Insurgency:Sandstorm 是一款任務目標明確,融合團隊配合、近距離作戰的第一人稱戰術射擊多人遊戲。體驗現代戰爭的緊張感,在戰鬥中磨煉技術,與團隊一起贏取勝利。
最近评测:
褒贬不一 (1,558) - 过去 30 天内的 1,558 篇用户评测中有 62% 为好评。
全部评测:
多半好评 (14,143) - 14,143 篇用户的游戏评测中有 76% 为好评。
发行日期:
2018年12月12日

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3月14日

Patch 1.1.3 Released

Hi everyone,

Today we released the third patch of our March bug fixing initiative. Our team has continued to focus on optimization and bug fixes, as well as addressing map balance and exploits. Details of today's changes can be found below.

Our team is still busy working on some larger optimization changes, as well as scouring the forums for additional community feedback. We encourage players to provide feedback for our team by following our community posting guidelines.

Optimization
  • Optimized landscape layers for Precinct to improve map performance.
  • Optimized landscape layers for Crossing to improve map performance.
  • Optimized various HLOD clusters on Summit to improve map performance.
  • Optimized all soundscape audio banks to decrease memory usage.
  • Optimized all explosion audio assets to decrease memory usage.
  • Optimized all music assets to decrease disk streaming stress.
Stability
  • Fixed a server crash in Checkpoint after a map change.
Bug Fixes
  • Fixed an issue where "Reset to Defaults" would default to "Very High" when the Auto benchmark was used to select a quality preset.
  • Fixed an issue where it was possible for a door breach to kill you even if the door only came close and had not actually hit you.
  • Fixed an issue where blood decals were “floating” on characters and not staying in place.
  • Fixed an issue where fire support was able to be called in before the round started.
  • Fixed an issue where the Mosin equipped with Stripper Clips could shoot two rounds in succession without cycling the bolt.
  • Added potential fix for an issue where the player could occasionally be flagged as spawning outside of the playable area, even though they had not, resulting in a negative countdown warning being displayed on-screen.
  • Fixed an exploit where it was possible to use the walk key to silently crawl.
  • Fixed an issue where if you opened the Comms Menu while aiming down sights, you would remain in ADS afterwards, even if you were no longer holding or had toggled the ADS key again.
  • Fixed an issue where the shotguns equipped with a Foregrip would be held like a pistol in third person.
  • Fixed an issue with camera switching when watching Replays.
  • Fixed an issue where the AK Alpha Extended Magazine was using the incorrect magazine mesh in first person.
  • Fixed an issue when playing at high ping where if you wanted to throw back a grenade without aiming it, you would be stuck in the prepping throw state until pressing Use again. It will now immediately throw the grenade if the Use key isn't being held.
  • Fixed an issue where certain weapons would not unequip correctly when entering a vehicle.
  • Fixed an issue where the Main Menu frame rate limiter was not always being applied correctly.
  • Fixed an issue where enemies would not wear their gas masks in Checkpoint.
  • Fixed an issue with the “It's all in the reflexes” achievement where it could be granted even if you killed somebody with a grenade still in your hand.
  • Fixed a scope post processing issue when spectating in third person.
  • Fixed issue where gas masks weren’t displaying properly in first person while in vehicles.
  • Fixed an issue where the Laser Sight beam could pass through characters.
  • Fixed an issue with third person spectator camera for vehicles.
  • Fixed a visual glitch where a player could potentially draw another grenade even if they didn’t have one when playing at high ping.
  • Improved Customize menu camera.
  • Fixed an issue where the wrong camouflage would be applied to gloves.
  • Fixed an issue where certain certain effects could be stuck “on” when spectating players.
  • Fixed an issue with laser effects being invisible to other players after having spawned or resupplied.
  • Fixed an issue where friendly AI in the insertion vehicle could occasionally be seen not holding a weapon.
  • Fixed an issue that stopped the on-screen explosion dirt from showing after explosions during online play.
  • Fixed an issue where spectating other players could result in a permanent fade out state until a new player was chosen to be spectated by via user input.
  • Fixed an issue where the Loadout screen would exit and fade out if you were spectating someone who died.
  • Fixed an issue with the Loadout menu camera getting stuck on after switching to the spectator team.
  • Fixed an issue where the third person spectator camera would clip with the ground when spectating a vehicle.
  • Fixed various clipping issues with the Covered hair option and Eyewear items.
  • Fixed a misspelling in the profanity filter setting.
  • Fixed an LOD issue on the Insurgent T-Shirt cosmetic.
Gameplay
  • Made jumping changes so a player cannot easily jump around and attack other players.
    • Restricted weapon firing and aim down sights for 0.3 seconds after landing from a jump.
    • Adjusted deceleration and friction values for jumping. Lateral movement during a jump is now much more restricted.
  • Removed ability to perform weapon melee attacks while prone. This was felt to look too strange and unrealistic. A player can still use their knife while prone.
Map Balance & Fixes
  • Crossing
    • Reduced landscape layer usage to improve performance.
  • Farmhouse
    • Addressed spawn camp issue at objective B Insurgent spawn on Push Security.
    • Addressed spawn camp issue at objective A Insurgent spawn on Push Security.
    • Fixed an exploit where players could go outside the level near Insurgent spawn for objective A on Push Insurgents.
    • Moved a bulldozer to make an invisible wall from an earlier exploit fix less obvious.
  • Precinct
    • Reduced landscape layer usage to improve performance.
    • Added non-vault volumes for store shelves to make them less camper friendly.
  • Summit
    • Reorganized various HLOD clusters to improve performance.
    • Added HLODS for backdrop buildings to reduce slightly over a longer distance.
    • Fixed an issue where players could reach an unintended spot near objective D on Push Security.
    • Fixed an exploit near objective B on Firefight East.
    • Fixed an issue where a door got stuck in a frame when breached in the market area.
    • Fixed not able to throw a grenade through a small window near objective D on Push Security.
    • Tweaked exposure slightly more to make it less dark overall.
  • Hideout
    • Addressed spawn camp issue at objective B Insurgent spawn on Push Insurgents.
132 条留言 了解更多

3月8日

Patch 1.1.2 Released

Today we have released patch 1.1.2 which contains numerous bug fixes and improvements. 

As previously announced, we are dedicating the month of March to resolving some of the biggest issues reported by community. Expect more updates over the next few weeks.

Optimization
  • Optimized first-person weapon loading, reduce streaming during gameplay.
  • Optimized cosmetic mesh creation.
Bug Fixes
  • Fixed an issue where the top of the player’s leg mesh was visible when kicking a door while looking down.
  • Potential fix to mitigate door dysnc issues, if you continue to experience any issues with door dsync please report it to us.
  • Fixed an issue where gas masks were not visible while watching a player in third person spectator.
  • Fixed an issue with the M45 safety switch being weighted to the slide causing odd visual effects.
  • Fixed an issue where third person gas mask animations were not playing correctly.
  • Fixed an issue where wooden foregrip materials were being rendered in normal scope quality.
  • Fixed an issue where ammo weight was not being calculated correctly if the player was not wearing an Ammo Carrier in the Loadout menu.
  • Fixed an issue where singly loaded weapons were not calculating their ammo weight correctly in the Loadout menu.
  • Fixed bad morph targets for the Security Patrol Headgear unlock.
  • Regenerated LODs to fix morph target issues on the Baseball and Too Cool Security Headgear unlocks.
  • Regenerated LODs on all Security Headgear to fix all potential LOD morph target issues.
  • Fixed an issue where gas masks would not show on the third person mesh at the start of the round until it was equipped.
  • Fixed an issue where the player’s appearance credit balance would not update if it was zero.
  • Fixed an issue where the gamma setting in the graphics options was not being saved.
  • Fixed an issue where if the player made changes to their gamma setting it was not updated until the user clicked apply. Gamma settings will now update immediately.
User Experience
  • Set a 20 character limit to Loadout custom presets.
  • Gas masks will now show on the Loadout character’s hip when equipped in the player’s Loadout.
  • Updated Commander icon in Profile.
Gameplay
  • Foliage interactions will now play as non-positional audio for the interacting player and positional audio for all other players to avoid any confusion as to who is generating them.
  • Foliage interaction sounds will now properly reflect the speed of the player and create different audio effects based on that speed.
Map Balance & Fixes
  • Farmhouse
    • Fixed bad counter attack spawn on Checkpoint Insurgents at objective A.
    • Addressed an exploit where players could leave the playable area.
  • Precinct
    • Improved objective C capture zone on Checkpoint Security.
  • Summit
    • Fixed an exploit near objective A on Push Security.
    • Fixed an exploit near objective C on Push Security.
    • Fixed an exploit where the player could jump on a ventilation unit and oversee a large part of the market main road.
    • Fixed an issue where a player could get stuck between a wall and locker.
    • Tweaked a restricted area in the far back of the market area on Team Deathmatch.
162 条留言 了解更多

评测

“It might just have one of the best cooperative modes from any first-person shooter that I’ve played all year”
Polygon

“If ever there was an example of outstanding FPS gunplay, Insurgency: Sandstorm is surely it”
8.8/10 – IGN

“Insurgency: Sandstorm feels fresh and innovative at every turn”
85/100 – PC Gamer

特惠


*忠诚度折扣不与其他优惠叠加
为了保证您从此优惠中受益,请确保您登陆了 Steam 帐号,同时已把《Insurgency》添加到您的游戏库当中。老玩家折扣将在游戏发售后至 2019年3月底持续有效。老玩家折扣仅限 Insurgency:Sandstorm PC 版。

关于这款游戏

Insurgency:Sandstorm 是一款任务目标明确,融合团队配合、近距离作战的第一人称战术射击多人游戏。作为爆红的第一人称射击独立大作——《Insurgency》的续作,Sandstorm 经过了重新制作、改良和拓展,各方面的游戏性更为丰富。体验现代战争的紧张感,在战斗中磨炼技术,与团队一起赢取胜利。为打一场硬核风格的战斗做好准备:致命的子弹、轻型作战车辆、毁灭性的火炮、高动态范围音频,一一将恐惧感带入游戏中。

紧张的氛围将恐惧感融入现代战争中

在位于中东地区的现代战场上,您必须一刻不停并小心翼翼地横跨饱受战火之灾的是非之地。死亡近在咫尺。您必须随时注意弹药量,留意周围环境,运筹帷幄
,步步为营,才能取得胜利。

Insurgency:改良与拓展

《Insurgency》首次加入角色自定义,通过各种服饰、制服、配件、角色配音展现您的老手风范。配合团队的火力支援,驾驶装备机枪的车辆杀入敌阵,在快速的小规模对抗赛中狭路相逢。使用新武器新装备,瞒天过海,声东击西,出奇制胜。

最真实的战争

延续了《Insurgency》大型射击类游戏的优良风格,Sandstorm 基于虚幻 4 引擎制作,将尘土飞扬的近距离作战真实度提升到一个新的高度。以技巧获取优势,生存是重中之重。手中弹膛余温,心中风声鹤唳

主要特点

  • 作为爆红的独立类第一人称射击类游戏《Insurgency》的续作, 《Insurgency》现销量已达到 5,000,000 份。Sandstorm 经过了重新制作、改良和拓展,各方面游戏性也更为丰富。
  • 自定义的角色和武器,衬托出您在战场上的冷血与无情。
  • 前所未有的音频设计,配合位置语音聊天,实现真实的团队合作,加上惊心动魄的环绕音效,带您重返战场。
  • 在拐角处窥视,战术破门,使用烟雾弹掩护团队的推进,以及呼叫空中支援。
  • 在大地图上展开 16 vs 16 的 PVP 模式,或 8 人对 AI 的 PVE 模式,现可在车辆上装备机枪。
  • 多人竞赛的特点包括:比赛匹配,广播界面和回放。

成人内容描述

开发者对内容描述如下:

此游戏包含的内容可能不适合所有年龄段,或不宜在工作期间访问:频繁出现暴力或血腥, 常见成人内容

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7/8/10 (64 bits)
    • 处理器: Intel Core i5-4440 (3.10GHz)/AMD FX-6300 (3.50GHz)
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce GTX 760/AMD Radeon HD 7970
    • DirectX 版本: 11
    • 存储空间: 需要 40 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7/8/10 (64 bits)
    • 处理器: Intel Core i7-8700 (3.20GHz)/AMD Ryzen 7 2700 (3.20GHz)
    • 内存: 16 GB RAM
    • 图形: NVIDIA GeForce GTX 980/AMD Radeon R9 390X
    • DirectX 版本: 11
    • 存储空间: 需要 40 GB 可用空间
    • 附注事项: SSD is recommended.

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