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Lorsque les développeurs de jeux indépendants Alexey et Markus ont des problèmes, leur seul espoir vient de leur création.
Date de parution: 19 août 2011
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Permanent discount on Blocks That Matter's sequel: Tetrobot and Co.

6 avril 2014

Hi submariners,

To thank you for supporting us and playing our first game Blocks That Matter, we created a permanent discount for all of you.
You can now purchase Tetrobot and Co. with an automatic 25% discount.

With your support, we hope we''ll be able to fund our next game, Seasons after Fall.

Thank you for your attention :)

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Blocks That Matter Steam Linux goes live! + 60% OFF

24 février 2014



Hello everyone!

Today, we are updating Blocks That Matter to add Steam Linux support!

If you have any issue with the game, please reach us at http://mailto:support@swingswingsubmarine.com

One more thing...

To celebrate this new platform release, we are taking part of the Weeklong Deals this week (February 24), with a 60% OFF discount!

<iframe src="http://store.steampowered.com/widget/111800/11269/?t=Grab%20Blocks%20That%20Matter%20at%2060%25%20OFF!" frameborder="0" width="600" height="190"></iframe>

Have fun! And please spread the word!

~~
The Swing Swing Submarine team

PS:
Note that our lastest game "Tetrobot and Co." is also 60% OFF during that week!

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Articles

“Si vous aimez les jeux 2D innovateurs qui vous défient de vous servir de vos méninges de temps à autres comme Braid et Limbo, alors vous n'avez aucune excuse.”
5/5 – Armless Octopus
“(...) parfois on trouve quelque perles qui valent vraiment le coup. Blocks That Matter en est une.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“La raison secrète de l'existence de ce jeu, est sa différenciation avec les jeux venus avant. C'est un jeu de blocs amoureux des jeux de blocs.”
Killscreen

Steam Workshop


Répandez l'amour de Blocks !

Créez et partagez vos propres niveaux, vos langages de fichiers et vos BTM personnalisés afin que Tetrobot garde son cerveau fonctionnel.

À propos du jeu

Lorsqu'Alexey et Markus, tous deux développeurs de jeux indépendants, sont en danger, leur seul espoir vient de leur création.
Vous êtes le Tetrobot : un petit robot qui peut creuser dans des blocs de matière, les rassembler et les recycler en 4 nouveaux blocs. Vous avez également la possibilité de détruire des rangées de plus de 8 blocs dans un style très «rétro russe». Sable, bois, obsidienne, fer, diamant : chaque matière a un comportement particulier. À vous de l'exploiter. Préparez-vous à faire chauffer vos méninges et utilisez vos aptitudes à résoudre les énigmes.

Comprend :

  • Une jouabilité unique qui va mettre vos capacités cérébrales à l'épreuve.
  • 40 niveaux pour le mode aventure. Plus 20 niveaux à débloquer et encore plus de contenu dans le futur
  • Récoltez les 40 "Blocks That Matter" et redécouvrez les jeux vidéo à base de blocs qui ont fait l'histoire
  • Faites vos propres créations avec un éditeur de niveau
  • Succès Steam : 30+ succès à débloquer et pour jouer de façon créative
  • Steam Cloud : Que vous jouiez sur PC ou Mac, à l'extérieur comme à l'intérieur, votre progression sera sauvegardée

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Pentium 4
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte compatible OpenGL comportant 128 Mo de mémoire vidéo
    • DirectX® : DirectX 9.0c
    • Disque dur : 250 Mo d'espace disque disponible
    • Son : Carte son compatible circuits OpenAL intégrés
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core2
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte compatible OpenGL comportant 256 Mo de mémoire vidéo
    • DirectX® : DirectX 9.0c
    • Disque dur : 400 Mo d'espace disque disponible
    • Son : Carte son compatible circuits OpenAL intégrés
    • Autres : Connexion Internet Haut débit

Configuration requise (MAC)

    Minimum :
    • Système d'exploitation : Leopard
    • Processeur : Core2
    • Mémoire vive : 1 Go RAM
    • Carte graphique : Intel HD
    • Disque dur : 250 Mo
    • Son : Chipset intégré compatible OpenAL
    Recommandée :
    • Système d'exploitation : SnowLeopard
    • Processeur : Core2
    • Mémoire vive : 2 Go RAM
    • Carte graphique : AMD Radeon HD
    • Disque dur : 400 Mo
    • Son : Chipset intégré compatible OpenAL
    • Autres : Connexion Internet haut débit

Configuration requise (Linux)

    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Évaluations intéressantes des utilisateurs
15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
316 produits enregistrés
13 évaluations
19.6 heures en tout
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
Posté le : 22 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
221 produits enregistrés
5 évaluations
5.9 heures en tout
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
Posté le : 1 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
112 produits enregistrés
2 évaluations
11.9 heures en tout
This game is great until level 29 of 40. Until that point it's a puzzle game. For no good reason level 29 is not a puzzle, it's a twitch-timing platformer. I have solved the puzzle, but because I don't have the timing down to the ♥♥♥♥ing millisecond I can't progress any further. It's ♥♥♥♥♥♥♥♥.
Posté le : 5 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
68 produits enregistrés
6 évaluations
1.6 heures en tout
I got this game gifted, off the recent Humble Bundle, so maybe I'm not in the best position to review this, but you're reading this, so I already did. Deal with it.

I don't think Blocks That Matter are worth €5 of your money. Why? To begin with, it's not a very complicated game. It's a puzzle platformer, based around manipulating blocks, that might as well been a Flash game. But it's not a very well designed puzzle platformer either.

The "premise" of the game is ridiculous: two devs (who are basically Alexey Pajitnov, creator of Tetris, and Markus "Notch" Persson, creator of Minecraft; the game doesn't attempt to hide this) create some small robot who has to solve puzzles to go to portals and to then go to more portals and for some reason rescue the two heroes. (I didn't really pay attention to the story, it's a puzzle game.) Yeah, could do better in terms of plot development.

The Tetris and Minecraft references are very prevalent in the game, and by very prevalent I mean the core of the game's design. You got blocks. Of different types, which behave differently. Blocks, which look very much like in Minecraft. And behave quite a lot like in Minecraft. (gravel and sand fall down, wood and stone doesn't, obsidian is unbreakable, etc.)

And then you can use these blocks to build structures. But only structures shaped like Tetris blocks.

That's the game.

I'm sure there are more kinds of blocks with properties that I couldn't dream of (the game even shows me some of these new blocks I can't do anything with in the first levels of the game, as if to taunt "you can't do this yet! better backtrack later!"), but the gameplay is frustrating. I'm probably bad at the game, but to be fair, getting stuck in a level and having to restart it by manually killing yourself (or blowing yourself up, in this case), is not good design in my book.

The music is okay, the visuals are okay, but all this to me is a mix of two already-existing games, just in the puzzle genre. There's zero originality in this, and I doubt I'll play this longer, it's just not fun to do.

You can buy this if you don't mind all of the above though I guess. (especially if you're smarter than me)
Posté le : 27 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
81 produits enregistrés
8 évaluations
13.9 heures en tout
This is an incredibly challenging puzzle game, even more so if you attempt to collect all the 'blocks that matter' and stars for each of the 40 levels including many bonus levels.

Brilliant puzzle design, humour, and simple gameplay make this a fun and enjoyable experience (even if you get extremely frustrated by the difficulty of the puzzles). Quite a nice soundtrack with simple basic artwork.

Overall: 8/10
Posté le : 1 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
553 produits enregistrés
155 évaluations
25.2 heures en tout
Un concept inventif, un contenu suffisamment riche pour les plus gourmands, des tas de secrets et de références qui font plaisir.
Posté le : 16 décembre 2012
Cette évaluation vous a-t-elle été utile ? Oui Non