Brawlhalla - whitesheepie
Happy Brawlhallidays! Naughty or nice, we’re celebrating the season with festive new treats, like new Skins for Wu Shang and Artemis, a new Podium, a new Weapon Skin and lots more for those who want to get into the Brawlhalliday spirit. Dusk is also debuting for the first time on the free-to-play Legend Rotation and has his price reduced! We've sped up the loading times for all console versions of the game. Skyforged and Goldforged Orb also make their way into Mallhalla and can be purchased with hard-earned Glory. There’s also a balance pass, bonus login Gold for the Brawlhallidays event, game improvements, bug fixes, and so much more! Enjoy the patch and have a happy Brawlhallidays!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, and YouTube!

Brawlhallidays Event
It’s the most wonderful time in Valhalla! Celebrate the Brawlhalliday cheer with new Skins for Wu Shang and Artemis, a new Podium, and a new winter-themed Weapon Skin for Katars.

See the list below for all the Brawlhalliday treats:

Skins
  • Santa Wu Shang - “He’s making a list and KO-ing you twice!”
  • Future Spirit Artemis - “The ghost of knockouts yet to come.”
  • Nutcracker Val - “Exterminator. No job too big, or small, or seven-headed. Open holidays and nighttime."
  • Nutcracker Bödvar - “Neither mouse nor king can stand against true bravery.”
  • Snowman Kor - “Don’t put rocks in snowballs. Someone could get hurt.”
  • Krampus Cross - “He’s got this in the bag.”
  • Holly Jolly Ember - “Jingle Bell, Jingle Bell, Jingle Bell, Stock.”
  • Wreck the Halls Teros - “Who’s the most famous now?”
  • Secret Santa Thatch - “Yo ho ho ho!”
Podiums
  • Winner Wonderland’18 Podium
    • “All aboard on the Valhalla Express!”
Weapon Skin
  • Winter Daggers - “Watch out for frostbite!”
    • A Weapon Skin for Katars!
Colors
  • Winter Holiday Colors
    • These colors are sure to be a KO with their red, green, and white colors.
    • Available for every Legend!
KO Effect
  • Frostbite - “Hope you brought a coat.”
Avatars
  • Bomby the Snowman Avatar
    • An animated Avatar!
    • “And he waved goodbye
      Saying don’t you cry
      Stand a safe distance away.”
  • Mjolnir Snowflake Avatar
    • “Only Thor can catch this on his tongue.”
    • Purchasable with your hard-earned Gold!
Brawlhallidays will also feature snow on Maps, a UI Takeover and +250 Gold per login!

Mallhalla
  • Let it snow! Find Brawlhalliday items by following the snowflakes in Mallhalla!
    • Introducing new Skins for Wu Shang and Artemis
    • Exclusive Skins for Val, Bödvar, Kor, Cross, Ember, Teros, and Thatch.
    • New Podium: Winner Wonderland’18
    • New winter-themed Weapon Skin for Katars
    • Frostbite KO Effect
    • Brawlhalliday Avatars
    • Winter Holiday Colors
  • Dusk's price has been reduced to 5400 gold!
  • Skyforged and Goldforged Orb can now be purchased with hard-earned Glory.
  • Check out the new Sales items!
Brawl of the Week - Stay Frosty!
Celebrate the holidays and get your Snowbrawl on at 150% damage! Face off against 3 other Legends in this 3 minute FFA. Score 1 point for hitting someone with a snowball, 3 points for getting a KO, and lose 1 point for being KO'd. Most points at the end wins!
  • FFA
  • Unlimited Stocks
  • 150% Damage
  • 3 minutes
Console Loading Improvements
We made some changes to the way the console version of the game loads files and it should dramatically decrease startup times. While this won't affect anything during gameplay, it should make it easier to hop into a brawl session whenever you want!

Gameplay Improvements
  • Improved game launch times on all consoles.
  • The animation of blowing a horn to summon a Sidekick is no longer interrupted by movement.
  • Tournament mode bots now do the slow clap emote on the tournament bracket screen instead of the crying emote.
Added to Test Features
  • Directional Gravity Cancel:
    • Directional Dodges can be Gravity Canceled into a grounded attack within the first 5 frames.
    • The attack is based on the direction of the dodge: A downward dodge will only cancel into a Down Light or Down Signature.
    • Spot Dodge and Chase Dodge behavior is unchanged.
Bugs
  • Fixed texture resolution issues for the login bonus screen on consoles.
  • Fixed a bug where the Hub could not be reached with a keyboard or controller while the Pause menu is open while spectating.
  • Fixed bug that caused Apocalypse Mirage to not animate when holding a spear.
  • Fixed a bug on Orb DownAir that could cause you to get the air version when mantling a ledge.
  • Fixed a bug on Steam, Xbone, and PS4 where the right stick would move instead of taunt if the "Improved Joysticks" option was unchecked.
  • Steam PC-only: Fixed a bug where having -multikeyboard enabled could cause the game to crash during start-up in extremely rare cases.
  • Fixed rare crash when getting mission descriptions.
  • Fixed problems that could occur when resuming the game after Xbox One was asleep.
  • Fixed a bug where the turn animation would not play while Fastfalling.
  • Fixed bug on Nintendo Switch where the background was not showing up correctly on the Wheel test map.
Balance
Throwing weapons, particularly from dashes and dash-jumps, could build damage too quickly over the course of a match. We have decreased the damage dealt by thrown weapons to bring them in line with their range and utility.
  • Weapon Throw: Decreased Damage dealt by thrown Weapons by 20%. (Gadgets remain at their previous values).
Axe:
The Axe's ground kit could often be difficult to strike stacked opponents, so we have shifted some power from the aerial kit to afford greater ease in use and coverage on the Neutral Light.
  • Axe Neutral Light: Increased coverage near the user.
  • Axe Down Air: Decreased Forced from 60 Fixed/35 Variable to 58 Fixed/34 Variable.
Bow:
We have increased the reward and ease of use on the Bow's horizontal attacks, as it had fallen behind the edgeguard and stage control potential of other weapons with similar range.
  • Bow Side Air: Increased Stun from 21 to 25; Slightly increased threat coverage near the user.
  • Bow Side Light: Decreased Time to Hit from 11 to 10.
Blasters:
The Blasters' Recovery has proven to slightly outpace other strong knockout options in the game, so we have shifted some of that force into its low-powered, horizontal knockout potential. We have also increased the time to hit for the Down Light, given the increased versatility of its follow-up options.
  • Blasters Recovery: Decreased Force from 52 Fixed/49 Variable to 52 Fixed/47 Variable.
  • Blasters Down Light: Decreased Damage from 16 to 14; Increased Time to Hit from 8 to 9.
  • Blasters Side Air: Increased Force from 49 Fixed/40 Variable to 49 Fixed/42 Variable.
Cannon:
The Cannon's on-stage game finds increased viability with safer use of its Down Light combo starter and greater knockout potential on its Neutral Air combo ender and anti-air.
  • Cannon Down Light: Decreased Recover Time on miss from 2 Fixed/13 Variable to 0 Fixed/13 Variable.
  • Cannon Neutral Air: Angle of knockback is now significantly more vertical.
  • Cannon Down Air: Increased Damage from 15 to 16.
Gauntlets:
The Gauntlets have had some of the speed and damage of their downward directed attacks reined in, while enhancing some of the more useful on-stage options. The Side Light has slightly increased priority to better combat close-ranged opponents, while the Neutral Air has slightly increased damage for more rewarding combos when bouncing opponents off the ground.
  • Gauntlets Down Air: Decreased Damage from 17 to 15.
  • Gauntlets Down Light: Decreased Damage from 14 to 13.
  • Gauntlets Side Light: Slightly increased horizontal threat coverage at the beginning of the attack.
  • Gauntlets Ground Pound: Increased Time to Hit from 14 to 17.
  • Gauntlets Neutral Air: Increased Damage from 12 to 13.
Hammer:
The Hammer has received increased threat coverage on its primary vertical attack to further lean into its large and heavy playstyle. The Neutral Light now has a more horizontal knockback angle, granting greater stage control when landing this attack.
  • Hammer Neutral Air: Increased bottom coverage at the beginning of the swing; Decreased deadzone at the center of the swing.
  • Hammer Neutral Light: Angle of knockback is now significantly more horizontal.
Katar:
We have increased the reliability of Katars’ main approach tools to compensate for their low range. The Down Air has increased Stun for tighter string capability, while the Side Light now does more damage even when connecting with the end of the attack.
  • Katar Down Air: Increased Stun of the ground version from 11 to 12; Increased Stun of the air version from 13 to 14.
  • Katar Side Light: Increased Damage from 11 to 13 and focused the majority of damage into the final hit; Increased maximum speed bonus from movement; Decreased Force from 33 Fixed/18 Variable to 35 Fixed/10 Variable.
Lance:
The Lance Down Light now fits its role better as a setup tool, as it leaves the opponent much closer after use. The stun has been decreased to keep the relative advantage the same, as it no longer requires dash or dodge startup time to get within striking distance.
  • Lance Down Light: Decreased Stun from 23 to 21; Setup location is now closer to the user; Slightly increased maximum vertical threat coverage.
Orb:
The Orb receives its first round of adjustments, with decreased cooldown across its kit, Down Light receiving decreased force for more consistent strings at wider health ranges, and a new combo starter due to Side Light's increased stun. The Down Air has also received reductions in time to hit and recover time for more fluid use, less gravity during its attack for safer use off-stage, and greater force and stun for increased reward to better match its complexity.
  • Reduced Orb's hitbox size when thrown to better match the weapon's size; Increased Damage and Force when thrown to more closely align with other similarly sized weapons.
  • Orb Down Light: Decreased Recover time on miss from 2 Fixed/20 Variable to 1 Fixed/18 Variable; Decreased Cooldown on miss from 16 to 10. Changed Force from 55 Fixed/30 Variable to 60 Fixed/15 Variable; Increased maximum speed bonus from movement; Knockback angle is now slightly more vertical.
  • Orb Side Light: Decreased Cooldown on miss from 17 to 10; Decreased Cooldown on hit from 10 to 9. Increased Stun from 14 to 15
  • Orb Neutral Light: Decreased Cooldown on miss from 17 to 14; Decreased Cooldown on hit from 12 to 10.
  • Orb Neutral Air: Decreased Cooldown on miss from 17 to 12; Decreased Cooldown on hit from 12 to 9.
  • Orb Side Air: Decreased Cooldown on miss from 17 to 12; Decreased Cooldown on hit from 12 to 9. Increased Force from 55 Fixed/38 Variable to 55 Fixed/40 Variable.
  • Orb Down Air: Decreased Cooldown on miss from 17 to 14; Decreased Cooldown on hit from 11 to 9; Decreased Recover time on ground bounce from 0 Fixed/20 Variable to 0 Fixed/18 Variable; Decreased Recover time on the handspring ground bounce version from 2 Fixed/18 Variable to 0 Fixed/18 Variable; Decreased Recover time on wall bounce from 1 Fixed/20 Variable to 0 Fixed/18 Variable; Increased Force of the ground and wall bounce versions from 50 Fixed/32 Variable to 50 Fixed/34 Variable. Decreased Time to Hit from 18 to 16; Decreased Recover time of the aerial ender from 23 Variable to 20 Variable; Increased Stun of the ground and wall versions from 22 to 26; Increased Stun of the aerial version from 25 to 26; Increased aerial mobility during later Recover Time; Decreased effect of gravity during the attack.
  • Orb Recovery: Increased Force from 75 Fixed/40 Variable to 75 Fixed/44 Variable
  • Orb Ground Pound: Changed Force from 44 Fixed/50 Variable to 52 Fixed/45 Variable.
Scythe:
As an overly strong weapon off-stage, the Scythe Ground Pound now has a weaker, more vertical angle of knockback to allow for more attempts at recovering against a Scythe user. We have also shifted some damage from its other powerful edgeguard tool, the Down Air, into its primary anti-air, the Neutral Light.
  • Scythe Ground Pound: Decreased Force from 60 Fixed/33 Variable to 60 Fixed/31 Variable; Angle of knockback is now more vertical; Increased Minimum Charge Time from 11 to 13; Slightly decreased threat coverage at the top of the attack; Increased Recover time from 2 Fixed/17 Variable to 3 Fixed/17 Variable.
  • Scythe Down Air: Decreased Damage from 15 to 14.
  • Scythe Neutral Light: Increased damage from 12 to 13.
Spear:
We have shifted some power from the Spear's rate of damage in combos that begin with the Down Light in favor of increased stun on the Recovery. This gives the Spear greater utility at the lower health ranges on its only true vertical aerial attack to help offset its lack of priority.
  • Spear Down Light: Decreased Damage from 15 to 13.
  • Spear Side Air: Decreased coverage at the top and rear of the attack.
  • Spear Recovery: Increased Stun from 21 to 25.
Sword:
Given the Sword's versatility in both vertical and horizontal directed attacks, we have decreased the force of the Side Air to bring its horizontal knockout power in line with similar options on the other medium-range weapons.
  • Sword Side Air: Decreased Force from 67 Fixed/35 Variable to 60 Fixed/33 Variable; Angle of knockback is now slightly more horizontal.
Unarmed:
We have reduced the Unarmed Down Air's threat coverage to enable armed players to better contest this attack off stage.
  • Unarmed Down Air: Decreased threat coverage of attack at the foot.
Legends:
This round of balance brings more adjustments to Signatures that have either been under or over-performing, with several being altered to better match the stats of the Legend, such as the increased minimum charge time on Zariel's Side Bow, and the decreased recover time on Cassidy's Down Hammer. Dusk also has his first round of updates, with greater damage and force on his Down Orb. We have also increased the stun on Yumiko's fire signatures, for increased combo potential on these unique setup tools.
  • Mordex Down Gauntlets: Decreased Force from 60 Fixed/58 Variable to 60 Fixed/52 Variable; Increased Minimum Charge time from 12 to 14.
  • Cross Neutral Blasters: Decreased Force from 75 Fixed/52 Variable to 65 Fixed/50 Variable.
  • Cross Neutral Gauntlets: Increased Damage from 20 to 23.
  • Kor Neutral Gauntlets: Increased Time to Hit from 15 to 17; No longer hits grounded opponents.
  • Zariel Side Bow: Increased Minimum Charge time from 9 to 11.
  • Zariel Side Gauntlets: Increased Damage from 21 to 22.
  • Yumiko Down Hammer: Increased Stun of final hit from 8 to 13; Angle of final knockback is now more vertical.
  • Yumiko Down Bow: Increased Stun from 20 to 23.
  • Kaya Side Spear: Increased threat coverage of the initial stab.
  • Kaya Neutral Spear: Increased grounded threat coverage at the forward base of the mammoth.
  • Lin Fei Side Katar: Increased Force from 74 Fixed/50 Variable to 74 Fixed/54 Variable.
  • Cassidy Down Hammer: Decreased Recover time from 25 to 21.
  • Jiro Down Scythe: Decreased Minimum Charge time from 6 to 5; Increased threat coverage of the initial swing.
  • Jiro Down Sword: Increased Force from 50 Fixed/46 Variable to 50 Fixed/50 Variable; Increased Damage from 18 to 22.
  • Dusk Down Orb: Increased Force from 55 Fixed/35 Variable to 55 Fixed/44 Variable; Increased Damage from 21 to 24 and focused the damage more into the final hit.
Legend Rotation
Dusk debuts on the new Legend rotation for the first time! This week also includes: Kaya, Isaiah, Scarlet, Artemis, Ragnir, Val, and Cross.
  • Dusk - Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
  • Kaya – Using her bow, spear and spirit animals, she is ready to try her luck in the Grand Tournament!
  • Isaiah – Major Isaiah Marshall, OEL’s special forces commander is at your service.  He utilizes Cannon and Blasters with the help of his drone, equipped with a cloaking device and rockets at its disposal!
  • Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.
  • Artemis – Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe; she is ready to fight!
  • Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Val – An android assassin with terrifying strength and quicker-than-light cognition, Val is a force to be reckoned with when utilizing her Sword and Gauntlets.
  • Cross – For years he has owned New York City, but can he do the same in Valhalla? This charismatic mobster steps into Valhalla with Blasters and Gauntlets.
Mighty Party - panoramikinc
⚡Герои!!⚡

Новое обновление уже доступно!

Самые долгожданные праздники уже совсем близко! Вот что мы подготовили для Вас в последнем обновлении 2018 года:

✔ 20-24 декабря - специальный подарочный Призыв,
доступный всем игрокам, достигшим Лиги 20;

✔ 20 декабря - новый уникальный облик Сына Лесов;

✔ 21-23 декабря и 4-6 января - новые мини-события;

✔ 22-24 декабря - обновленная Арена Богов;

✔ 24-26 декабря - новые боссы Ямы;

✔ 24 декабря - 3 января - праздничное событие.

ДРУГИЕ ИЗМЕНЕНИЯ:

✔ Добавлена кнопка окне Отряда: Собрать лучший отряд;

✔ Больше предложений, зависящих от ранга игрока;

✔ Множество визуальных изменений;

✔ Исправлены ошибки в умениях героев;

✔ Исправлены ошибки в Призывах;

✔ Исправлены ошибки в Приключении.
Mighty Party - panoramikinc
⚡Heroes!⚡

A new update is available!

The long-awaited holidays are finally here! These are the changes we’ve prepared for you in this last update of 2018:

✔ December 20th - 24th – a special Summon gifts for players who reached League 20;

✔ December 20th – Son of Woods’ new unique skin;

✔ December 21st - 23rd and January 4th-6th – New Mini Events;

✔ December 22th - 24th – Divine Arena update;

✔ December 24th - 26th – New Pit bosses;

✔ December 24th - January 3rd – Holiday Event;

Other changes:

✔ A new button in Squad window: Collect the best squad;

✔ More offers that depend on player's rank;

✔ A New "Squad" filter showing heroes available to evolve;

✔ Many visual improvements:

✔ Skill's bugs fixed;

✔ Summon's bugs fixed.
6:41am
Zaccaria Pinball - Zsolt
POOL CHAMPION 2018 TABLE
http://store.steampowered.com/app/991730/

ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/

STORY MODE

CIRCUS 2017
  • FIXED stuck issue of the ball on the right ramp (thread).

FUTURE WORLD 2018
  • FIXED a design issue on the 2nd playfield (thread).
  • FIXED a launcher issue to autolaunch the ball properly (thread).

LOCOMOTION 2018
  • UPDATED instruction cards and ingame rules (thread).

STAR’S PHOENIX 2018
  • FIXED wrong function of right kickback (super bumper) to give the proper points (thread).
  • FIXED wrong values of Silver and Gold achievements for 90 Sec mode (thread).
  • FIXED an issue of Mega Loop to give bonus points and achievement
    (thread).
  • FIXED an issue of Mode 5 Blackjack to end when the score is more than 20 points (thread).
  • FIXED an issue that caused ball stuck between center and a right ramp (thread).
  • FIXED a wrong function in ‘Blackjack’ mode that made it unfinishable (thread).
  • FINE-TUNED score values of Dice Prize (left kickback lane) (thread).
  • FIXED unlock issue of ‘Mega Loop’ achievement (thread).
  • FIXED an issue that released another ball without multiball mode (thread).
  • FIXED an issue that rewarded Dice Prize 2 times (thread).
  • FINE-TUNED values for score achievements (thread).

SPOOKY 2017
  • FIXED wrong function of spinner related task for Challenge, Checkpoint and Survivor modes (thread).

ZANKOR 2017
  • FIXED an animation issue to show correct Zankor letter on dmd (thread).

COMBAT
  • FIXED wrong function of the spinner to advance bonus score every 5 rotates (thread).
  • FIXED wrong function of left hole (thread).

DEVIL RIDERS
  • FIXED wrong sound effect of spot targets on the 2nd playfield (thread).
  • FIXED wrong sound effect of orange special (thread).

GRANADA
  • ADDED missing knock sound effect when an extra ball is awarded (thread).
  • FIXED wrong lamp function of the task when center target has to be shot to flash the proper lamps (thread).

HOUSE OF DIAMONDS
  • FIXED wrong function of spot targets to give an extra ball when all completed and special is lit (thread).

NAUTILUS
  • FIXED wrong function of the spinner to advance bonus score every 5 rotates (thread).
  • FIXED wrong function of left hole (thread).

PINBALL CHAMP TABLES
  • FIXED wrong sound effects of some drop targets (thread).

TOP HAND
  • ADDED missing knock sound effect when an extra ball is awarded (thread).

TROPICAL
  • ADDED missing knock sound effect when an extra ball is awarded (thread).

SUPERSONIC RETRO
  • FIXED wrong AB, ABC and ABCD achievements (thread).
  • FINE-TUNED values of Locker simulation achievements to be unlocked easier.

TOP HAND
  • FIXED wrong functions of WOW mechanism to give extra ball and reset when ball drains (thread).
  • FIXED wrong functions of rollovers to not be reseted when ball drains (thread).

BLACKBELT RETRO
  • FINE-TUNED values of Locker simulation achievements to be unlocked easier.
  • FINE-TUNED values of Shooter simulation achievements to be unlocked easier.

CIRCUS RETRO
  • FINE-TUNED simulation achievement of Bumper Score to be unlocked easier.

COMBAT RETRO
  • FIXED wrong function of Hole Score simulation achievement to be unlocked.

MEXICO RETRO
  • FINE-TUNED values of Kick simulation achievements to be unlocked easier.
  • FINE-TUNED values of Pass simulation achievements to be unlocked easier.

MYSTIC STAR RETRO
  • FINE-TUNED values of Shooter simulation achievements to be unlocked easier.
  • FINE-TUNED values of Locker simulation achievements to be unlocked easier.
  • FINE-TUNED values of Kicker simulation achievements to be unlocked easier.

ROBOT RETRO
  • FINE-TUNED values of Shooter simulation achievements to be unlocked easier.

STAR GOD RETRO
  • FINE-TUNED values of Hole Reward simulation achievements to be unlocked easier.

ZANKOR RETRO
  • FIXED wrong Slingshot 50 achievements (thread).
  • FINE-TUNED function of Spot Target 50 simulation achievements to be unlocked easier.
Warface - E.D.Warface_CM


Soldiers!

Christmas is right around the corner, and the shop is all ready for festive madness.

New Santa Hog weapon/skin series and Gingerbread Gun are being joined by Evil Santa, Radiance and Christmas sets along with other festive items!

Available in store till the 14th of january!

"Santa Hog" weapon series

We introduce the merry “Santa Hog” weapon series, consisting of the Legendary-tier guns: VHS-2, Saiga H.G.C. Custom, UZI PRO, Gepard GM6 Lynx, MPA 930DMG and the M48 Bowie knife, while those who already own the guns will be able to use same pattern weapon skins.



Legendary-tier weapons come equipped with unique attachments that will also be part of the festive theme.



You can earn unique achievements with this weapon series. Can you get them all?



Gingerbread Gun

Sate your sweet temptations with the double-barrelled Gingerbread Gun! Don’t be misled by its looks, it’s incredibly dangerous despite its… questionable origins. The shotgun packs a punch, and will be lethal in close quarters when hip-firing. Give it a shot and enjoy the unique firing animation — can’t wait for you to check it out!



This shotgun can earn you some new achievements as well!



“Radiance” weapon series

Celebrate this Christmas with breath-taking “Radiance” series consisting of: IMBEL IA2, Fabarm P.S.S.10, PP-2000, M40A5 and Rhino 60DS. Take down foes with radiance!



"Evil Santa" weapon series

Hop on Santa's lap with the naughty selection: AK-103, Benelli M40 Super 90, PP-19 Bizon, AMP DSR-1 and FN Five-seveN!



The fun has just begun - explore the store for more Christmas goods!

Christmas login streak





Winter craziness awaits - catapult yourself in the midst of it!

Discuss on Discord
Discuss on Facebook
AI War 2 - x-4000 (Chris Park)
Release notes here.

The title of this one is a programmer-y joke at the expense of us human meatbags.  But I think it's also a pretty apt description of some of the new AI behaviors in terms of how it decides to take major actions at a planet.  Sometimes bumrush you, sometimes go away for a while and come back, etc.  This is a lot more in line with how the first game handled pieces of its AI at the mid-management tier, so to speak.  Big thanks to Badger for adding this.

There are a variety of other tweaks and fixes in here, including some changes to Risk Analyzers and Wormhole Invasions.  You'll also start seeing reconquest waves on all difficulties.

I've gotten almost all the end of year finance stuff done now, finally, and in general am feeling better in my personal life despite things continually falling apart in various new ways each week it feels like.  I'm getting fewer and fewer unpleasant giant surprises, so my confidence in my ability to keep my butt in the chair and focus on work-work rather than finances-work and outside-life-things-that-require-too-much-new-learning-work is rising.   I'm still not where I want to be yet on that score, but I'm rapidly gaining, finally.  I'm starting to feel more like myself again.

Amusingly, I took my son to see the new Spider-Man: Into the Spider-Verse movie yesterday, and that was ridiculously meaningful of a movie to both of us for very different reasons.  I've written (in a frustratingly vague way) about how I've felt a couple of times over the last months like I've flipped between universes that look similar but are actually different, and seeing certain aspects of that on the big screen in an emotionally-loaded animated movie was surprisingly cathartic.  That movie is crazy well done and well written.  We'll see if it lasts, but in a strange way since seeing that movie I've felt more like myself than I have since my mysterious incident that I'll explain to you in the future when I can.

As I noted the last two times, rest assured that this won't be a permanent state of affairs, and I'm not going anywhere.  This is hopefully a once-per-lifetime event.  Thanks again to everyone for their support and kind words.  Continual thanks to Badger, Puffin, and Quinn for holding down the fort while I'm functionally (not literally) handicapped.  I'm getting increasingly excited about getting back into things and doing some big things with the game, and that's the best sign that things are improving.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
Forebearers - SandspireInteractive
2018-12-19

General:
-Added French language option.

Bugs:
-Buildings can no longer hire when no free citizens are available.
-Overwriting save games now work correctly.
-Brewer job now works as intended, ale can be produced.
Digimon Masters Online - GM_Eldin


[Update]

#01. X-Evolution Part2 - Royal Base

[Contents]
[The Royal Base (Instance Dungeon]]
1. Specific Information
- One of the core stage of "Digimon X-evolution" where tamers fight against the Royal Knights and Yggdrasil.
- [Royal Base] has the same X-Program penalty as in Verdandi Terminal. Digimon's HP will be consumed constantly, attack damage and defense will be reduced.
- [Royal Base] is separated to Royal Knights' Assembly [Royal Base], Yggdrasil's Experimental Forge [Center Royal Base], and [Yggdrasil's Room] where Yggdrasil summons Dexmon for the final battle.
2. Conditions to Enter
- Digimon level 99, Last storyline quest of [Verdandi Terminal] completed.
- Talk to NPC Gallantmon in Verdandi Terminal Historic Site and consume [Dimension Warp - Royal Base] to enter [Royal Base]
3. Walking through the Dungeon
- Royal Base Area 1 [Royal Base]
- Fight against 3 of total 6 Royal Knights in this area.
- Approach below the screens that show the opponent and teleport to the battle area.
- [Area Buff/Debuff System] is effective in [Royal Base] where 5 types of debuffs and 1 type of buff are randomly applied.
- Royal Base Area 2 [Center Royal Base]
- When the 2 gates to summon DexDoruGreymon are destroyed, you can move to area 1 DexDoruGreymon's Lair or area 2 DexDorugoramon's Assembly.
- The eggs in DexDoruGreymon's Lair hatches to DexDoruGreymon every 15 seconds and activates buff that applies to DexDorugamons in area 2.
- DexDorugoramon in area 2 creates eggs in area 1 every 15 seconds after the battle begins.
- Area debuff (Attack, Defense reduced by 50%) is applied area 2, and this debuff is stopped 15 seconds each time an egg is cracked in area 1.
- To defeat DexDorugoramon easily, you'll need to crack the eggs in area 1 DexDoruGreymon's Lair.
- Royal Base Area 3 [Yggdrasil's Room]
- Area of the final battle against Yggdrasil's creation Dexmon.
- Once the battle begins, "Annihilation Countdown" is applied and everyone will be eliminated after 10 minutes. You must defeat Dexmon in order to stop it.
- You can obtain final reward after defeating Dexmon
- Quest List


- Obtainable Items from the Dungeon as Rewards



#02. New Seals Added

X-Evolution Part2 - New seals can be obtained from the monsters in Royal Base.
[Contents]
- New Seals List


※ The seals drop from the monsters of Royal Base.


#03. X-Antibody: Omegamon X Update

[X-Antibody Factor: Omegamon] that expands new X-evolution slot for Omegamon X is added in game.
[Contents]
- Conditions for evolution to Omegamon X
- Agumon & Gabumon's Jogress evolution (Omegamon) slot open
- All the X-evolution slots of Agumon, Gabumon opened through WarGreymon X, MetalGarurumon X
- XAI device equipped & minimum X-gauge filled up for X-evolution required
- X-Antibody Factor: Omegamon - Alpha, X-Antibody Factor: Omegamon - Beta required, X-evolution slots open
(Jogress Quest must be completed in order to expand the slots)
- Omegamon X Information
- Basic
- Data Attribute: Va
- Family Attribute: ME, VB, WG
- Evolution Level: 41
- Basic Max HP: 10980
- Basic Attack Damage: 4255
- Skills
- Garuru Cannon: Fires a fierce subzero beam from high caliber Garuru Cannon.
- Grey Sword: Slashes enemy with the sword from a long range multiple times.
- All Delete: Unleashes Grey Sword's full power to eliminate enemies within the range.
- Jogress Quest


※ Jogress Quest can be obtained after completing quest [Ready to Risk Lives] in Verdandi Terminal.


#04. New Equipment: Bracelet

By the update of X-Evolution Part2 - Royal Base, new equipment slot for "Bracelet" has been expanded. You can obtain the materials required for crafting the bracelets from Royal Base.
[Contents]
- Bracelet Slot Location: Lower-left corner of Tamer window
- Craft NPC: NPC Digitamamon in DATS Center
- Bracelet Item List



#05. Digimon Encyclopedia Update

New deck is added on Digimon Encyclopedia.
[Contents]
- Deck Title: Legendary Knights of Vaccine
- Deck Complete Condition (obtain all Digimons in the list)
- Omegamon X
- Alphamon Ouryuken X
- Susanoomon
- Omegamon Zwart
- Magnamon
- Imperialdramon Paladin Mode
- Deck Application Effects
- Effect 1
- Activation Condition: Always
- Activation Effect: Attack Speed increased by 15%
- Lasting Time: Permanent
- Effect 2
- Activation Condition: Always
- Activation Effect: Max HP increased by 15%
- Lasting Time: Permanent
- Effect 3
- Activation Condition: Activated by 30% on Normal Attack
- Activation Effect: Attack Damage increased by 20%
- Lasting Time: Lasts for 7 seconds after activation

※ Changes made from the first deck list
- Removed
- Omegamon
- Alphamon Ouryuken
- UlforceVeedramon Future Mode
- Imperialdramon Paladin Mode
- Added
- Omegamon X
- Alphamon Ouryuken X
- Jogress (Imperialdramon Paladin Mode)
- Reason: Change of plans by recent updates & overall rebalance in statistics


#06. New Riding Mode Expansion: Dimension Gear (Millenniumon) Update

[Contents]
- Item [Dimension Gear] to expand riding mode of Millenniumon has been added.
- Tamer can ride Millenniumon after the riding mode slot is open.


#07. Mileage Shop Update

[Contents]
- Mileage Shop Location: NPC KingChessmon in DATS Center
- New items added in Mileage Shop.
New Item List Mileage Coin Quantity
Digital Hazard Ring (5 Options) 400ea
X-Antibody - HACK 5ea
※ Sales Duration is until the maintenance of 15th Jan 2019.
※ Mileage Coins will be removed after the sales, so please don't forget to consume all.
※ Mileage Coins are character bound. (cannot be traded)


[Event]

#01. Access Limit Unlocked!

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

You can access to Verdandi Terminal & Royal Base before reaching level 99.

[The Gateway to Royal Base is Opened!]
- Required Digimon Lv.99 for Verdandi Terminal is unlocked during event term
- Required Digimon Lv.99 for Royal Base (dungeon) is unlocked during event term


#02. The Pioneers Takes the Advantage

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

The chance to get loots from Verdandi Terminal & Royal Base is double. Don't miss it!

[More Chance of Getting the Loots!]
- All item drop rate of Verdandi Terminal is increased by 100% (x2).
- Royal Knights (Raid Boss) of Verdandi Terminal emerge time is reduced by 50% (1/2).
- Rewards of the Raid Monsters of Royal Base (dungeon) is increased by 100% (x2).


#03. Bringing Peace to Verdandi Terminal

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

Conquer the Royal Base and bring peace to the New Digital World, for a moment.

[Area Buff Applied to Verdandi Terminal]
- The buff is activated after the boss monster Death-Xmon in Royal Base (dungeon) is defeated
- Buff Information



#04. They Need a Troubleshooter!

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

[Agumon X, Gabumon X, and Ryuudamon is Looking for Someone to Help]
- NPC Agumon X, Gabumon X, Ryudamon gives daily quest
- Daily Quest Information

- X-Antibody Random Box [Event] Obtainable Item List (Random)



#05. Jumping Digimon Project Returns [Event]

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

[Return of Jumping Digimon Project]
- How to Create a Jumping Digimon
- Create a new Tamer, complete the tutorial and receive new quest from NPC Yoshino in Yokohama Village
- After completing NPC Yoshino's quest, receive a New Tamer Growth Boost Ticket
- Talk to NPC ShineGreymon and move to Silver Lake
- You can exchange New Tamer Growth Boost Ticket to Jumping Digimon Box through NPC Kamemon
- Changes on the Jumping Digimon Project
- Tamer & Digimon's jump level has been increased.
Tamer Lv.40
Digimon Lv.46
- Jumping Digimon Level-up Rewards


- Jumping Digimon Quests
- Quests for Jumping Digimon can be received from Silver Lake, Silent Forest, Lost Historic Site, and File Island Waterfront during the event term
- Quest can be received with Jumping Digimons only
- Available Quests


- Jumping Tamer Level-up Gift Box (Given after completion of Tutorial)


※ Level-up Gift Box [Jumping Tamer] can only be received by Tutorial completion reward. Please be aware that you cannot receive it when you skip the Tutorial.


#06. Come Back Tamer Gift Returns [Event]

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

[Gifts for the Returning Tamers]
- Event Target: Tamers who haven't logged-in after 19th Sep 2018
- Come Back Tamer Gift Item List



#07. Stop the X-Program!

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

Yggdrasil secretly executes a plan to spread X-Program in all Digital World and Real World. Find and defeat the carriers of X-Program to stop the evil plan of Yggdrasil!

[Stop the Infested Leomons and Replica DexDorugamons]
- Leomons (Infested) emerge from both Digital World and Real World.
- Defeat the Leomons (Infested) and obtain [Leomon's Gift] by certain chance
- [Leomon's Gift] Item List


- DexDorugamons (Replica) emerge from both Digital World and Real World.
- Defeat the DexDorugamons (Replica) and obtain [X-Program DATA] by certain chance.
- [X-Program DATA] can be exchanged to reward items through NPC Alphamon Ouryuken in DATS Center
- Exchange Reward Item List



#08. Get a Christmas Card a Day!

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

[Stay Online for 2 Hours and Receive a Christmas Card]
- Stay online for 2 hours to receive Christmas 1ea (Log-in event reward).

※ You can exchange Christmas Cards to reward items through NPC Santa Claus in DATS Center.
※ All the event items are character bound.


#09. The Visitors of Christmas

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

Help Santa Claus and Rudolf who visited DATS Center during Christmas and get Christmas Cards as reward!

[Santa Claus Needs Something to Fight the Cold]
- Quest NPC: <Christmas> Santa Claus in DATS Center
- How to Proceed: Receive Daily Quest [Long Live Santa Claus!] from Santa Claus
- Item Required for Quest: [Antlers] can be obtained from monsters all over the Digital World & Real World by certain chance
- Quest Reward: Christmas Card 2ea

[Rudolf Asks Tamers to Collect Snowballs]
- Quest NPC: <Christmas> Rudolf in DATS Center
- How to Proceed: Receive Daily Quest [Rudolf Still Likes Snowballs] from Rudolf
- Item Required for Quest: [Snowball] can be obtained from Yukidarumon in D-Terminal B2, Snowman Village, Digimon Maze Enterance, Wilderness Area, Lost Historic Site, Server Continent Desert, and Server Continent Canyon
- Quest Reward: Christmas Card 2ea

※ You can exchange Christmas Cards to reward items through NPC Santa Claus in DATS Center.
※ All the event items are character bound.


#10. Christmas Cards to Christmas Gifts

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

[Exchange Christmas Cards to Reward Items]
- Exchange NPC: <Christmas> Santa Claus in DATS Center
- [Christmas Card] can be exchanged to reward items through NPC Santa Claus
- Exchange Reward Item List


※ All the event items are character bound.


#11. Merry Christmas and a Happy New Year Log-in Rewards!

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 15th Jan 2019

[Daily Log-in Rewards]
- Reward Item List


※ All the event items are character bound.
※ Reward distribution time is reset every midnight (00:00) (GMT +9).


#12. Check your Attendance Here! Let's Not Miss a Day!

- Gather all the rewards by logging-in Digimon Masters Online everyday.
- Period: Unlimited

[About the Attendance Check]

- You can check the rewards of attendance check event from the "Event Contents UI" window everyday.
- Don't forget to log-in every 28 days to claim the final attendance reward.
- When the event cycle (28 days) is over, attendance check record will be initialized and you'll restart from the first.
- Reward items can be received from your Cash Warehouse.
- The rewards are character bound.

[Attendance Check Rewards]




#13. Turn on the heat with burning EXP in Digimon Masters Online!

- Period: Unlimited

(1) Burning Time: 500% additional EXP applied every 11:00~14:00 & 23:00 ~ 02:00 (GMT+09).

※ The 500% EXP boost is a fixed value during the event time and it is not overlapped with the normal EXP boost.


[Promotion]

#01. High-level Mysterious X-Antibody Factor: Omegamon X Added

Period: After maintenance of 18th Dec 2018 ~ unlimited

- High-level Mysterious X-Antibody Factor: Omegamon X has been added in Cash Shop.
[Obtainable X-Antibody Factor List (Random)]
- X-Antibody Factor: Omegamon - Beta
- X-Antibody Factor: Alphamon Ouryuken - Beta
- X-Antibody Factor: WarGreymon
- X-Antibody Factor: MetalGarurumon
- X-Antibody Factor: Alphamon
- X-Antibody Factor: Dorugoramon
- X-Antibody Factor: DexDorugoramon
- X-Antibody Factor: Death-Xmon
- X-Antibody Factor: OuRyuumon
- X-Antibody Factor: GranDracmon
- X-Antibody Factor: DinoTigermon
- X-Antibody Factor: TigerVespamon

※ High-level X-Antibody Factor contains Mega, Burst Mode, and Jogress form X-Antibody Factors only.


#02. The Pioneers of X-Antibody Loot Box on Limited Sales

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

- The Pioneers of X-Antibody Loot Box will be on sales for a limited time.
[Obtainable Item List (Random)]
- 103-PURPLE-BT 1ea
- Digital Hazard Ring 1ea
- X-Antibody - HACK 10ea
- Growth Fruit 3ea + Mileage Coin 1ea
- High Skill Memory Capsule [Attack] 2ea + Mileage Coin 1ea
- High Skill Memory Capsule [Defense] 2ea + Mileage Coin 1ea
- High Skill Memory Capsule [Support] 2ea + Mileage Coin 1ea
- Special Chicken Combo 100ea + Mileage Coin 1ea
- Champion's Taekwondo Uniform [30 Days] 1ea + Mileage Coin 1ea
- Super Amplification Booster +1000% 15ea + Mileage Coin 1ea
- Number Change Stone 20ea + Mileage Coin 1ea


#03. Random Reinforced DigiEgg Lv.5 [X-Antibody] on Limited Sales

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

- Random Reinforced DigiEgg Lv.5 [X-Antibody] will be on sales for a limited time.
[Obtainable Mercenary DigiEgg List (Random)]
- Agumon Mercenary DigiEgg
- Gabumon Mercenary DigiEgg
- Dorumon[Dorugamon] Mercenary DigiEgg
- Dorumon[RaptorDramon] Mercenary DigiEgg
- Dorumon[DexDorugamon] Mercenary DigiEgg
- Ryuudamon Mercenary DigiEgg
- FanBeemon Mercenary DigiEgg
- Dracmon Mercenary DigiEgg
- Bearmon Mercenary DigiEgg


#04. New Riding Item: Dimension Gear (for Millenniumon) Added

Period: After maintenance of 18th Dec 2018 ~ unlimited

- Dimension Gear has been added in Cash Shop.

※ Dimension Gear is a Millenniumon exclusive item.


#05. XAI (X-Antibody Device) on Sales (Limited: XAI Ver VI)

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

- XAI devices are added in Cash Shop.
[XAI Ver IV, XAI Ver V, and XAI Ver VI on Sales]
- XAI Ver IV [7 Days] 1ea (50% Discount)
- XAI Ver IV [15 Days] 1ea (50% Discount)
- XAI Ver IV [30 Days] 1ea (50% Discount)

- XAI Ver V [7 Days] 1ea (New)
- XAI Ver V [15 Days] 1ea (New)
- XAI Ver V [30 Days] 1ea (New)

- XAI Ver VI [7 Days] 1ea (New) [Limited]
- XAI Ver VI [15 Days] 1ea (New) [Limited]
- XAI Ver VI [30 Days] 1ea (New) [Limited]

※ XAI ver II, and III are replaced by XAI ver V, and VI during the promotion.


#06. Miracle of Christmas: Ticket to Miracle Accessory [Lv.1] on Limited Sales

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

- Ticket to Miracle Accessory [Lv.1] will be on sales for a limited time.
- Ticket to Miracle Accessory [Lv.1] 5ea
- Ticket to Miracle Accessory [Lv.1] 50ea
- Ticket to Miracle Accessory [Lv.1] 100ea

[Ticket to Miracle Accessory Guide]
※ You can obtain a higher level Ticket to Miracle Accessory by certain chance when you scan it.
(You'll obtain Digicores instead when you fail to obtain higher level Ticket to Miracle Accessory)

Scan Ticket to Miracle Accessory [Lv.1] → Ticket to Miracle Accessory [Lv.2] (success)
Scan Ticket to Miracle Accessory [Lv.1] → Digicores (random quantity) (failure)
Scan Ticket to Miracle Accessory [Lv.2] → Ticket to Miracle Accessory [Lv.3] (success)
Scan Ticket to Miracle Accessory [Lv.2] → Digicores (random quantity) (failure)

※ You can get upto Ticket to Miracle Accessory [Lv.10] maximum.
※ Ticket to Miracle Accessory [Lv.1] ~ [Lv.10] can be exchanged to according level Miracle Ring, Miracle Necklace, or Miracle Earrings through NPC Magnamon in DATS Center.

※ All Ticket to Miracle Accessory [Lv.2] ~ Ticket to Miracle Accessory [Lv.10] will be removed after 29th Jan 2019.
※ NPC Magnamon will be leaving DATS Center after 29th Jan 2019.


#07. Miracle of Christmas: Santa Costume on Limited Sales

Period: After maintenance of 18th Dec 2018 ~ before maintenance of 2nd Jan 2019

- Santa Costume [30 Days] Box will be on sales for a limited time.
[Effect]
- Movement Speed +77%
- Max DS + 1,000
- EXP increased by 1,000%
6:36am
Hunt Showdown - Cry_Beedyboy


Version: v0.515
SteamBuildID: 3412472
Update size: ~430MB

Hunters,

With this update we would like to wish Happy Holidays to every Hunter!
The holiday spirit has arrived to our beloved Bayou as well, do not forget to visit the Butcher and Spider! ːsteamhappyː



Quickplay
  • Hunter outfits are now randomized after each round of Quickplay

Audio
  • Changed the audio for the winning and losing animations in Quickplay

Mission
  • Night time of day is now available for Lawson Delta and can be played in the random rotation
  • Added image for random mission in Bounty Hunt mode


  • Fixed an issue that enabled players to join Quickplay games with their Bounty Hunt recruits
  • Fixed an issue that allowed Hunters to complete the 'Kill Hunter" challenges with suicides
  • Implemented a fix for some errors during matchmaking leading to "Matchmaking Failure" error messages
  • Message for buying items that exceed the arsenal limit were incorrect
  • Fixed an issue where the warning messages on unequiping weapons and tools were incorrect
  • Fixed an issue that caused the 'Contraband Discard' warning message to not trigger when swapping items instead of manually unequipping them first
  • Fixed a rare issue that caused Quickplay to become unwinnable (Hunter died on the same frame when closing the 4th rift)
  • Fixed a bug that caused Decoys to not break Lanterns
  • Fixed an issue that caused Quickplay K/D statistics to show 1 instead of the actual value
  • Fixed an issue where the audio of the Nitro express reload was not attenuated
  • Fixed an issue where the audio of fuse triggers were sometimes 2D instead of 3D


  • Inviting a partner while they are in a game, queuing for matchmaking or on the contract screen will result in a 0x107d2 error message
  • The cursor may get stuck in previous client window dimensions after changing the resolution.
  • Mouse cursor may become invisible when using Alt-Tab while loading into the game
  • Closing doors right next to AI can cause them to get stuck.
  • Some assets might appear as low resolution / low poly , even on high settings.
  • Kills on grunts, armoreds and hives achieved through indirect damage, do not count towards challenge progress.
  • Completed challenges do not appear as "completed" on the map screen.
  • Hunter's coat sometimes clips through Hunter's front after revival.
  • Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.
  • Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.
  • Quickplay: Consumable slot in Quickplay is handled as slot 'Tool 2' in Key Customization instead of 'Consumable 1'
  • Quickplay : Players might start empty handed in Quickplay, pressing 1 or 2 on the keyboard resolves the issue
  • With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play
  • Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)
  • Memory consumption may increase after each mission played
  • Some text is without localization for other languages than English


~The Hunt Team
FragmentVR - BarryBlock
Following a period of beta testing and using feedback to improve/fix FragmentVR, I think it is time to transition from Early Access to Full Release. There are still a lot of features I want to put in like Vive Pro and external camera support, smoother views and even better performance, but FragmentVR is stable and complete enough to loose the Early Access tag by now. The transition should happen before the end of January.

If anyone still has any problems or suggestions please let me know in the discussions or on the Discord server and I'll be sure to address them before going through with Full Release.

Thanks for the support so far, especially the volunteers that took the time to give me feedback and error logs, I really appreciate it.
...

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