Dota 2 - Valve
* Fixed a bug where Morphling's Morph was triggering Aftershock.
* Added a new webpage where you can set your fantasy lineup and check your points during The International: http://www.dota2.com/fantasy
Dota 2 - Valve
* Fixed Ball Lightning refunding too much mana when spam clicking it while already in ball lightning.
* Fixed a rare bug with Alchemist stun malfunctioning with high amounts of cooldown reduction.
Dota 2 - Valve
* The recent treasure bundle added at level 615 now repeats every 615 levels.
* Fixed a bug that could allow Dark Willow to cast both ultimates at the same time
Dota 2 - Valve
* Fixed various charged abilities not consistently being affected by cooldown reduction properly
* Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel; for example Vengeful Spirit's Nether Swap cast on a target at the last tick of channeling a Town Portal scroll.
* Hero voice lines for picking up bounty runes no longer play in the first 30 seconds of game time.
* Fixed an uncommon client crash with Morphling's Morph ability.
* Fixed a bug in the interaction of Lycan's Howl and units with low max HP, which sometimes created uncontrollable and unkillable units.
Dota 2 - Valve
We’ve heard a bunch of complaints from the community after the recent treasure was released, and we wanted to walk you through how things unfolded from our end.

On Tuesday after the release, we heard the community being concerned if there were bugs with the item drops, with many examples of people not getting the Witch Doctor set but having the Phantom Assassin and Outworld Devourer sets. We looked into it to see if there were any differences between the drop rates of those items, and found that all three were identical, so we just assumed it was anecdotal cases and selection bias. Another contributing factor is that the volume of Treasure 3 is meaningfully less than Treasure 1 and 2, partly because a lot of customers bought the Weekend Bundle Sale and that did not include Treasure 3 (as is the case historically). So it would then be expected that a number of people would have some items and not the others, and that the Witch Doctor set would be the most rare.

However, the complaints continued to come in, and it was confusing to us why. We decided to investigate a bit more, but were generally still assuming it was a mixture of selection bias and supply differences between Treasure 1 and 2 and Treasure 3, especially since we knew the three items were identical. Late last night we eventually found a bug that existed for all the Immortal treasures this season. It primarily affected players who opened a very large number of treasures, causing the drop rates to not escalate as quickly as they did last year. And since the volume of Treasure 3s were lower than the other two, it was a more visible bug to players.

As a result of this, this morning we started working on fixing this. We are re-running the rolls for players on Immortal Treasure 1, 2 and 3, and will be granting the items shortly as well as fixing the bug for unopened treasures. We will also be giving all Battle Pass owners 10 extra levels.

In addition to this, we’ve also heard the community being unhappy at the content of the level 615 reward. As part of this update, we are adding an extra bundle of treasures at level 615. It’ll include 4 Immortal Treasure 1, 4 Immortal Treasure 2, and 4 Immortal Treasure 3.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26, 6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
  • Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals
  • Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
  • Added Insomnia 63 tournament medals
  • Added Essentials.TF monthly tournament medals
  • Updated the localization files
Dota 2 - Valve
[ Bugfixes ]
- Fixed a bug that allowed players to cause Monkey King's Primal Spring activation sound to play at different location than it would be cast.
- Fixed a bug that prevented Monkey King from drawing creep aggro for a short time when attacking out of Mischief.
- Monkey King may now transform into an Arcane Rune.
- Fixed a bug that caused Morphling's Morph to gain certain abilities even if the morphed hero had not yet skilled them (e.g. Ogre Magi's Multicast).
- Fixed a bug that allowed players to ping the real version of a hero if they had them selected before using illusion-creating abilities such as Manta Style and Doppleganger, which randomize the position of the hero.

[ General Changes]
- Enchanted Mangoes are now initially sellable at full price for ten seconds after they are purchased.
- Increased the number of Pro Circuit Prediction Tokens given per week to 60
Dota 2 - Valve
7.19:
==

* Daily Bonus Hero changed from 2 Mangoes to 1
* Added 2 trees near the cliff area below the Dire primary jungle shrine

* Abaddon: Mist Coil manacost reduced from 50/60/70/80 to 50
* Ancient Apparition: Ice Vortex manacost reduced from 80/90/100/110 to 65/80/95/110
* Bloodseeker: Level 25 Talent reduced from +20% Max Thirst and Damage to +18%
* Bloodseeker: Thirst bonus rescaled from 16/24/32/40 to 7/18/29/40
* Broodmother: Spin Web movement speed reduced from 40/50/60/70% to 25/40/55/70%
* Broodmother: Spin Web charge replenish rate increased from 40 to 45 seconds
* Centaur: Base strength increased by 2
* Crystal Maiden: Crystal Nova manacost increased from 100/120/140/160 to 130/140/150/160
* Drow Ranger: Base strength reduced by 1
* Enchantress: Nature's Attendants manacost i ncreased from 110/120/140/150 to 170/160/150/140
* Juggernaut: Blade Fury damage increased from 80/105/130/150 to 90/115/140/160
* Necrophos: Reaper's Scythe Scepter cooldown increased from 55/40/25 to 60/50/40
* Necrophos: Ghost Shroud self magic resistance reduction increased from 30% to 40%
* Necrophos: Reaper's Scythe cast point increased from 0.5 to 0.55
* Ogre Magi: Fireblast damage increased from 55/110/165/220 to 60/120/180/240
* Outworld Devourer: Sanity's Eclipse damage multiplier increased from 8/9/10 to 9/10/11
* Outworld Devourer: Essence Aura mana bonus increased from 125/200/275/350 to 150/250/350/450
* Phantom Lancer: Juxtapose Illusion incoming damage increased from 500% to 600%
* Phantom Lancer: Base intelligence reduced by 2
* Phoenix: Level 15 Talent reduced from +60 Fire Spirits DPS to +50
* Puck: Waning Rift silence duration increased from 1.5/2/2.5/3 to 2/2.5/3/3.5
* Pudge: Meat Hook cooldown increased from 17/15/13/11 to 27/22/17/12
* Pugna: Base damage reduced by 2
* Riki: Smoke Screen cast point improved from 0.4 to 0.2
* Shadow Shaman: Base armor increased by 1
* Sniper: Level 15 Talent increased from +25 Shrapnel DPS to +35
* Sven: Base damage increased by 2
* Templar Assassin: Psionic Traps damage reduced from 250/350/450 to 250/300/350
* Timbersaw: Reactive Armor armor per stack increased from 1/1.2/1.4/1.6 to 1.3/1.4/1.5/1.6
* Treant Protector: Leech Seed manacost increased from 80/95/110/125 to 100/110/120/130
* Visage: Gravekeeper's Cloak minimum damage reduced from 50 to 40
* Weaver: Base movement speed reduced from 280 to 275
* Windranger: Windrun cooldown increased from 12 to 15/14/13/12
* Winter Wyvern: Splinter Blast manacost increased from 90/110/130/150 to 105/120/135/150
* Zeus: Nimbus radius reduced from 500 to 450
Dota 2 - Valve
7.19:
==

* Daily Bonus Hero changed from 2 Mangoes to 1
* Added 2 trees near the cliff area below the Dire primary jungle shrine

* Abaddon: Mist Coil manacost reduced from 50/60/70/80 to 50
* Ancient Apparition: Ice Vortex manacost reduced from 80/90/100/110 to 65/80/95/110
* Bloodseeker: Level 25 Talent reduced from +20% Max Thirst and Damage to +18%
* Bloodseeker: Thirst bonus rescaled from 16/24/32/40 to 7/18/29/40
* Broodmother: Spin Web movement speed reduced from 40/50/60/70% to 25/40/55/70%
* Broodmother: Spin Web charge replenish rate increased from 40 to 45 seconds
* Centaur: Base strength increased by 2
* Crystal Maiden: Crystal Nova manacost increased from 100/120/140/160 to 130/140/150/160
* Drow Ranger: Base strength reduced by 1
* Enchantress: Nature's Attendants manacost i ncreased from 110/120/140/150 to 170/160/150/140
* Juggernaut: Blade Fury damage increased from 80/105/130/150 to 90/115/140/160
* Necrophos: Reaper's Scythe Scepter cooldown increased from 55/40/25 to 60/50/40
* Necrophos: Ghost Shroud self magic resistance reduction increased from 30% to 40%
* Necrophos: Reaper's Scythe cast point increased from 0.5 to 0.55
* Ogre Magi: Fireblast damage increased from 55/110/165/220 to 60/120/180/240
* Outworld Devourer: Sanity's Eclipse damage multiplier increased from 8/9/10 to 9/10/11
* Outworld Devourer: Essence Aura mana bonus increased from 125/200/275/350 to 150/250/350/450
* Phantom Lancer: Juxtapose Illusion incoming damage increased from 500% to 600%
* Phantom Lancer: Base intelligence reduced by 2
* Phoenix: Level 15 Talent reduced from +60 Fire Spirits DPS to +50
* Puck: Waning Rift silence duration increased from 1.5/2/2.5/3 to 2/2.5/3/3.5
* Pudge: Meat Hook cooldown increased from 17/15/13/11 to 27/22/17/12
* Pugna: Base damage reduced by 2
* Riki: Smoke Screen cast point improved from 0.4 to 0.2
* Shadow Shaman: Base armor increased by 1
* Sniper: Level 15 Talent increased from +25 Shrapnel DPS to +35
* Sven: Base damage increased by 2
* Templar Assassin: Psionic Traps damage reduced from 250/350/450 to 250/300/350
* Timbersaw: Reactive Armor armor per stack increased from 1/1.2/1.4/1.6 to 1.3/1.4/1.5/1.6
* Treant Protector: Leech Seed manacost increased from 80/95/110/125 to 100/110/120/130
* Visage: Gravekeeper's Cloak minimum damage reduced from 50 to 40
* Weaver: Base movement speed reduced from 280 to 275
* Windranger: Windrun cooldown increased from 12 to 15/14/13/12
* Winter Wyvern: Splinter Blast manacost increased from 90/110/130/150 to 105/120/135/150
* Zeus: Nimbus radius reduced from 500 to 450
Counter-Strike: Source - Valve
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

  • Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line
  • Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate
  • Various security and stability improvements
  • Updated localization files
...

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