Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
Recent Reviews:
Mostly Positive (1,877) - 70% of the 1,877 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (12,689) - 78% of the 12,689 user reviews for this game are positive.
Release Date:
Dec 12, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Insurgency: Sandstorm

 

Recent updates View all (38)

February 22

Community Test Environment is live!



Hi everyone, today we’ve just rolled out a new Community Testing Environment or CTE, all Insurgency: Sandstorm owners should now see a new app called the “Insurgency: Sandstorm Community Testing Environment” showing up in their Steam libraries - you only need to download this if you want to be part of our testing.

What is the CTE?

The CTE is where we test bug fixes, upcoming content, and new features. Please be aware that this is a developer test build of the game and you may encounter unexpected bugs or issues. Content shown in the CTE is not final and may or may not be implemented into the public version.

When will the CTE be available?

The CTE is now live! You can now download it and test the new content.

The CTE will close at the end of the testing phase, for this initial test we will take down the matchmaking servers on Monday morning European time, however, the CTE will be used for testing all future patches/updates, please see our blog or social media closer to time time for details of future tests.

Can I record / stream / discuss the CTE?

There are no restrictions on recording, streaming, or discussing the CTE, however, it’s important to disclose that any footage or feedback is from the testing environment. We will set up dedicated sections of the official forums and Steam discussions at the opening of the CTE.

What is new on the CTE?

When the CTE opens you will be able to preview many of the features of the upcoming February update, some of the highlights can be found below.

  • General
    • Upgrade to Unreal Engine 4.21
    • Fixed jittering of character movement
    • Improved normal scopes to reduce issues with parts of the weapon disappearing
    • Various performance improvements
  • Content
    • New “Arcade” mode: Team Deathmatch
      • Arcade modes will be cycled out regularly for new modes, but all will always be available on community servers.
    • New Weapons
      • MP5A5
      • MP5A2
      • M240B
      • MG3
      • PF940
    • New “Range” map under Tutorials from the Main Menu where you can test all weapons, upgrades, and equipment in-game against targets or live enemies.
  • Characters
    • Reduced size of Security Heavy Carrier backpack
    • New Cosmetics
      • Security
        • Knuckles Fingerless Hands
        • Combat Goggles Eyewear
        • Tropentarn Camouflage
        • Various tattoos
      • Insurgents
        • Aviator Eyewear
        • One Hole Skull Mask Facewear
        • Two Hole Skull Mask Facewear
        • Various tattoos
  • Gameplay
    • Improved flashbangs to slow down player movement and look speed of those affected
    • Weapons will “pull back” further when obstructed instead of pointing down when close to an object
    • Weapon balance changes including:
      • Increased weight of FAL, G3A3, and Mk 14 EBR
      • Lowered Uzi’s supply cost to 2 in Versus/Coop
      • Lowered Uzi’s supply cost to 4 in Competitive
      • Increased MP7’s Extended Magazine supply cost to 4 in Versus/Coop
      • Increased MP7’s Extended Magazine supply cost to 5 in Competitive
      • Decreased recoil on M249 and PKM
      • Removed AP rounds from M249
      • Increased time to Aim Down Sights for machine guns
      • Reduced shotgun pellet velocity, reducing damage at long range
      • Increased spread of Flechette shotgun shells to be the same as standard shells
    • Fire Support changes including:
      • Set specific Fire Support call in amounts and availability by game mode or “role” (ie Attackers, Defenders)
      • Added Fire Support call in specific cooldowns
      • Increased Fire Support personal cooldown
      • Increased Fire Support cooldowns at start of the round in Versus
      • Removed Gunship from Versus
      • Widened viewing radius of Support Helicopter so door gunners can shoot to the helicopter’s rear
      • Reduced viewing radius of Gunship so it cannot shoot targets at its rear
      • Reduced pilot visibility angle for incoming rockets so helicopters are less likely to dodge
  • Coop
    • Bots now use all weapons, ammo carriers, armor, and explosives available to their class rather than a set Loadout.
    • LGMS (Laser Guided Molotov System™) removed from Molotovs. Bots are now less accurate the further they are from their target when using all thrown explosives.
    • Fixed bots not ignoring targets in spawn zones correctly.
  • Competitive
    • Tiebreaker
      • If a match ends in a tie, a team will need to get a two-point lead over the other team with a faction switch every round.
    • Leaver penalty which prevents players who leave Competitive matches early from immediately requeueing
      • This is not active in the CTE, but will be in the upcoming update.
    • Improved matchmaking to find better matches with players closer to your skill level
    • Added Security optics to Insurgent classes and vice versa
  • User Experience
    • Added connectivity issue icon on HUD
    • Made Tactical map show restricted areas
    • Faded out items which can’t be purchased with Supply Points
    • Added info buttons for Supply Points and Weight
    • Added clearer indication of when a team’s reinforcement wave counter increases or decreases
    • Added clearer indication of when a round goes into overtime
    • Added clearer indication of when reloading or a magazine is missing from the weapon
    • Hid player’s own name when using VOIP
    • Added average match length and player count of each game mode in Match Preferences
    • Added vote kick for community servers
  • Known Issues
    • Arms may still occasionally go missing
    • Some minor issues still remain on normal quality scopes under certain circumstances
    • Lessons are currently not working
    • Leaver penalty not currently working
34 comments Read more

February 21

Community Test Environment Announcement



Hi everyone, ahead of the upcoming update we will be rolling out a new Community Testing Environment or CTE. All Insurgency: Sandstorm owners will see a new app called the “Insurgency: Sandstorm Community Testing Environment” showing up in their Steam libraries in the next few hours, however, you only need to download this if you want to be part of our testing.

What is the CTE?

The CTE is where we test bug fixes, upcoming content, and new features. Please be aware that this is a developer test build of the game and you may encounter unexpected bugs or issues. Content shown in the CTE is not final and may or may not be implemented into the public version.

When will the CTE be available?

The CTE app should show up in your Steam library in the coming hours, however, you will only be able to access the build once the CTE opens at 4pm CET tomorrow, trying to access the CTE before this time will result in the following error.



The CTE will close at the end of the testing phase, for this initial test we will take down the matchmaking servers on Monday morning European time, however, the CTE will be used for testing all future patches/updates, please see our blog or social media closer to time time for details of future tests.

Can I record / stream / discuss the CTE?

There are no restrictions on recording, streaming, or discussing the CTE, however, it’s important to disclose that any footage or feedback is from the testing environment. We will set up dedicated sections of the official forums and Steam discussions at the opening of the CTE.

What is new on the CTE?

When the CTE opens at 4pm CET tomorrow you will be able to preview many of the features of the upcoming February update, some of the highlights can be found below.

General
  • Upgrade to Unreal Engine 4.21
  • Fixed jittering of character movement
  • Improved normal scopes to reduce issues with parts of the weapon disappearing
  • Various performance improvements
Content
  • New “Arcade” mode: Team Deathmatch - Arcade modes will be cycled out regularly for new modes, but all will always be available on community servers.
  • New Weapon: MP5A5
  • New Weapon: MP5A2
  • New Weapon: M240B
  • New Weapon: MG3
  • New Weapon: PF940
  • New “Range” map under Tutorials from the Main Menu where you can test all weapons, upgrades, and equipment in-game against targets or live enemies.
Characters
  • Reduced size of Security Heavy Carrier backpack
  • New Cosmetic: Knuckles Fingerless Hands
  • New Cosmetic: Combat Goggles Eyewear
  • New Cosmetic: Tropentarn Camouflage
  • New Cosmetic: Aviator Eyewear
  • New Cosmetic: One Hole Skull Mask Facewear
  • New Cosmetic: Two Hole Skull Mask Facewear
  • Various new tattoos
Gameplay
  • Improved flashbangs to slow down player movement and look speed of those affected
  • Weapons will “pull back” further when obstructed instead of pointing down when close to an object
  • Reduced shotgun pellet velocity, reducing damage at long range
  • Increased spread of Flechette shotgun shells to be the same as standard shells
  • Increased weight of FAL, G3A3, and Mk 14 EBR
  • Lowered Uzi’s supply cost to 2 in Versus/Coop
  • Lowered Uzi’s supply cost to 4 in Competitive
  • Increased MP7’s Extended Magazine supply cost to 4 in Versus/Coop
  • Increased MP7’s Extended Magazine supply cost to 5 in Competitive
  • Decreased recoil on M249 and PKM
  • Removed AP rounds from M249
  • Increased time to Aim Down Sights for machine guns
  • Set specific Fire Support call in amounts and availability by game mode or “role” (ie Attackers, Defenders)
  • Added Fire Support call in specific cooldowns
  • Increased Fire Support personal cooldown
  • Increased Fire Support cooldowns at start of the round in Versus
  • Removed Gunship from Versus
  • Widened viewing radius of Support Helicopter so door gunners can shoot to the helicopter’s rear
  • Reduced viewing radius of Gunship so it cannot shoot targets at its rear
  • Reduced pilot visibility angle for incoming rockets so helicopters are less likely to dodge
Coop
  • Bots now use all weapons, ammo carriers, armor, and explosives available to their class rather than a set Loadout.
  • LGMS (Laser Guided Molotov System™) removed from Molotovs. Bots are now less accurate the further they are from their target when using all thrown explosives.
  • Fixed bots not ignoring targets in spawn zones correctly.
Competitive
  • New Tiebreaker -If a match ends in a tie, a team will need to get a two point lead over the other team with a faction switch every round.
  • Leaver penalty which prevents players who leave Competitive matches early from immediately requeueing. This is not active in the CTE, but will be in the upcoming update.
  • Improved matchmaking to find better matches with players closer to your skill level
  • Added Security optics to Insurgent classes and vice versa
User Experience
  • Added connectivity issue icon on HUD
  • Made Tactical map show restricted areas
  • Faded out items which can’t be purchased with Supply Points
  • Added info buttons for Supply Points and Weight
  • Added clearer indication of when a team’s reinforcement wave counter increases or decreases
  • Added clearer indication of when a round goes into overtime
  • Added clearer indication of when reloading or a magazine is missing from the weapon
  • When you are using VOIP, your name will no longer appear above the VOIP icon
  • Added average match length and player count of each game mode in Match Preferences
  • Added vote kick for community servers

All features in the CTE are non-final and subject to change. Not all changes are listed above.

86 comments Read more

Reviews

“It might just have one of the best cooperative modes from any first-person shooter that I’ve played all year”
Polygon

“If ever there was an example of outstanding FPS gunplay, Insurgency: Sandstorm is surely it”
8.8/10 – IGN

“Insurgency: Sandstorm feels fresh and innovative at every turn”
85/100 – PC Gamer

Special Offer


*The loyalty discount does not stack with other promotions
To benefit from this offer, make sure you are logged into your Steam account, and that Insurgency is available in your library.
The loyalty discount will remain after the release of the game until the end of March.
Loyalty discount only applies to the PC version of Insurgency: Sandstorm.

About This Game

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Sequel to the indie breakout FPS Insurgency, Sandstorm is reborn, improved, expanded, and bigger in every way. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre.

An intense atmosphere putting the terror into modern combat

Move with speed and caution as you push through the war-torn environments of a fictional contemporary conflict in the Middle East. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

Insurgency: refined and expanded

For the first time in an Insurgency game, customize your character to show your veterancy with diverse sets of clothing, uniforms, accessories, and character voices. Coordinate fire support with your team, engage enemies with vehicle mounted machine guns, and go head to head in small scale high speed competitive matches. Wield new weapons and new upgrades to outmaneuver, outflank, and outsmart the enemy.

War at its realest

Continuing Insurgency’s acclaim as the most atmospheric shooter, Sandstorm is built on Unreal 4 to bring its gritty close-quarters combat into a whole new era of realism. Skill is rewarded, and survival is paramount. Feel every bullet, and fear every impact.

Key Features

  • Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Sandstorm is reborn, improved, expanded, and bigger in every way.
  • Character and weapon customisation to show your battle-hardiness.
  • Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield.
  • Peek around corners, tactically breach doorways, use smoke to cover your team’s advance, and call in air support.
  • Battle across expansive maps in up to 16-versus-16 player game modes, or 8 player co-operative against AI, now with machine gun mounted drivable vehicles.
  • Competitive multiplayer features including matchmaking, broadcasting UI, and replays.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i5-4440 (3.10GHz)/AMD FX-6300 (3.50GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760/AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 40 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i7-8700 (3.20GHz)/AMD Ryzen 7 2700 (3.20GHz)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 980/AMD Radeon R9 390X
    • DirectX: Version 11
    • Storage: 40 GB available space
    • Additional Notes: SSD is recommended.

What Curators Say

167 Curators have reviewed this product. Click here to see them.

Customer reviews

High Volume of Reviews Detected
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...