二战架空历史RTS:脆弱补给线、禁忌超级武器、生物工程恐怖。率领美国OSS特遣队对抗纳粹影子派系「Die Schatten」,在残酷单人战斗与可重玩的行动模式中作战。

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Terrors of War is an ambitious alternate history WW2 RTS being built by a solo developer. The core combat, economy and superweapon systems already work in single player skirmishes and handcrafted Operations, but the full story campaign and later systems need more time and iteration.

Early Access lets you help decide what happens next. Your feedback can steer balance changes, new Operations and the shape of the 1944 to 1957 campaign.

If you want a fully polished, complete campaign today, you should probably wishlist the game and wait. If you like watching systems evolve and do not mind rough edges, Early Access is the right place to jump in.”

这款游戏的抢先体验状态大约持续多久?

“I currently estimate around 18 months of Early Access before calling the game version 1.0. That may change based on feedback and scope, but the goal is clear. Lock in a strong core, then ship a full story campaign on top of it.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version is planned to feel like a complete RTS built on top of the current foundation. Key goals for version 1.0 include:

• A full story campaign: A multi mission narrative from 1944 to 1957 that follows US OSS forces, a Nazi shadow group, Soviet rivals and key defectors. Expect amphibious landings, canal floods, Arctic convoys, Berlin quarantines and a final showdown over an Antarctic super reactor.

• More factions and tech trees: Expand beyond the initial USA versus Schatten conflict with new commanders and experimental tech styles such as prototype lasers, plague like mutators, gravity weapons and boarding focused forces.

• More handcrafted Operations: Scenario style missions inspired by campaign moments, such as convoy heists, desperate defenses, naval escorts and quarantine zones, that you can replay outside the campaign.

• Deeper systems: Expanded node specialisation, richer superweapon interactions such as flooding, infection, fog, tethering and boarding, plus more comeback tools so battles stay tense instead of turning into one sided snowballs.

• More maps and polish: A larger variety of biomes including Baltic coasts, Alps, Patagonia, Panama Canal, Atacama desert and Antarctic ice shelves, along with UI and UX refinement, performance tuning and smarter AI.”

抢先体验版本的现状如何?

“At the start of Early Access Terrors of War is in alpha and focused on single player content.

• Skirmish versus AI on multiple handcrafted maps, from tight factory brawls to sprawling countryside and coastal assaults.

• Scenario style Operations that echo planned campaign missions such as beach landings, lab raids, convoy protection and ambush, and base assaults, but without full cutscenes and branching story layers yet.

• The core economy and supply line system is already playable. You capture nodes, run convoys, protect depots and unlock devastating superweapons such as V2 strikes, nuclear attacks, clone swarms, bio weapons, mind control mines and heavy bombardments. These systems are being tuned during Early Access.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. During Early Access the game will be cheaper to reflect its in progress state. As new systems, Operations and eventually the full campaign are added, the price will increase in steps. Early supporters keep their copy and all future updates.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I am relying heavily on player feedback to steer development. You can:

• Join the Discord through the link on this Steam page to vote in polls, share replays, report bugs and suggest changes.

• Post on the Steam forums with balance thoughts, scenario ideas and campaign feedback.

• Try new builds, then tell me what worked, what did not, and where the game should lean harder, whether that means gritty WW2, horror or wild experimental science fiction.

I read everything and regularly fold community suggestions into the roadmap.”
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关于此游戏

主要特性

  • 简述:补给线为核心的二战RTS,拥有奇异超级武器、生物恐怖元素,以及对AI的快速残酷战斗。
  • 完全基于补给线的RTS经济——无被动收入
  • 对AI的快速残酷高速单人战斗
  • 毁灭性超级武器与可能反噬的生物恐怖实验
  • 受计划中战役启发的可重玩行动模式
  • 计划中的1944–1957剧情战役,含多重视角与恐怖风味场景

构建战争机器:补给线与节点

Terrors of War 以补给线经济为核心,而非简单的被动收入。卡车一停,战争就停。

  • 夺取通用资源节点,提升收入并提高人口上限
  • 让脆弱的补给车辆在前线、仓库与补给站之间往返。护卫队一死,战争机器就瘫痪
  • 将节点专精为经济视野防御
    • 经济 → 更多收入 + 更高人口上限
    • 视野 → 揭开部分战争迷雾并预警侧翼进攻
    • 防御 → 更坚固的驻军与强化局部防御
  • 争夺火车站、农场、油井、港口与秘密实验室。每张地图节点数量固定——必须扩张、突袭、切断敌方后勤,而不能无限龟缩

每损失一辆卡车、每放弃一节点,都可能彻底翻盘。

高强度战斗与超级武器

这不是缓慢的围攻模拟器。战斗瞬间爆发并急速升级。

  • 以经典俯视角RTS方式指挥大规模诸兵种合成部队(步兵、坦克、火炮、支援车辆)
  • 利用掩体与驻军死守咽喉要道——从工厂天桥、阿尔卑斯碉堡到废墟城市街道
  • 解锁并使用恐怖的实验性武器库:
    • 核打击与V2火箭,直接抹除整段战线
    • 克隆虫群突袭与原型超级士兵
    • 短暂让敌方小队反戈一击的精神控制地雷
    • 让单位陷入狂暴的生物武器轰炸
    • 能够切开装甲纵队的重力、激光与音波原型武器
  • 堆叠经验值与升级打造精锐矛头部队。但别得意——一次精准的超级打击就能摧毁你自以为“无敌”的deathball

每件超级武器都是双刃剑。用得不好,就会在自己的战线挖出巨坑,或污染你想守住的土地。

行动模式:Early Access现已可玩

发售时Terrors of War主打立即可玩、可反复游玩的单人内容。

与AI的遭遇战
  • 美国 vs 影子派系Die Schatten,手工打造的战场
  • 难度、军队规模、AI侵略性完全随你调整

场景式行动
受计划中战役关键时刻启发的短小精悍任务:
  • 强堡海岸两栖登陆
  • 实验室突袭窃取原型技术
  • 车队伏击与高风险护送
  • 超级武器持续威胁下的基地突袭

用这些场景在可控环境下熟悉经济、超级武器与兵种协同,再投入更大规模的战争。
行动模式是完整战役的试验场——你们对平衡与任务流程的反馈将直接决定未来关卡的设计。

计划中的剧情战役:1944–1957

长远目标是一条贯穿二战背后秘密战争与早期冷战的多视角战役。

  • 美国OSS部队:跟随一支秘密特遣队,从早期V2设施突袭开始,穿越乡村、工业区、冰封海洋,直至世界尽头
  • Die Schatten:穿上纳粹影子计划的靴子,用实验反应堆、克隆槽与“邻近神秘学”的科学拖延帝国崩溃
  • 冷战暗流:见证苏联对手与关键叛逃者如何扭曲战局——尴尬的联合行动、隔离城市隔离、信任或背叛决定胜负的三方终局

预计任务类型:
  • 经典基地建造征服战:丘陵、地硝田
  • 独特剧本关:秘密武器船团登船战、低资源冰原图(带危险排气口)、运河泄洪防御
  • 纯突击队潜行关卡
  • 恐怖风味行动:废墟城市瘟疫变异体、逐街区焚烧的感染区、从克隆槽涌出的虫群、冰层下搏动的核心节点

你的选择(尤其是棘手联盟与道德考验)将一直回荡到最终关卡:改变配音、增援、破坏以及终局条件。

所有战役内容都已规划好,将在Early Access期间逐步制作完成——发售时尚未实装。此处描述是为了让大家知道项目的发展方向。

单人开发,但不是孤独的战争

Terrors of War 仅由一人开发,但绝不是让你们孤独体验。

  • Discord与论坛:一起决定优先级——更多恐怖?更真实二战?更多行动?还是加速推进战役?
  • Early Access期间频繁平衡更新与内容实验。不好玩的系统完全可以改

想要现在就拿到完整打磨的战役 → 还没有。
喜欢看系统成长、摆弄怪异的RTS原型,并参与打造一款更诡异、更无情的策略游戏 → 加入心愿单、玩起来,然后告诉我下一步该修什么。

加入Discord社区

直接和开发者聊天、报Bug、投票新特性、最先拿到新版本。

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Some AI-generated content has been incorporated into the game. AI handles tasks like generating boilerplate code and other types of code assistance, freeing up time to concentrate on perfecting gameplay and making the user experience top-notch. Right now, a minor amount of audio and visuals you see are AI-generated, but as I move through Early Access, I'll be swapping some of them out for custom-made content from freelancers. It's all part of my commitment to delivering the best possible game and product for you, the gamer. In addition to the game, this Steam page has been reviewed and enhanced with the assistance of AI.

成人内容描述

开发者对内容描述如下:

Frequent depictions of intense war violence, including soldier casualties, vehicle explosions, and building destruction.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: 64位 Windows 10
    • 处理器: Intel Core i5 4570 或 AMD FX 8370
    • 内存: 4 GB RAM
    • 显卡: NVIDIA GeForce GTS 450 或 AMD Radeon HD 6670
    • DirectX 版本: 11
    • 存储空间: 需要 5 GB 可用空间
    • 支持 VR:
    • 附注事项: 推荐使用SSD,支持HDD
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: 64位 Windows 10
    • 处理器: Intel Core i7 8700 或 AMD Ryzen 5 3600
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GeForce 1080 Ti 或 AMD Radeon RX 5700 XT
    • DirectX 版本: 11
    • 存储空间: 需要 5 GB 可用空间
    • 支持 VR:
    • 附注事项: 建议使用SSD
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