Shell Bless the Faithless - JUUUUUUUUUUN

We have improved the overall combat feel and feedback, and the core logic has been updated so that doors remain sealed until a chest is opened when moving between modules.

NPC AI and visuals have been updated, and players can now acquire a wider variety of Artifacts. Additionally, acquired Artifacts now have greater visual impact on both the player and their weapon.


Enemy Balancing
  • Fixed an issue where enemies could not properly climb stairs

  • Reduced health and increased summon count for standard NPCs

  • Adjusted NPC death behavior so that they are thrown farther upon defeat


Abyss of Yggdrasil
  • Map name changed to Wretched Rest

  • Foolish Wisp: Now explodes instantly upon death


Forgotten Temple
  • Victorious Loser: Fixed an issue where the boss would freeze after performing a jump attack

  • Magnusson the Blasphemer

    • Fixed an issue where the boss would land incorrectly after a ground slam

    • Fixed an issue where the boss failed to properly target players when at a distance

    • Fixed other issues causing the boss to remain idle unexpectedly


Content
  • All doors in a module are now sealed upon entry. They can only be opened after unlocking the chest.

  • Markers on the minimap, which were previously always visible, are now only activated when the player is within a certain distance.

    (For example, chests will only appear on the minimap once you approach them.)

  • Added more diverse Artifacts with unique mechanics, such as lifesteal, health regeneration, and auto-reload.

  • Artifact acquisition now applies more visible attachments to the player and their shotgun. Equipping items such as boots or gloves will visually alter the character’s hands and feet.

  • The overall layout of the Forgotten Temple has been adjusted, with a first pass of visual polish applied.

  • The Wretched Rest now features a wider variety of dungeon modules.

  • Added a twin-cat NPC to the shop (interactions to be added in a future update).


General
  • Fixed an issue where Steam Cloud saves could fail

  • Fixed locations in certain maps where players could get stuck

  • Corrected typos and revised some NPC dialogues

  • Adjusted friendly fire ratios based on difficulty (including self-inflicted damage)

  • Other stability improvements and bug fixes

Pure Badminton - DS SOFT

The demo will be available on September 29th!

Thank you for your support, and see you then for the demo!

Wander Stars - PaperCastleGames

It’s almost time for the full release tomorrow!

We decided to update the demo to be closer to the final quality of the full game. There are a lot of bug fixes, UI adjustments, and quality of life improvements. Since it’s too much to count everything, here’s a more general list:

  • UI sound effects levels have been adjusted.

  • Controller input UI fixes like being able to remove one word at a time instead of clearing all words. No need to redo all your word selection anymore! You can now hold down the B button to clear all.

  • Open and close boss zones with the left joystick button is now possible.

  • Speaking of words, they can now be added and replaced regardless of slot size. So if you have a small action word you can instantly replace it with a medium or big word, regardless of MOD/ELE words in the action array.

  • Pep ups menu has been improved, not only the UX but also a lot of exploits related to bonus words not equipping correctly or even affecting cooldowns for other words.

  • Pep ups affecting equipment limits incorrectly has also been fixed.

  • The story script has been revised and improved in some areas.

  • It is now possible to freely change display resolution and display mode. Included for Steam Deck resolutions as well.

  • Controller input stopped being weird in the items menu.

  • Ringo no longer shouts twice for every attack, she was getting a bit hoarse.

  • Honor points are not being multiplied by two when transitioning from episode end results and episode select menu.

  • And so much more.

We hope to see you tomorrow for the big day!

Paper Castle Team

上午 3:50
Shell Bless the Faithless - JUUUUUUUUUUN
Hello,

This is the director of《Shell Bless the Faithless.》

Following the successful showcase at the Busan Indie Connect (BIC), we’ve been steadily refining the game’s core elements based on the valuable feedback we received. In particular, being selected as a sponsor pick and awarded the “Nicalis Pick” has given us even greater motivation to push forward.

The demo version, which was initially made available only for the online exhibition, will now remain live to gather player feedback continuously.
We will continue to improve the game step by step, and we deeply appreciate your ongoing support.


GXG 2025 & Indiecraft

On September 19, we will be participating in GXG 2025 as one of the TOP15 finalists of Indiecraft.

Having advanced to the TOP15, we have already completed the final round of judging and are currently awaiting the results. We’ll do our best to bring back good news.

At the GXG venue, you will be able to play the improved build in person, and those who add the game to their wishlist will receive a Korotto acrylic figure as a gift.

Event Info

  • Title: GXG 2025 (Game culture X Generation 2025)

  • Date: September 19 (Fri) – September 20 (Sat), 2 days

  • Location: Pangyo Station area, Seongnam, Gyeonggi Province


Improved Demo

An updated demo build has been uploaded, featuring new content along with improvements to bugs, AI, and overall gameplay polish.

  • New Artifacts added

  • Improved enemy AI

  • Features enhancing hit feedback and combat feel

For full details, please refer to the patch notes.


The demo version will continue to be updated on a regular basis. In addition, we plan to launch a Discord community soon, providing more direct channels to connect with players.

If you encounter any bugs or have suggestions for improvements while playing, please share them with us through the community.

Your feedback and reviews mean a great deal to us, and they truly keep us moving forward.

Thank you.

上午 3:50
赛博战魂 - Walt 2Awesome
Hey there, awesome gang:

Hope you are having a great one, shifting your way out of Neo Barcelona in one piece! A hell of a task to accomplish these days, we know. But rest assured, Jack has some tricks up her sleeve…
And we have some improvements and fixes to make things just a little easier in these streets.

Let's get down to business.



⬆️ Updates:

Increased the speed of the Quantum Blade!!
Reduced the size of the mini-map to improve screen visibility

🛠️ Bug Fixes:

  • Fixed Issue where game could get stuck on loading screen.
  • Fixed issue where the Pulverator's Boss death sound effect would trigger every time Jack entered the boss room.
  • Fixed issue where the timed door in Spaceport would reset upon Jack dying after completion.
  • Fixed issue where VERA would get stuck in place upon a new activation when going back to Jack in while hacking something.
  • Fixed Issue where you get a black screen when rescuing Harry after switching language.
  • Fixed Issue where the game might skip some inputs during fast parkour.
  • Fixed issue where some item pop-up would not appear.
  • 1x1 Spikes now do damage as intended.

  • Fixed visual issue where some enemy bullets would appear incorrectly on-screen during the intro cutscene.
  • Fixed visual issue where the camera wouldn't follow VERA inside the Esperanza.
  • Fixed visual issue where the crucible room in Spaceport would show as a long vertical room on the map.
  • Fixed Visual Issue where UI disappears during Romance Dialogues.
  • Fixed visual issue where the tutorial for the Quantum Shift in the Simulation would show incorrect button prompts.
  • Fixed flicker on the Mod screen.

  • Fixed Scroll functionality on the Data Tab.
  • Fixed prompt where Health Cores where describes ad Health upgrades on the RoboDoc.
  • Fixed Multiple Text formatting issues.

https://store.steampowered.com/app/3119940/Altered_Alma_Demo/?curator_clanid=4777282

For all questions you may have, we encourage you to join our Discord and follow our social media for more updates!


See you in our next entry,
– 2Awesome Studio







Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).
NetherWorld - Aticeus

Hey, Netherholics!

After NINE F*CKING YEARS, including:

  • A Kickstarter campaign (yaay!);

  • A 3 to 6 dev team (yaay!);

  • Half game deleted due to a backend error (not yay);

  • A pandemic;

  • Several delays due to mental health, publisher negotiations or just having to pay rent with other jobs;

  • Silksong release lmao;

  • A last-minute delay on Steam;

The day has come: NETHERWORLD IS OUT TODAY ON STEAM!

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:

It’s been a long ride, and we're not gonna lie: we’re happy, completely exhausted, and also nervous because we don’t know if you’re gonna like this sh*t.

One thing is clear, tho: we put all of our time, love and passion into it.

So if you enjoyed NetherWorld, please leave a review!

It will help us to be seen more on Steam and, who knows, maybe we can finally make games for a living(?).

Other stuff you probably wanna know:
  • Yes, you can play it NOW!

  • Yes, the game is playable on Steam Deck.

  • No, unfortunately Mac and Linux versions are not available on release :( But we’re doing our best to include them in the next updates!

  • If you find a bug, please contact us at https://info@netherworldgame.com OR join our Discord Community here (channel #bug-reports)

  • Did we say we have a Discord Community to share fanarts, screenshots, jokes, chat with the devs or report bugs so we can fix them quickly?

    JOIN OUR DISCORD COMMUNITY!

  • Wanna get physical? Order your Nintendo Switch physical edition here!

Thanks so much for your patience, and see you at the bar! ( ¬ᴗ¬)

Hungry Pixel team

Dungeon Stalkers - Oneunivers

Hello, Stalkers!

This is the Dungeon Stalkers development team.

Less than a month remains until the end of the Preseason. To ensure that all of you who passionately enjoy Dungeon Stalkers can get a light start in the next season, we have prepared a Personal Mission Completion Event to mark the end of the Preseason.

Those who complete Personal Missions before the end of the Preseason will be rewarded with in-game currency usable in Season 1 and special rewards. How about we run together towards a solid starting line for the new season?


Event End Time
  • Until the end of the Preseason on October 15, 2025 (Exact end time to be announced later)

Event Goals and Rewards
  • Total Stalkers Level 40 Achieved → Season 1 Adventure Coins 100

  • Total Stalkers Level 80 Achieved → Season 1 Adventure Coins 200

  • Total Stalkers Level 120 Achieved → Gold 100,000

※ How to check Total Stalkers Level: Season Pass → Leaderboard → Prison Dungeon → Stalker Level → Check 'Total Level'

  • Hideout Level 10 Achieved → Stalker 'Rene' Costume 'Pure White Rene'

※ Rewards are cumulative.

e.g.) Upon reaching Total Stalkers Level 80, a total of 300 Adventure Coins can be obtained.


We hope you create new memories as you conclude your Preseason journey. In the upcoming Season 1, we will return with even more new and diverse content and events.

Thank you.

See you in the Dungeon!

Meduziak - FieldfareStudios

I'm writting this about three months later than I anticipated, so let's not make this devlog any longer than it needs to be...

I am very happy to announce that the last chapter of Meduziak is basically completed and will be made available by the end of September!

After this update, the game will be completed, and only minor improvements will be implemented before the "official" premiere.

I've attached some screenshots in case you wish to take a peek.

Thank you for your patience!
Adam / Fieldfare Studios












上午 3:43
AFK Shift - AFK Shift

I've updated the game, demo, and editor to use the newly released Godot 4.5! This update also comes with some small improvements:

  • SMAA is now being used, which should make edges look less jagged;

  • Emoji (for example, in stream titles) now use their proper colours;

  • The demo has been updated to say "available" instead of "wishlist". You can still wishlist of course, but a purchase would be appreciated :3

Note: If you've previously made and exported a PCK file using the editor, you may need to re-export it with the new version. This is due to binary incompatibility in how the export was configured. I've now modified the editor project so that hopefully this shouldn't be necessary with future engine version upgrades.

Twinkleby 汀可镇 - eae

We’re so excited to finally be live with Tokyo Game Show on Steam, but beyond that – we will be participating in real life!

You will find Twinkleby in booth H11-C05 with our friends at NeonNoroshi, and between the 25th and 28th of September, you’ll be able to find out more about Twinkleby from our friends, play the game on Steam Deck, and pick up some fancy Twinkleby stickers only available at TGS.

What better way to celebrate the release of Twinkleby than hanging out at Tokyo Game Show? Come by the booth and say hi, and check out the other rad indie games exhibited alongside Twinkleby.

...

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