Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Team Recognition Unusual effect to fix a console warning
  • Updated The Fists of Steel to use the RED team version for the backpack image
  • Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
  • Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters
  • Updated cppl_gavle
    • Significant optimization pass, especially around the first point
    • Fixed a large number of small visual issues
    • Fixed some clipping issues/ bugs around the map
  • Updated pd_nutcracker
    • Fixed out of bound exploit at BLU spawn
    • Adjusted clipping outside of RED spawn
    • Fixed misaligned fence prop in BLU lounge
    • Added nobuild to middle route on both sides
    • Removed steps from Pipe rooms and adjusted clipping
    • Minor detailing and clipping adjustments
    • Fixed Nutcracker voice being cut off at start of round
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added smoke effect to the Scrooge McCrocket
  • Fixed prediction error when crouch jumping (community fix from ficool2)
  • Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
  • Updated the Festive Fleece to fix LOD issues
  • Updated the Puncher's Polar Puffer to fix some skinning issues
  • Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)
  • Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid
  • Updated 2koth_abbey
    • Fixed small gaps in doorways outside of spawn
    • Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on
    • Updated clipping in the river
    • Fixed Snipers wearing the Razorback being immune to freezing
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed minor z-fighting issue with the Wrap Assassin Festivizer
  • Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
  • Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider
  • Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
  • Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
  • Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
  • Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
  • Updated the Air Head to fix a problem with mipmapping
  • Updated 2koth_abbey
    • Fixed broken cliff displacements
    • Swapped expensive water for cheap water to improve FPS
    • Various fixes and improvements
  • Updated plr_matterhorn
    • Fixed hole in spawn barrier (thanks Ctena!)
    • Fixed a desync issue with lifts (thanks Skin King!)
    • Disabled team swap on new round
    • Clipping improvements
    • Bread optimization
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2025!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
  • Added the Winter 2025 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Critical Fail
    • Taunt: Dead Mann's Drink
    • Taunt: Chairholder
  • Added 20 new community-created Unusual effects
    • 11 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
  • All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2026
General
  • Added 'No Bullets' style for The Gift Bringer
  • Fixed The Accursed Apparition hiding the Scout's headphones
  • Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
  • Updated the Backbiter's Billycock backpack icon to reflect RED team version
  • Updated the El Gigante's Gunbelt to fix a problem with the LODs
  • Updated the Seamann's Stubble to fix an issue with the materials
  • Updated/Added some tournament medals
  • Updated cp_cowerhouse
    • Updated some custom props with further optimizations
    • Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
  • Updated ctf_doublecross_event
    • Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
    • Fixed a few minor visual glitches
  • Updated cp_gravelpit_snowy
    • Added a screenshake effect to the laser gun finale
    • Adjusted holiday events to reduce edict count
  • Fixed model panels not encoding pose parameter values (community fix from copperpixel)
  • Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
  • Network player's handedness preference to spectators (community fix from copperpixel)
  • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
  • Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
  • Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
  • Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
  • Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
  • Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
  • Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
  • Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
  • Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
  • Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
  • Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
  • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
  • Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
  • Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
  • Fixed view punch not being interpolated (community fix from ficool2)
  • Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
  • Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
  • Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
  • Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
  • Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
  • Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
  • Allow impulse 101 on The Ullapool Caber (community fix from alvei)
  • Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
  • Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
  • Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)
  • Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
  • Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
  • Fixed broken class select animation for The Soda Popper (community fix from Piogre)
  • Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
  • Fixed barbell prop not using phong (community fix from Churkinator)
  • Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
  • Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
  • Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
  • Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
  • Fixed Bear Necessities not using its normal map (community fix from Churkinator)
  • Fixed prediction errors with modified player gravity (community fix from ficool2)
  • Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
  • Updated the Energy Orb Unusual effect (community fix from Cipherlock)
    • Fixed particles being orphaned
    • Fixed Medi Gun view model using the third-person particles
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted recent Thermal Thruster change
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression in itemtest
  • Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
  • Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)
  • Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle)
  • Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)
  • Fixed memory leak in sprite model (GitHub fix from CosminPerRam)
  • Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)
  • Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)
  • Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo)
  • Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)
  • Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)
  • Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl)
  • Updated/Added some tournament medals
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed crash related to KeyValues
  • Added 'No Bullets' style for the Paka Parka
  • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
  • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
  • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
  • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
  • Fixed typo in logical expression (GitHub fix from Ian Brun)
  • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
  • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
  • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
  • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
  • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
  • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
  • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
  • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
  • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
  • Updated the Globetrotter to fix the second style using the wrong BLU team skin
  • Updated/Added some tournament medals
  • Updated the Seamann's Stubble
    • Fixed the normal map for better shading
    • Updated the backpack icon
  • Updated arena_afterlife
    • Fixed a rare regression bug that could cause players in Hell to count as alive
  • Updated koth_dusker
    • Fixed being able to build in RED spawn
    • Fixed a perch spot outside of BLU spawn
    • Added a visual delimitation for the capture zone
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
  • Updated ctf_doublecross_event
    • Took significant steps towards improving FPS on the map, especially around the bridge
    • Reduced particle and prop usage around the map
    • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
    • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
    • Removed the two spell books from just outside of the doors of each base
    • Increased the respawn time of the rare spell book slightly
    • Added Gargoyle spawns
    • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Sandy Unusual effect
    • Fixed incorrect texture for the sand cloud particles when moving
    • Reversed previous idle state changes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Mad Drip to fix a problem with LODs
  • Updated cp_cowerhouse to fix regression from the previous update
  • Updated the Sandy Unusual effect
    • Movement State
      • Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
    • Idle State
      • Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
      • Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
  • Updated the Sizzling Unusual effect
    • Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Bullets' style for the Commissar's Coat
  • Added missing string for Cowerhouse contracts
  • Updated/Added some tournament medals
  • Updated the Mad Drip to fix LOD problems with a couple of the styles
  • Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
  • Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
  • Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
  • Updated the El Gigante's Gunbelt
    • Fixed some minor clipping,
    • Fixed a gap on the back with another bullet
    • Slightly scaled up belt buckle
  • Updated the Poncho del Pesado
    • Fixed "No Bullets" style not hiding the bullets
    • Fixed some minor clipping on both styles
  • Updated the Buzz Kill
    • Fixed hair normals and improved texturing
    • Updated backpack icon
  • Updated the Torn Terror and the Ripped Runts
    • Fixed AO problems and improved texture
    • Improved mesh to fix clipping
  • Updated arena_afterlife
    • Fixed additional issues causing rounds to last or restart indefinitely
    • Added two new Devil voicelines during preround
    • Prevented players from going above the clocktower in Hell
    • Fixed Devil voicelines overlapping each other
    • Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
    • Fixed players being able to fall into the lava in Hell and survive
    • Rounds are now best-of-3 minirounds instead of best-of-5
    • Removed crumpkins
  • Updated cp_cowerhouse
    • Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
    • Prevented ragdolls from falling through the RED last control point pit
    • Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
    • Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
    • Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
    • Adjusted a playerclip in the BLU spawn near the rear exit door
    • Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
    • Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows
...

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