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Quando gli sviluppatori di giochi indie Alexey e Markus sono nei guai, la loro unica speranza viene dalla loro creazione.
Data di rilascio: 19 Ago 2011
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Acquista Blocks That Matter

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Permanent discount on Blocks That Matter's sequel: Tetrobot and Co.

6 Aprile 2014

Hi submariners,

To thank you for supporting us and playing our first game Blocks That Matter, we created a permanent discount for all of you.
You can now purchase Tetrobot and Co. with an automatic 25% discount.

With your support, we hope we''ll be able to fund our next game, Seasons after Fall.

Thank you for your attention :)

26 commenti Ulteriori informazioni

Blocks That Matter Steam Linux goes live! + 60% OFF

24 Febbraio 2014



Hello everyone!

Today, we are updating Blocks That Matter to add Steam Linux support!

If you have any issue with the game, please reach us at http://mailto:support@swingswingsubmarine.com

One more thing...

To celebrate this new platform release, we are taking part of the Weeklong Deals this week (February 24), with a 60% OFF discount!

<iframe src="http://store.steampowered.com/widget/111800/11269/?t=Grab%20Blocks%20That%20Matter%20at%2060%25%20OFF!" frameborder="0" width="600" height="190"></iframe>

Have fun! And please spread the word!

~~
The Swing Swing Submarine team

PS:
Note that our lastest game "Tetrobot and Co." is also 60% OFF during that week!

17 commenti Ulteriori informazioni

Recensioni

“If you like innovative 2D games that challenge you to actually use your noodle ever once in awhile like Braid and Limbo, then you have no excuse.”
5/5 – Armless Octopus
“(...) sometimes you find some gems that are truly worthwhile. Blocks That Matter is one of those.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“The game’s secret reason for being, though, is its deference to what came before. This is a block game in love with block games.”
Killscreen

Steam Workshop


Spread the love of Blocks!

Create and share your own levels, language files and custom BTM's so that Tetrobot keeps it's brain in working order.

Informazioni sul gioco

Quando gli sviluppatori di giochi indie Alexey e Markus sono nei guai, la loro unica speranza viene dalla loro creazione.
Tu sei il Tetrobot: un piccolo robot che può perforare blocchi di materiale uno ad uno, collezionarli, e riciclarli in nuovi pezzi da 4 blocchi. Hai inoltre la possibilità di distruggere linee di più di 8 blocchi in un vero stile di gioco «retrò russo». Sabbia, legno, pietra, ossidiana, ferro, diamante: ogni materiale ha un suo comportamento che dovrai usare in maniera saggia e sfruttarne vantaggi da essi. Quindi preparati ad usare il tuo cervello e combinare le tue abilità di risolvi-puzzle in questo incredibile mashup!

Caratteristiche Principali:

  • Un'unica esperienza di gioco che mixa puzzle e platform che sfiderà il tuo cervello
  • 40 livelli da giocare in Modalità Avventura, 20 livelli bonus da sbloccare e contenuti aggiuntivi in arrivo
  • Colleziona tutti i 40 "Blocks That Matter" e riscopri i videogiochi che hanno fatto o faranno Storia
  • Crea e condividi i tuoi puzzle usando un editor dei livelli facile da usare (presto disponibile)
  • Risultati Steam: Più di 30 risultati da sbloccare giocando il gioco ed essendo creativi.
  • Steam Cloud: Non importa se giochi su un PC o Mac, a casa o fuori, i tuoi progressi verranno salvati.

Requisiti di sistema (PC)

    Requisiti Minimi:
    • Sistema Operativo: WindowsXP
    • Processore: Pentium4
    • Memoria:1 GB RAM
    • Grafica:Compatibile con OpenGL, almeno 128MB VRAM
    • DirectX®:dx90c
    • Hard Disk:250 MB di spazio libero su HD
    • Suono:Chipset integrato compatibile con OpenAL
    Consigliati:
    • Sistema Operativo:Windows7
    • Processore:Core2
    • Memoria:2 GB RAM
    • Grafica:Compatibile OpenGL con 256 MB VRAM
    • DirectX®:dx90c
    • Hard Disk:400 MB su HD
    • Suono:Chipset integrato OpenAL compatibile
    • Altri Requisiti:Connessione Internet Broadband

Requisiti di sistema (MAC)

    Minimum:
    • OS:Leopard
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Intel HD Graphics
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:SnowLeopard
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:AMD Radeon HD
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection

Requisiti di sistema (Linux)

    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Recensioni utili dai clienti
14 di 17 persone (82%) hanno trovato questa recensione utile
311 prodotti nell'account
13 recensioni
19.6 ore in totale
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
Pubblicata: 22 Marzo 2014
Questa recensione ti è stata utile? No
11 di 13 persone (85%) hanno trovato questa recensione utile
221 prodotti nell'account
5 recensioni
5.9 ore in totale
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
Pubblicata: 1 Marzo 2014
Questa recensione ti è stata utile? No
7 di 8 persone (88%) hanno trovato questa recensione utile
111 prodotti nell'account
2 recensioni
11.9 ore in totale
This game is great until level 29 of 40. Until that point it's a puzzle game. For no good reason level 29 is not a puzzle, it's a twitch-timing platformer. I have solved the puzzle, but because I don't have the timing down to the ♥♥♥♥ing millisecond I can't progress any further. It's ♥♥♥♥♥♥♥♥.
Pubblicata: 5 Febbraio 2014
Questa recensione ti è stata utile? No
6 di 7 persone (86%) hanno trovato questa recensione utile
68 prodotti nell'account
5 recensioni
1.6 ore in totale
I got this game gifted, off the recent Humble Bundle, so maybe I'm not in the best position to review this, but you're reading this, so I already did. Deal with it.

I don't think Blocks That Matter are worth €5 of your money. Why? To begin with, it's not a very complicated game. It's a puzzle platformer, based around manipulating blocks, that might as well been a Flash game. But it's not a very well designed puzzle platformer either.

The "premise" of the game is ridiculous: two devs (who are basically Alexey Pajitnov, creator of Tetris, and Markus "Notch" Persson, creator of Minecraft; the game doesn't attempt to hide this) create some small robot who has to solve puzzles to go to portals and to then go to more portals and for some reason rescue the two heroes. (I didn't really pay attention to the story, it's a puzzle game.) Yeah, could do better in terms of plot development.

The Tetris and Minecraft references are very prevalent in the game, and by very prevalent I mean the core of the game's design. You got blocks. Of different types, which behave differently. Blocks, which look very much like in Minecraft. And behave quite a lot like in Minecraft. (gravel and sand fall down, wood and stone doesn't, obsidian is unbreakable, etc.)

And then you can use these blocks to build structures. But only structures shaped like Tetris blocks.

That's the game.

I'm sure there are more kinds of blocks with properties that I couldn't dream of (the game even shows me some of these new blocks I can't do anything with in the first levels of the game, as if to taunt "you can't do this yet! better backtrack later!"), but the gameplay is frustrating. I'm probably bad at the game, but to be fair, getting stuck in a level and having to restart it by manually killing yourself (or blowing yourself up, in this case), is not good design in my book.

The music is okay, the visuals are okay, but all this to me is a mix of two already-existing games, just in the puzzle genre. There's zero originality in this, and I doubt I'll play this longer, it's just not fun to do.

You can buy this if you don't mind all of the above though I guess. (especially if you're smarter than me)
Pubblicata: 27 Maggio 2014
Questa recensione ti è stata utile? No
20 di 36 persone (56%) hanno trovato questa recensione utile
49 prodotti nell'account
4 recensioni
0.9 ore in totale
This game doesn't have a checkpoint, quick save or rewind system, so if you make a mistake you have to start the entire stage over. The forums indicate such a feature won't be added. The game is otherwise fun, but unless you have lots of patience, I can't recommend it.
Pubblicata: 12 Gennaio 2014
Questa recensione ti è stata utile? No