DROSS - gigatank3000

Hey everyone, SALT_ here.

I’ve got a fresh update on DROSS! This isn’t an announcement for a new demo release, but a deep dive into what I’ve been grinding away on to make the game better than ever.

We’re not quite ready to drop the next update, but the demo is coming along quickly and smoothly. More enemies have been added, core systems are clicking better, and everything—lots of everything—has been polished to a shine.

I’m thrilled to share where things stand, what’s new, and what’s in the works.

Thanks for sticking around; I know it’s been a while. Your feedback and excitement for the next update have kept me pushing as hard as I can!

What’s Been Happening

I’ve been deep in development on DROSS, focusing on getting the game back to a fully playable state with all the improvements we’ve discussed. The goal is to make the demo rock-solid before pushing toward the full game. Here’s a rundown of the major areas I’ve tackled:

Enemy AI and Behaviors: Bringing the Bugs back to Life

The alien bugs are the heart of DROSS’s chaotic, intense vibe, and I’ve poured time into their AI movement and behavior. We’re talking big, slicing-claw bugs, swarms of small, biting creatures, and more, all with new behaviors that make them feel alive and reactive.

Bugs now circle aggressively just out of reach, retreat when approached, wait for the perfect moment, or lurk just out of sight.

They gather resources like minerals to upgrade their unit types, strengths, and nests. Swarm leaders direct their groups dynamically, setting up ambushes or stalking where they know you can’t see them.

Bigger elites add variety to each encounter. It’s all about creating a spectrum from tense stealth to high-action chaos, with 500–800+ enemies running smoothly on screen.

Behaviors: Morale

I’ve added a new global enemy morale system that shifts how bugs behave. High morale means more aggressive attacks; low morale makes them scatter and flee.

Player actions, like wiping out a nest or large groups, can tank their morale, while enemy pushes boost it back up. Visual cues, like panicked animations, sound effects, and behavior changes, are in development to make this feel more immersive. These make every fight feel reactive and unpredictable, forcing you to adapt as the Dross do.

New Level Layouts: Crafted Experiences and Variety

I’ve added more floor plan layouts to the level designs.

New linear, classic dungeon exploration, and exploration-heavy floor plans are designed to keep each level fresh. Linear levels streamline fast-paced runs, dungeon layouts offer branching paths for exploration, and Key locked areas challenge you with clearance cards and locked routes. It’s been tough ensuring these fit within level bounds, but they guide players naturally toward objectives like exits or supply/armory rooms. Important elements, like keys, ammo, infestations, or upgrades, are clearly marked on the minimap with updated art for smoother navigation.

Enemies now collect and use resources. Bugs mine materials for energy to strengthen their nests. Players can interrupt this for high-stakes fights. This ties into the new level design, making each floor feel like a living ecosystem that changes, expands, and grows, where every choice matters.

New & Improved Gameplay Systems: Smoother and Smarter

Movement and combat have been polished to hit that sweet spot between tense and frantic. Player movement—speed, strafing, stamina, and melee—has been refined for a smoother flow, especially in the big armor that feels heavy yet responsive, akin to Warhammer’s bulky aesthetic. I fixed issues with item pickups, so grabbing loot within a radius is seamless, prioritizing nearby items during interactions to avoid clunky mistakes, especially during frantic fights where inputs must work.

Weapons have received a lot of love. I reworked their visuals and animations, added more moving parts, and they now look much cooler. The upgrade system has expanded, with more weapons and upgrades you can discover.

More gun lockers, shops, and hidden items have been added within the levels, offering tools to tackle each scenario. I ensured ammo spawns favor weapons you carry, so you’re less likely to run dry, alongside upgrades for better drop rates and quantities.

Performance and Optimization

Performance is critical with hundreds of enemies swarming the screen. New systems like CullingManager and EnemyProximityManager, a dedicated performance LOS controller, distance checks, quad-tree lookups, and time-slicing have boosted optimization by 100% and handle proximity checks efficiently, using area-based systems for minimal calculations.

New flocking behavior uses a smoother, more organic steering approach with staggered updates, keeping large swarms running smoothly. Physics-controlling scripts scale based on velocity and gravity, making environmental interactions like kicking, hitting, or throwing more impactful.

By leveraging Unity 6’s new GPU features, LODs, occlusion, small-object culling, VFX rendering, and distance-based animation quality, there’s been a major performance boost, especially for distant enemies. The animation culling system adjusts based on distance, ensuring no frame drops even during the most intense fights.

Story and Polish

The story is starting to take shape, with cutscenes between the player and Vanth adding narrative depth to the ORCUS facility. The tutorial is now more intuitive, with input detection (gamepad or keyboard) to guide new players. The Rest Area between levels has been refined, offering story beats, advanced tutorials, and a spot to save without losing progress. Small touches, like bug blood splattering floors or heads exploding, add an extra layer of polish to make fights visceral.

What’s Next

The next update (v0.8.2-ish) is focused on tying all these pieces together. I plan to reintroduce many bug variants like spore bugs , spitters, runners, to spice up combat and force strategic target prioritization. The weapon overhaul continues, with more unique upgrades and animations to make every shot feel powerful. Player upgrades are expanding to give that rogue-like depth, with a bigger pool of items to mix and match for wild builds.

The demo will remain limited to three levels, but I want it packed with content—so much that you can’t see it all in one run. Balancing difficulty is crucial: I want it challenging but winnable, with stealth and combat options that reward smart play.

Thank You for the Support

DROSS is a tough grind, with me handling art, code, and everything else. I’ve received a lot of help, support, and feedback, but I’m still fixing plenty of my own mistakes—old code and rookie errors.

But your feedback, playtests, and encouragement make it feel like a team effort. The game is shaping up to be something special: Space Hulk’s tension, Left 4 Dead’s swarm chaos, and deep replayability, all wrapped in a grim sci-fi package. I’m not there yet, but every step forward feels huge.

If you’re new, check out the demo on Steam soon, and maybe consider wishlisting DROSS—it really boosts visibility.

Got any thoughts, feedback, comments, or criticism?

Drop them here or on the Steam discussion forums. Thanks for reading and supporting this journey. I’m working hard on this, I’ve gotten a lot done, and I’ll have more to share soon.!

Cheers,

SALT_

Gentoo Rescue - Jagriff
Patch 6 is here! I'm hoping I can finally get time to start improving the custom levelpack experience and add Steam Workshop support. No promises on any timeline because I am still prioritizing QoL suggestions, and addressing any points of unintended friction. Hearing your feedback and watching gameplay videos/streams has been very helpful for further improving the game, so keep sending those my way!

Speaking of custom levels, we already have a few community members creating them. Until Steam Workshop is ready, join the Discord to play and share custom levels. As we start to get more, I would like to do some regular streams, say 1-2 times per month, where I play some community levels.

Also I want to give a shout-out to Discord user StarlitEternity who has routed and completed a low% run of the game's "true ending". They managed to reach this ending while only completing 55 levels for a progress of 16.9%. Wow!

Puzzle changes
  • Made Moonwalk much easier to solve by moving the red goal. Players were too easily reaching the optional hard levels before realizing that they could just complete and leave the world, so having an easy solution to this early world puzzle will better teach how the meta structure of the game works.
  • Moonwalk.Reciprocity now has the walrus start with the spring. Also added an extra tile in the bottom left to make the main deduction a bit easier to spot.
  • Added 2 fog columns to Liftoff.Countdown to make one of the early deductions easier.
Misc
  • Mouse users can now perform moves using LMB click-drag-release. This is not tutorialized anywhere, but there is feedback in the form of a stretching arrow in the direction of the drag. Some people will like this much more than LMB to select and RMB to move.
  • Gameplay setting 'Selection ring' will now also control whether the two different mouse arrows (one for RMB movement and one for LMB drag movement) are displayed.
Fuga: Melodies of Steel 3 - k_yanagita
From July 3 to July 6, 2025, CyberConnect2 will be hosting talk panels about their creative and the Fuga: Melodies of Steel series at Anthrocon 2025 and Japan Expo 2025. At the end of each panel, original goods will be given away!

Additionally, at Japan Expo 2025, there will also be autograph sessions and merchandise sales.
We hope to see you there!

⚙️Anthrocon 2025
🗣️Speaker: Executive Vice President Taichiro Miyazaki
July 3rd, 6:00 - 6:30 PM
Room: DLCC319-321


⚙️Japan Expo 2025
🗣️Speaker: CEO Hiroshi Matsuyama
Planned for Friday, July 4th and July 6th
https://www.cc2.co.jp/global-events-2025/jx/en/

✍️ Autograph Sessions
🗓Held once per day, from Thursday, July 3rd to Sunday, July 6th with Fuga 3 autograph sheets!
We'll also sign any packages or goods you bring! ✍️



🛒Booth
We will be selling artbooks and merchandise for the Fuga series at the CyberConnect2 booth.



⚙️Fuga: Melodies of Steel 3 is Out Now!
https://store.steampowered.com/app/3081320/3/

⚙️Solatorobo: Red the Hunter Collab DLCs!
https://store.steampowered.com/app/3425730/
https://store.steampowered.com/app/3425770/

Check out the website or more!👉https://www.cc2.co.jp/fuga3/en/
Fuga: Melodies of Steel 2 - k_yanagita
From July 3 to July 6, 2025, CyberConnect2 will be hosting talk panels about their creative and the Fuga: Melodies of Steel series at Anthrocon 2025 and Japan Expo 2025. At the end of each panel, original goods will be given away!

Additionally, at Japan Expo 2025, there will also be autograph sessions and merchandise sales.
We hope to see you there!

⚙️Anthrocon 2025
🗣️Speaker: Executive Vice President Taichiro Miyazaki
July 3rd, 6:00 - 6:30 PM
Room: DLCC319-321


⚙️Japan Expo 2025
🗣️Speaker: CEO Hiroshi Matsuyama
Planned for Friday, July 4th and July 6th
https://www.cc2.co.jp/global-events-2025/jx/en/

✍️ Autograph Sessions
🗓Held once per day, from Thursday, July 3rd to Sunday, July 6th with Fuga 3 autograph sheets!
We'll also sign any packages or goods you bring! ✍️



🛒Booth
We will be selling artbooks and merchandise for the Fuga series at the CyberConnect2 booth.



⚙️Fuga: Melodies of Steel 3 is Out Now!
https://store.steampowered.com/app/3081320/3/

⚙️Solatorobo: Red the Hunter Collab DLCs!
https://store.steampowered.com/app/3425730/
https://store.steampowered.com/app/3425770/

Check out the website or more!👉https://www.cc2.co.jp/fuga3/en/
WANDRILL - Gentle Giants_gamestudio

Fuga: Melodies of Steel - k_yanagita
From July 3 to July 6, 2025, CyberConnect2 will be hosting talk panels about their creative and the Fuga: Melodies of Steel series at Anthrocon 2025 and Japan Expo 2025. At the end of each panel, original goods will be given away!

Additionally, at Japan Expo 2025, there will also be autograph sessions and merchandise sales.
We hope to see you there!

⚙️Anthrocon 2025
🗣️Speaker: Executive Vice President Taichiro Miyazaki
July 3rd, 6:00 - 6:30 PM
Room: DLCC319-321


⚙️Japan Expo 2025
🗣️Speaker: CEO Hiroshi Matsuyama
Planned for Friday, July 4th and July 6th
https://www.cc2.co.jp/global-events-2025/jx/en/

✍️ Autograph Sessions
🗓Held once per day, from Thursday, July 3rd to Sunday, July 6th with Fuga 3 autograph sheets!
We'll also sign any packages or goods you bring! ✍️



🛒Booth
We will be selling artbooks and merchandise for the Fuga series at the CyberConnect2 booth.



⚙️Fuga: Melodies of Steel 3 is Out Now!
https://store.steampowered.com/app/3081320/3/

⚙️Solatorobo: Red the Hunter Collab DLCs!
https://store.steampowered.com/app/3425730/
https://store.steampowered.com/app/3425770/

Check out the website or more!👉https://www.cc2.co.jp/fuga3/en/
Heroic Kingdom: Origins - LS_Duffmaster
New:
  • Backstab attacks will always stagger the enemy if the enemy can stagger.
  • Increased arrow velocity.
  • Reduced gravity on arrows.
10:01pm
Liar's Dice - Micester
Greetings, Gamblers 💀

Check Out What’s New 🎲

This build includes some bug fixes and quality-of-life improvements

Bugs/Fixes
  • Fixed a bug where the player could reduce dice values into the negatives.

  • Added a skip option for the opening cutscene.

  • Updated some animations to be smoother.

Thank You

A huge thank you to all the players for your continued support.

Happy gambling, and may the dice be ever in your favor!

Version 1.6.0 Patch Notes

The First Descendant - hyeyeon

Event Name

Event Period

Burning Summer Attendance

06.19.2025 (Thu) - 08.28.2025 (Thu) PDT

Burning Summer Training

06.19.2025 (Thu) - 07.03.2025 (Thu) PDT

Greetings, Descendants!

Are you ready to burn it up this summer? The Special Burning Summer Events are starting in Albion.

Detailed information about the two events

can be found after the 6/19 (Thu) update by accessing Game Menu (ESC) > "Events" on the right.

※ For a more seamless experience, please participate in the events after the update is finished.

■ Event 1. Burning Summer Attendance

You can earn a wide range of rewards from Growth Items to Item Customizations based on the number of days you've logged in.

- Event Period: After the 06.19.2025 (Thu) patch - maintenance on 08.27.2025 (Wed) 23:59 PDT

- Event Details: Depending on the number of days you've logged in, you can earn various rewards.

Accumulated Logins

Rewards

Day 1

• 1 Growth Support Box III

\[30% Gold Boost (1-Hour), 30% Kuiper Shard Boost (1-Hour),[/p]

30% Descendant EXP Boost (1-Hour), and 30% Weapon Proficiency Boost (1-Hour)]

[/td][/tr]

Day 2

• 2 Southern Resource Boxes

\[50 of each: Repton, Monad Shard, Semi-permanent Plasma, Hardener, and Silicon]

Day 3

• 100,000 Kuiper Shards

Day 4

• 5 Decryption Keys

Day 5

• 2 Shape Stabilizer Boxes

\[Acquire 1 of each Shape Stabilizer Form 1-8]

Day 6

• 50 Quantum Incubators

Day 7

• Weapon Skin "Wrath of the Priest"

Day 8

• 50 Standard ETA Vouchers

Day 9

• 2 Northern Resource Boxes

\[50 of each: Nanopolymers, Flectorite, Ceramic Composite, Shape-Memory Alloy, and Hellion]

Day 10

• 1,000,000 Gold

Day 11

• 50 Ion Accelerators

Day 12

• 50 Phase Exchangers

Day 13

• 50 Adjustment Control Axis

Day 14

• Ecive Skin "The Only Escape"

Day 15

• 1 Augmentation Core Selection Box

\[Choose 1: (Firepower, Attribute, Hit, Tactical, Precision, or Special) Augmentation Core VI]

Day 16

• 1 Ultimate Weapon Selection Box

\[Choose 1: Thunder Cage, The Last Dagger, Smithereens, Greg's Reversed Fate, Blue Beetle, Restored Relic, Clairvoyance, Divine Punishment,
The Final Masterpiece, Nazeistra's Devotion, Perforator, Executor, Python, Enduring Legacy, Albion Cavalry Gun,
Secret Garden, Wave of Light, Afterglow Sword, Piercing Light, King's Guard Lance, or Fallen Hope]

Day 17

• 2 Advanced Shape Stabilizer Selection Boxes

\[Choose 1: Advanced Shape Stabilizer Form 1-8]

Day 18

• 50 Dimension Analyzers

Day 19

• 100 Core Amplifiers

Day 20

• 2,000 Energy Control Cores

Day 21

• Weapon Skin "Old Hope"

Day 22

• 2 Augmentation Core Selection Boxes

\[Choose 1: (Firepower, Attribute, Hit, Tactical, Precision, or Special) Augmentation Core VI]

Day 23

• 50 Premium ETA Voucher

Day 24

• 2,000,000 Gold

Day 25

• 100 Precision Ion Accelerators

Day 26

• 20 Precision Phase Exchangers

Day 27

• 100 Fine Adjustment Control Axis

Day 28

• Emote "Please Close"

Day 29

• 3 Augmentation Core Selection Boxes

\[Choose 1: (Firepower, Attribute, Hit, Tactical, Precision, or Special) Augmentation Core VI]

Day 30

• 1 Clear Paint Selection Box

\[Choose 1: (Clear Coat Red, Clear Fog Blue, Clear Green, Clear Blue Black,
Clear White, Clear Red-Orange, Clear Neon Red, or Clear Pink) Paint]

Day 31

• 1 Rainbow Paint Selection Box

\[Choose 1: (Matte Red, Matte Orange, Matte Yellow, Matte Grassy Green, Matte Elastic Blue,[/p]

Matte Elastic Navy, or Matte Violet)]

[/td][/tr]

Day 32

• 1 Green Hair Selection Box

\[Choose 1: (Vespers Green, Spring Green, Platinum Green, Bright Green, Regular Green,
Natural Green, or Dark Green) Hair Dye]

Day 33

• 1 Spoils Box

Day 34

• 30 Quality Certified ETA Vouchers

Day 35

• Photo Mode Sticker "BI2"

Day 36

• 4 Augmentation Core Selection Boxes

\[Choose 1: (Firepower, Attribute, Hit, Tactical, Precision, or Special) Augmentation Core VI]

Day 37

• 1 Shiny Paint Selection Box

\[Choose 1: (Shiny Metal Silver, Shiny Metal Ivory, Shiny Metal Gold, Shiny Metal Red,
Shiny Light Pink, Shiny Light Blue, or Shiny Light Yellow) Paint]

Day 38

• 3,000,000 Gold

Day 39

• 1 Metal Paint Selection Box

\[Choose 1: (Metal Matte Gold, Metal Matte Red, Metal Celeste Gray, or Metal Marble White)
Paint]

Day 40

• 1 Blue Hair Selection Box

\[Choose 1: (Void Dust Blue, Regular Blue, Neon Fluorescent Blue, Albion Ocean Blue, Clear Sky Blue, Purple Blue, Natural Blue, Midnight Blue, Deep Blue) Hair Dye]

Day 41

• Photo Mode Frame "Cell Phone"

Day 42

• 1 Blazing Burning Box

\[Ines Skin "Twisted Worship"]

[/table]

※ You may receive Attendance Rewards by logging in again after reset (00:00 PDT).

※ Players who cannot receive rewards due to insufficient attendance during the Event Period can use "Attendance Mementos" to obtain rewards.

■ Event 2. Burning Summer Training

A two-week Burning Summer Training event will be held.

Complete a variety of missions to receive abundant rewards.

Of special note, "1st Anniversary Tokens" will be given out as rewards for Week 2 Missions can be used in the Event Exchange Shop later, so please stay tuned.

- Event Period: After the 06.19.2025 (Thu) patch - maintenance on 07.02.2025 (Wed) 23:59 PDT

- Event Details: Complete Daily Operations and Weekly Operations to receive rewards. Don't miss out on the Normal Operation completion rewards during the Event Period.

\[Burning Summer Training I (Week 1 Missions)]

Operation Briefing

Reward Requirements

Rewards

Daily Training I (Daily Operations)

Total Play Time 30 min

100,000 Kuiper Shards

Daily Training II (Daily Operations)

Total Play Time 60 min

150 Void Abyss Metal Fragments and

1,000,000 Gold

Weekly Training I (Weekly Operations)

Complete Daily Training I 4 times

1 Burning Makeup Box

\[Acquire 1 of each: Esiemo Makeup "Slight Pain," Yujin Makeup "Who Doodled on My Face?"]

Weekly Training II (Weekly Operations)

Complete Daily Training II 4 times

3 Crystallization Catalysts

\[Burning Summer Training I (Week 2 Missions)]

Operation Briefing

Reward Requirements

Rewards

Daily Training I (Daily Operations)

Total Play Time 30 min

100,000 Kuiper Shards

Daily Training II (Daily Operations)

Total Play Time 60 min

150 Void Abyss Metal Fragments and

1,000,000 Gold

Weekly Training I (Weekly Operations)

Complete Daily Training I 4 times

40 1st Anniversary Token

Weekly Training II (Weekly Operations)

Complete Daily Training II 4 times

60 1st Anniversary Token

\[Burning Summer Training II]

Operation Briefing

Reward Requirements

Rewards

Final Training I

Complete Infiltration Operations 10 times (Any Difficulty)

2,000,000 Gold

Final Training II

Complete Void Erosion Purge 10 times (Any Difficulty)

3,000,000 Gold

■ Event Precautions

※ Please check the timeline of each event to participate.

※ The event rewards will be sent to your Mailbox. 

※ Rewards sent via mail will arrive in your Mailbox within 10 minutes of being claimed. 

※ Please be sure to claim Event Rewards sent to your Mailbox before they expire. 

Thank you.

ELDEN RING NIGHTREIGN - [BNE]plt
A somber threat looms over Limveld.

The Everdark Sovereigns have arrived.

Make ready to face an enhanced challenge from the Nightlords by reading ourhttps:// buttoncolor=#00397adedicated article.

[dynamiclink href="https://store.steampowered.com/app/2622380/ELDEN_RING_NIGHTREIGN/"][/dynamiclink]

...

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