Rock, Paper, Shotgun

Ed (RPS in peace) has, finally, posthumously, got his wish: another Screamer. This one’s gone all cyberpunk and/or anime-styled, with a heavy focus on story – it follows multiple, multinational merc-drivers entering a lightly murderous racing tournament – but can it still deliver on drifty driving thrills? After much practice, Mark and James both avoided clattering into the track barriers long enough to find out.>

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Rock, Paper, Shotgun

Sundays are for waking up in a Holiday Inn and finding that the breakfast buffet hash browns are glued to the bottom of the serving pan. Tarnation! I bellow like an enraged thunder god, like Vesuvius at full bloom, and stab the tray wildly with my knife and fork. I am dragged away by heavyset teenagers, who are about to heave me into the canal when I protest that I haven’t yet finished writing the weekly Sunday Papers article for prominent videogame website Rock Paper Shotgun. Shocked, the outsized urchins release me, and I scurry back to my typing desk with a mugful of baked beans. I’ll be back for those hash browns. I will have my vengeance.

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Rock, Paper, Shotgun

I truly hope the sun has got his hat on this weekend as I'm cycling out to family in the countryside and I'd rather not arrive soaked through by rain. Granted, I will be arriving soaked through with sweat, but I am happy with this outcome. For reasons I can't quite fathom, self-wetted clothes are bearable, weather-wetted clothes are intolerable.

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Rock, Paper, Shotgun

When bosses have assessed my work over the years it's usually taken the form of nervously watching their cursor bounce around a Google Doc. They would delete overwrought lines here, add detail to unclear statements there, and sometimes strike our intros that weren't getting to the point – thank goodness I learned my lesson there. It's a nerve-wracking and humbling experience (especially when you've managed to misspell 'RTS').

Naturally, every job has its own assessments, but the level designers working on Age of Empires at Ensemble Studios faced a novel one: studio head Tony Goodman's lunch break.

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