When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
User reviews:
Recent:
Mixed (12 reviews) - 50% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (631 reviews) - 77% of the 631 user reviews for this game are positive.
Release Date: Aug 19, 2011

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Reviews

“If you like innovative 2D games that challenge you to actually use your noodle ever once in awhile like Braid and Limbo, then you have no excuse.”
5/5 – Armless Octopus
“(...) sometimes you find some gems that are truly worthwhile. Blocks That Matter is one of those.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“The game’s secret reason for being, though, is its deference to what came before. This is a block game in love with block games.”
Killscreen

Steam Workshop


Spread the love of Blocks!

Create and share your own levels, language files and custom BTM's so that Tetrobot keeps it's brain in working order.

About This Game

When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» game style. Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup!

Key features:

  • A unique gameplay experience mixing puzzle and platform that will challenge your brain
  • 40 levels to play in Adventure Mode, 20 bonus levels to unlock and more free content to come
  • Collect every 40 "Blocks That Matter" and rediscover videogames made of blocks that made or will make History
  • Create and share your own puzzles using an easy-to-use level editor
  • Steam achievements: 30+ achievements to unlock by playing the game and being creative.
  • Steam Cloud: No matter if you play on PC or Mac, at home or outside, your progression will be saved.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:WindowsXP
    • Processor:Pentium4
    • Memory:1 GB RAM
    • Graphics:OpenGL compatible 128Mo VRAM
    • DirectX®:dx90c
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Windows7
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:OpenGL compatible 256Mo VRAM
    • DirectX®:dx90c
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Leopard
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Intel HD Graphics
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:SnowLeopard
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:AMD Radeon HD
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Customer reviews
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Recent:
Mixed (12 reviews)
Overall:
Mostly Positive (631 reviews)
Recently Posted
^6Холокосби
( 1.0 hrs on record )
Posted: April 28
save yourself
Helpful? Yes No Funny
Barkie_Mailman
( 2.6 hrs on record )
Posted: April 25
Make 1 tiny mistake and you have to play the whole level again. Considering you can push a block by walking into it, this can get insanely frustrating. In a way I kind of admire the absolute perfection required....but in a stronger way I just can't recommend this headache of a game to anyone!
Helpful? Yes No Funny
BASED CHROMA 3
( 3.9 hrs on record )
Posted: April 15
Amazing game, great artwork and soundtrack, lot's of funny references and overall great gameplay. The puzzles are unique and make you think. Graphics are amazing, 10/10.
Helpful? Yes No Funny
Auramancer
( 10.7 hrs on record )
Posted: April 5
In Blocks That Matter, little Tetrobot must solve platforming block puzzles by gathering matter and placing it in tetronimoes in order to save Alexey Pajitnov, the creator of Tetris, and Markus Persson, he of Minecraft fame.

Tetrobot’s adventure through Sweden (the land of indie games) is full of difficult challenges and brain-bending puzzles. You’ll need to think out the entire level before making a move if you want to collect the Block That Matters, which contains an important historical video game where certain blocks… mattered.

The main adventure is a series of 40 levels where you must reach the exit portal. Collecting blocks and using them smartly is your only option. The Tetrobot can either drill into blocks from the side, or jump up and hit them from beneath to collect them. But beware, he can’t drill while he is jumping in the air, nor can he drill blocks beneath him. These simple limitations cause some seemingly simple situations to devolve into brain-frying problems.

The plinky-plunky soundtrack is cute and engaging, putting you into a puzzly mindset, though the over-reliance on deep bass meant I had to turn down my speakers whenever I started the game.
The cartoony graphics are great, and all the different blocks and terrains you will be exploring are interesting. The pseudo-isometric viewpoint you are given is helpful, and it is usually easy to count how many blocks a certain jump will be.

The difficulty ramps fairly quickly, and sometimes a single mistake can mean having to redo minutes of work. The sometimes open-ended nature of certain sections of puzzles can lead to later puzzles being unsolvable, though you never would have known that at the beginning of the level. This situation will rarely prevent you from finishing a level, though it often means you can’t get the Block That Matters.

This was a fun game, though some of the platforming sections got on my nerves a bit, especially when I had to redo some other simple puzzles over and over again to retry the difficult section. A bit more balancing or some sort of checkpoint system would have been really nice. Overall I enjoyed seeking out the Blocks That Matter, and saving Alexey and Markus from their abduction.

There are 10 free bonus “chocolate” levels that were added as part of the Humble Voxatron Debut, so be sure to check those out!
Helpful? Yes No Funny
GrimKeep
( 2.8 hrs on record )
Posted: April 4
Other then the problems that others have mentioned about no rewind or checkpoints, the game is pretty good. You just really need to think before you act, or else on mistake will case you restart the whole level. The game is really not for me, but I would still recommend it especially when it's on sale or in a bundle.
Helpful? Yes No Funny
_Demo_
( 33.3 hrs on record )
Posted: March 28
Great game, has a few annoyances but overall fun. The music is pretty good but their some issues with programs that run in the background, which may cause you to lose where you are in a level and have no choice but to start the level over. Also if you are on a laptop and you happen to use a game pad for input disable power management while playing as it will cause you to lose your place in a level if the laptop tries to go into suspend.



EDIT:

Playing this game second time and i have to change my stance, last time I was playing with the keyboard and the controls were okay, however playing this gme with a gamepad (of any type) just sucks!!! The run button always makes your guys drill into a wall when you dont want to, to the point where I want to bash the ♥♥♥♥ out of the controller because this game shouldnt be this hard on a gamepad, it just shouldn't I get everything from input lag to just ♥♥♥♥♥♥ controls,


I recommend this game if you want to play with a keyboard, if not... stay away from this game unless you hate your gamepad and want to bash it into a million pieces by the end of the game.
Helpful? Yes No Funny
[ES]Scorpion
( 0.3 hrs on record )
Posted: March 28
♥♥♥♥♥♥ ♥♥♥♥
Helpful? Yes No Funny
apocalyptech
( 14.2 hrs on record )
Posted: March 22
Blocks That Matter is a cute little puzzle platformer which is good fun, and has somewhat unique mechanics. I'd played this game years ago and just recently replayed it to 100%, and definitely enjoyed it the second time around as well.

The game's not without its downsides. As many others have mentioned, an 'undo' function would be greatly appreciated, though in general the levels aren't really long enough for that to be a terrible problem. There's also three "Big Mama" levels which require you to race forward as a gigantic insta-death Slime chases you... Those levels aren't too bad if you don't care about 100% completion (in fact, there's an option to skip them entirely from the pause menu), but if you ARE the sort of person to get hung up on 100%, they can be an excercise in frustration. Especially the last one, which requires near-perfect gameplay to get a star on the level. Many of the levels must be solved more than once to get 100%, as well.

Despite those drawbacks, though, I'd definitely recommend the game to anyone who does enjoy puzzle platformers. There are some very nice "aha!" moments when a previously-unsolveable-seeming level clicks into place, and its charms far oughtweigh any problems it might have.

(I do feel compelled to mention that BTM's sequel "Tetrobot and Co" takes care of many of the issues which are found in this game - there's no even vaguely arcade-like sections like the Big Mama levels, an Undo function is available, and the levels can always be completed to 100% on the first time through.)
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Lord Zaihum
( 1.1 hrs on record )
Posted: March 22
Enjoyed it so far.

Besides looking like a crappy basic game I can clearly see that there was some serious amount of time put into it.
Helpful? Yes No Funny
Misterio
( 0.4 hrs on record )
Posted: March 19
The game is pretty good, the music is nice and the graphics are really cute.
But, in my opinion, the puzzles are not that fun to play.
You have to constantly redo the level because of a single block placement or jump error.
It kinda gets boring and frustrating, sadly, i was hoping more of it.
Helpful? Yes No Funny
bioxid.be
( 0.9 hrs on record )
Posted: March 9
Meh... just meh. don't buy it, it is quite boring.
Helpful? Yes No Funny
HABABAJABA
( 1.0 hrs on record )
Posted: March 7
beautiful, original and funny game. strongly recommend when on sale.
Helpful? Yes No Funny
Megaman8bit
( 19.2 hrs on record )
Posted: March 1
Storyline is basic, but still entertaining. The music and even the sound effects are great. Took me awhile to clear 100%, but left me with a satisfied feeling once completed. The controls are tight, and when it comes to a platformer the control of the character should always be number 1. With that in mind Blocks That Matter does not disappoint in anyway as a platformer/puzzle game.
Helpful? Yes No Funny
Khorne
( 2.4 hrs on record )
Posted: February 25
A forgettable puzzle game. Poor controller support, a one time only tutorial, and inelegant art combine to make an unappealing experience.
Helpful? Yes No Funny
magitek
( 5.1 hrs on record )
Posted: February 11
Blocks that Matter -PC-

Blocks that Matter is a lighthearted pick up and play 2D side scroller that I had quite a bit of fun with. It’s is a tricky puzzle solving game with 50+ levels that will get more challenging as you go along. The gameplay and design follow closely to game like braid, limbo, and The Misadventures of P.B. Winterbottom. The art style is much more basic and cartoon like than the titles I mentioned too. I also don’t think Blocks that Matter is on the same level as braid and limbo, but it comes close.

In the past couple of month I’ve been playing every 2D side scroller that I can get my hands on. I’ve just been going nuts for these games. I’ve been using the site unikgamer.com to keep track of the 2D side scrollers so I can say that I’ve beat them all, but as of now I still have quite a few to go through. Here is a link to the page I’m talking about. It’s a reader voted list of all the best 2D side scrollers of all time. I don’t necessarily agree with every choice, but It’s a pretty darn good list nonetheless. I don’t think you’re gonna see Blocks that Matters on that list anytime soon because it’s not very well known, but I think it deserves to be at least in the top 200.

So here is how you play: The object is to reach the exit portal, but to get there you’ll need to jump around over blocks, obstacles, and enemies. The only real ability you have is to place blocks on the map. But you can only place blocks 4 at a time, and this is what makes things tricky. Each block as different attributes, like wood blocks burn, sand blocks fall if the block under it is taken out, other blocks explode, and some blocks are permanent once placed. Each level makes to solve a unique puzzle by placing your blocks in a certain fashion. Be prepared to have your brain teased over and over again. I said that the game is pick up and play, and by that I mean that for me I would get frustrated by a puzzle and just quit, only to have the answer to the puzzle come to me later and I’d hop back on. It’s really a cleaver game.

I picked it up on a steam indie bundle for pennies, and I feel like this game alone was worth the price of the 10 game bundle. I put around 6-8 hours in the main story line to beat it, and there are more levels and challenges available to players for increased replay value.

There is a story to the game, but it’s not taken very seriously, and it can even be skipped ( I wish I had found out sooner). The story actually surrounds the developers of the game and how they get kidnapped or something. It was all good and what not, but to me, the way it was written, it was like the developers were honoring themselves. You’d have to play the game to understand, I felt like I was visiting some hipster indie developer loft where the developers tell each other how awesome they are. It really rubbed me the wrong way.

If the puzzles weren't so well thought out then this would be a pretty mediocre game, but the puzzles are brilliantly cleaver and make you really sit and think after you die repeatedly though trial and error. I’ve since suggested this game to several friends, and I would do the same to you loyal readers. Blocks that Matter is quite a bit of fun
Written June 2011 for website allgamesplayed given a 4 out of 5
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RanCiel810
( 2.1 hrs on record )
Posted: February 8
A charming puzzle-platformer that's undone by a couple of bad decisions, namely no checkpoint system and one-solution puzzles. Often you reach a long level and misplace one set of blocks 3/4 through the level then are forced to start all over from the very beginning because of that one misstep. Too unforgiving and an exercise in frustration.
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Oregono
( 7.9 hrs on record )
Posted: January 19
#Primary Campaign - BEATEN! (40/40 campaign levels)
#7 hours

Blocks that Matter is a pretty creative puzzle platformer by which you collect blocks of different types (and use the environment) to navigate your way to the exit. You can place blocks down you collect in groups of 4 and groups of 8 can be cleared from the board.

Some of the puzzles take me 5 minutes. Others take me a dozen or more tries. There is a fair range of difficulty, but nothing crazy.

Plus:
- Extra levels beyond the campaign from creators
- Collectables if that is your thing
- Steam workshop for custom levels.
- A level editor.

Pretty fun game!
Helpful? Yes No Funny
Mike
( 11.3 hrs on record )
Posted: January 10
I first played this on Xbox 360 several years ago and enjoyed it immensely, although I wasn't particularly bothered about the user generated levels. When I saw this was in the Steam sale (even though it's cheap already), I snapped it up and played it again, finding it just enjoyable as the first time round.

I felt I had to review this game, because many of the criticisms other reviewers have, are actually the aspects I *enjoy* because it makes it a bit more challenging, and gives the game a bit of longevity.

The lack of mid-level save points and undo ability means you actually have to sit down, look at the levels and really *think* about your next move rather than moving about at random knowing you've got a safety net to fall back on. The kind-of-sequel to this game (Tetrobot and Co) does have undo ability in it, but that suits the difficulty of that particular game. For this one though, being able to undo would have made it far too easy. Removing the requirement to put down exactly 4 blocks at the same time would also make it little more than a walkthrough.

If you're not scared of something which relies on you to think strategically, it's well worth the money - even at full price (currently £3.99). But if you want your hand held through the game, it's probably not something you'd enjoy (although you should probably try it anyway to give yourself an education).

I'll be fair; it's not perfect. The graphics are overly simple, sometimes jumping can be a bit 'take-a-guess', and the user-generated levels are an unnecessary addition, but none of these things detract from the gameplay in any way.

==================

TL;DR - if you're a wuss who can't handle a challenge, don't buy it. But if you like something which is a bit of an 'old school' challenge, go for it :)
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Most Helpful Reviews  In the past 180 days
4 of 5 people (80%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: December 22, 2015
A very dull puzzle game, with an infuriating UI.

Even for me who isn't a puzzle game fan, the game is rather easy. The optional challenges provides actual challenge, but trying to play the game is an exercice in frustration. There is no way to rollback a move, so if you've made a bad move by mistake, you may have to replay the whole level entirely.

The "rewind time/rollback previous moves" is something that many modern puzzles games offer to avoid unnecessary frustration, but apparently, Block That Matters didn't get the memo. Worse, since the "run" button is the same as the main action button, theses mistakes will happen a lot.

Similarly, if you pause the game, you're supposed to use the "A" button of the Xbox 360 pad to go back to the game. But if, by mistake, you use the "B" button because most games use that, Block That Matters will happily throw you back to the level selection menu, erasing your progress in the current level, without a warning.

I have only been able to go through half of the game, not because i was finding it complicated, but just because all theses UI mistakes and forced restarts made me rage quit the game after 2h.
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2 of 2 people (100%) found this review helpful
Not Recommended
35.4 hrs on record
Posted: November 25, 2015
This game would be really fun if they had intermediate saves within the levels.

Unfortunately, you are forced to repeat tedious block puzzles at the level beginning, because the level was difficult later.
That was too much of a chore to enjoy after a while.

I love the casual puzzle gaming and feel of the game.
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3 of 5 people (60%) found this review helpful
Not Recommended
11.7 hrs on record
Posted: November 14, 2015
Not recommended unless you have a lot of patience. The game started out good but turned out way too repetitive to be enjoyable, largely because there is no way to undo a previous action -- if you make a mistake you need to redo the entire level. Some of the levels are too long and/or have monsters/traps that insta-kill you, so even if you place everything right you might mistime a jump and get killed, and then you have to redo everything. This was at first boring, then frustrating, and at level 34 (timed sequence with traps) I outright started hating the game.

In the end, Blocks That Matter becomes simply too tedious. Instead of feeling a sense of accomplishment for figuring out a puzzle, too often I got bored with the game because I had to redo the entire level several times to figure all the moves, or I had to redo the entire level even after figuring out all the moves because I got killed. I don't recommend it, unless you have plenty of patience and you've run out of better puzzle games to play.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: December 17, 2015
This game is a cute platformer with elements of minecraft. While I appreciate the work that was done to make this, and it is polished, I wasn't engaged enough to last too long before putting it down.
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Most Helpful Reviews  Overall
34 of 40 people (85%) found this review helpful
Recommended
19.6 hrs on record
Posted: March 22, 2014
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
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27 of 31 people (87%) found this review helpful
Recommended
28.0 hrs on record
Posted: November 29, 2013
While the story and themes aren't necessarily super exciting, Blocks That Matters makes a lot up in the gameplay department. The object of the game is to control a little drilling robot and solve a slew of increasingly mind-bending puzzles. Your Drillbot can drill certain blocks (dependent on the quality of its drill) and then use those blocks to create platforms. Different blocks have different ways of behaving with certain situations and objects. You are also going to need quick fingers and lightning fast reflexes if you want to solve the puzzles in the "most efficient way" to earn a Gold or even the Green star!

The game is notably short if you don't have a obsession for completing everything and gaining every little golden star in the game, but at the same time it doesn't drag things endlessly and spread itself too thin. Almost every new puzzle requires different kind thinking. In the casual category, this game shines!
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37 of 49 people (76%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: November 25, 2013
I can't say how much of that is personal preference or not, but I can just say that this was very boring for me.

I think it has to do with being able too easily to screw things up and having to redo a long passage of the game, which often needs you to be careful and progress slowly.

The thing is, you have to make mistakes to understand how to play, right from the start, and the game punishes you for that in a way that impedes progress completely.

I mean, you might want to try it, it might be more your cup of tea, but you're warned.
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24 of 32 people (75%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: March 1, 2014
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Posted: September 6, 2015
The nature of the puzzles in Blocks That Matter is such that it is very easy to make accidental but irreversible errors, forcing a complete restart of levels that may actually involve several smaller puzzle steps. The result is that a cute, easy puzzle platformer becomes tedious and maddening by repetition.
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17 of 22 people (77%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: June 18, 2013
It's... not a great game. It's not bad, but it's not good either. The puzzles are just too simple, and it's frustrating when you make a mistake because levels are long and without checkpoints (and they really need checkpoints). So yeah, even I - the puzzle fanatic - wouldn't approve this.
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13 of 15 people (87%) found this review helpful
Recommended
5.7 hrs on record
Posted: June 26, 2014
It's a really fun game.
The only thing that really sucks is that you have to start a level all over again, when you ♥♥♥♥ up. This is (especially in longer levels) really annoying.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: October 16, 2015
Blocks that Matter will appeal to a very specific audience, and - sadly - that audience is not me.

There's nothing fundamentally broken about the game, it's a sweet little action/puzzler affair and it's not a purchase I regret.

However the mechanics do feel somewhat contrived; at it's heart you must place blocks to progress: you may only place four blocks contiguously and you may only destroy eight blocks in a row. Certain blocks fall when placed, others when touched. Some blocks will catch fire, others will not. Some can be drilled whilst others cannot. It's a puzzle game and as such needs rules but I found myself asking why they are so arbitrary a lot.

Possibly the biggest problem is that there are no save points during a level and there is no ability to rewind an action you didn't mean to make. Some (most) of the levels are too long and if you make a mistake jumping and running you'll find yourself redoing solved puzzle elements. Also if you make a mistake near the end of a puzzle you'll need to restart and redo all the jumping and running and blocking that went before. I found myself getting bored quite fast.

Blocks that matter is ultimately tedious rather than bad.
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11 of 13 people (85%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: January 2, 2014
Blocks That Matter is a cute puzzle-platformer. It has pretty average puzzles in each level, which must be solved by breaking blocks and storing them to drop tetronimos (made out of four blocks, shaped like Tetris pieces) throughout the level. I found myself getting bored with BTM quite easily, this wasn't helped by my loathing of the attempted story. I got this game back when it was released, and barely played it. My re-visit to it was disappointing as I was expecting something a little special, when it's just an average game.
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20 of 31 people (65%) found this review helpful
Recommended
21.8 hrs on record
Posted: December 30, 2013
so, main story is like 5 hours, and i 100%ed this ♥♥♥♥♥ in like 20 hours.

EDIT: lol at the negative reviews, if you think this game is too hard because it requires skill then you're a filthy casual

this isn't just a puzzle game, it's also a skill game: there are a lot of hard platforming levels (you can skip em during the main campaig, but you have to beat em if you want 100%), some of which make this gaem look like a rage game. anyway, great game, nice puzzle, a lot of stuff to do, many references to other games (with blocks), indies and non-indies.

8/10 if you like puzzles/skill platformers with a fresh game mechanic.
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13 of 18 people (72%) found this review helpful
Recommended
33.3 hrs on record
Posted: May 1, 2015
Ingenious puzzle-game for everyone who's considering thinking as an entertainment.

It’s about:
  • Tetrobot - minirobot - who's trying to set free its captured designers;
  • collecting blocks of different kind (wooden, sand etc.) and building different shapes of them to reach level's extraction point or get another blocks;
  • interacting with blocks and level's enviroment: as an example, when you need to deliver ice block from one point of the map to another or when you need to burn wood blocks to clear a path;
  • upgrading your Tetrobot for ability to collect new types of blocks;
  • being precise and think fast on special "platformer"-levels.

Why you should play this:
  • game appeals not to your reflexes or reaction, but to your logic and ability to preoritize your actions;
  • it teaches you to think few steps ahead;
  • level-design: besides its elegance it incourages you to come back to finished levels with upgraded Tetrobot for getting special "Block That Matter" or beat the level with largest possible amount of blocks to get a "Star";
  • simple rules with deliberately made "exploits" - thinking outside the box is highly welcomed.

Why you may not like it:
  • on some levels game suddenly cease to be medititative and transforms into cruel platformer when you need to reach the end of the level fast enough and continue collecting blocks and solve puzzles (easy ones) at the same time;
  • there's no "Undo" button - you have to start level again if you make a mistake: it is certainly irritating.

Logic is power - embrace it!
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9 of 11 people (82%) found this review helpful
Recommended
6.5 hrs on record
Posted: October 30, 2014
This is a fun little puzzle platformer (although there are plenty of levels), with a good complexity/difficulty curve as you progress, and also a bit of replayability - as you gain skills by progressing through the levels, you also sometimes gain something that will get you access to extra sections of the earlier levels to get extra bonuses etc.

It generally has that good level of difficulty for a puzzle game - once you are out of the tutorial type early levels, you often initially think "this level is impossible", right up until you recognize the solution which then seems blatantly obvious and straightforward now that you know it.
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12 of 17 people (71%) found this review helpful
Not Recommended
11.9 hrs on record
Posted: February 5, 2014
This game is great until level 29 of 40. Until that point it's a puzzle game. For no good reason level 29 is not a puzzle, it's a twitch-timing platformer. I have solved the puzzle, but because I don't have the timing down to the ♥♥♥♥ing millisecond I can't progress any further. It's ♥♥♥♥♥♥♥t.
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24 of 40 people (60%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: January 12, 2014
This game doesn't have a checkpoint, quick save or rewind system, so if you make a mistake you have to start the entire stage over. The forums indicate such a feature won't be added. The game is otherwise fun, but unless you have lots of patience, I can't recommend it.
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8 of 10 people (80%) found this review helpful
Recommended
23.6 hrs on record
Posted: November 22, 2014
Can't go wrong with this game. This game is a perfect mix between platformer and puzzle. The platformer is easier than the puzzle, but by playing both perfectly you will get more out of the platforming. The puzzles require your drill bot to drill blocks of different materials, then use those materials to keep you moving past platforming obstacles. The puzzle solving at first is simple, but the difficulty ramps up quickly and eventually will have your brain sweating. Great game with a great premise.
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8 of 10 people (80%) found this review helpful
Recommended
5.6 hrs on record
Posted: December 13, 2013
Blocks That Matter is a pretty decent platformer about a little robot that can take blocks, drill into them and take them, then rearrange them (in groups of four) to progress through the levels. It's a short game, you can beat the main levels in less than four hours, but this game is also incredibly cheap, and is worth a playthrough if you like 2D platformers. It's not the most outstanding indie title ever developed by a human, but that's not to say it isn't worth your time. I bought this game for less than $2, and I had a good bit of fun with it.
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