Fallen Angel: Hell Survival - Strongfinger
WARNING: With the improvement of Plasma Fruit Harvesting and the introduction of Enchantable gear, there have been major saved data changes on all Armour, Tools, Weapons and Plasma Fruit Plants. This will unfortunately break your current game saves preventing a lot of saved objects to not load into the game. I apologise for any inconvenience.

NEW FEATURES

• Added a new Voice actress for Hesicasial. Performed by Brittnay Mustard-Smith.
• Added a new Tameable Succubus Companion that may spawn on player made beds after midnight. A heart is needed to tame her.
• Added a Sacrificial Circle Structure that can be used to enchant all Tools, Weapons and Armour. They generate in the environment and can be found by exploring.
• Added a Magical Blue Flint Statue that appears in some of the Ruins that can be mined for Magical Blue Flint, which is needed for Enchanting items.
• Added the ability to make Flaming Tridents.
• Added an in game Stats & Achievements system accessed via the in game menu.
• Added more furniture to Devil Fortresses including dining tables with lootable Meat and Hearts.
• Added a background to the interaction text, to make it easier to see in front of bright colours and lit objects.
• Added auto-pickup to all tools and weapons.
• Added a bloom glowing effect for all emissive textures.
• Added a Wait and Follow interaction for Companions.
• Added feeding to heal for companions. Give them their favourite food and they will heal 50 points of health.
• Added an Inventory tip about splitting stacks and crafting stacks that appears when you open your inventory.
• Added a reminder that you can shadow sprint.
• Added a reminder that you can use Night Vision.
• Added the ability to unlock a series of Hesicasial’s memories that tell the story of how she ended up in Hell. This can be achieved by killing a Devil using the Consume Life spell.
• You will now get a notification when your inventory is too full to pick up anything else.
• Replaced the old Workbench table model with a whole new and better Workbench Model.


BUG FIXES AND TWEAKS

• Improved the Nightvision.
• Plasma Fruit can now be harvested from Plasma Fruit Plants all in one go.
• Tormented Soul spawning has been slowed down and stretched out over time for optimisation and to allow time for the chance of a Succubus to spawn on the player’s bed before the mob spawning cap is full.
• Slowed down the Dropping of the Player’s Inventory on Death, as too much Inventory dropped too fast was causing the Unity Game Engine to somehow spawn them outside of the game world, throw errors and suffer major performance issues.
• Sped up Hesicasial’s animations in the main menu and inventory window.
• Created a Failsafe fix for a Unity Physics Trigger bug that causes the Lava splashing FX to sometimes get stuck on Companions after they come into contact with Lava.
• Created a Failsafe fix for a Unity Physics bug that can cause the player to get pushed and clipped through the terrain and into lava when spawning into the game. This will teleport the player 50 units high, guaranteeing they will land back down on the ground.
• Applied a work around for a camera positioning bug that happens when the player respawns after they die in lava.
• NPC’s now go idle when a Devil they are targeting goes invisible and if they are a Companion summoned by the player.
• Removed the flammable mechanic on all player made containers to make it more forgiving.
• Decreased the chance of Ruins spawning and increased the chance of Devil Forts spawning for better balance.
• Altered the transparency on the texture material for placing objects.
• Slightly increased the chance of Death’s Tombstones spawning.
• Decreased the chance of Ruins spawning and increased the chance of Devil Forts spawning for better balance.
• Increased the chance of Death’s Tombstones spawning.
• Fixed tamed companions from attacking through doors.
• Increased the cap of spawned mobs to 6 when there is a tamed companion active.
• Increased how often mobs can spawn.
• Reduced how many spiders spawn on mountains.
• Doubled the NPC Devil’s health, and increased their blocking chance slightly, because they were too easy to kill, especially with the most epic weapons.
• Improved the damage decals on objects to be more noticeable for better feedback.
• Added a lot more starting tips at the beginning of a new game.
• Improved the day time Ambient Lighting and added low level Night time Ambient lighting.
• Increased the amount of Magicka Wells that spawn in the environment.
• To make it more forgiving when players die, they now only drop their armour. All other inventory will be kept. You can still retrieve your armour from where you died.
• More Sticks and Stone Shards are given to the player at the beginning of the game and go straight into their inventory.


23:21
Jack's 510 Racing - heartingninja
  • 🏎️ New Race Car: A brand-new exotic, AWD supercar. Lambo vibes with sharp handling and raw speed. Try it out!

  • 🚨 Police Chase Improvements: Police chases are now less punishing! If the police slow you down, they lose momentum and power. Making it easier to escape.

  • 🧠 Smarter AI Racers: Opponents now handle corners more intelligently for a more competitive race experience.

  • 🛫 Ramp Shortcuts: Ramps now launch you along predefined paths, turning them into real shortcuts you can use to your advantage.

🔥 Ready to test your skills and see where you rank on the leaderboards? Download the updated demo now and dive into the chaos!

👉 Try the Updated Demo Here

No One Leaves the Field - Jarusa

✅ What’s New:
  • Inventory & Item Usage:
    Players can now collect and use items like keys, candles, and matches to solve puzzles and unlock areas.

  • Demo Game Loop Progress:
    The full gameplay loop is almost complete, giving players a complete start-to-finish experience.


🔜 What’s Next:
  • Finish the settings menu (controls, audio, and more)

  • Add more ambient sounds and visual triggers to set the atmosphere

  • Begin heavy playtesting and polish the experience


🎮 Wishlist No One Leaves the Field on Steam:

https://store.steampowered.com/app/3652690/No_One_Leaves_the_Field/

Thanks for following along—it's almost time to enter the field yourself.

#JoinTheSaga

Territory: Farming and Fighting - Wit Studio
  • Optimization: Remove the left and right exits of the training camp
  • Optimization: Increase the size of the buttons on the toolbar of the building window
  • Value adjustment: The movement speed of all soldiers is increased by 20%
  • Optimization: The judgment of the overlap of wells has been changed from whether the green frame overlaps to whether another well is in the green frame
  • New function: For the dragon of the hostile force, a hatred memory mechanism has been added, which can chase and kill the hostile target
  • New function: Allocate all 16 dragons to the castles of other AI lords
  • Optimization: The item statistics in the upper left corner can be set to exclude the dining table
  • New function: The upper limit of materials for border trade can be increased to 99999 through targeted supportive trade
  • New function: Explorer's letter: Sell dragon breeding materials (when the player has dragon soul and silver + deposits>10000)
  • New function: Explorer's letter: Sell dragon soul (when the player's silver + deposits>100000)
  • BUG repair: When the fruit of life is fruited, the light effect will not disappear when switching to other flowers
  • New function: Altar, can immediately refresh a wave of border monsters, bandits. Can refresh the territory of online friends
  • Optimization: Suspended construction facilities are not counted in the total construction work
  • New function: Ranking list, add the function of only viewing friends
  • Optimization: When building excavation points and land formation points, the prompt sound is not played
  • Optimization: The number of construction workers involved in the transportation can be adjusted in the Eternal Temple
  • New function: After conquering the castle of other lords, you can obtain their dragon souls
Star-Coat Playtest - BurgerCageStudio

Another day another patch, except this one has been a couple weeks in the works. It's me iStead here again with the patch notes, get your cup of preferred beverage and let's dive in.

Game Changes
  • Mech Dash

Added a dash button to the Coat, so you can zoom and boom during combat. The dash has a cooldown and cost that is directly affected by the stats of your Coat armor pieces so build wisely.

  • Armor Stats

Added Stats to the armor pieces that will buff your abilities in combat. This should help you to defeat the enemies of The Stars with greater ease. We're still working on implementing a description of what each stat does, somewhere in the game itself, for now though here's a list:

Health: Adds additional Hitpoints

Armor: Adds additional Defense

Dexterity: Affects Reload Speed

Wrath: Increases Melee Damage

Sturdiness: Reduces Recoil and Spread on weapons

Observance: Adds additional damage to weakpoints

Charge: Affects how fast your Coat charges

Energy Consumption: Affects how much energy your Coat's dash consumes

Energy Capacity: Affects how much Dash Energy your Coat has

Energy Delay: Shortens the delay from a dash after your Coat begins recharging energy

We're still fine-tuning some of these but so we'll be paying attention to numbers and balancing them as needed.

  • Added Firing Range

Added in a brand new area on the Homeworld to test out different weapons on enemies. This can be accessed from the Missions tab right above The Anomaly.

  • Improved Wave Spawn Behavior

Adjusted the way waves spawn. They will now no longer wait for the last enemy to be killed before sending another wave at you. This adds a bit more frenzy to clearing rooms and should help the flow of combat. Also those enemies pile up fast now.

  • Buffed Health Drops,

Because the enemies juiced themselves, more juice has been added to health pickups. Make sure to eat your greens.

Visual Updates
  • Improved bullet trails

Reworked the system for bullet trail spawning, this changed the way bullet trails spawned. It's better now.

  • Doors and Floors

Updated the lights on the floors and doors, they'll now turn green when doors are unlocked and red when you're locked in. If you think you're still in combat just look down, the floor tells all.

  • Boss Healthbars

Prettified the Healthbars for our dear bosses, they look properly menacing now.

  • Coat Armor Changes

Updated the Coat armor to include new boosters for the Dash.

  • New Weapon Sounds

Added in new sounds for several weapons.

  • New SFX

Added in several new sound effects for various places, including UI, Pickups, and Hits.

  • Drop Colors,

Changed drop colors to reflect their rarities, no longer is everything yellow.

Additional
  • Bugs Vanquished

Slayed minor bugs that were hiding within the game files.

浴血异星 - Pain
Minor optimization
Sensei! I Like You So Much! - 茕兔

Latest News:

"Sensei! I Like You So Much" Full Version 1.0 —

Scheduled to launch on August 6!💖

https://store.steampowered.com/app/2957700/_/

Let's meet this summer!!

(P.S. Game price will increase after the release of full version, so now is the best time to buy!)

修仙故事: 无尽剑域 Cultivation Story: Infinite Sword Realm - Mishupaf
-Level up healing changed to Max HP + 15%
-Adamantine Body Method rank 1 changed to 5%(previously 10%) additional Max HP when leveling up
-Healing pills recovery amount changed from percentage to flat amount
Ancient Kingdoms - Ancient Pixels
Greetings, brave adventurers! The gates of Winterforge are now open in this massive update, bringing new content, balance tweaks, bug fixes, and quality-of-life improvements. Dive into the changelog below and prepare for epic adventures in Ancient Kingdoms!

Major Features
  • Winterforge is now open! Explore this new area and conquer its challenges.
  • New Armor Sets: Equip multiple pieces to unlock bonus stats and unique skills based on the number of pieces worn.
  • New Veteran Skills: Master Guard Break, Alacrity, Celerity, and Natural Balance to dominate in combat.
  • Staff of Flowing Waters upgraded to Legendary status.
Balance Changes
  • Armor Class (AC) Block Chance: Adjusted to grant +0.25% Block Chance per 10 AC (from equipment and buffs).
  • Block Chance Cap: Increased from 70% to 80%.
  • Combat Advantage: Now boosts hit success probability by 20%.
  • Slam (Warrior Skill): Reverted changes; now stuns as it did originally.
  • Wildheart Blessing & Savage Surge: Max level increased to 20.
  • Mercenary Skills: Continue improving from veteran levels 100–200.
  • Respawn Rates:
    • Increased spawn probability for Nivalis, Chief Lizardman, and Skeleton Emissary.
    • Decreased respawn time for most standard mobs.
  • Drop Rates: Slightly reduced gem drop rate from mobs.
  • Sage Renewal Cost: Increased for higher-level dungeons.
  • Nyxarion Follow Distance: Extended to prevent fight resets due to fear effects.
  • Item Stacks:
    • Primal Essence max stack increased to 9,999.
    • Bags of Gems max stack increased to 10.
Quality-of-Life Improvements
  • Elven Village Lighting: Reduced light intensity for a better ambiance.
  • Leadership Skill: Added detailed tooltips explaining stat increases.
  • Tooltip Enhancements: Improved size and readability for items and skills.
  • Combined Backpack:
    • Increased size and number of backpacks that can be added.
    • Fixed bug preventing non-backpack items from moving to Combined Backpack slots.
  • NPC Shouts: Improved randomness for more immersive dialogue.
  • Experience Bar: Now displays two decimal places for precision.
  • Combat Targeting: Added a red blink effect to clarify selected targets.
  • Vignette Effect: Removed post-processing vignette for a clearer screen.
Bug Fixes
  • Chieftain Grukk Quote: Fixed incorrect dialogue when calling orcs.
  • Tide Fatecharms: Fixed issue where they weren’t consumed when used on Avatar of Water.
  • Block Chance Bonus: Now correctly accounts for buffs, not just equipment.
  • Boss Pet Summons: Addressed a bug affecting some bosses’ pet summoning (hopefully resolved).
  • General Fixes: Squashed various bugs and made performance improvements.
Technical Updates
  • Game Engine: Updated to the latest version for improved stability and performance.

Thank you for adventuring in Ancient Kingdoms! Share your feedback and report bugs in the Steam Discussions, and join our community to discuss v0.7.0. Stay vigilant, and may your blades strike true!

~ The Ancient Kingdoms Team
Mirai's Midnight Stream - westuniongame

Thanks to all the support from fans around the world, we have surpassed 60,000 copies so far!

During this time, we’ve released three major updates addressing most of the issues raised by players.

In addition, our previously promised plan to increase the percentage of animated CGs in live-stream is well underway. We aim to start rolling out the first batch of updates in August, striving to deliver an even better gaming experience.

Lastly, the fox girls would like to wish you all a wonderful Qixi Festival evening ❤️

Official X:https://x.com/airfox2023

DISCORD:https://discord.gg/hyBYc4KX8m

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