ContractVille - Mr Cakir
We've listened to your feedback on Steam and Discord, and we've found and fixed the bugs you reported.
First of all, I would like to thank you, our community and players, for being so kind and understanding, and for helping us fix the bugs. You all make this game thrive and grow, so thank you!

If you want to revert to the previous version in any case, change your branch to old_public_0.0.2.2.

If you are having Resolution, Input or Crash problems, please don't forget to check the FAQ on our Discord channel.

DC: https://discord.com/invite/Yajrcan3rC

Update Notes
  • 1) Added FOV settings.
  • 2) If you bought the wind turbine with a loan in the Office upgrade and it didn't arrive, the loan will be deleted and the money you paid will come back to you!
  • 3) The client skill load problem has been fixed. (If your skill points have been reset, they will come back to you unspent with the update!)
  • 4) The crash issue when placing the convex corner of the upper cabinet against walls has been fixed.
  • 5) Mission fame rewards have been fixed. (The average fame xp of the missions you have done so far will be paid to you with the update!)
  • 6) Fixed error that cause obstructing the progress of the stair placement objective on Sean's mission.
  • 7) Fixed an issue where players could not compress garbage bags in Level 2.
  • 8) The issue where purchases below the minimum loan limit triggered a loan instead of a cash purchase has been resolved.
  • 9) The issue where the loans displayed on the loan screen did not match the actual loans has been resolved.
  • 10) The issue where ambient lights did not respond to day events and turned on at night when their settings were changed has been resolved.
  • 11) Fixed the problem that "upgrade office" and "upgrade storage" interface names written as text in the task in office quest were not highlighted.
  • 12) Fixed the problem of vehicles showing as "None" in the vehicles tab under the company tab on the tablet and the error of the "Save to garage" option.
  • 13) Problem with the land property main goal progression has been fixed.
  • 14) Fixed tools clipping through walls.
  • 15) Fixed issue that some people encounter with key bindings.
  • 16) The furniture progress and finish sign on Parcel 2 have been fixed.
  • 17) The issue where the minimap overlaps with the pause menu and planner has been fixed.
  • 18) Fixed an issue that occurred while late joiner clients were playing the bus sequence.
  • 19) Fixed an issue where the design point of the current room would display incorrectly when other players changed the design point in another room.
  • 20) Fixed an issue where the stair locations would not accept stairs in some states.
  • 21) Fixed an issue where the furniture and electronic stores did not display luxury point numbers on the map description.
  • 22) Fixed an issue where the music player would sometimes play two different sounds when the back button was pressed.
  • 23) The miscalculation error in the paint wall percentage at Robert's house has been fixed.
  • 24) In the build mission, the objective won't be affected by stair placement.
  • 25) Number of decoration mission comments is now limited to 50.
  • 26) The issue with the unscrewable window in Scott's mission has been fixed.
  • 27) The issue with main goals not having values after Chapter 9 has been fixed.
  • 28) Plasterboard baseboard demolish sound VFX now works.
  • 29) The logistics timer now starts when you enter the logistics area with a vehicle.
  • 30) Compress machine level 1 can be started while player is inside.
  • 31) The issue with material selections not working in ceiling lamp customization has been fixed.
  • 32) The issue with undemolishable floor tiles has been resolved.
  • 33) The issue with lights not staying hidden in the office preview on the Office Upgrade Screen has been fixed.
  • 34) The issue where focus distance wasn't hidden with the "hide UI" button in photo mode has been fixed.
  • 35) The issue with lampshade customization material selections not working has been fixed.
  • 36) Pressing the "P" key no longer closes the screen while the storage rack naming screen is active.
  • 37) Michael's logistics mission screenshot has been fixed.
  • 38) The Barber's slow camera rotation speed has been fixed.
  • 38) Fixed some localization problem with german, chinese, japanese, turkish.
  • 39) Fixed quest activation sound volume.
  • 40) Siggo Glider trunk collision has been fixed.
  • 41) Fixed an issue where the time interval settings were not loading correctly.
  • 42) A time indicator has been added to the music player.
  • 43) Fixed an issue where interacting with the end marker in Scott's house would cause a crash.

If you experience problems again with the issues we said have been resolved here, please let us know and write what do you think and if there is anything you would like us to improve!
NETHER HEROES - manager
Hemos arreglado bugs en el gameplay y HEMOS NERFEADO A LOS ESQUELETOS
Archean - batcholi
This update will greatly improve performance for players using 4K monitors.

This is due to the addition of a second upscaling algorithm on top of DLSS, which will by default clamp the effective output resolution to 1440p equivalent and upscales to native resolution with a smart edge-detection sharpening filter.
This effectively boosts framerate by almost 2X when played at 4K with Medium graphics settings, without much noticeable impact on visual quality.
Of course it can be toggled.

This feature can also be used with lower resolution, by selecting Lower graphics presets or by using Custom graphics settings and selecting a specific Final Render Upscale.

When not set to Automatic, a value of 1 means no upscaling (off), and increasing this value will improve the framerate up to 4X at the expense of a little bit of blur. This can be adjusted to the user's preference so as to get their perfect framerate/quality ratio to their taste.

Using graphics presets High and Ultra will NOT take advantage of this feature.

Another addition useful for players with a 4K monitor is the ability to scale the entire UI.
This UI Scaling value can be set to a very precise value.

Both settings are found in Graphics Settings when pressing F1.

Full changelog:
  • Added a Final Render Upscale setting to greatly improve 4k performance with minimal impact on quality
  • Added a UI Scaling setting (great for 4k monitors)
  • Bugfix Crafter was still consuming items when cannot craft product because of missing fluid
  • Bugfix Buzzer in Blueprints would not save configured mode
  • Bugfix Crusher would always consume 10kw even when off
  • Bugfix Crusher would accumulate ore even when off
  • Bugfix CTD when connecting item junctions in weird ways looping onto each other
  • Bugfix SpotLight tracing shadow rays both in front and behind it causing unnecessary performance hit and some light leaks (this resulted in a gain of up to 20% in framerate in areas with lots of spotlights)
  • Fixed VehiclePhysicsSensor connector offset
  • Cleaned up old unused resources from renderer
  • Fixed typos
14:24
Simple CEO - Tony Madowl Games
Changes:
  • Performance improvements
  • Graphics api fix
9Dragons - 9Dragons


Dragons!

Become infamous by logging in for increased rates during our Golden Time Event! Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!

Event Duration:
June 7, 2024 00:00 - June 9, 2024 23:59 Pacific


This increased rate event will only last until Sunday, June 9th, before midnight, so don't wait to take advantage of these increased gains!
Thor's Legacy - noah
Balance:
  • Modi no longer has Skeleton Thrall
  • Sacrifice not drawn automatically anymore
  • Enemy starts before player (this was technically already in a previous patch, but forgot to list it)

Fixes:
  • Added visuals to graveyard
  • Fixed all dead cards going to player graveyard
  • Fixed one-time question having an X, which messes up the whole thing (counted as a 'no').
  • Improved analytics
  • Improved map icons so that you can see the color indicator of icons with no transparency
  • Changed AI to be much more flexible
  • Improved the way cards are stored and loaded
Tales & Tactics - admin
Switched out Grundy for Button in the tutorial, as Scrapper now requires 3 Units.

Fixed an issue where a tutorial step could be activated and completed multiple times, resulting to some bad states (most often in the Ability Preview step)

Fixed an issue where the tutorial panel would be rendered on top of the combat recap during the Tutorial.

Slightly shrunk the Right Tray such that it doesn't cover the Sell Portal's sell value tooltip popup

Added archetype icons to a tutorial step which called out archetypes, but didn't show icons
Up Down All-a-Round - SonicMan267
- Hopefully fixed bug where game finds a lobby but never loads the game
- Fixed UI overlap on lobby screen
14:18
Halo Infinite - misplacedyank
Earlier this week, the new Tenrai IV Operation went live and brought with it the highly anticipated Match Composer feature along with some additional updates. We have also implemented some changes to maps and modes in Big Team Battle, seeking to address community feedback and playlist data that we have been collecting to improve the experience for players.



Let’s take a look at what’s new!



Our Goals

This quality-of-life update was made with four core goals in mind for improving gameplay in BTB.
  1. We want to see an increase in Flag Steals and Flag Captures so that fewer CTF matches in BTB end from the time limit expiring due to stalemate scenarios.
  2. We want to reduce extended stalemates in certain Zone Sets for Total Control. We also want to make the Total Control Zone Sets as fair as possible for both teams on all maps.
  3. We want to increase and improve the fun factor and practicality of using vehicles in BTB—especially Warthogs.
  4. We want to increase the reliability of finding a hard counter to specific enemy strategies. Knowing you can always get to a Hydra spawner will help players counter air vehicles, for example.


Maps & Modes
General
  • We have added more vehicles across the board. This will improve the amount of vehicular combat present in BTB by adding in more of the mechanical mayhem we all know and love
  • Flag Placements have been updated to increase the number of Flag Steal attempts and successful Flag Captures
  • For BTB: CTF, Flag Return Time has been increased from 40 seconds to 60 seconds. This helps add more exciting gameplay moments when both teams are battling around a pulled Flag
  • Total Control zone placements now match what is found in BTB Heavies. These placements improve the low of the match by reducing stalemate scenarios. They’re also tuned to be more fair for both teams.
  • UI Markers for Power Weapons and Power Equipment are now enabled.
  • Static Respawn Zones have been enabled for all symmetrical maps when playing BTB: Slayer. Team spawns will no longer flip in this mode
  • Sniper- and Launcher-class Weapon Racks will now spawn static selections of weapons.
  • Dynamo Grenade spawners have been reduced or completely eliminated on most maps for improved vehicular gameplay
  • Disabled Campaign Weapon Variants from having a chance to spawn in Weapon Drop Pods
Fragmentation


  • Sniper-class Power Weapon Pads at Hex Archway and Rock Archway will now only spawn the S7 Sniper Rifle
  • Sniper-class Weapon Racks at each base are now set to always spawn the Stalker Rifle
  • Launcher-class Weapon Racks at Canyon Base and Cliff Base are set to always spawn the Hydra
  • Launcher-class Weapon Racks at Rock Power Node and Hex Power Node are set to always spawn the Ravager
  • Launcher-class Weapon Racks at Center Rock Path and Center Hex Path are set to always spawn the Hydra
  • Dynamo Grenade spawns have been reduced—they have a chance of spawning in the Loot Caves, but nowhere else on the map
  • The Center Passage Powerup Pad is set to always spawn Active Camo
  • Powerup Pads set to always spawn Active Camo have been added behind the bases (at Hex Pocket and Rock Pocket)
  • Added a Vehicle Pad that spawns the Ghost in front of each base
  • Added a Vehicle Pad that spawns the Banshee at both bases
  • Added two neutral Vehicle Pads that spawn Razorbacks to middle of the map (near Broken Ring and Wreckage)
Deadlock


  • Two new Power Weapon Pads set to spawn S7 Sniper Rifles now reside near the center of the map (at each overlooking side of the central trench)
  • Precision-class Weapon Racks at the bottom of each base will now guarantee that one spawns a BR75 Battle Rifle and the other spawns a VK78 Commando
  • The Sniper-class Power Weapon Pad at the Pelican Crash Site will now always spawn the Skewer
  • Sniper-class Weapon Racks at Bridge and Watchtower are now set to always spawn the Stalker Rifle
  • Launcher-class Weapon Racks near High Cargo and Low Cargo have been set to always spawn the Hydra
  • Launcher-class Weapon Racks at each base have been set to always spawn the Ravager (right next to the Shade Turrets)
  • The Melee-class Power Weapon Pad at the center of the map has been replaced by a Grenade Pad. It is the only Grenade Pad that will spawn Dynamo Grenades and will serve as a counter to the new vehicles that have been added to the map
  • The Power Weapon Pad in the Cave is now set to always spawn the M41 SPNKr
  • The Powerup Pad at Bridge has been moved to High Cargo and will now always spawn Active Camo
  • The Powerup Pad at Watchtower will now always spawn Active Camo
  • Equipment Pads that spawn the Repair Field have been moved to the top of each base
  • Mounted Scrap Cannons have been added to Bridge and Watchtower
  • Added a Vehicle Pad that spawns the Gungoose at both bases
  • Added a Vehicle Pad that spawns the Chopper at both bases
  • Added two neutral Vehicle Pads that spawn Razorbacks at the middle of the map (near Crash Site and Low Cargo)
  • Smoothed out the natural geometry at Eagle Base’s ramp in front of the Gungoose Vehicle Pad for improved player and vehicle traversal
Highpower


  • The added geometry from the BTB Heavies variant of Highpower has been added to the standard Highpower map. This includes the added cover at Cliffs, as well as the extra cover behind Cobra Base
  • The Total Control Zone at Lakeside (near Eagle Base) has been moved into the road at Cliffs for both the Alpha and Delta Total Control Zone Sets
  • The Melee-class Power Weapon Pad at Cliffs near Eagle Team base has been moved to the nearby landing pad and has been changed to a Sniper-class Power Weapon Pad that spawns the S7 Sniper
  • A new Sniper-class Power Weapon Pad has been added near Rocky Pass for Cobra Team that spawns the S7 Sniper
  • The Sniper-class Power Weapon Pad at High Power has been set to always spawn a Skewer
  • The Launcher-class Power Weapon Pad at Center Pit will now always spawn the Cindershot
  • The Sniper-class Weapon Racks at the landing pad behind both bases will now always spawn the Stalker Rifle
  • The Launcher-class Weapon Racks at the top of each base will now always spawn the Hydra
  • The Launcher-class Weapon Racks at Overlook and Rocky Pass will now always spawn the Ravager
  • The Grenade Pad in the “sneaky-cliff-wall” at Cave Pit is now the only one on the map to spawn Dynamo Grenades
  • A Mounted Chaingun Turret has been added to the top of each base and in front of each base.
  • The Vehicle Pads on the landing pad at each base now will spawn the Banshee
  • Vehicle Pads have been added to the top of each base that can spawn either the Banshee or the Wasp. The vehicle chosen at the start of the game will remain the same for the duration of the match. Both bases will have the same vehicle to ensure balanced gameplay
  • A Vehicle Pad that spawns the Ghost is now present at both bases
  • The Equipment Pad that spawned the Grappleshot in Cave has been replaced with a Powerup Pad that will always spawn Active Camo
  • An Equipment Pad that spawns the Repulsor has been added to the Ridgeline area. This now means both teams will have access to a Repulsor
Breaker


  • The kinetic launcher in Tunnel from the Heavies variant of Breaker has been added to the standard Breaker map
  • The Launcher-class Power Weapon Pad in Tunnel will now always spawn the M41 SPNKr
  • Replaced the Sniper-class Power Weapon Pads at each base with Launcher-class Power Weapon Pads that spawn Cindershots
  • A neutral Sniper-class Power Weapon Pad that spawns the S7 Sniper Rifle has been added to Blast House
  • A neutral Sniper-class Weapon Rack that spawns the Shock Rifle has been added to “Flappy Flap” (at mid near Launch Ramps)
  • Eagle Team’s right-side Sniper-class Weapon Rack has been moved closer to initial spawn and will now always spawn the Stalker Rifle
  • Cobra Team’s Sniper-class Weapon Rack will now always spawn the Stalker Rifle
  • The Launcher-class Weapon Racks below the Blast House kinetic launchers are set to spawn Ravagers
  • The Powerup Pads have been moved to each side of the Blast House and will now always spawn Active Camo
Breaker (One Flag CTF)


This new Breaker map variant includes all the changes featured in the standard Breaker map, with the exception of the details listed below:
  • The Defender’s Flag has been set up at the top doorway of Frigate Base, next to where the Drop Wall Equipment Pad resides
  • The Attacker’s Flag Capture Point has been added to the top center of the Turbine Base, above the blue-liquid death pit
  • Defender Team Respawn Points at Frigate base have been moved back to increase likelihood of Attacker Flag pulls
  • New platform geometry has been added to the front of Frigate Base near the Flag to add a new route of attack and escape
  • New cover/ramp geometry has been added at Frigate Blast Deck as an entry point to the front side of Frigate Base
  • A new static crate has been added to the right side of Frigate Base as a route for players to use
  • Removed the Launcher-class Power Weapon Pad from Frigate Base (Defenders)
  • The Powerup Pad at Frigate Base (Defense) now spawns the Overshield
  • Removed the Warthog Vehicle Pad inside Frigate Base (Defenders)
  • The Ghost Vehicle Pad at Frigate base’s little bridge now spawns a Razorback
  • The Repulsor Equipment Pad at Frigate Interchange (Defenders) now spawns the Threat Seeker.
  • Added an Equipment Pad that spawns a Grappleshot on the ramps up from Turbine Interchange (Attackers) to Overlook
  • Added two Mongoose Vehicle Pads to Turbine Base (Attackers)
  • Added a new Razorback Vehicle Pad to Turbine Base (Attackers)
Oasis


  • Added support for BTB: One Flag CTF. Defenders spawn at Tower Base; the Flag spawns at the entrance to Facility
  • Zone A in Total Control’s Alpha Set has been moved from above the West Pump building to its interior.
  • The Sniper-class Power Weapon Pads formerly near Oasis are now centralized at each base and will always spawn the S7 Sniper Rifle
  • Launcher-class Weapon Racks at each base now always spawn the Hydra
  • The two Launcher-class Weapon Racks at the entrance to Facility from Oasis will now always spawn one Hydra and one Ravager
  • A neutral Sniper-class Weapon Rack that spawns the Shock Rifle spawns at Cave Lift
  • Sniper-class Weapon Racks at each base are set to spawn Stalker Rifles
  • The neutral Launcher-class Power Weapon Pad at Pipe Hall now always spawns the Cindershot
  • Added a 30 second initial spawn timer to the neutral Wasp spawner
  • Added a Vehicle Pad that spawns a Banshee to each base
  • Mounted Chaingun Turrets have been added to each base
  • The neutral Powerup Pad that spawns at Cave Lift now always spawns the Quantum Translocator
  • The neutral Powerup Pad that spawns at Facility now always spawns Overshield
  • The neutral Powerup Pad that spawns at Oasis now always spawns Active Camo
Scarr


  • The Sniper-class Weapon Racks at both bases near West Balcony and East Balcony will now always spawn the Shock Rifle
  • The Sniper-class Weapon Rack at Crosspoint will now always spawn a Stalker Rifle
  • Mounted Plasma Cannons have been added at each side of the Crosspoint kinetic launcher
  • The Launcher-class Weapon Racks at Processing will now always spawn the Ravager
  • Replaced the Shroud Equipment Pad at the Crosspoint platform with a Powerup Pad that will always spawn Active Camo
  • The Powerup Pad at Power Core (Top-Mid) was moved to the other side of the platform and will now always spawn the Quantum Translocator
  • A Vehicle Pad that spawns the Gungoose is now placed at each base
  • A Vehicle Pad that spawns the Chopper is now placed at each base



That’s a wrap on the complete list of BTB updates. We hope you enjoy these changes and that they create more active, driven matches—as always, we are keen to hear your feedback and we will be watching our socials and playlist data closely.

Halo Infinite’s Match Composer is live and players can now select their preferred variants of BTB to play, whether you’re all in for BTB Heavies or prefer to jump into the core objective modes (see more details in our Match Composer blog).

See you on the battlefield!
Bit Heroes Quest - Adrian
If you didn’t know, June is Adopt-a-Cat month! Beginning right after the peak of “kitten season,” this month is the perfect time to consider adding a new feline friend to your home!

We will be celebrating our own love of cats this month with some new cosmetics! Sardinex will even be making an unscheduled visit starting on June 6th to exchange these cosmetics and more for the Grey Fish that you will be able to find in various game modes while the event is live! You can also look forward to a +50% Daily Bonus to everything during these two weeks.

Since this is a Special Event, Sardinex didn’t have time to gather all the usual goodies that he brings to our regular rotation of Seasonal Events. Material Boxes, Energy Boxes, and even a Bitgor will all be available for exchange, but you’ll need to wait until our rapidly approaching Summer Fireworks event to discover what new familiar Sardinex has bribed persuaded most recently.

There will also be one especially cool cat cosmetic available for purchase in our shop! Those who can offer up enough gold to match its expensive taste can look forward to a stylish new kitty companion joining them on their next quest.

While you're collecting those Grey Fish, we encourage those of you with the space to do so to check your local shelters and consider adopting a cat of your own!
...

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