Rock, Paper, Shotgun

Sundays are for remembering how to write on paper. I used to fill A4 notepads with scribbles as an undergrad but the habit has gradually fallen away, as I've sunk into the endlessly editable quagmire of online journalism. I've got a nice thick biro with Blue Prince press event branding, and a fresh moleskin notepad I got from a magazine subscription. I'm writing a story about spiders. It's heaven, though I do occasionally get the shakes for not being able to open a browser tab and read a random bunch of articles, like these ones.

Read more

Rock, Paper, Shotgun

I think Horizon Zero Dawn was much more of a turning point for Sony than most people really discuss. The argument for PlayStation used to be its exclusives, those tentpole games like Uncharted, Ratchet and Clank, LittleBigPlanet, the list does go on but you get the point. On the PS5, completely original first-party games feel few and far between, as Sony has joined in on the whole intellectual property above all else train that every other company has hopped aboard. So hearing Guerilla Games' studio director Jan-Bart van Beek say the Horizon series was always thought about as a multiplayer game feels like the last piece of the puzzle has been inserted.

Read more

Rock, Paper, Shotgun

Saturdays are for lounging, half-dressed, half-washed, chair tilted back (or better yet, bed unrisen from), staring blearily up at a lovely array of pixels moving about at the command of a pair of thumbs on thumbsticks. Sadly, I'll be moving house instead, but at least I can read the comments section below and live vicariously through all of you, you half-dressed, half-washed bastards.

Read more

Rock, Paper, Shotgun

Most of the attention on Rockstar post-GTA 6's second delay has, rightly, been focused on their abrupt firing of 31 employees, for which the IWGB have accused the company of union busting.

As all of that happens, though, the video game making machine continues to churn on, and GTA Online's continuing to get the additions Take-Two said it would when they set this latest delay in stone. GTA 5's online element/cash cow guise has long been a playground where regular people like you or me can live out a still somewhat satire-tinged take on the fantasy lifestyles of uber-rich criminals, so it honestly feels a bit strange that it's taken this long for Rockstar to add in mansions.

Read more

Rock, Paper, Shotgun

I remember having a chat with my old barber last year about the Skate trailer. We weren't concerned with the popular gripes. We were just stoked to record new edits and re-enter the classic Skate flowstate on a new engine that would hopefully have more grounded physics. My barber happened to be the frontman of Syracuse straight-edge hardcore band All 4 All. This was a punk rock barbershop, and fittingly, we both shared a fixation on landing tricks in Skate 3 as sketchy as possible.

To land sketchy is to land imperfectly, to look as if not in control. The leather jacket-wearing, kitchen-tattooing pro skaters in Baker, Zero, and Emerica videos were famous for making sketchy look really cool in the early 00s. I no longer live in Syracuse, but I imagine my old barber (shout out Sam, hope you're well) is just as disappointed as I that the new Skate doesn't even allow players to land sketchy.

Read more

...

Search news
Archive
2025
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002