Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
Alla recensioner:
Inga användarrecensioner
Utgivningsdatum:
12 dec, 2018
Utvecklare:

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.

Tillgängligt: 12 december

Det här spelet blir upplåst om ungefär 2 månader

Förköp Insurgency: Sandstorm

SPECIALKAMPANJ! Erbjudandet gäller till den 12 december

-10%
$29.99
$26.99
 

Nya uppdateringar Visa alla (13)

13 september

Insurgency: Sandstorm Beta 2 Patch Notes - September 13th, 2018

We are releasing a hotfix today to address some issues since yesterday’s patch. If you are still struggling with performance after ensuring you’re running in full screen and trying the new “Auto” video quality preset, please share your issues with us HERE.

Fixes
  • User Experience
    • Fixed “Reset To Defaults” being applied to all tabs, now only affects the currently selected tab.
    • Fixed the following being reset to default when switching between video setting presets.
      • Display Mode
      • Field Of View
      • Game Settings
      • Audio Settings
  • Movement
    • Fixed issue with toggle sprint input not always working reliably.
  • AI
    • Fixed an issue where bots would sometimes begin investigating gunshots when attacking an objective, leading them to be overly cautious when counter-attacking.
  • Ragdolls
    • Added a potential fix for T-posing ragdolls when ejected from vehicles.
--------------------------

Original September 13th patchnotes

We are releasing an update today to address issues and make some improvements since last week’s patch. If you are still struggling with performance after running the game in full screen with fine-tuned video settings, please share your issues with us HERE.

General Improvements
  • Video Settings Menu
    • Added Low, Medium, and High overall quality preset buttons that let players overwrite all settings and instantly apply them.
    • Added Auto quality preset button which runs a brief benchmark on the player’s system and applies suggested settings.
Gameplay Improvements
  • Game Modes
    • Respawn the defending team when an objective is captured in Push.
  • Player Movement
    • Slightly increase time player is frozen in place during door kicking.
    • Slightly increased weight of the following:
      • Light Armor
      • Heavy Armor
      • Light Carrier
      • Heavy Carrier
      • AT4
      • RPG-7
      • M3 MAAWS
      • Panzerfaust 3
    • Peeked open doors will open and close much further now when run into.
  • Weapon Balance
    • Underhand grenade lobs (right click) now apply more upwards force.
    • Players can now only equip one IED or C-4.
    • Players can now only equip one rocket launcher.
    • Reduced smoke grenade detonation time to three seconds.
    • Improved projectile speed for the Smoke Grenade Launcher upgrade.
    • Set arming distance for Explosive Grenade Launcher grenades to five meters (0.1 seconds in the air). Before this point, the grenade will not explode, but will still deal damage to whatever it impacts.
    • Improved FOV transition when zoomed in and becoming obstructed or unobstructed while using Low Quality scopes.
  • Visual
    • Fixed characters glowing in certain environments.
  • AI
    • Reduced zero times on bots so they get on target faster. Now averages 5 seconds at max range, 2 seconds at close range.
    • Bots can now lean out from cover and fire at enemies.
  • Spectator
    • Switch to a static fixed camera instead of a free-roam camera if there is no one left to spectate on a player’s team.
    • Switch to next available living player if spectating a dead player for more than two seconds.
Major Fixes
  • Fixed an issue with bullets where damage dealt could fluctuate from intended values, improving reliability of bullet damage calculation.
Fixes
  • User Experience
    • Fixed being able to vault through unbroken windows.
    • Fixed formatting and strings for loading screen scenario and gameplay rules.
    • Fixed an issue preventing ragdolls from showing up correctly when a player ejected a dead body from a vehicle seat.
    • Fixed an issue where vehicle acceleration audio was not heard correctly by any player other than the driver of that vehicle.
    • Fixed bus prop window not using the correct glass particle on break.
    • Fixed issue where destroyed vehicles wouldn’t destroy the characters upon exploding.
  • Stability
    • Fixed a rare server crash related to the Gas Mask.
    • Fixed a crash caused by AI path-finding in a Local Game.
    • Fixed a potential crash caused by render targets.
  • Weapons
    • Improved reliability of Gas Mask animations playing in first person.
    • Fixed an issue where incorrect explosives would be removed when downgrading the Ammo Carrier.
    • Fixed Smoke Grenade Launcher 40mm grenade not disappearing after exploding.
    • Fixed the handguard disappearing from the player’s weapon when using a Smoke Grenade Launcher on the AKM.
    • Fixed an issue with Security Demolitions bots dropping broken M4A1s.
    • Fixed an issue where it would be possible to deploy a Bipod on another player.
    • Fixed player’s view not aligning correctly when entering a vehicle turret.
    • Fixed an issue where equipping a grenade launcher would not allow a player to also equip a launcher.
    • Fixed an issue where a magazine could be scavenged from the same weapon that was picked up.
    • Fixed an issue where players could have two Primary weapons by picking up a weapon while using their underbarrel grenade launcher.
  • Fire Support
    • Helicopters can no longer take damage from friendly players.
    • Fixed an issue where pilot and gunner ragdolls were not destroyed when a helicopter crashed.
    • Fixed helicopters exploding in mid air if they were hit by a second rocket while already in their spinning state.
  • Voice Over
    • Fixed an issue where the Support Helicopter would continue playing voice over after it began to crash.
    • Fixed an issue with the “Incoming Rocket” VO response that prevented it from playing reliably.
    • Fixed an issue where the “Suppressed by Sniper” VO response would play if the shooter was too close to the player.
  • AI
    • Fixed an issue where bots would sometimes not engage players properly based on the weapon they were carrying.
    • Fixed bots with custom class cosmetics not working correctly.
  • Characters
    • Fixed an issue that caused the left hand to float with the weapon.
User Interface Improvements
  • Updated loading screen images.
  • Improved Scoreboard with new style and formatting improvements including new rank badges.
  • Added Current Objective display at the top of the Scoreboard.
  • Added Current Objective pop up on the left side of the screen when leaving a spawn area.
  • Added fading for Lesson hint pop ups and Current Objective pop ups.
  • Compass will now show when accessing the Comms or Fire Support radial menus.
Updated Content
  • Animation
    • Improved third person reload animations.
    • Added third person fire select animation.
    • Added weight shifting based on movement for third person.
    • Improved third person sprint animations for knives and grenades.
    • Improved third person look animations for binoculars, knives, and explosives excluding launchers.
  • Weapons
    • Added animations for deploying and undeploying the “Bipod Foregrip” upgrade.
    • Improved Mosin texture.
    • Improved all foregrip textures.
    • Improved binoculars overlay.
  • Customization
    • Improved “Buzz Cut” facial hair cosmetic appearance.
    • Improved “Mutton Chops” facial hair cosmetic appearance.
    • Improved “Hoodie” cosmetic texture masks.
    • Improved textures of Security character faces.
    • Improved textures of all Torso and Legs cosmetic items.
  • Textures & Props
    • Updated Fire Support call in confirmation marker.
    • Increased the size of tile bullet impact decals.
    • Improved bus prop windows smoothing for reflections.
Map Balance & Fixes
  • Farmhouse
    • Fixed several terrain and road misalignment issues.
    • Fixed decal bugs.
    • Fixed various dynamic prop issues.
    • Fixed various LOD issues.
    • Fixed various light issues on props.
    • Fixed a stuck spot/exploit.
    • Fixed Insurgent vehicle spawn on Skirmish.
    • Improved the lighting of various interiors.
    • Removed the restricted area from the balcony at objective A on Push Insurgents.
    • Made improvements to AI to have bots use cover more effectively.
    • Improved bot navigation.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Summit
    • Revised Push Security scenario to improve balance.
    • Added a new alleyway near Push Security objective C to improve flanking opportunities for Security.
    • Moved objective A to the pool area and relocated the Security spawn on Firefight East.
    • Fixed various LOD issues.
    • Fixed a corner rock exploit.
    • Fixed Insurgent Fire Support mortars and rockets not landing in the correct location.
    • Fixed Supply Crates not becoming active on Checkpoint.
    • Improved bot navigation.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Hideout
    • Moved Security Supply Crate on Skirmish.
    • Fixed bots spawning on a rooftop unintentionally.
    • Tweaked post-processing to reduce brightness.
    • Made improvements to AI to have bots use cover more effectively.
    • Improved various decals.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Crossing
    • Added one-way exits for Security Checkpoint starting spawn.
    • Replaced destroyed fuel trucks with various other props.
    • Added better protection for objective B cache on Checkpoint Security.
    • Changed objective F to a capturable objective on Checkpoint Security.
    • Added a balcony to the final objective building for Checkpoint Security.
    • Improved bot navigation.
    • Made improvements to AI to have bots use cover more effectively.
    • Made various visual improvements.
    • Fixed several terrain issues.
    • Improved the lighting of various interiors.
    • Fixed road misalignment issues.
    • Fixed weapon cache overlapping with furniture on Push Security.
    • Fixed a spawn camping issue on Push Insurgents.
    • Fixed a small seam in the playable area.
    • Replaced broken bus prop with updated version on Firefight West.
    • Fixed miscellaneous bugs.

188 kommentarer Läs mer

11 september

New Release Date in December

Dear community,

Today we are announcing the delay of Insurgency: Sandstorm from its originally planned release date on September 18th 2018. The game will now be releasing for Windows PC on December 12th 2018, and the Pre-order Beta will continue until the release of the game.

This was one of the hardest decisions our team has ever had to make and not one taken lightly. However, we feel it is in the best interest of the game and our community to spend more time working to ensure we deliver the best possible experience.

During Pre-order Beta 2 thousands of players took to the game and gave us great feedback on dozens of topics. Our small, but highly dedicated team has been working around the clock to respond to and address as much feedback as possible; releasing two hotfixes over the first weekend and a significant patch last Thursday. We’ve already seen your positive feedback, as our team have started to address priority areas such as performance, hit registration, and player movement.

Despite the game’s improvement, we are acutely aware that not all of you are having the ideal experience we want to deliver. By extending the beta and moving our launch date to December, the additional time will allow us to make significant improvements to the game with continued input from you. The additional time allows us to target a lower minimum system requirement, address more bugs, work on overall polish, gather additional feedback from the community to refine gameplay, and ensure that highly requested community features which may otherwise have had to be added post launch (such as community servers and custom games) are ready for day 1.

The major goals we aim to achieve with this extra time are as follows:
  • Upgrade to Unreal Engine 4.20 and continue optimizing
  • Improve the character models, textures, and animations in the game
  • Improve the “scoped” experience for both high and low-quality scope settings
  • Improve the level visuals, gameplay and optimization
  • Add more cosmetic item variations and a new forearm tattoo cosmetic type which can also be seen in first person
  • Expand in-game server options to include a server browser, community-run server support, and a custom games system allowing users to specially configure games hosted by our server infrastructure.
  • Refine the game to the point it has far less bugs, glitches, visual inconsistencies and other issues.
We appreciate that these improvements may mean you have to wait a little longer; however we feel it is important that we deliver a game that lives up to your high expectations and that Sandstorm can be deemed a true successor to Insurgency. Those of you who have been supporting us during the Pre-order Beta tests will be able to continue playing until the release of the game, and we look forward to more of your feedback.

The pre-order discount will be extended until the new release date and we will continue to grant pre-purchasers instant access to the ongoing beta along with the 10% pre-order discount. The additional 10% loyalty discount for owners of the original Insurgency will continue to run until the end of March 2019.

We thank all of you for your passion and support, and look forward to continuing to test with you over the coming weeks ahead of our launch in December.

Sincerely,
New World Interactive
613 kommentarer Läs mer

Recensioner

“One of the most harrowing and thrilling depictions of combat I’ve ever seen, and I think it’s a goddamn work of art.”
Rock, Paper, Shotgun (preview)

Förboknings-erbjudande


*Includes 10% Early Adopter discount available until December 12 + 10% Loyalty Discount.
- To benefit from this offer, make sure you are logged into your Steam account and that Insurgency is available in your library.
- The loyalty discount offer will remain after the release of the game until the end of March.
- Loyalty discount only applies to the PC version of Insurgency: Sandstorm.

Stream Session

Om detta spel

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Sequel to the indie breakout FPS Insurgency, Sandstorm is reborn, improved, expanded, and bigger in every way. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre.

An intense atmosphere putting the terror into modern combat

Move with speed and caution as you push through the war-torn environments of a fictional contemporary conflict in the Middle East. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

Insurgency: refined and expanded

For the first time in an Insurgency game, customize your character to show your veterancy with diverse sets of clothing, uniforms, accessories, and character voices. Coordinate fire support with your team, engage enemies with vehicle mounted machine guns, and go head to head in small scale high speed competitive matches. Wield new weapons and new upgrades to outmaneuver, outflank, and outsmart the enemy.

War at its realest

Continuing Insurgency’s acclaim as the most atmospheric shooter, Sandstorm is built on Unreal 4 to bring its gritty close-quarters combat into a whole new era of realism. Skill is rewarded, and survival is paramount. Feel every bullet, and fear every impact.

Key Features

  • Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Sandstorm is reborn, improved, expanded, and bigger in every way.
  • Character and weapon customisation to show your battle-hardiness.
  • Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield.
  • Peek around corners, tactically breach doorways, use smoke to cover your team’s advance, and call in air support.
  • Battle across expansive maps in up to 16-versus-16 player game modes, or 8 player co-operative against AI, now with machine gun mounted drivable vehicles.
  • Competitive multiplayer features including matchmaking, broadcasting UI, and replays.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • Ytterligare anmärkningar: To be announced soon.
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem

Vad kuratorer säger

42 kuratorer har recenserat denna produkt. Klicka här för att se dem.
Det finns inga recensioner för denna produkt

Du kan skriva din egen recension för den här produkten för att dela din upplevelse med gemenskapen. Använd området ovanför köpknapparna på den här sidan för att skriva din recension.