4:45am
Backpack Survivors - NjitRam
Features:
- Shop elements are now hidden when bought (price / sort icon)
- Added projectile Spreading for certain weapons
- Disable reroll button when all items are locked
- Hide tooltips for bags that have been bought
- Only show bag background cells when dragging an item
- Change lock icon color when locked


Fixes:
- Fix Conditional stats not being applied to weapons
- Fix Storage not showing green placement cells when only being able to place some cells
- Fixed Lock tooltip
- Fixed Glacial Sceptre targetting
- Fixed Ignition Crossbow leaving behind glow when entering shop


Balancing:

- Stone Greatsword
Decreased size
4:44am
Military Tanks - a.zakharov
Some fixes for OSX release 6.1.3
The Spell Brigade - TheJalapeno
As you may know we've started the Closed Beta for The Spell Brigade, from which we're already gathering a TON of great feedback.

In between standard development and implementing said feedback, we've bundled a bunch of our recent improvements and additions together to also improve the demo! You can find the patch notes below:

Balancing:
🤝 Decreased Solar Pulse Damage Rate by 25% and increased Damage.
✅ Decreased Astral Orb Damage and Fire Rate by 15%.
🤝 Decreased Arcane Broadsword Damage by 15%.
🤝 Increased Moonerang Damage by 15%.
✅ Decreased XP Gain and Luck upgrade percentages.
✅ Decreased Crabladon XP drop from 63 to 32.
✅ Increase sacrifice goal to 60.
✅ Reduce Astral Orb damage and fire rate by 10%.
✅ Increase minimum amount of enemies between waves 4 and 12 by 10%.
🤝 Increased the base Speed of all Enemies.
🤝 Iterated on initial Wizard Starter Stat values.
🤝 Rebalanced the values for each Rarity of Upgrades.

NEW:
✅ Introduced new Flesh Crab variants.
✅ Introduced a new Enemy: The Spitter.
✅ Introduced new Objective: Retrieve the Bewitched Fungi.
✅ Introduced new Objective: Prevent the Elder Crablodon's escape.
✅ Introduced new Objective: Hunt down the Golden Flesh Crab.
✅ Introduced Challenges.
🤝 Introduced Health Potions.
✅ Introduced Wizard team stats.
✅ Introduced Enchantments (permanent upgrades).

Improvements:
🤝 Improved wave flow with new Enemy spawn patterns.
🤝 Improved run flow.
✅ Improved visuals for Objective: Complete the Sacrifice.
✅ Improved the UI for Objective Progression.
✅ Updated Damage pop-up styling.
✅ Improved walk animation speed to match Player movement speed.
🤝 Improved explosion readability for the Explosive Tick.
🤝Reduced the cast time on the Necro Whirl and Arcane Broadsword so they fire faster when equipped.
🤝 Improved the feedback on selected upgrades in the Level Up menu.
✅ Refined hitboxes for Sol'phish, the Long One.
✅ Sol'phish, the Long One now slows down when attacking.
🤝 Updated Game Over menu with new Player Stats and Team Awards.
✅ Improved Lobby Player seating.
✅ Added a ready button in the Lobby so Players can ready up.
✅ Added a short description for every Wizard in the Character Menu.
✅ Updated Options Menu styling.
🤝 Added Screen Shake toggle in the Options Menu.
✅ Enabled Steam Cloud saves.

Stability:
⚙️ Fixed issue in the Character Menu where the selected Wizard wasn't displayed.
⚙️ Fixed issue where Spell Elements weren’t accurately shown in the UI.
⚙️ Fixed issue where the Spectator UI remained visible during Level Up.
⚙️ Fixed issue where Sol'phish, the Long One, would move out of level bounds.
⚙️ Fixed issue where the Player could move out of level bounds while respawning.
⚙️ Fixed issue where players couldn't take damage from Enemies when near obstacles.
⚙️ Fixed an issue with wrong placement of armor and critical chance upgrades.

Localization:
🌎 Added Dutch localization [Beta].
🌎 Added French localization [Beta].
🌎 Added Italian localization [Beta].
🌎 Added German localization [Beta].
🌎 Added Spanish (Spain) localization [Beta].
🌎 Added Spanish (Latin American) localization [Beta].
🌎 Added Polish localization [Beta].
🌎 Added Portuguese (Portugal) localization [Beta].
🌎 Added Portuguese (Brazil) localization [Beta].
🌎 Added Russian localization [Beta].
🌎 Added Traditional Chinese localization [Beta].
🌎 Added Thai localization [Beta].

🤝 = changes inspired by community feedback
F1® 24 - Electronic Arts


Challenge Career: Valtteri Bottas (July 29 - Aug 18)
The Bottas Challenge Career brings you back to a selection of circuits where the Finnish driver has delivered some of his greatest performances, including Bahrain, Jeddah, Australia, Japan, and the returning Chinese Grand Prix.
Get into F1® World to experience the latest Challenge Career mode in the seat of everyone’s favourite honorary Aussie, Valtteri Bottas. Complete each Episode of this event to unlock the “Maple Forest” gloves and car livery. Plus if you complete Episode 2, you’ll receive Bottas’ awesome Australian Grand Prix helmet.
Episode 1 takes place from July 29 to 31. Episode 2 from July 31 to August 7, and Episode 3 from August 7 to 18.

Race Scenario: Chinese GP “Replay” (July 29 - Aug 18)
In 2024, China was back on the calendar after a 5-year break, and Zhou became the first Chinese driver to race in a home Grand Prix. Your challenge is to relive Zhou’s race at the Shanghai International Circuit & make Zhou’s day even more remarkable by climbing the order to score even more points.
Take control of the final stint and push the soft tyres to the limit to earn stickers for the Kick Sauber section of the Compendium. Plus a “Back to Back” profile emblem if you finish in the top 50% of the leaderboard, and if you make it to the top 30% you’ll unlock the “VGW-500” wing for your F1® World car, with a 1200 Tech Level that will boost your XP when racing at tracks in Asia.

China Pro Challenge: Zhou Guanyu (July 29 - Aug 18)
Try to beat Zhou’s best lap around the Shanghai circuit, and if you can pull it off, you will unlock his special Chinese Grand Prix race helmet to use on your personal custom driver. Plus, if you make it to the Silver tier on the leaderboard you’ll earn Chinese GP stickers for the Compendium, and at the Gold tier there are stickers for the Zhou Guanyu section too.
求闻编年史 ~ Gensokyo Recollection - 孙乌路空
本次更新优化并更新了游戏内大量机制与数值,以下是详细更新日志:
V12.10
1.调整装备位置;修改MNKR_TMEquipSlotExMZ.js插件,饰品装备类型ID由插件中设置参数;
2.调整弱化算法,让弱化的收益和强化等效;弱化下降倍率的数值是与强化上升倍率收益相等效的数值,即如果设置为25,则在实际战斗中的效果相当于己方强化25%,对方实际下降的属性并非25%。实际属性降低比率为(弱化次数*弱化倍率/(100+弱化次数*弱化倍率))%;
3.新增等级相关的HP、MP消耗指令;修改NUUN_SkillCostEX.js插件;
4.让逃跑(被隐藏)的单位也显示在战斗中整队的列表中;修改NUUN_SceneFormation.js插件;
5.让增加最大TP的指令可以叠加;修改Keke_TpCustom.js插件;
6.增加改变合成表的插件指令,可以用来调整合成表或者刷新合成表;修改FlyCat_Synthetic.js插件;
7.增加基于回合数可被破的魔法盾,并让先应用减伤再应用魔法盾;让各种魔法盾都支持计算公式;因都调用了Game_Action.prototype.executeHpDamage导致状态效果先后顺序有问题,故将Homo_ImproveCore.js插件的相关内容转移到NUUN_ManaShield.js插件;
8.新增还原所有强化过的装备的插件指令;修改JB_Equip.js插件
9.修改设定敌人属性可以支持变量相关,并新增刷新敌人属性的插件指令;修改FlyCat_ActorMaxLevel.js插件;
10.全新的光环系统机制;修改FlyCat_HaloSkill.js插件;
11.让清除状态和光环的功能也能在道具上应用,修改清除光环的功能,应用新光环系统的指令;修改FlyCat_RemoveBuff.js插件;
12.让速度条不会因为速度过快而读取过快,新增咲夜的世界时间停止效果,并让连续动作期间所有人不会前进一小步;修改Homo_ImproveCore.js插件;
13.新增被时停期间受到的物理和魔法伤害减少67%,且各种伤害和恢复会累积,到时停结束后结算;修改Homo_ImproveCore.js插件;
14.让恢复效果不对TP自动回复生效,对TP自动回复生效的是TP补充率;并让TP自动回复变为百分比恢复;修改Homo_ImproveCore.js插件;
15.增加多种动态调整技能连续次数的方法;修改Homo_ImproveCore.js插件;
16.完善清除状态时不清除无念无想和能量沐浴还有八意健身操;修改Homo_ImproveCore.js插件;
17.新增调整物品列表的功能及插件指令;修改Homo_ImproveCore.js插件;
18.修改闪避公式
19.修改护甲减伤公式
20.修改最大属性上限
21.修改清除强化、弱化时清除的是强化层数,不是直接清除某个强化属性;修改FlyCat_RemoveBuff.js插件;
22.优化强化机制和属性;修改JB_Equip.js插件;
23.魔法反射的概率变为不可叠加,并调整了各个相关装备的概率值;
24.新增恐惧(精神)状态,并完善了逃跑、召回、整队;并让逃跑了的角色在整队时背景也为红色;
25.调整了一夜茸的效果为扣血而不是造成伤害,造成伤害会被界限突破限制;
26.优化并加强了部分挑战boss的技能;
27.敌人在不同难度有不同强度的通用技能;
28.丰富和完善各个等级的装备;
29.调整所有技能的伤害和消耗;
30.调整装备强化消耗的水晶数量;
31.调整优昙仙花和国士无双为单体效果;
32.调整强化上限为4重;
33.调整难度光环有效果但不显示在光环列;
34.调整水果机在困难难度会被拉黑,疯狂难度会无法打开菜单;
35.修若干bug;
36.修改了法界偷钱的机制;
37.加强了魅魔和天子战;
38.进一步完善boss仓库;
39.修改正邪初战和早良亲王为可胜利的,并对机制作了相应调整。
V13.01
1.调整御阿礼御魂的技能;
2.小伞新增被动;
V13.02
1.修复从A版转移到B版的档强化装备有可能会丢失的bug;
2.修复回合结束后状态回合数显示有概率不更新的bug;
3.修复第一章广寒宫监狱就出现纯狐的bug;
V13.03
1.优化装备详情窗口的命中系数和闪避系数的显示;
2.优化换装备界面和商店界面护甲值显示;
3.优化状态界面的各项显示;
4.天子被动「天人的飞翔」增加”增加50%护甲值“的效果;
5.敌人重生时先清掉自身负面状态再回血;
6.调整技能物品数值bug若干;
7.新增村好剑在小伞那无限强化;
8.调整章节序号;
9.调整香霖盲盒的内容并提前香霖盲盒的获取时间;
10.第十三章末坏结局新增个百鬼夜行车轮战;
11.敌人变身后更新血条名字;
12.稗田家音乐机实装部分音乐(战斗部分);
13.十三章新增月光剧情;
14.实装成就系统;
V14.00
1.完成最终冴月麟支线;
4:42am
MOTHERSHIP Playtest - Charlie Town
x
Commando Collection - Macrojoy
This update brings:

Commando 2
1. in the 2nd section of the cave in level 1, the soldiers standing on the stone wall have been changed to throw spider mines so that they don't hit the wall and cause ineffective action like throwing grenades.
2. in level 2 when reach the poison pool, the tip is more obvious, the head of the stone elevated, so that when jumping off the barrel, the chance of knocking the head of death reduced.
3. in level 3 when get to the upward extreme jumping platform, the last step moved down a little bit, this is really too difficult, I'm not sure even by myself.
4. in level 4, in the poisonous fog forest, the poisonous fog changed to only deduct the yellow blood, but not the red blood, so that health can be restored if not get hit.

Commando X
1. Modified the problem of not being able to see the God Mode button and Fire Boost button on the left side of the UI due to the monitor resolution being 2560x1600.

Commando 3
1. Slightly modified the overall flow of the levels to make the gameplay process smoother, and fixed some minor bugs.
公主:东方与远征(Princess: The East and the Expedition) - 小花工作室
1.增加8张CG图供玩家观赏
2.修改动画问题 增加新的动画展示方式
3.修复进入游戏因语言导致的黑屏问题
Ruzar - The Dark Stones - Hammer Glass Studio
Fixed an issue related to the text update in the previous patch:
  • Quest Tracker UI text was too small to read.
  • NPC's name was visible through the environment.
My Dream Setup - LD
Changes:
  • Missing placeable surface wass added to the new corner table
  • Some coffee items were fixed
  • Fixed incorrect walls painting behaviour after selecting new item or new wallpaper

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