Insurgency: Sandstorm to strategiczna, drużynowa strzelanka FPS, w której walczy się w zwarciu na śmierć i życie oraz realizuje zadania w grze wieloosobowej. Przygotuj się na intensywne potyczki we współczesnym wydaniu, w których liczą się umiejętności, a kluczem do zwycięstwa jest praca zespołowa.
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Data wydania:
12 grudnia 2018

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Dostępne: 12 grudnia

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Przedsprzedaż Insurgency: Sandstorm

SPECJALNA PROMOCJA! Koniec oferty: 12 grudnia

-10%
$29.99
$26.99
 

Najnowsze aktualizacje Wyświetl wszystkie (13)

13 września

Insurgency: Sandstorm Beta 2 Patch Notes - September 13th, 2018

We are releasing a hotfix today to address some issues since yesterday’s patch. If you are still struggling with performance after ensuring you’re running in full screen and trying the new “Auto” video quality preset, please share your issues with us HERE.

Fixes
  • User Experience
    • Fixed “Reset To Defaults” being applied to all tabs, now only affects the currently selected tab.
    • Fixed the following being reset to default when switching between video setting presets.
      • Display Mode
      • Field Of View
      • Game Settings
      • Audio Settings
  • Movement
    • Fixed issue with toggle sprint input not always working reliably.
  • AI
    • Fixed an issue where bots would sometimes begin investigating gunshots when attacking an objective, leading them to be overly cautious when counter-attacking.
  • Ragdolls
    • Added a potential fix for T-posing ragdolls when ejected from vehicles.
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Original September 13th patchnotes

We are releasing an update today to address issues and make some improvements since last week’s patch. If you are still struggling with performance after running the game in full screen with fine-tuned video settings, please share your issues with us HERE.

General Improvements
  • Video Settings Menu
    • Added Low, Medium, and High overall quality preset buttons that let players overwrite all settings and instantly apply them.
    • Added Auto quality preset button which runs a brief benchmark on the player’s system and applies suggested settings.
Gameplay Improvements
  • Game Modes
    • Respawn the defending team when an objective is captured in Push.
  • Player Movement
    • Slightly increase time player is frozen in place during door kicking.
    • Slightly increased weight of the following:
      • Light Armor
      • Heavy Armor
      • Light Carrier
      • Heavy Carrier
      • AT4
      • RPG-7
      • M3 MAAWS
      • Panzerfaust 3
    • Peeked open doors will open and close much further now when run into.
  • Weapon Balance
    • Underhand grenade lobs (right click) now apply more upwards force.
    • Players can now only equip one IED or C-4.
    • Players can now only equip one rocket launcher.
    • Reduced smoke grenade detonation time to three seconds.
    • Improved projectile speed for the Smoke Grenade Launcher upgrade.
    • Set arming distance for Explosive Grenade Launcher grenades to five meters (0.1 seconds in the air). Before this point, the grenade will not explode, but will still deal damage to whatever it impacts.
    • Improved FOV transition when zoomed in and becoming obstructed or unobstructed while using Low Quality scopes.
  • Visual
    • Fixed characters glowing in certain environments.
  • AI
    • Reduced zero times on bots so they get on target faster. Now averages 5 seconds at max range, 2 seconds at close range.
    • Bots can now lean out from cover and fire at enemies.
  • Spectator
    • Switch to a static fixed camera instead of a free-roam camera if there is no one left to spectate on a player’s team.
    • Switch to next available living player if spectating a dead player for more than two seconds.
Major Fixes
  • Fixed an issue with bullets where damage dealt could fluctuate from intended values, improving reliability of bullet damage calculation.
Fixes
  • User Experience
    • Fixed being able to vault through unbroken windows.
    • Fixed formatting and strings for loading screen scenario and gameplay rules.
    • Fixed an issue preventing ragdolls from showing up correctly when a player ejected a dead body from a vehicle seat.
    • Fixed an issue where vehicle acceleration audio was not heard correctly by any player other than the driver of that vehicle.
    • Fixed bus prop window not using the correct glass particle on break.
    • Fixed issue where destroyed vehicles wouldn’t destroy the characters upon exploding.
  • Stability
    • Fixed a rare server crash related to the Gas Mask.
    • Fixed a crash caused by AI path-finding in a Local Game.
    • Fixed a potential crash caused by render targets.
  • Weapons
    • Improved reliability of Gas Mask animations playing in first person.
    • Fixed an issue where incorrect explosives would be removed when downgrading the Ammo Carrier.
    • Fixed Smoke Grenade Launcher 40mm grenade not disappearing after exploding.
    • Fixed the handguard disappearing from the player’s weapon when using a Smoke Grenade Launcher on the AKM.
    • Fixed an issue with Security Demolitions bots dropping broken M4A1s.
    • Fixed an issue where it would be possible to deploy a Bipod on another player.
    • Fixed player’s view not aligning correctly when entering a vehicle turret.
    • Fixed an issue where equipping a grenade launcher would not allow a player to also equip a launcher.
    • Fixed an issue where a magazine could be scavenged from the same weapon that was picked up.
    • Fixed an issue where players could have two Primary weapons by picking up a weapon while using their underbarrel grenade launcher.
  • Fire Support
    • Helicopters can no longer take damage from friendly players.
    • Fixed an issue where pilot and gunner ragdolls were not destroyed when a helicopter crashed.
    • Fixed helicopters exploding in mid air if they were hit by a second rocket while already in their spinning state.
  • Voice Over
    • Fixed an issue where the Support Helicopter would continue playing voice over after it began to crash.
    • Fixed an issue with the “Incoming Rocket” VO response that prevented it from playing reliably.
    • Fixed an issue where the “Suppressed by Sniper” VO response would play if the shooter was too close to the player.
  • AI
    • Fixed an issue where bots would sometimes not engage players properly based on the weapon they were carrying.
    • Fixed bots with custom class cosmetics not working correctly.
  • Characters
    • Fixed an issue that caused the left hand to float with the weapon.
User Interface Improvements
  • Updated loading screen images.
  • Improved Scoreboard with new style and formatting improvements including new rank badges.
  • Added Current Objective display at the top of the Scoreboard.
  • Added Current Objective pop up on the left side of the screen when leaving a spawn area.
  • Added fading for Lesson hint pop ups and Current Objective pop ups.
  • Compass will now show when accessing the Comms or Fire Support radial menus.
Updated Content
  • Animation
    • Improved third person reload animations.
    • Added third person fire select animation.
    • Added weight shifting based on movement for third person.
    • Improved third person sprint animations for knives and grenades.
    • Improved third person look animations for binoculars, knives, and explosives excluding launchers.
  • Weapons
    • Added animations for deploying and undeploying the “Bipod Foregrip” upgrade.
    • Improved Mosin texture.
    • Improved all foregrip textures.
    • Improved binoculars overlay.
  • Customization
    • Improved “Buzz Cut” facial hair cosmetic appearance.
    • Improved “Mutton Chops” facial hair cosmetic appearance.
    • Improved “Hoodie” cosmetic texture masks.
    • Improved textures of Security character faces.
    • Improved textures of all Torso and Legs cosmetic items.
  • Textures & Props
    • Updated Fire Support call in confirmation marker.
    • Increased the size of tile bullet impact decals.
    • Improved bus prop windows smoothing for reflections.
Map Balance & Fixes
  • Farmhouse
    • Fixed several terrain and road misalignment issues.
    • Fixed decal bugs.
    • Fixed various dynamic prop issues.
    • Fixed various LOD issues.
    • Fixed various light issues on props.
    • Fixed a stuck spot/exploit.
    • Fixed Insurgent vehicle spawn on Skirmish.
    • Improved the lighting of various interiors.
    • Removed the restricted area from the balcony at objective A on Push Insurgents.
    • Made improvements to AI to have bots use cover more effectively.
    • Improved bot navigation.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Summit
    • Revised Push Security scenario to improve balance.
    • Added a new alleyway near Push Security objective C to improve flanking opportunities for Security.
    • Moved objective A to the pool area and relocated the Security spawn on Firefight East.
    • Fixed various LOD issues.
    • Fixed a corner rock exploit.
    • Fixed Insurgent Fire Support mortars and rockets not landing in the correct location.
    • Fixed Supply Crates not becoming active on Checkpoint.
    • Improved bot navigation.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Hideout
    • Moved Security Supply Crate on Skirmish.
    • Fixed bots spawning on a rooftop unintentionally.
    • Tweaked post-processing to reduce brightness.
    • Made improvements to AI to have bots use cover more effectively.
    • Improved various decals.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Crossing
    • Added one-way exits for Security Checkpoint starting spawn.
    • Replaced destroyed fuel trucks with various other props.
    • Added better protection for objective B cache on Checkpoint Security.
    • Changed objective F to a capturable objective on Checkpoint Security.
    • Added a balcony to the final objective building for Checkpoint Security.
    • Improved bot navigation.
    • Made improvements to AI to have bots use cover more effectively.
    • Made various visual improvements.
    • Fixed several terrain issues.
    • Improved the lighting of various interiors.
    • Fixed road misalignment issues.
    • Fixed weapon cache overlapping with furniture on Push Security.
    • Fixed a spawn camping issue on Push Insurgents.
    • Fixed a small seam in the playable area.
    • Replaced broken bus prop with updated version on Firefight West.
    • Fixed miscellaneous bugs.

Komentarzy: 160 Więcej

11 września

New Release Date in December

Dear community,

Today we are announcing the delay of Insurgency: Sandstorm from its originally planned release date on September 18th 2018. The game will now be releasing for Windows PC on December 12th 2018, and the Pre-order Beta will continue until the release of the game.

This was one of the hardest decisions our team has ever had to make and not one taken lightly. However, we feel it is in the best interest of the game and our community to spend more time working to ensure we deliver the best possible experience.

During Pre-order Beta 2 thousands of players took to the game and gave us great feedback on dozens of topics. Our small, but highly dedicated team has been working around the clock to respond to and address as much feedback as possible; releasing two hotfixes over the first weekend and a significant patch last Thursday. We’ve already seen your positive feedback, as our team have started to address priority areas such as performance, hit registration, and player movement.

Despite the game’s improvement, we are acutely aware that not all of you are having the ideal experience we want to deliver. By extending the beta and moving our launch date to December, the additional time will allow us to make significant improvements to the game with continued input from you. The additional time allows us to target a lower minimum system requirement, address more bugs, work on overall polish, gather additional feedback from the community to refine gameplay, and ensure that highly requested community features which may otherwise have had to be added post launch (such as community servers and custom games) are ready for day 1.

The major goals we aim to achieve with this extra time are as follows:
  • Upgrade to Unreal Engine 4.20 and continue optimizing
  • Improve the character models, textures, and animations in the game
  • Improve the “scoped” experience for both high and low-quality scope settings
  • Improve the level visuals, gameplay and optimization
  • Add more cosmetic item variations and a new forearm tattoo cosmetic type which can also be seen in first person
  • Expand in-game server options to include a server browser, community-run server support, and a custom games system allowing users to specially configure games hosted by our server infrastructure.
  • Refine the game to the point it has far less bugs, glitches, visual inconsistencies and other issues.
We appreciate that these improvements may mean you have to wait a little longer; however we feel it is important that we deliver a game that lives up to your high expectations and that Sandstorm can be deemed a true successor to Insurgency. Those of you who have been supporting us during the Pre-order Beta tests will be able to continue playing until the release of the game, and we look forward to more of your feedback.

The pre-order discount will be extended until the new release date and we will continue to grant pre-purchasers instant access to the ongoing beta along with the 10% pre-order discount. The additional 10% loyalty discount for owners of the original Insurgency will continue to run until the end of March 2019.

We thank all of you for your passion and support, and look forward to continuing to test with you over the coming weeks ahead of our launch in December.

Sincerely,
New World Interactive
Komentarzy: 574 Więcej

Recenzje

“One of the most harrowing and thrilling depictions of combat I’ve ever seen, and I think it’s a goddamn work of art.”
Rock, Paper, Shotgun (preview)

Oferta przedsprzedaży


*Zawiera 10% rabatu dla zamawiających w przedsprzedaży + 10% rabatu lojalnościowego. Aby skorzystać z tej oferty, zaloguj się do swojego konta Steam i sprawdź, czy Insurgency znajduje się w Twojej bibliotece. Rabat lojalnościowy jest ważny też po premierze gry aż do końca marca 2019. Zniżka za lojalność dotyczy wyłącznie wersji Insurgency: Sandstorm na PC.

Stream Session

O tej grze

Insurgency: Sandstorm to strategiczna, drużynowa strzelanka FPS, w której walczy się w zamkniętych przestrzeniach na śmierć i życie oraz realizuje zadania w trybie gry wieloosobowej. Niezależna, hitowa strzelanka Insurgency powraca w nowej odsłonie – sequel Sandstorm może się poszczycić rozszerzeniami i ulepszeniami w każdym aspekcie gry. Przygotuj się na intensywne potyczki we współczesnym wydaniu, w których liczą się umiejętności, a kluczem do zwycięstwa jest praca zespołowa. Gra zapewnia realistyczne odzwierciedlenie walk ze strzelaninami, lekkimi pojazdami bojowymi, destrukcyjną artylerią i dźwiękiem HDR, który wprowadza do gry emocjonującą, pełną napięcia atmosferę.

Intensywna, napięta atmosfera współczesnych walk

Przebijając się przez zniszczone wojną tereny fikcyjnego konfliktu na Bliskim Wschodzie, musisz poruszać się szybko i ostrożnie. Śmierć nadchodzi bez ostrzeżenia, amunicja wymaga odpowiedniej obsługi, a otoczenie należy umiejętnie wykorzystywać w celu odniesienia zwycięstwa.

Ulepszony i rozszerzony sequel Insurgency

Zupełną nowością w grze Insurgency jest możliwość dostosowania wyglądu bohatera, tak aby odzwierciedlał jego doświadczenie bojowe – można to zrobić przy użyciu różnych kompletów ubrań, mundurów, akcesoriów i głosów. Zadbaj o wsparcie bojowe ze strony swojego zespołu, zaatakuj wrogów z pojazdów wyposażonych w broń maszynową i stań do walki jeden na jeden w szybkich starciach na niewielką skalę. Korzystaj z nowych rodzajów broni i ulepszeń, by wymanewrować i wyprowadzić w pole swoich przeciwników.

Prawdziwe oblicze wojny

Idąc w ślady pierwszej części Insurgency, okrzykniętej najbardziej klimatyczną strzelanką, Sandstorm opiera się na silniku Unreal 4, dzięki któremu walka w zamkniętych przestrzeniach nabiera niespotykanego dotąd realizmu. Umiejętności są nagradzane, a przetrwanie stanowi najwyższą wartość. Poczujesz strach przed każdą kulą i każdym atakiem.

Charakterystyka

  • Sequel niezależnej, hitowej strzelanki FPS Insurgency, sprzedanej w 5 milionach egzemplarzy. Sandstorm może się poszczycić nowościami, rozszerzeniami i ulepszeniami w każdym aspekcie gry.
  • Możliwość dostosowania wyglądu i broni bohatera do posiadanego doświadczenia bojowego.
  • Wyjątkowe udźwiękowienie z czatem głosowym zapewni realistyczną współpracę w zespole, a efektowny dźwięk przestrzenny sprawi, że poczujesz się jak na prawdziwym polu bitwy.
  • Wyglądaj zza rogów, włamuj się przez drzwi, używaj zasłon dymnych w celu ukrycia działań drużyny i wzywaj wsparcie powietrzne.
  • Walcz na ogromnych mapach w trybie 16-na-16 graczy lub w 8-osobowym trybie kooperacji przeciwko sztucznej inteligencji, korzystając z pojazdów bojowych wyposażonych w broń maszynową.
  • Opcje potyczek wieloosobowych obejmują wyszukiwanie przeciwników, interfejs transmisji oraz powtórki z gry.

Wymagania systemowe

    Minimalne:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • Dodatkowe uwagi: To be announced soon.
    Zalecane:
    • Wymaga 64-bitowego procesora i systemu operacyjnego

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