當獨立遊戲設計師 Alexey 以及 Markus 遇上麻煩時,他們唯一的希望只能寄託在他們的作品上。
使用者評論: 極度好評 (507 篇評論)
發售日: 2011 年 08 月 19 日
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購買 Blocks That Matter

 

由多名鑑賞家所推薦

"Very fun and challenging puzzle game about using blocks and their unique characteristics to advance in each level."

評論

“If you like innovative 2D games that challenge you to actually use your noodle ever once in awhile like Braid and Limbo, then you have no excuse.”
5/5 – Armless Octopus
“(...) sometimes you find some gems that are truly worthwhile. Blocks That Matter is one of those.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“The game’s secret reason for being, though, is its deference to what came before. This is a block game in love with block games.”
Killscreen

Steam Workshop


散佈方塊之愛!

建立並分享您的關卡、語言檔案和自訂方塊好讓 Tetrobot 繼續運作它的大腦吧。

關於此遊戲

當獨立遊戲設計師 Alexey 以及 Markus 遇上麻煩時,他們唯一的希望只能寄託在他們的作品上。
您扮演 Tetrobot:一個能夠鑽開方塊的迷你機器人,收集並回收它們成為 4 個新的方塊。您也具備「復古俄羅斯風」的能力,一次摧毀一排 8 個以上的方塊。沙粒、木頭、石塊、黑曜石、鐵塊、鑽石:每種物質都有它們的特質,您必須善用它們的特性。準備好您的腦力並發揮解題技巧來挑戰這個大雜膾吧!

遊戲特色:

  • 一個獨特的遊戲體驗,混合謎題與平台設計挑戰大腦極限
  • 40 個冒險模式關卡、20 個額外關卡可解鎖以及更多免費內容在未來釋出
  • 收集共 40 個《Blocks That Matter》並重新發掘曾經或即將寫下歷史的方塊風遊戲
  • 使用簡單的編輯器建立並分享您設計的關卡
  • Steam 成就:透過遊戲並發揮創意來解開超過 30 種的成就。
  • Steam 雲端:不論您使用個人電腦或是 Mac、在家裡或是外面進行遊戲,您的進度將隨時保持在最新狀態。

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統:Windows XP
    • 處理器:Pentium 4
    • 記憶體:1 GB
    • 顯示卡:128 MB 記憶體並相容於 OpenGL 之顯示卡
    • DirectX®:9.0c
    • 硬碟:250 MB 可用硬碟空間
    • 音效卡:相容於 OpenAL 之整合式晶片組
    建議:
    • 作業系統:Windows 7
    • 處理器:Core 2
    • 記憶體2 GB
    • 顯示卡:256 MB 記憶體並相容於 OpenGL 之顯示卡
    • DirectX®:9.0c
    • 硬碟:400 MB 可用硬碟空間
    • 音效卡:相容於 OpenAL 之整合式晶片組
    • 其他需求:寬頻網路連線
    最低:
    • 作業系統:Leopard
    • 處理器:Core 2
    • 記憶體:1 GB
    • 顯示卡:Intel HD Graphics
    • 硬碟:250 MB 硬碟空間
    • 音效卡:相容於 OpenAL 之整合式晶片組
    建議:
    • 作業系統:Snow Leopard
    • 處理器:Core 2
    • 記憶體:2 GB
    • 顯示卡:AMD Radeon HD
    • 硬碟:400 MB 硬碟空間
    • 音效卡:相容於 OpenAL 之整合式晶片組
    • 其他需求:寬頻網路連線
    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
具參考價值的用戶評論
9 人之中有 9 人(100%)認為這篇評論有參考價值
5.7 記錄時數
張貼於:06 月 26 日
It's a really fun game.
The only thing that really sucks is that you have to start a level all over again, when you ♥♥♥♥ up. This is (especially in longer levels) really annoying.
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4 人之中有 4 人(100%)認為這篇評論有參考價值
18.5 記錄時數
張貼於:07 月 20 日
This is a great game. I love the storyline and the lever creator, And i highly recomend it. Cant wait to play the sequel! Dying is REALLY annoying, espically in longer levels, but still great game
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4 人之中有 4 人(100%)認為這篇評論有參考價值
6.5 記錄時數
張貼於:10 月 30 日
This is a fun little puzzle platformer (although there are plenty of levels), with a good complexity/difficulty curve as you progress, and also a bit of replayability - as you gain skills by progressing through the levels, you also sometimes gain something that will get you access to extra sections of the earlier levels to get extra bonuses etc.

It generally has that good level of difficulty for a puzzle game - once you are out of the tutorial type early levels, you often initially think "this level is impossible", right up until you recognize the solution which then seems blatantly obvious and straightforward now that you know it.
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6 人之中有 5 人(83%)認為這篇評論有參考價值
12.0 記錄時數
張貼於:09 月 6 日
Honestly, this is not a bad puzzle game. It can probably be even considered good for small kids.

- Gameplay is OK, nothing too exciting, but hey, it's a puzzle game :)
- Levels are easy at first, slowly getting harder, but never becoming really hard, unless you're after bonuses.
- Levels are not too long or short, there are 40 of them in main story. There are some additional levels, which are quite hard.
- I can't say anything good about storyline, graphics, music, etc. Can't say anything bad either.

Main reason why this is a negative review, is other competition. Compared to games like "The Swapper", "The Bridge", "Portal", etc. I've had very mediocre experience with this one and can't really recommend it.
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5 人之中有 4 人(80%)認為這篇評論有參考價值
1.6 記錄時數
張貼於:10 月 25 日
Ehhhhh. Not a terrible game per se, but it failed to grab me. There just isn't anything compelling about it; there are plenty of better games out there.
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7 人之中有 5 人(71%)認為這篇評論有參考價值
18.0 記錄時數
張貼於:12 月 1 日
All I can remember about this game is: using blocks to beat the level (you had to use 4 to make some shapes), escaping from big pink snot (Big Mamma?), collecting unique blocks (collectibles) and the most impotant thing - NO MID-LEVEL SAVE FEATURE OF ANY KIND. When I think "Blocks That Matter" I also think "!&*#%$@*!!!" because I was forced to replay certain levels severals times as a whole. It didn't matter I failed in the last part because I could not time something right or make a crucial jump or avoid something. Disappointment. I don't like when developers don't give more than one difficulty. I didn't get this game for challenge, but mechanics and fun. I wanted to relax and I received completely opposite sensation. I absolutely hate when they waste my time, money and patience. I associate this game with one feeling - frustration. Bog off. Take a block and drop it on your head before buying it.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:10 月 19 日
Fun Game. Tough Puzzle Solving.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
1.0 記錄時數
張貼於:10 月 1 日
A fun and interesting puzzle platformer. It's not the most unique game in the world, but it is definitely an entertaining and colorful experience.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
1.3 記錄時數
張貼於:12 月 16 日
Blocks that Matter will appeal to a very specific audience, and - sadly - that audience is not me.

There's nothing fundamentally broken about the game, it's a sweet little action/puzzler affair and it's not a purchase I regret.

However the mechanics do feel somewhat contrived; at it's heart you must place blocks to progress: you may only place four blocks contiguously and you may only destroy eight blocks in a row. Certain blocks fall when placed, others when touched. Some blocks will catch fire, others will not. Some can be drilled whilst others cannot. It's a puzzle game and as such needs rules but I found myself asking why they are so arbitrary a lot.

Possibly the biggest problem is that there are no save points during a level and there is no ability to rewind an action you didn't mean to make. Some (most) of the levels are too long and if you make a mistake jumping and running you'll find yourself redoing solved puzzle elements. Also if you make a mistake near the end of a puzzle you'll need to restart and redo all the jumping and running and blocking that went before. I found myself getting bored quite fast.

Blocks that matter is ultimately tedious rather than bad.
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4 人之中有 3 人(75%)認為這篇評論有參考價值
4.3 記錄時數
張貼於:12 月 12 日
The blocks don't really matter.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
28.1 記錄時數
張貼於:11 月 6 日
I hesitantly recommend the game, considering the price. However, you should know what you are getting here. Despite being labeled as "Casual" by the developers, this is not a game where you sit around and think. Gameplay quickly transitions into precision platforming, requiring fast movements. The clunky controls and character that is literally a block makes things more difficult. Later levels rely heavily on guiding AI that will one-hit kill you, avoiding drops that will one-hit kill you, and traversing areas that allow no mistakes to slow you down. This is not a casual puzzler, and not a game about digging. It quickly expects precision and expects minimal mistakes.

As I reached the later levels, I grew disappointed that no new mechanics were introduced. Wood and Sponge were the only interesting blocks, as everything else effectively behaved the same. It seems the game ran out of ideas, and just turned up the precision difficulty in timing moves. There is an awkward level editor with very little information on how it works, and some extra levels that again rely on AI usage to solve puzzles. It's been some time since the game stumped me into an "Aha" moment. If you are looking for a relaxing game that will challenge your mind, I would look elsewhere. I've been enjoying Qbeh recently, as it has nice puzzles with a great atmosphere and a push for exploration. This game does not do anything impressively. Watch some videos or try the demo, and know that the game pushes heavily into platforming in the later half. If you are still interested, it's not a regretable purchase at base price. I'd still recommend waiting for a sale, if you haven't gotten the game already, you aren't missing anything by waiting. Yes, this isn't a positive review, but the game is very mediocre.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
23.6 記錄時數
張貼於:11 月 22 日
Can't go wrong with this game. This game is a perfect mix between platformer and puzzle. The platformer is easier than the puzzle, but by playing both perfectly you will get more out of the platforming. The puzzles require your drill bot to drill blocks of different materials, then use those materials to keep you moving past platforming obstacles. The puzzle solving at first is simple, but the difficulty ramps up quickly and eventually will have your brain sweating. Great game with a great premise.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
1.5 記錄時數
張貼於:07 月 4 日
This game is very boring. The puzzle aspect is a little awkward and able to make you frustrated. Not wroth playing really
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1 人之中有 1 人(100%)認為這篇評論有參考價值
0.3 記錄時數
張貼於:09 月 17 日
Fun game I got a while back, but figured I'd review it and say, don't buy it because notch will get more money that he doesn't deserve... especially after signing over Mojang to the devil of the PC platform and hater of the open PC, Microsoft.

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7 人之中有 4 人(57%)認為這篇評論有參考價值
18.2 記錄時數
張貼於:10 月 19 日
seems fun, but controlling is the weakess point (at least on pc), moving around is ok but building is not, why make use of [w],[e],[d],[r],[f],[t]! that's the most uncomfortable place on keyboard to made key combination, why not just [w],[s],[a],[d],[q],[e]? (i knew that you can change it in game but the default is ♥♥♥♥♥♥♥♥).

also most puzzle you can't get bonus for the 1st play, until you go later stage and upgrade your equilpment. with new equilpment the bonus is too easy and made no challenge at all.
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2 人之中有 1 人(50%)認為這篇評論有參考價值
14.9 記錄時數
張貼於:10 月 16 日
A really good puzzle game that gets your brain working
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2 人之中有 1 人(50%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:07 月 27 日
this game has a great story but some levs can get hard REALY HARD so if yore patint and dont mined dieing alot i whoud recamend this game
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2 人之中有 1 人(50%)認為這篇評論有參考價值
0.3 記錄時數
張貼於:12 月 7 日
is this the new minecraft?
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2 人之中有 2 人(100%)認為這篇評論有參考價值
1.8 記錄時數
張貼於:01 月 18 日
有難度的puzzle遊戲,期待後續關卡升級機體。但我已經卡關了 orz
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34 人之中有 30 人(88%)認為這篇評論有參考價值
19.6 記錄時數
張貼於:03 月 22 日
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
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