Worship - CRG Moonberry

Early Access is right around the corner and we hope you are as excited as we are for Worship’s unveiling. This update will all revolve around Hubryus, the first unlockable god in the game. 

Before jumping into it, we have a surprise to share with you;

As we're unraveling more details about the Sower of Insanity, we've released a micro-album of music tied to Hubryus. We suggest you listen to these eldritch hymns while diving into this update.

Under the starry night sky, a dark figure walked with purpose. Entering the clearing and leaving behind the dark tangle of trees and branches, the grizzled man looked up to the sky. His trembling momentarily stopped. Not out of sudden calmness, but frozen of overwhelming dread. Why wouldn’t anyone else see the truth? How were these fools able to go on about their lives, tending to their crops, all of it under the gaze of these horrors. As his stare shifted between the glowing celestial bodies, all he could see was monstrosities, biding their times until they would deign to devour the puny world he was standing on.

As his body continued shaking uncontrollably, the man finally knew he was at the right place, at the right time. The heavy burden he carried all this way on his shoulder let out of a muffled thud as it landed on the lush ground of the clearing. *“Who’s the fool now?*” shrieked the lone madman toward the bloody corpse of his neighbor. He was doomed; they were all doomed. But he and only he was able to see the truth. Maybe if he dedicated all of himself to the cosmic gods, they would spare him. Perhaps they would even let him join them if he serves well enough. One day he could be the one staring at puny mortals, worlds apart, unaware of their impeding demise.

The madman’s purpose was clearer than ever, his resolve blindly hardened. His last remnant of sanity frayed in offering to the lunar eclipse. At last, he began to recite the words whispered in his mind as he donned his hood and unsheathed his knife. Hubryus marveled at the birth of a new apostle as he continued to murmur a welcome gift to his ear.

Hubryus is a harbinger of transformation, an aspect of change. It warps beings, shapes them and creates a new purpose for them. Its mastery over metamorphosis is being reflected by its physical appearance: an ever-changing mass of tentacles with a plethora of eyes gazing through you. Through its experience with mortal and sentient beings, it found that the mind was the most potent for alteration. What it perceives as the pinnacle of transformation, humans see as madness.

Let yourself go.

Embrace insanity.

Cults devoted to Hubryus are but tools used to twist and shape the world through all its aspects.

While An-Ansgaidh is all about offense and carving your way in combat through raw combat prowess, Hubryus’ strengths are a bit more subdued. It will bestow you with ample powers to bring the horrors to the overworld. 

Embrace Madness

Cults centered around Hubryus devote themselves to the art of rituals. But instead of using rituals to tear the flesh of enemies, their magic is more around sculpting and creating new beings into this world. Some call them horrors, but you simply call it clay. Clay that you shape with your own bloody hands.

While worshipping Hubryus adds more twisted beings into the world, you will also be able to create some of your own. The starting utility building you have will allow you to shape your own little beings into something uncharacterizable and prone to disturb the sane ones.

Summons

While not specifically tied to Hubryus, summoning rituals are making their way into Early Access for this first pass of content. Categorized under “Sealed Rituals,” these summons require a bit more time and skill to draw their associated shape, but your time and efforts will be rewarded plentifully. Summons come in all shapes and forms and will aid you in the most difficult of combats.

As a devout follower of Hubryus, you will start with one summoning ritual: The Goopling.

That is all for today! Hubryus is the first unlockable god of Worship. We hope this overview gives you a good idea on what's to come throughout the Early Access development of the game. We're looking forward to seeing what you'll do with the glass canonny nature of Hubryus' starting kit when the game launches next week!

Until then, be wary when glancing at the Eclipse; it might stare back.

Marvel Contest of Champions - Kabam Pinwheel
Overview
  • Battlegrounds Season 30 is the second season within the Fantastic Four saga and is the first season of Qualifiers for the Battlerealm Brawl 2025 qualifier tournament. More details about how to participate can be found here!

  • As per usual, we have a new:

    • Buff meta!

    • Emote up for grabs if you can rain down victory and make it to the Gladiators Circuit!

  • Now that it’s official, we will also reveal the Buff Meta for Season 31, the final Season to qualify for the Battlerealm Brawl tournament! Plan now, win later, and we will see you in person for the tournament.

Dates

Pre-Season

  • Start

    • Wednesday, Jul 2, 2025

 Regular Season

  • Start

    • Wednesday, Jul 9, 2025

Gladiator Circuit Buff Meta Change

  • Weeks 3-4

    • Start:

      • Wednesday, Jul 23, 2025

Battlerealm Brawl Tournament Information
  • Qualifiers for the tournament will be held over Season 30 & 31.

  • Each season will add a unique emote: “The Champion holding up the Battlerealm Brawl logo!” to the Celestial 1-5 Ranked Rewards (Aka the top 100 Summoners in the Gladiator Circuit). Here’s what it will look like:

  • A special Leaderboard will track the placements of each Summoner through each season. Here’s how to access that leaderboard.

    • From the Home page, tap on the Trophy Icon.

    • If it’s not already selected, tap on Category and select Battlerealm Brawl Qualifier.

    • You will then see the leaderboard and Summoner placements.


Season 30
Pre-Season & Victory Track (Entire Season)

Defender Buffs

  • Torch’s Ferocity

    • #Saga Attackers Gain

      • Charging a Heavy Attack grants 10 Temperature per second.

      • Striking with a Heavy Attack grants 5 Temperature.

      • At 100 Temperature, gain a Flame On Passive:

        • Basic attacks deal a burst of 50% of Attack as Direct Damage.

        • Temperature can’t be gained while Flame On is active.

        • Temperature reduces by 5 per second.

        • Flame On is removed at 0 Temperature.

  • Reluctant Retaliation – 2

    • When the Attacker activates a Special Attack:

      • Inflicted with a 30% Cowardice Passive for 15 seconds.

      • Max stacks: 2.

  • Arc Overload – 1

    • At the start of the fight and every 20 seconds:

      • Defender gains a 25% Armor Up Buff.

      • Defender gains a Regeneration Buff healing 25% Max Health.

      • Buffs last 6 seconds.

  • Health

    • +300% Health

  • Attack

    • +100% Attack

  • Daunt-Less

    • Attacker starts with Spirit Gauge at 50%.


Gladiator’s Circuit (Weeks 1–2)

Defender Buffs

  • Torch’s Ferocity (same as above)

  • Reluctant Retaliation – 2 (same as above)

  • Arc Overload – 3

    • At the start of the fight and every 10 seconds:

      • Defender gains a 25% Armor Up Buff.

      • Defender gains a Regeneration Buff healing 25% Max Health.

      • Buffs last 6 seconds.

  • Electric Defense – 2

    • Each time Defender is struck while under an Armor Up Buff:

      • Power Burns the Attacker for 10% of a Bar of Power.

      • Power Burn Damage scales with each Armor Up Buff and Defender’s Base Attack.

  • Health

    • +300% Health

  • Attack

    • +100% Attack

  • Daunt-Less

    • Attacker starts with Spirit Gauge at 50%.


Pre-Season & Weeks 3–4

Defender Buffs

  • Obstinate Charge – 2

    • When Defender performs the first attack in a combo:

      • Stun Immune until attack ends.

      • Immunity goes on cooldown for 8 seconds when Attacker performs a Well-Timed Block.

  • Make A Stand – 2

    • Defender has indefinite Protection:

      • Reduces all damage received by 75%.

      • Goes on cooldown for 15 seconds when knocked down.

  • Never Back Down – 3

    • When Attacker dashes back:

      • Gains a Regeneration Timer for 1.2 seconds.

      • Dashing back again while Timer is active grants Defender a Regeneration Passive:

        • Restores 10% Max Health over 5 seconds.

        • Max 1 stack.

  • Health

    • +300% Health

  • Attack

    • +100% Attack

  • Daunt-Less

    • Attacker starts with Spirit Gauge at 50%.


Season 31
Pre-Season & Victory Track (Entire Season)

Defender Buffs

  • Invisible Woman’s Finesse

    • #Saga Attackers Gain

      • Dodging grants a 0.5s Untouchable Passive.

      • When the opponent Misses a hit:

        • Gain a 15s Cruelty Passive increasing Critical Damage Rating by 500. Max: 5.

        • Cruelties are paused until the Attacker is struck or blocks a hit.

        • At 5 Cruelties, gain +2000 Critical Rating.

  • Steady As She Goes – 1

    • Each time the Attacker blocks an attack:

      • Defender gains a 25% Inexorable Passive for 4 seconds.

  • Power Snack – 1

    • Every 7 seconds:

      • Next Buff triggered by Attacker is immediately Nullified.

      • Each time this triggers, Defender gains 25% of a Bar of Power.

  • Aggressive

    • Defender is more aggressive and excels at Heavy and Dash Attacks.

  • Health

    • +300% Health

  • Attack

    • +100% Attack

  • Daunt-Less

    • Attacker starts with Spirit Gauge at 50%.


Gladiator’s Circuit (Weeks 1–2)

Defender Buffs

  • Invisible Woman’s Finesse
    (same as above)

  • Steady As She Goes – 2

    • Each time the Attacker blocks an attack:

      • Defender gains a 50% Inexorable Passive for 4 seconds.

  • Power Snack – 2

    • Every 7 seconds:

      • Next Buff triggered by Attacker is immediately Nullified.

      • Each time this triggers, Defender gains 50% of a Bar of Power.

  • Placebo

    • 40% chance to gain a Placebo Buff when striking the Defender.

    • Placebo Buffs have no effect.

  • Aggressive

    • Defender is more aggressive and excels at Heavy and Dash Attacks.

  • Health

    • +300% Health

  • Attack

    • +100% Attack

  • Daunt-Less

    • Attacker starts with Spirit Gauge at 50%.


Pre-Season & Weeks 3–4

Defender Buffs

  • Foresight

    • When the Attacker performs an Intercept:

      • Gain +200% Attack Rating for 5 seconds.

  • Fight or Flight

    • Every 12 seconds

      • Defender gains Unstoppable Buff for 4 seconds.

      • If the Attacker is far away when this triggers, they gain Unstoppable instead.

  • Astral-Sense

    • If Defender would be struck by a Basic Attack while Stunned:

      • 100% chance to Purify the Stun and Evade the attack.

  • Health

    • +300% Health

  • Attack

    • +100% Attack

  • Daunt-Less

    • Attacker starts with Spirit Gauge at 50%.


Saga Rewards
Where Shatter Essence & Research Grants can be found
  • Victory Track (VT)

    • 1 Shatter Essence when completing the VT.

    • 5 Research Grants when completing the VT.

  • Gladiator Circuit

    • 1x Shatter Essence when you reach Celestial 5.

    • 3x Shatter Essence when you reach Celestial 4.

    • 6x Shatter Essence when you reach Celestial 3.

    • 6x Shatter Essence when you reach Celestial 2.

    • 12x Shatter Essence when you reach Celestial 1.

Upon completing Vibranium 1 and reaching the Gladiators Circuit, you will receive:

  • Emote: Kingpin Raining Money

Good luck in this latest Season of Battlegrounds, Summoners!

Stars Reach - sean.weeden

We’ve done an extensive network upgrade and we’re asking for your help to stress test it. We’re going to experiment with flora and creature densities during these tests to get your feedback AND to assess impact with the new code….so that we know how far we can push it in the next update!

Along with this massive infrastructure change, we have a handful of other improvements to go along with it, but the bulk of this particular update is the network changes.

Gameplay:
  • Limestone, Sandstone, and Chalk have higher adhesion so they work better as caves.

  • Roaches and Kharvix move faster when not in combat (so they can ambush you better)

  • The Paver’s battery cost has been lowered so it’s easier to make roads.

  • The “NoSeeds” versions of bushes & mushrooms have been removed. You can now get seeds from flora that you’ve planted with the Harvester.

  • When you are invulnerable (from PowerUps) you cannot be affected by statuses (like being set on fire or frozen, etc.)

  • You no longer have to hit “G to portal”. Instead, you just walk under the portal arch and you’ll transport to the connected world.

  • A “Combat Tips” screen has been added to the F1 Help menu so it’s easier to understand the color-coding of creature names.

  • You can now see creatures a LOT further away than you could previously. (A good thing.) You can also sweep your mouse cursor around and find them that way, but that isn’t a permanent feature. (Too easy to find creatures in trees that way.) We’ll be fixing that so you can’t see nameplates that far away or when obscured in the future.

Audio improvements:
  • Omniblaster

  • Wild Wormhole

  • Xyloslicer

Animation improvements:
  • Sliding down hills

  • Ice sliding

Art improvements:
  • Sunrises

  • User Interface Fonts on updated screens

Wartorn - SKSKevin

Patch Notes - Patch 2

Greetings, caravan leaders! The latest patch for Wartorn is here, bringing a focus into enhancing the experience based on your feedback! Thanks to your feedback, we’re making your journey smoother and more immersive. Let’s explore what’s new in this patch!

Items listed with the 🏆 next to them signify that they were found or suggested by the community! 

New Features
  • Improved visuals in The Villa: We have made some adjustments based on player feedback to The Villa being “Too blurry”. These improvements should assist with overall visual clarity, but players can also disable the “Painterly Effect” in The Villa using the new options. 🏆

  • Painterly Effect Options: You have been asking for this, so here it is! Control the painterly effect with new settings—turn it on or off completely, or use it only in battles or the villa for a tailored visual experience. 🏆

  • Candle Flicker Accessibility Toggle: Customize your overworld journey map by enabling or disabling the flickering candle effect. 🏆

  • Migration to Unreal Engine 5.6: We have migrated all engine work to Unreal Engine 5.6 – which should improve overall performance and includes many crashes for users using NVIDIA 50xx series GPUs. 

Balance Changes
Unit Balance
  • Updated various unit stats to align with our latest balance pass. These changes fix missing or misnamed entries, ensuring all units perform as intended. 

Unit Balance Changes
Health Adjustments
  • Human Vanguard Spearman: 173.25 → 165

    • Human Bannermen: 273.735 → 261

    • Human Dummy Riggers: 248.325 → 237

    • Human Elite Bannermen: 342.195 → 326

    • Human Elite Dummy Riggers: 310.38 → 296

  • Human Hydro Pugilist: 336.6 → 337

    • Human Water Acrobat: 316 → 317

    • Human Elite Hydro Pugilist: 420.75 → 421

  • Elf Elite Healer: 235 → 294

  • Troll Elite Berserker: 1100 → 1375

Damage Adjustments
  • Elf Elite Fencer (Melee): 16.14 → 15.6

  • Troll Heavy Crossbowman (Ranged): 46.43 → 44.1

Critical Hit Adjustments
  • Elf Fencer: Critical Multiplier: 5 → 2

    • Elf Elite Fencer: Critical Multiplier: 5 → 2

  • Elf Elite Healer: Critical Multiplier: 5 → 2, Critical Chance: 0 → 0.03

  • Troll Elite Berserker: Critical Multiplier: 5 → 2, Critical Chance: 0 → 0.03

Resource Management
  • Elf Fencer: Food Upkeep: 0.5 → 0.4

    • Elf Elite Fencer: Food Upkeep: 0.5 → 0.4

    • Elf Elite Healer: Food Upkeep: 0.5 → 0.4

  • Troll Elite Berserker: Food Upkeep: 2.5 → 4

Morale Impact
  • Elf Fencer: Hope Loss on Death: 1 → 2

    • Elf Elite Fencer: Hope Loss on Death: 1 → 3

    • Elf Elite Healer: Hope Loss on Death: 1 → 3

  • Troll Elite Berserker: Hope Loss on Death: 10 → 30

UI Improvements
  • Fixed a bug where the heirloom icon occasionally displayed a placeholder image, ensuring your equipped heirlooms always show correctly.

  • Resolved gamepad navigation issues in the family tab for caravan and squad selection menus, making menu browsing seamless on controllers.

Audio Enhancements
  • Adjusted voice-over sounds, ensuring they respond correctly to the dialogue volume slider for a balanced audio experience. 

Bugfixes

Unit Bugfixes
  • Fixed Lightning Rider getting stuck in the casting state after teleporting by prioritizing command completion, ensuring smoother ability execution. 

  • Removed blend-out on Water Brawler’s custom death animations, guaranteeing the notification triggers reliably. 

Narrative Bugfixes
  • Fixed the Turfus conversation not playing on the second meeting, ensuring he’s properly granted to your caravan. 🏆

Gameplay Bugfixes
  • Corrected difficulty adjustments, ensuring difficulty multipliers work as intended.

  • Merchant Spawn on Load: Merchants now spawn correctly when loading a save at a junction, ensuring you never miss a trade opportunity. 🏆

  • Fixed an issue that was causing performance drops when in a “Warlord Battle”. 

Localization
  • Applied minor localization updates for keybinds and controller actions, improving clarity and consistency across languages.

Known Issues
  • Sometimes when using Lightning Riders, the shock chain can freeze the game.

  • Abandoning a squad in the squad inspector when in match, the squad does not get removed from the squad list. 

Feedback

This update refines your Wartorn experience with community-driven polish and new customization options. We’re grateful for your input on Discord and Steam—keep it coming! 

Please continue to report bugs and share your feedback with us by joining the official Discord Server! 

Moonring - Fluttermind
There is no hope. It has gone, snuffed out with the most recent inconsequential disappointment, a blackened wick where a flame once flickered with brazen, defiant life. It didn't happen in one day, of course. It never does.

When we are children, our hope is infinite, or at least closer to our naive ideas of infinity. But life shaves away at it with a subtle blade of disappointment, one transparent onion-skin at a time. In that murderous moment, we look and smile at the cut's lack of consequence, barely marking its passing. Until, one day, there is so very little onion left.

And thenOne day we awaken to realise we are in a cold, dark place where light and warmth and companionship once thrived. Or at least we imagine they did. But did they ever? Nihilism slips in to whisper, "No. They never did, and even were they to manifest, it would not matter."

Just when we are at our lowest point, lying on the cold tiles, bottle in hand, lights off because we neither wish for (nor believe we deserve) the dignity of light, something stirs in the darkness: a whisper of movement, a prickle tickle as delicate as the first snowflake, movement upon one outstretched finger.

Our phone is nearby, of course (what is nihilism without social media to reinforce it?), so we fumble the light on with the hand which did not receive the playful itch and pan the beam up to see what foolish thing has dared to stow away in our little black hole.

A moth has alighted upon one hand. Its wings are partly furled, a roil of iridescent cyan and magenta. Two fuzzy antennae rise from above its vast eyes, swaying to unknowable, alien rhythms. The creature has no idea that you have given up finding any meaning in this world. It does not know that when we smile it is one without humour, rueful and bitter. It cares not for our wellbeing, but nor does it hold any malice for us. For now, we are a convenient, safe perch, free of predators, free of threat. We are - whether we like it or not - useful.

There is something compelling about this beauteous creature's utter indifference to us. It exists despite the firm conviction that there is no hope, no light. And for a moment there is a spark of something within us; delight. This little visitor is so very unexpected, and in return expects nothing from us. It simply 'is'.

Then, it occurs to us that tomorrow could bring some another event filled with simple delight. In fact, perhaps many of the elements of our daily life could be viewed as surprising or delightful.

'Could'. There is a a gamble in this word. Surely, gambling on the chance of a pleasant event is the very definition of hope?

Sitting up in the phone's light, we watch the moth spiral up and away into the gloom of the bathroom's corners. Even when all is lost, a subtle event can shift perspective, and with that the entire world tilts.

Sometimes you get features in Moonring that you had given up on.

- Multiple joysticks are now supported, so playing on a Steam Deck plugged into a TV should work.
Out of Orbit - Out of Orbit Developer
Please send any bugs you find to outoforbitofficialgame@gmail.com


  • Fixed game crash when self-destructing a spaceship.
  • Fixed Faction favor not declining after a silent kill.
  • Added damage effect when near a self-destruction explosion.
  • Fixed issues with spaceship names.
  • Fixed issue where a ship would not respawn after self-destruction.
  • Fixed issue where a crew member would walk away when selecting a new home.
  • Fixed issue where you could talk to the pilot while flying.
  • Fixed shotgun spread issues.

* This update might corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,

Bryan
MouseMob – Mouse to Key - Kivaminda
Big Update: Mouse Clicks Can Now Send Keyboard Shortcuts!

I'm working hard to bring an amazing new feature to MouseMob! As you know, MouseMob lets you trigger mouse actions by pressing keyboard keys. With this upcoming feature, inshaAllah, you'll be able to do the opposite as well — send keyboard keys and key combinations using mouse clicks! It's a game-changing addition!

On top of that, existing features have been improved and some critical bugs have been fixed. I'm continuing to work hard to make it the best it can be.
Thank you for your support!

11:36am
Portal to Nowhere - Lamapotato

The Portal to Nowhere playtest is finally available to everyone! You can now join the test and play through all four acts of the game (the final is not included yet).

  • If you're launching the game for the first time, please pay attention to the disclaimer shown at startup. It briefly explains the current state of the build: final art and sound are still in development, and texts are being refined. There are also contact links for reporting bugs, typos, and general feedback.

  • The goal of this playtest is to identify any non-intuitive (aka "moonlogic") puzzles and ensure that the game functions as intended. Any feedback will be a huge help in bringing the project to completion.

  • If you enjoyed what you played - add the game to your wishlist. It really makes a difference and helps the project grow.

Thank you for playing and supporting the game!

11:33am
ShootX - felix.tannerkeller
The goals have been revised on the Escape map. With this update just check out Escape to see how you like it. Feel free to write us on Instagram Name: RGE
Warface: Clutch - GE-0

A reckless ex-pilot joined the ranks of Warface: Clutch agents!

Rino is the very first agent to have a unique skin for each class, and all of them will be available during the Warland Park season. Keep your eyes peeled for more news coming this summer.


Details

Jim had always been a thrill-seeker. As a kid, he dreamed of becoming a pilot and carving “barrel rolls” and “loop-the-loops” across the skies. He learned to fly in his father’s old crop duster, and by the age of nineteen, Jim Spikes was a well-known daredevil pilot and a champion of numerous aerobatic contests.

Eventually, the thrill of air stunts began to wear off, and Jim decided to put his skills to better use. He graduated from the U.S. Air Force Academy and became a fighter pilot. Here, his reckless nature and sheer fearlessness worked both for and against him. On one hand, he volunteered for the most dangerous missions, earning a reputation for getting results. On the other hand, he often crash–landed deep behind enemy lines, leaving his superiors guessing about his fate until he somehow made it back. Of course, Jim always returned with captured officers and a successful mission under his belt, but with every new “adventure” he pushed their patience closer to the breaking point. His commanders were just waiting for a reason to send this madman as far from sight as possible.

That reason came when the Warface and Blackwood conflict flared up along the west coast of the United States. To monitor the area, the military set up equipment in abandoned facilities across the region. One of those was the long-closed Warland amusement park in Nevada. Command gave Jim a simple assignment: patrol the area, alert HQ if enemy troops appeared, and get out fast. But when soldiers finally showed up, the veteran pilot refused to walk away. Tired of endless patrols, he knew that his routine had finally come to an end.


Agent Rino Medic Set

His arsenal and skills have no limits; he is both good in close-quarters actions and somewhere in the desert. His medic gear set includes the Kral Arms Compact shotgun, an exceptional weapon for dealing massive burst damage.

Prove you’re worthy of his weapon and unlock its unique achievement.


How can I get the new items?

Complete themed contracts to unlock exclusive rewards, including a permanent weapon! Along the way, you’ll earn the temporary Kral Arms Compact and Agent Rino’s suit boxes.

[carousel autoadvance=true][/carousel]

[color=white]Let’s have some fun in the Warland Park![/color]

https://store.steampowered.com/app/291480/Warface_Clutch/

...

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