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Programvara Demoversioner Rekommenderas NYHETER
When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
Utgivningsdatum: 19 Aug 2011
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Permanent discount on Blocks That Matter's sequel: Tetrobot and Co.

6 April 2014

Hi submariners,

To thank you for supporting us and playing our first game Blocks That Matter, we created a permanent discount for all of you.
You can now purchase Tetrobot and Co. with an automatic 25% discount.

With your support, we hope we''ll be able to fund our next game, Seasons after Fall.

Thank you for your attention :)

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Blocks That Matter Steam Linux goes live! + 60% OFF

24 Februari 2014



Hello everyone!

Today, we are updating Blocks That Matter to add Steam Linux support!

If you have any issue with the game, please reach us at http://mailto:support@swingswingsubmarine.com

One more thing...

To celebrate this new platform release, we are taking part of the Weeklong Deals this week (February 24), with a 60% OFF discount!

<iframe src="http://store.steampowered.com/widget/111800/11269/?t=Grab%20Blocks%20That%20Matter%20at%2060%25%20OFF!" frameborder="0" width="600" height="190"></iframe>

Have fun! And please spread the word!

~~
The Swing Swing Submarine team

PS:
Note that our lastest game "Tetrobot and Co." is also 60% OFF during that week!

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Recensioner

“If you like innovative 2D games that challenge you to actually use your noodle ever once in awhile like Braid and Limbo, then you have no excuse.”
5/5 – Armless Octopus
“(...) sometimes you find some gems that are truly worthwhile. Blocks That Matter is one of those.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“The game’s secret reason for being, though, is its deference to what came before. This is a block game in love with block games.”
Killscreen

Steam Workshop


Spread the love of Blocks!

Create and share your own levels, language files and custom BTM's so that Tetrobot keeps it's brain in working order.

Om spelet

När indie-spelutvecklarna Alexey och Markus hamnar i trubbel är deras enda hopp sin egen skapelse.
Du är Tetrobot: en mycket liten robot som kan borra block av olika materia en för en, samla ihop dem och återvinna dem till nya bitar av 4 block. Du har också möjligheten att förstöra rader av 8+ block i en spelstil som liknar «rysk retro». Sand, trä, sten, obsidian, järn, diamant: varje material har sitt egna specifika beteende du måste använda på rätt sätt och så att du drar nytta av dem. Förbered dig på att använda hjärnan och kombinera dina färdigheter i plattformsspel och problemlösning i denna fantastiska mix!

Nyckelegenskaper:

  • En unik spelerfarenhet som blandar pussel- och plattformsspel som kommer utmana din hjärna
  • 40 nivåer att spela i äventyrsläge, 20 bonusnivåer att låsa upp och ännu mer gratisinnehåll inom en snar framtid
  • Samla de 40 "block som spelar roll" och återupplev spel gjorda av block som gjorde eller kommer göra historia
  • Skapa och dela med dig av dina egna pussel med hjälp av en enkelanvänd nivåredigerare (snart tillgänglig)
  • Steam-framsteg: Över 30 framsteg att låsa upp genom att spela spelet extra kreativt
  • Steam Cloud: Oavsett om du spelar på PC eller Mac, i hemmet eller utanför, sparas dina framgångar

Systemkrav (PC)

    Minimum:
    • Operativsystem:WindowsXP
    • Processor:Pentium4
    • Minne:1 GB RAM
    • Grafik:OpenGL-kompatibelt 128MB VRAM
    • DirectX®:Dx90c
    • Hårddisk:250 MB hårddiskutrymme
    • Ljud:Integrerat chipset OpenAL-kompatibelt
    Rekommenderat:
    • Operativsystem:Windows7
    • Processor:Core2
    • Minne:2 GB RAM
    • Grafik:OpenGL-kompatibelt 256MB VRAM
    • DirectX®:Dx90c
    • Hårddisk:400 MB hårddiskutrymme
    • Ljud:Integrerat chipset OpenAL-kompatibelt
    • Andra krav:Bredbandsanslutning

Systemkrav (MAC)

    Minimum:
    • Operativsystem:Leopard
    • Processor:Core2
    • Minne:1 GB RAM
    • Grafik:Intel HD-grafik
    • Hårddisk:250 MB hårddiskutrymme
    • Ljud:Integrerat OpenAL-kompatibelt chipset
    Rekommenderat:
    • Operativsystem:SnowLeopard
    • Processor:Core2
    • Minne:2 GB RAM
    • Grafik:AMD Radeon HD
    • Hårddisk:400 MB hårddiskutrymme
    • Ljud:Integrerat OpenAL-kompatibelt chipset
    • Hårddiskutrymme:Bredbandsanslutning

Systemkrav för Linux

    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Hjälpsamma kundrecensioner
15 av 18 personer (83%) fann denna recension hjälpsam
316 produkter på kontot
13 recensioner
19.6 timmar totalt
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
Upplagd: 22 Mars 2014
Var denna recension hjälpsam? Ja Nej
11 av 13 personer (85%) fann denna recension hjälpsam
221 produkter på kontot
5 recensioner
5.9 timmar totalt
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
Upplagd: 1 Mars 2014
Var denna recension hjälpsam? Ja Nej
7 av 8 personer (88%) fann denna recension hjälpsam
111 produkter på kontot
2 recensioner
11.9 timmar totalt
This game is great until level 29 of 40. Until that point it's a puzzle game. For no good reason level 29 is not a puzzle, it's a twitch-timing platformer. I have solved the puzzle, but because I don't have the timing down to the ♥♥♥♥ing millisecond I can't progress any further. It's ♥♥♥♥♥♥♥♥.
Upplagd: 5 Februari 2014
Var denna recension hjälpsam? Ja Nej
6 av 7 personer (86%) fann denna recension hjälpsam
68 produkter på kontot
5 recensioner
1.6 timmar totalt
I got this game gifted, off the recent Humble Bundle, so maybe I'm not in the best position to review this, but you're reading this, so I already did. Deal with it.

I don't think Blocks That Matter are worth €5 of your money. Why? To begin with, it's not a very complicated game. It's a puzzle platformer, based around manipulating blocks, that might as well been a Flash game. But it's not a very well designed puzzle platformer either.

The "premise" of the game is ridiculous: two devs (who are basically Alexey Pajitnov, creator of Tetris, and Markus "Notch" Persson, creator of Minecraft; the game doesn't attempt to hide this) create some small robot who has to solve puzzles to go to portals and to then go to more portals and for some reason rescue the two heroes. (I didn't really pay attention to the story, it's a puzzle game.) Yeah, could do better in terms of plot development.

The Tetris and Minecraft references are very prevalent in the game, and by very prevalent I mean the core of the game's design. You got blocks. Of different types, which behave differently. Blocks, which look very much like in Minecraft. And behave quite a lot like in Minecraft. (gravel and sand fall down, wood and stone doesn't, obsidian is unbreakable, etc.)

And then you can use these blocks to build structures. But only structures shaped like Tetris blocks.

That's the game.

I'm sure there are more kinds of blocks with properties that I couldn't dream of (the game even shows me some of these new blocks I can't do anything with in the first levels of the game, as if to taunt "you can't do this yet! better backtrack later!"), but the gameplay is frustrating. I'm probably bad at the game, but to be fair, getting stuck in a level and having to restart it by manually killing yourself (or blowing yourself up, in this case), is not good design in my book.

The music is okay, the visuals are okay, but all this to me is a mix of two already-existing games, just in the puzzle genre. There's zero originality in this, and I doubt I'll play this longer, it's just not fun to do.

You can buy this if you don't mind all of the above though I guess. (especially if you're smarter than me)
Upplagd: 27 Maj 2014
Var denna recension hjälpsam? Ja Nej
2 av 2 personer (100%) fann denna recension hjälpsam
140 produkter på kontot
6 recensioner
1.6 timmar totalt
Game is pure comedy xDDD.
Upplagd: 7 Juli 2014
Var denna recension hjälpsam? Ja Nej