Exploaris: Vermis story - Exploaris dev
Hi all! The new update has arrived!
What's new.

- Added the ability to swim underwater in a mini submarine. To use a submarine, you first need to create a device to call the submarine in the spaceship menu. Then use this device near water.
- New rooms to explore underwater and new things to collect in the thorny river are also available.

- Increased character gravity.
- Many enemies have slight changes in behavior and sprites.
- Larger gems (local currency) have been added to the game, which add 5 and 20 points.
You can get them -
- Knocking out of the Big Crystal
- Receive as a boss reward
- Obtained from normal enemies if a special chip is equipped.

- Some bugs have also been fixed.

We are currently working on a new location, which according to the plan will be available in July.
Thanks everyone.
KurtzPel - GM OneShot
Hello Chasers!

The following updates will be made to KP Shop.

1. Season Pass Sale
- Sale Period: May 8, 2024 (Wed) After Maintenance – September 11, 2024 (Wed) Before Maintenance (UTC+0)


2. Mini Wedding Costume Sale
- Sale Period: May 8, 2024 (Wed) After Maintenance – May 29, 2024 (Wed) Before Maintenance (UTC+0)


3. Supply Box Sale
- Sale Period: May 8, 2024 (Wed) After Maintenance – May 29, 2024 (Wed) Before Maintenance (UTC+0)
Blobbton Playtest - Aapertti
Patch notes 8.5.2024:

  1. Added new levels for Spin Off mode
  2. Visual improvements
RISK: Global Domination - N_P_SMG
The RISK Discord Community has announced a new RISK Classic World Championship!

Open to everyone to compete on the Classic map, with simple old-school settings, to discover the next Classic World Champion!

Join here: {LINK REMOVIDO}

For more info, go to the Event Announcements channel of the Risk Discord server here

Prizes
1st- 10k gems, 1 Month Nitro, Verified Badge, Tournament Winner Discord Role, and Mystery RISK board game
2nd- 5k gems, 1 Month Nitro, Verified Badge, and Tournament Winner Discord Role
3rd - 2.5k gems, 1 Month Nitro, Verified Badge, and Tournament Winner Discord Role​
4th - ​6th - 1k gems, 1 Month Nitro, Verified Badge, and Tournament Winner Discord Role (edited)

Good luck to all participants!

Team SMG@RISK.

21:49
Pocket Pusher - Skylor Beck
Patch Notes
General
  • Reduced requirements for "Pushover" achievement by 50 to make it fall in line with the natural progression of the rest of the achievements
Trophies & Capsule Machine
  • Fixed Warehouse #4 Missing Materials
Wedgie Simulator - Onye Nacho
Version 0.8 (AKA Alpha V8) has released! This update grants you the ability to change your underwear type!






Better Underwear Options!
  • Briefs
  • Panties
  • Thong


https://www.youtube.com/watch?v=Gg2Pl7ySMa8

Sequencer is getting an Overhaul!
The sequencer has been poorly designed from the start. When we developed the system, we were still improvising on how to best develop the essential features for a movie game. We were unsure if others would even value such a feature. After we tested it thoroughly while making a new episode for Underwear Shorts, we discovered just how underwhelming, unstable, poorly functional, and unreliable it truly was. So we have decided to overhaul the entire feature instead, scrapping the old system. The new Sequencer is not entirely complete yet as we still need to make the other important features to complete it first. See the plans at the end of this article for more info.

Meanwhile, the sequencer currently allows the user to adjust parameters for PMs once they are selected with the Animator tool. This will later apply for other movie objects. In this case, you can adjust what kind of wedgies they give to themselves or others.


https://www.youtube.com/watch?v=9FDXyD6KedI

PM Wedgie Actions!
As a result of our new sequencer overhaul, you can now use PMs to give wedgies to other PMs. WHile possessing a mannequin via the Interactive tool, use the [Character Ability] key to perform a self-wedgie. To give another PM a wedgie, move towards the PM and press the same key. Their types of wedgies depend on their cinematic settings, accessible by using the Sequencer via the Animator tool, then clicking on a PM.

Other Features & Fixes:
You can read the full article here.

Like what you see? Pre-order the game now for early access!
21:46
Dead World - Juani Unreal
- Bug fixes
- Text corrections
Mandela Syndrome - tezalcostudios
Bug Fixes
- Fixed an issue where locker doors could cause you to clip into objects and softlock the game.
- Removed a bug where hitting the spacebar on Sunday would cause the Player to be violently murdered by Entity-A.
- Fixed explosive crates not exploding.
- Re-added explosive crates explosion animation.
- Corrected a crate logic miscount on Friday causing the level to think there was more crates than there actually were.
- Fixed some issues with the level transition system on Friday

Feature Changes
+/- Adjusted crate spawn count on Friday.



We may have to update our project's Unity version soon due to a bug regarding prefab IDs. Due to this development may be delayed over the next few days. Be sure to be looking out for updates on our Discord!
Omega Crafter - Omega Crafter
New Features

The coding editor has become more user-friendly
  • The coding screen now supports full-screen display.
  • Improved the logic for determining block deletion to prevent unintended block deletions.
  • The appearance when blocks are deleted has been made more clear.
  • Added support for exporting and importing programs.
  • The program list now retains the last opened tab.
  • The zoom level of the program editor now adjusts to the currently active block size.



Others
  • Added a new language change dialog. As a result, removed the language change option from the Settings dialog. Additionally, there is no longer a need to restart when changing languages.
  • Added Save and Respawn buttons to the menu dialog.
  • Added tooltips to some buttons.

Balance Adjustments
  • Changed the sequential numbers assigned to default names for buildings and City Grammis to three-digit numbers. Only existing fields will not be affected by this change.
  • Enabled renaming of Bulk Mining Rod and made certain buildings operable from City Grammi.
  • Grammis in the list are now sorted alphabetically by name.
  • Added and adjusted lighting for certain buildings and items.
  • The default mouse sensitivity has been lowered.
  • Changed Buddy Grammi's behavior so that he does not wander around when he is in town.

Bug Fixes
  • Fixed an issue in multiplayer where materials would not drop when structures were dismantled if the host had builder mode enabled, even if the client did not have builder mode activated.
  • Fixed an issue in multiplayer where the effects and sounds might not play when a tree falls and disappears.
  • Fixed an issue where the search function was not working correctly on the Grammi list screen.
  • Fixed an issue where some buildings that could not be operated by City Grammi were incorrectly included as selectable targets.
  • Fixed an issue where updating Grammi's movement paths could take longer than usual when constructing or relocating facilities in cities with many trees and mines.
  • Fixed an issue in the battle simulator where graves could be generated in the wrong location when a player died.
  • Fixed an issue that caused dungeon icons to appear on the map when entering the battle simulator.
  • Fixed an issue where the crusher was not displayed on the city map.
  • Fixed a bug where some items would change color if they were set on an item hook and the hook was rearranged.
  • Adjusted the collision detection of the kitchen table to more closely match its appearance.
QuickMatrix - 休莱格
Each function in the quick switch tool can now be independently configured with shortcuts!
And the following issues have been fixed:
1. Chinese prompt for shortcuts in settings;
2. ESC can now be used to cancel shortcut settings.

...

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