Rock, Paper, Shotgun

I've heard Cornwall is quite lovely this time of year. Still cool enough for a fresh pastie, warm enough to have fish and chips by the beach. Shame about all the mutant fish people that are hungry for death! Ah, no, sorry, I think I've gotten myself too enveloped within BRINE, a fast and heavy footed boomer shooter where you play as an angry fisherman who must defend the strange country from "crustacean cultists and piscine horrors."

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Rock, Paper, Shotgun

Let's travel back in time, roughly to the late 2000s and early 2010s. It was a time where indie games were becoming more of a defined Separate Thing from blockbuster games. It certainly wasn't the birth of indie games, but with the release of certain notable games like Fez, it did mark a change in who got to make money from them at the very least. But to me personally, there is no more quintessential indie game from that era than Superbrothers: Sword & Sorcery EP, which against my wishes has turned 15 today.

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Rock, Paper, Shotgun

The UK games industry is "seeing a decline of unprecedented scale and speed" according to the latest research done by video games industry trade association TIGA. According to TIGA's report, 1,537 development jobs were lost overall in the sector during the year-long period leading up to September 2025, marking the first downturn on that front in 14 years. Meanwhile, studio numbers have fallen and startup companies are struggling.

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Rock, Paper, Shotgun

Epic Games, the creator of Fortnite and the Unreal Engine, have announced plans to lay off more than 1000 staff. In a company-wide letter, CEO Tim Sweeney blamed both "industry-wide challenges" and "challenges unique to Epic", including a downturn in Fortnite's popularity.

In addition to the layoffs, the company have made more than $500m in cuts by reducing contracting, marketing, and closing open roles. Sweenet says this puts the company "in a more stable place."

Sweeney, a strong advocate of AI, says the layoffs "aren't related to AI".

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