Quando gli sviluppatori di giochi indie Alexey e Markus sono nei guai, la loro unica speranza viene dalla loro creazione.
Valutazione degli utenti:
Complessivamente:
Perlopiù positiva (637 recensioni) - 637 recensioni degli utenti (77%) per questo gioco sono positive.
Data di rilascio: 19 ago 2011

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Acquista Blocks That Matter

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$4.99
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Recensioni

“If you like innovative 2D games that challenge you to actually use your noodle ever once in awhile like Braid and Limbo, then you have no excuse.”
5/5 – Armless Octopus
“(...) sometimes you find some gems that are truly worthwhile. Blocks That Matter is one of those.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“The game’s secret reason for being, though, is its deference to what came before. This is a block game in love with block games.”
Killscreen

Steam Workshop


Spread the love of Blocks!

Create and share your own levels, language files and custom BTM's so that Tetrobot keeps it's brain in working order.

Informazioni sul gioco

Quando gli sviluppatori di giochi indie Alexey e Markus sono nei guai, la loro unica speranza viene dalla loro creazione.
Tu sei il Tetrobot: un piccolo robot che può perforare blocchi di materiale uno ad uno, collezionarli, e riciclarli in nuovi pezzi da 4 blocchi. Hai inoltre la possibilità di distruggere linee di più di 8 blocchi in un vero stile di gioco «retrò russo». Sabbia, legno, pietra, ossidiana, ferro, diamante: ogni materiale ha un suo comportamento che dovrai usare in maniera saggia e sfruttarne vantaggi da essi. Quindi preparati ad usare il tuo cervello e combinare le tue abilità di risolvi-puzzle in questo incredibile mashup!

Caratteristiche Principali:

  • Un'unica esperienza di gioco che mixa puzzle e platform che sfiderà il tuo cervello
  • 40 livelli da giocare in Modalità Avventura, 20 livelli bonus da sbloccare e contenuti aggiuntivi in arrivo
  • Colleziona tutti i 40 "Blocks That Matter" e riscopri i videogiochi che hanno fatto o faranno Storia
  • Crea e condividi i tuoi puzzle usando un editor dei livelli facile da usare (presto disponibile)
  • Risultati Steam: Più di 30 risultati da sbloccare giocando il gioco ed essendo creativi.
  • Steam Cloud: Non importa se giochi su un PC o Mac, a casa o fuori, i tuoi progressi verranno salvati.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Requisiti Minimi:
    • Sistema Operativo: WindowsXP
    • Processore: Pentium4
    • Memoria:1 GB RAM
    • Grafica:Compatibile con OpenGL, almeno 128MB VRAM
    • DirectX®:dx90c
    • Hard Disk:250 MB di spazio libero su HD
    • Suono:Chipset integrato compatibile con OpenAL
    Consigliati:
    • Sistema Operativo:Windows7
    • Processore:Core2
    • Memoria:2 GB RAM
    • Grafica:Compatibile OpenGL con 256 MB VRAM
    • DirectX®:dx90c
    • Hard Disk:400 MB su HD
    • Suono:Chipset integrato OpenAL compatibile
    • Altri Requisiti:Connessione Internet Broadband
    Minimum:
    • OS:Leopard
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Intel HD Graphics
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:SnowLeopard
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:AMD Radeon HD
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Perlopiù positiva (637 recensioni)
Pubblicate di recente
Scholar-at-Arms
( 2.1 ore in totale )
Pubblicata: 16 giugno
Bland, boring gameplay, yawn-worthy in-jokes about indie gaming. Oh well, the price of Steam bundles is the occasional dud.
Donald the Duck
( 2.1 ore in totale )
Pubblicata: 7 maggio
Alright. So this game straight up sucks ♥♥♥♥. I really liked it at first because the levels were short and I didn't need the "undo" button but after I've gotten a little further it's just unbearably ♥♥♥♥ing annoying. If you screw up a little at the end of a long level? ♥♥♥♥ off, you can do it again from the beginning. And worst of all are the blocks that fall down when you touch them, I would remove those and burn them. And also, why the ♥♥♥♥ isn't there a restart button, so when I ♥♥♥♥ up (which happens every twenty seconds), I can at least restart the ♥♥♥♥ing level?! Yeah why would you put that there, right? Just ♥♥♥♥ off, you're not gonna make this game any comfortable, obviously.

3/10. About 7/10 with undo and restart level buttons.
^6Холокосби
( 1.0 ore in totale )
Pubblicata: 28 aprile
save yourself
Barkie_Mailman
( 2.6 ore in totale )
Pubblicata: 25 aprile
Make 1 tiny mistake and you have to play the whole level again. Considering you can push a block by walking into it, this can get insanely frustrating. In a way I kind of admire the absolute perfection required....but in a stronger way I just can't recommend this headache of a game to anyone!
Noble hsky CSGO2x.com
( 3.9 ore in totale )
Pubblicata: 15 aprile
Amazing game, great artwork and soundtrack, lot's of funny references and overall great gameplay. The puzzles are unique and make you think. Graphics are amazing, 10/10.
Auramancer
( 10.7 ore in totale )
Pubblicata: 5 aprile
In Blocks That Matter, little Tetrobot must solve platforming block puzzles by gathering matter and placing it in tetronimoes in order to save Alexey Pajitnov, the creator of Tetris, and Markus Persson, he of Minecraft fame.

Tetrobot’s adventure through Sweden (the land of indie games) is full of difficult challenges and brain-bending puzzles. You’ll need to think out the entire level before making a move if you want to collect the Block That Matters, which contains an important historical video game where certain blocks… mattered.

The main adventure is a series of 40 levels where you must reach the exit portal. Collecting blocks and using them smartly is your only option. The Tetrobot can either drill into blocks from the side, or jump up and hit them from beneath to collect them. But beware, he can’t drill while he is jumping in the air, nor can he drill blocks beneath him. These simple limitations cause some seemingly simple situations to devolve into brain-frying problems.

The plinky-plunky soundtrack is cute and engaging, putting you into a puzzly mindset, though the over-reliance on deep bass meant I had to turn down my speakers whenever I started the game.
The cartoony graphics are great, and all the different blocks and terrains you will be exploring are interesting. The pseudo-isometric viewpoint you are given is helpful, and it is usually easy to count how many blocks a certain jump will be.

The difficulty ramps fairly quickly, and sometimes a single mistake can mean having to redo minutes of work. The sometimes open-ended nature of certain sections of puzzles can lead to later puzzles being unsolvable, though you never would have known that at the beginning of the level. This situation will rarely prevent you from finishing a level, though it often means you can’t get the Block That Matters.

This was a fun game, though some of the platforming sections got on my nerves a bit, especially when I had to redo some other simple puzzles over and over again to retry the difficult section. A bit more balancing or some sort of checkpoint system would have been really nice. Overall I enjoyed seeking out the Blocks That Matter, and saving Alexey and Markus from their abduction.

There are 10 free bonus “chocolate” levels that were added as part of the Humble Voxatron Debut, so be sure to check those out!
GrimKeep
( 2.8 ore in totale )
Pubblicata: 4 aprile
Other then the problems that others have mentioned about no rewind or checkpoints, the game is pretty good. You just really need to think before you act, or else on mistake will case you restart the whole level. The game is really not for me, but I would still recommend it especially when it's on sale or in a bundle.
_Demo_
( 33.3 ore in totale )
Pubblicata: 28 marzo
Great game, has a few annoyances but overall fun. The music is pretty good but their some issues with programs that run in the background, which may cause you to lose where you are in a level and have no choice but to start the level over. Also if you are on a laptop and you happen to use a game pad for input disable power management while playing as it will cause you to lose your place in a level if the laptop tries to go into suspend.



EDIT:

Playing this game second time and i have to change my stance, last time I was playing with the keyboard and the controls were okay, however playing this gme with a gamepad (of any type) just sucks!!! The run button always makes your guys drill into a wall when you dont want to, to the point where I want to bash the ♥♥♥♥ out of the controller because this game shouldnt be this hard on a gamepad, it just shouldn't I get everything from input lag to just ♥♥♥♥♥♥ controls,


I recommend this game if you want to play with a keyboard, if not... stay away from this game unless you hate your gamepad and want to bash it into a million pieces by the end of the game.
[ES]Scorpion
( 0.3 ore in totale )
Pubblicata: 28 marzo
♥♥♥♥♥♥ ♥♥♥♥
Recensioni più utili  Complessivamente
7 persone su 8 (88%) hanno trovato questa recensione utile
Consigliato
1.6 ore in totale
Pubblicata: 27 novembre 2013
Come Super Mario aveva Peach, il Tetrobot (questo il nome del protagonista) ha Alexey e Markus, i quali non sono altro che i suoi poveri creatori rapiti da un supermegacattivone che li tiene prigionieri nel mezzo della foresta dimenticata… insomma, un espediente narrativo per giustificare la missione. I due umani faranno le loro apparizioni durante il gioco suggerendo al Tetrobot cosa fare per potersi potenziare e, quindi, guadagnare delle nuove abilità che gli permetteranno di sopravvivere e completare i nuovi quadri. Ma non solo: una volta sbloccata un’abilità, questa sarà retroattiva, il che significa che in qualsiasi momento sarà possibile rigiocare un livello precedente per poter recuperarne il “blocco importante“: per ogni livello di gioco, infatti, è nascosto un mattone da raggiungere e trivellare, così da sbloccarne l’icona nel menu di selezione livello e il simpatico tributo a cui fa riferimento.

Vieni a leggere la recensione completa su TheShelterNetwork.com:
http://theshelternetwork.com/blocks-matter-wave-super-mario/
Questa recensione ti è stata utile? No Divertente
34 persone su 40 (85%) hanno trovato questa recensione utile
Consigliato
19.6 ore in totale
Pubblicata: 22 marzo 2014
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
Questa recensione ti è stata utile? No Divertente
27 persone su 31 (87%) hanno trovato questa recensione utile
Consigliato
28.0 ore in totale
Pubblicata: 29 novembre 2013
While the story and themes aren't necessarily super exciting, Blocks That Matters makes a lot up in the gameplay department. The object of the game is to control a little drilling robot and solve a slew of increasingly mind-bending puzzles. Your Drillbot can drill certain blocks (dependent on the quality of its drill) and then use those blocks to create platforms. Different blocks have different ways of behaving with certain situations and objects. You are also going to need quick fingers and lightning fast reflexes if you want to solve the puzzles in the "most efficient way" to earn a Gold or even the Green star!

The game is notably short if you don't have a obsession for completing everything and gaining every little golden star in the game, but at the same time it doesn't drag things endlessly and spread itself too thin. Almost every new puzzle requires different kind thinking. In the casual category, this game shines!
Questa recensione ti è stata utile? No Divertente
37 persone su 49 (76%) hanno trovato questa recensione utile
Sconsigliato
1.6 ore in totale
Pubblicata: 25 novembre 2013
I can't say how much of that is personal preference or not, but I can just say that this was very boring for me.

I think it has to do with being able too easily to screw things up and having to redo a long passage of the game, which often needs you to be careful and progress slowly.

The thing is, you have to make mistakes to understand how to play, right from the start, and the game punishes you for that in a way that impedes progress completely.

I mean, you might want to try it, it might be more your cup of tea, but you're warned.
Questa recensione ti è stata utile? No Divertente
25 persone su 33 (76%) hanno trovato questa recensione utile
Sconsigliato
5.9 ore in totale
Pubblicata: 1 marzo 2014
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
Questa recensione ti è stata utile? No Divertente
22 persone su 29 (76%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
6.6 ore in totale
Pubblicata: 6 settembre 2015
The nature of the puzzles in Blocks That Matter is such that it is very easy to make accidental but irreversible errors, forcing a complete restart of levels that may actually involve several smaller puzzle steps. The result is that a cute, easy puzzle platformer becomes tedious and maddening by repetition.
Questa recensione ti è stata utile? No Divertente
13 persone su 15 (87%) hanno trovato questa recensione utile
Consigliato
5.7 ore in totale
Pubblicata: 26 giugno 2014
It's a really fun game.
The only thing that really sucks is that you have to start a level all over again, when you ♥♥♥♥ up. This is (especially in longer levels) really annoying.
Questa recensione ti è stata utile? No Divertente
13 persone su 15 (87%) hanno trovato questa recensione utile
Sconsigliato
2.5 ore in totale
Pubblicata: 2 gennaio 2014
Blocks That Matter is a cute puzzle-platformer. It has pretty average puzzles in each level, which must be solved by breaking blocks and storing them to drop tetronimos (made out of four blocks, shaped like Tetris pieces) throughout the level. I found myself getting bored with BTM quite easily, this wasn't helped by my loathing of the attempted story. I got this game back when it was released, and barely played it. My re-visit to it was disappointing as I was expecting something a little special, when it's just an average game.
Questa recensione ti è stata utile? No Divertente
17 persone su 23 (74%) hanno trovato questa recensione utile
Sconsigliato
6.0 ore in totale
Pubblicata: 18 giugno 2013
It's... not a great game. It's not bad, but it's not good either. The puzzles are just too simple, and it's frustrating when you make a mistake because levels are long and without checkpoints (and they really need checkpoints). So yeah, even I - the puzzle fanatic - wouldn't approve this.
Questa recensione ti è stata utile? No Divertente
17 persone su 24 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
1.3 ore in totale
Pubblicata: 16 ottobre 2015
Blocks that Matter will appeal to a very specific audience, and - sadly - that audience is not me.

There's nothing fundamentally broken about the game, it's a sweet little action/puzzler affair and it's not a purchase I regret.

However the mechanics do feel somewhat contrived; at it's heart you must place blocks to progress: you may only place four blocks contiguously and you may only destroy eight blocks in a row. Certain blocks fall when placed, others when touched. Some blocks will catch fire, others will not. Some can be drilled whilst others cannot. It's a puzzle game and as such needs rules but I found myself asking why they are so arbitrary a lot.

Possibly the biggest problem is that there are no save points during a level and there is no ability to rewind an action you didn't mean to make. Some (most) of the levels are too long and if you make a mistake jumping and running you'll find yourself redoing solved puzzle elements. Also if you make a mistake near the end of a puzzle you'll need to restart and redo all the jumping and running and blocking that went before. I found myself getting bored quite fast.

Blocks that matter is ultimately tedious rather than bad.
Questa recensione ti è stata utile? No Divertente