Fallout 4 - contact@rockpapershotgun.com (Brock Wilbur)

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Fallout 4 just got a massive new sector for explorin’ and craftin’ and murderin’. As is the new normal for the industry, this stunning new bit of world and its storyline are all thanks to fan labour. A mod called Northern Springs, which is billed as being larger than any of the game’s official expansions, is available now on Nexus Mods. I’d been so obsessed with raiding post-war Seattle that I completely failed to notice this huge undertaking was coming down the Nexus pipeline. I’ll be rectifying my oversight tonight by entering this frozen hellscape.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brock Wilbur)

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Tether is a game about terraforming Mars. Not for Elon Musk “because I have something to prove” reasons, but because the Earth is dying and the Moon got blown up. You know, it’s surprising that Moon doesn’t get blown up more. It doesn’t do anything except regulate the tides and it’s always just up there… taunting us… and we have so many missiles… Shut up, ya dumb moon! So back to Tether. It’s a cool looking game first-person game about memory and loss and terror based in the mental pressures of deep space isolation. Or at least it was a cool looking game. It’s been placed on an indefinite hold, and that appears to be a real loss.

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Rogue Trooper - contact@rockpapershotgun.com (Brock Wilbur)

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Here’s a surprisingly fine thing on an otherwise somewhat bleak Sunday: Duncan Jones (director of Moon) is making a Rogue Trooper movie. What’s a rogue trooper, you ask? I mean, it’s all in the name. He’s gone rogue. He’s a trooper. He’s blue and all of his dead friends live inside of his equipment and he does battle on a ravaged planet called Nu-Earth where poison gas has– okay, sure. Not everything is inherently included in the name.

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The Culling - contact@rockpapershotgun.com (Brock Wilbur)

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Alright. So this kind of thing isn’t particularly fun. I love games and I love the people that make games and oh god do I want to make sure that (especially) indie creators get every chance to see their products treated well. No matter how you slice it, there’s bad news regarding the newest game from Xaviant Games, and said news probably means there’s a bleak forecast for the future of that studio, and almost certainly for their latest title: The Culling 2.

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Fallout 4 - contact@rockpapershotgun.com (Brock Wilbur)

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For a game that never released and a Playstation-only demo for said game that now un-exists, there’s been a sudden rush of (mostly) good news regarding Silent Hills on PC. No, not for the game itself, because that ship has long since sailed. But if you were enraptured by the spirit of the whole hullabaloo, there’s a lot of neat bonus projects suddenly at your disposal.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Matt Cox)

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Sundays are for pretending you’ve got something better to do than play Pillars of Eternity II all day. I… do not.

Waypoint, collectively, used E3 as an opportunity to get studios talking about crunch. For the uninitiated, that’s the widespread practice of expecting employees to work massive amounts of overtime in order to get a game done before it releases. It’s still exploitative, no matter what positive gloss some of Waypoint’s interviewees put on it. This is good work. (more…)

Aliens: Colonial Marines Collection - contact@rockpapershotgun.com (Brock Wilbur)

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In what feels like The Games Story Of The Year, during the Steam summer sale the much reviled Gearbox title Aliens: Colonial Marines was marked down to a stupidly low three dollars. A modder happened to notice that in the INI file for the game, there is a single typo that is — get this — responsible for many of the awful AI choices that the xenomorphs make in the game… like running directly at you on their hind legs instead of crawling on the walls and using ducts to surprise you. A once horribly broken game is now… functioning? Thanks to a single letter? Sure. That’s about at 2018 as a games industry story can get.

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Earthfall - contact@rockpapershotgun.com (Brock Wilbur)

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It feels like it’s been a hot minute since we had a new Left 4 Deadish-type team-versus-hoard game, and Earthfall has just fallen out of the sky to fill that void. You and some buddies, or AI-controlled bots, can team up together to take down naughty aliens who just don’t know their place. Earthfall looks like a great way to spend the upcoming season of… Earth autumn. See? I don’t do every pun that I could do. I have slight restraint.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brock Wilbur)

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Capcom were nice enough to release an HD version of Resident Evil 4 back in 2014, but it only really updated the textures of some stuff> and not all the stuff>, so a team of dedicated fans has spent the last few years picking up the slack. The Resident Evil 4 HD Project has two co-leads who keep updating this personal endeavour, and a near-finished product is finally available. Check out their impressive work in the comparison video below. Incidentally, I’ve come to really love these, because I did not realised I cared this much about how bottles on wine looked on a shelf or how a particular set of shadows falls but oh god I REALLY DO.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brock Wilbur)

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Charlotte Madelon is a game designer from the Netherlands who enjoys making immersive art installations and her new game feels like an extension of that, in that I usually have to walk through a very pretty garden to get to an art museum. And this is a game about a very pretty garden. Will there be zombies for the plants to fight? Absolutely not. Do I get to just sit back and enjoy good coloured weeds being chill and calming? Yes, yes I do. Well. That’s exactly what I needed today. Thanks you, The Rose Garden.

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