Bside - 小猪猪桃桃宝宝

Hey future Bsiders,

We’re thrilled to announce that the Bside Open Beta Test (Demo Version) will officially begin on Steam Friday, July 11th!

🔥 What’s waiting in the Beta?
  • Desktop Companion – Your Biibit slips out of the game window and hangs out on-screen while you work or doom-scroll.

  • Player-made Spaces – Upload any 2-D image → boom, it’s a multiplayer hangout.

  • Real-time Drama Feed – Biibits chat, fight, post, and make friends—even when you’re AFK.

  • Free-for-All Store – Every catalog item costs 0 Coins during the Demo, so you can experiment with looks from day one.

  • Daily-log Goodies – Hit the game each day to complete a seven-piece starter style and grab rotating premium drops.

🕒 Server Countdown

Friday • July 11 • 06:00 AM EDT / 10:00 AM UTC

💬 Join the countdown party

We’re dropping sneak peeks & Q&A daily in Discord → https://discord.gg/bsidecommunity

Smash that wishlist! We’ll see you— and your Biibit— in-game.

— The Bside Dev Team

6: 25am
EndSeeker - MAD Studio

Hi,

You have certainly see, the game is release on July 9th !

We want to thank all of you to give the strength to release it soon. It's been 1 year that it was in development. We hope the game will please you and you like it !

For some who download the demo, thanks you ! Really ! I promise the full game will be excited for you too.

MAD Studio Games

Gods of Savvarah | Part I - sinovarstudio

Hello everyone,

 

The "Gods of Savvara" soundtrack is now available for purchase and download on Steam: LINK.

 

Of course, it primarily serves as a way to support the creator of the project. So if you’ve been wanting to support me, this is one way to do it.

You can also follow my creator page, where I share my other projects. Announcements for upcoming games will also appear there.

Thank you for your attention :)

6: 23am
ChatTDT: Tower Defense Twitch - AyrtonAlexis
- Added "Call Help to Stream" with Text Input to Main Menu.
- Added "Call Help to Stream" with same function as !support to In-Game Menu.
Dead Oil - waba baba

Hey Scavengers,

We just dropped a big update packed with improvements, fixes, and all-new content to take your run to the next level. Here's what’s new:


🔧 Bug Fixes
  • Fixed flyer laser sight getting stuck

  • Fixed double-click bug when placing the first gadget

  • Fixed movement audio getting stuck

  • Fixed issue where you couldn’t pick up a beacon near other drills

  • Fixed dynamite cost not updating properly


🎥 Quality of Life
  • Added smooth animations when gaining / spending resources

  • Cleaner camera transitions during gameplay


💀 Survival Mode Expanded
  • Extended Survival Mode with 8 brutal new waves

  • More chaos, more enemies, more reasons to upgrade or die


🧬 Relic System Overhaul

The whole relic flow just got a juicy makeover:

  • Choose from 3 relics every time

  • Reroll relics with Oil or Scrap if you don’t like your luck

  • Added 11 new relics — and most of them stacks

  • Time to start crafting some wild builds


🧱 New Relics Include:
  • 💧 One-Time Oil Drop

  • 🧱 One-Time Iron Drop

  • 🛠 One-Time Scrap Drop

  • 🔫 Faster Fire Rate

  • 🛡 Armor Boost

  • 🚛 Faster Truck

  • ⛏ Skip Drilling

  • 🐛 Driller Movement Speed

  • 🛠 Faster Player Driller

  • 🚀 Rocket Launcher (New Weapon!)

  • ☢️ Nuke (New Weapon – be careful!)


Stack ‘em up, fire away, and drill deeper than ever.
This wasteland’s not gonna conquer itself.

Stay oiled,
— The Dead Oil Dev Team

NEKRO3 - chvdrgames

Hi there!

If you’ve made (or plan to make) a review, post, video, stream, reaction — or even just wrote a few words about the NEKRO3 demo — I’d love to highlight your work and thank you for it.

💀 I’m making this game alone, and every bit of feedback right now is like a light in the dark.
It doesn’t matter how many followers you have — I value every sincere mention, even if it’s just a few lines on a wall.

If you talked about the game, just let me know — and I’ll add your content to the official news section on Steam. It’s my way of saying thank you.


How to be featured:

📩 Just send me a link to your video or post:
– in a comment under this announcement
– or by email (if that’s more convenient)

🎥 What counts:
– YouTube / VK / Twitch videos
– TikTok / Shorts / Reels
– blog posts, forum discussions, impressions
– even a short message about how the game made you feel


This isn’t a contest or a promo campaign.
Just a small tradition: the game is about death — but we’re all very much alive.

Thanks for being here.
\[CHVDR]

🖤 The first comment on my demo warmed my heart.
It reminded me why I’m doing all this.

6: 17am
Luna Tactics - DanyOmnis
- correção no ponit status ao subir de nivel;
6: 15am
OSLO:2084 - ZTIF
🕹️ Air-Dash Improvements

Problem: Players struggled to dash mid-air using Shift. Now double jump = dash!

  • Dash can now be triggered by pressing jump while airborne

  • Works during both ascent and descent

  • Original Shift/Gamepad dash still works

  • Improved input tracking and dash responsiveness

  • Integrated into both jump and fall states

🎮 Input System Upgrade

Problem: Legacy input system lacked gamepad support and flexibility.

  • Migrated to Unity’s new Input System

  • Full controller support with remappable bindings

  • Centralized input via InputActionAsset

  • Event-based input replaces polling

  • Clean action map separation for gameplay states

🌍 Scene & Level System

Problem: Previous scene loading was fragile and error-prone.

  • Robust async scene loading with error handling

  • Ensures persistent core scene (_GameCore)

  • Tracks current active level to prevent loading conflicts

  • Modular level selection UI with hidden names and dynamic combos

  • Controller and keyboard navigation added

🧠 Dialogue System Refactor

Problem: Persistent errors and complex UI-swapping caused crashes.

  • Removed fragile UI stitching system

  • Each scene now has its own dedicated Dialogue Manager

  • Cleaner architecture, fewer runtime errors

  • Dialogue and response menus now load reliably

🧩 Puzzles & Kryptodisks

Problem: Progress could carry over between players on shared systems.

  • Kryptodisk puzzle resets on scene unload

  • Added reset button to puzzle UI

  • Moppy minigame now includes full return/flyback animation

  • Unlocks all disks, triggers visual effects, and closes with completion dialogue

🎥 Camera & Visual Feedback
  • Reworked camera in first neighbor puzzle to add tension and clarity

  • Added dramatic lightning to intro for atmosphere and foreshadowing

🧰 UI & Accessibility
  • Menu readability improved

  • Added "Restart from checkpoint" option in pause menu

  • "P" now pauses the game (avoids ESC conflict in browser fullscreen mode)

  • Fixed missing interaction prompts

  • Mouse now stays visible during dialogue

Farming Life Simulator - The king of devs

Hey everyone!

The previous version had limited content, so I added a lot of new features. I hope you enjoy them!


🆕 Additions:
  • Added end-of-day earnings summary.

  • Added an axe to chop down trees.

  • Added the ability to sell wood.

  • Added a mechanic to expand the farm area.

  • Added a weather cycle for more immersion.

  • Added a step-by-step tutorial to guide new players.


🐛 Bug Fixes:
  • Fixed an issue where the buying panel wouldn’t close properly.

  • Fixed a bug where time data wasn’t being saved.

I hope you enjoy these new features! If you’d like to see more, let me know your ideas. Now, back to work for the next update. 😄

Thanks for reading!
– MGR Studio

感谢你的投递 - Hydra'sGranny

【Fixes】

  1. Fixed the issue where the calendar displayed abnormally when the electricity bill was not paid.

  2. Fixed the issue that "Candidates must provide an Emotion Evaluation Report" in the recruitment requirements cannot be clicked.

  3. Fixed the issue of garbled text in the dialogue box of the apartment concierge.

...

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