“COLLAPSE COMPANY” is a round-based roguelike action FPS for 1–4 players exploring shifting underground dungeons. Your goal is to activate the deep Particle Acceleration Reactor and escape before time runs out. Gather resources, upgrade gear, and push into riskier zones.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“COLLAPSE COMPANY is a cooperative, procedurally generated dungeon-exploration horror roguelike FPS.
The game features a complex structure in which multiple systems—such as procedural dungeon generation, enemy AI, difficulty scaling, and network synchronization—interact closely with one another.

Testing these interconnected systems solely within our small development team is not sufficient to fully understand how they behave under real player conditions.
For this reason, we believe it is essential to gather feedback from actual players in order to continuously improve game balance, horror presentation, cooperative mechanics, and network quality.

Elements such as dungeon structure, difficulty adjustments based on party size, and the behavior of online co-op sessions can only be properly evaluated and optimized through real-world player testing.
With this in mind, we chose to release COLLAPSE COMPANY in Early Access so that we can continue development in close collaboration with the community and work toward delivering the most polished version of the game possible.”

Approximately how long will this game be in Early Access?

“We currently expect the Early Access period to last approximately 8 to 12 months.
However, this timeframe may change depending on the scale of the systems we plan to implement and the amount of feedback we receive from players.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to include the following improvements and features:

- A fully implemented multi-layer dungeon progression framework
- Boss enemies that appear at designated rounds
- Expanded dungeon mechanics
- Additional weapons and items
- Refined difficulty scaling and risk/reward balance
- Improved multiplayer stability
- Various optimization and UI enhancements
- Additional narrative elements

Our intention is to work closely with the community to create a more polished and immersive horror experience.
Please note that these plans may evolve based on development needs and player feedback.”

What is the current state of the Early Access version?

“The current Early Access version includes online co-op for 1 to 4 players, three types of procedurally generated dungeons, basic enemy encounters, item scavenging, and the core risk-and-reward management system.

While the available content is stable and fully playable, development is still ongoing in the following areas:

- Adjustments and additions to certain enemy AI
- Additional dungeon mechanics
- Network performance optimization
- Weapon balance adjustments
- Preparation for new stages

The game already offers several hours of playable content, but we are continuing to refine and expand it to achieve a higher level of overall quality.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price gradually depending on the scale of new content and features added during the Early Access period.

However, the timing of any price changes and the final pricing will be determined carefully based on the development progress and the feedback we receive from players.”

How are you planning on involving the Community in your development process?

“During the development of this title, we consider the feedback and gameplay data we receive from players to be extremely valuable in shaping future improvements.

After the Early Access launch, we plan to use the Community Hub provided by Steam to collect and review player feedback.
We will also check the Community Hub on a daily basis to ensure that feedback is reviewed promptly.
Through the Hub, players will be able to share bug reports and suggestions for improvement, and we will carefully review all submissions while prioritizing the most important and actionable feedback.

In addition, the feedback gathered through the Community Hub will directly inform our development decisions, including adjustments to enemy AI and difficulty settings, considerations for new features, and the prioritization of future updates.

This title is intended to grow together with the feedback of our players, and your cooperation will play an essential role in shaping the direction of the game.

We will continue to work closely with the community throughout the Early Access period, striving to deliver an even better gameplay experience.”
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This game is not yet available on Steam

Planned Release Date: Q1 2026

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About This Game

“COLLAPSE COMPANY” is a round-based horror roguelike action FPS for 1 to 4 players, in which a team explores procedurally-generated underground dungeons.
The primary objective of each mission is to activate the “Particle Acceleration Reactor” located at the deepest point of the dungeon.

In every round, players descend into a randomly generated dungeon, searching for scattered items and storing them in their inventory while advancing through the area.
The layout of corridors, room structures, item placement, and enemy positions change each round, requiring different routes and strategies every time.

The dungeon contains multiple enemy types with distinct behavioral patterns.
Some enemies close the distance when they are not being watched, some rush in quickly from walls or blind spots, and others hide and ambush the player depending on their position and movement.

Environmental elements such as darkness, narrow corridors, confined spaces, traps, and various mechanisms also act as hazards.
Resources and materials found during exploration can be carried back to the base, sold for credits, and used to restock supplies or prepare equipment for the next run.

The game has no definitive final stage or ending and progresses in a round-based structure.
After activating the “Particle Acceleration Reactor,” the team must escape the dungeon within a time limit.
Rounds continue until the team fails to evacuate in time or is completely wiped out.
Venturing into higher-risk areas increases both the danger and the potential rewards.

■ Key Features

  • Procedurally generated underground dungeons
    (Layouts and placements change every run)

  • Multiple enemy types
    (Ambushers, gaze-triggered movement, trackers, and more)

  • Exploration and collection
    (Search for items and manage them through an inventory system)

  • Environmental hazards
    (Darkness, traps, mechanisms, sound-reactive elements, and confined spaces)

  • Round-based progression
    (Collect resources, escape, and prepare for the next run)

  • Post-round upgrades
    (Sell collected materials and acquire new equipment)

  • Endless structure with no final goal
    (Rounds continue until the team fails)

Players continually adjust their loadout and inventory while delving into dangerous underground dungeons, collecting resources, and attempting to survive as long as possible.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows10/11
    • Processor: Core i5 6600
    • Memory: 8 GB RAM
    • Graphics: GTX 1070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows11
    • Processor: Intel Core i7 8700
    • Memory: 8 MB RAM
    • Graphics: GTX 2070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 MB available space
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