Community Announcements - Anchora Games
Hello everyone,
The time has come, and our Kickstarter campaign has started! For the past six weeks, we have been working hard to prepare a great campaign for you, with lots of nice rewards, stretch goals, backer achievements and many surprises along the way. For the next thirty days, it will be up to you to show your support to Forgotten Myths, and give us a chance to make this game better than ever!

You can check out the campaign here: https://www.kickstarter.com/projects/anchoragames/forgotten-myths-digital-card-game

During this Kickstarter, you can back the campaign and get awesome rewards for your support. You can take a look at the reward tiers from the campaign page. All you need to do is to click on the Backer Tier on the right hand side of the page, create a Kickstarter account, fill in your payment details, and you are done!

Do not worry, Kickstarter is one of the most secure crowdfunding platforms worldwide, and their payment systems are 100% safe. Plus, if the campaign is not successful, you get your money back! So you win lots of great rewards if the campaign is a success, and get your money back if it fails! You have nothing to lose.



What are we promising?
Forgotten Myths is still in development, and can be a much better game with your support. We have lots of ideas we want to incorporate into the game, making it one of the most comprehensive cross-platform TCGs ever. We are promising to implement and introduce almost all of these features, including tournaments, crafting, multiplayer co-op, and even spectate and playback if we hit the stretch goals. Here is a sneak peek into some of these features:



No trading card game is complete without a proper tournament mode. Knowing that, our aim is to bring you not just one, but four different tournament modes in Forgotten Myths. These are;

1- Draft Mode: When you enter Draft tournaments, you will create your deck by selecting cards from a random group you are shown. Every time you select one card, you will be given another choice with a different set of random cards. Once your deck is ready, you will then play a total of 10 games with other players, and get rewards based on your performance!

2- Sealed Mode: In the Sealed tournaments, you will be given a limited number of random Booster Packs, and you will construct your deck with whatever you get from these packs. Once your deck is constructed, you will then play a total of 10 games, and get rewards based on your performance!

3- Constructed: In the Constructed tournament mode, the Server will initiate different tournament modes, with various themes, and you will prepare your deck with your own cards before you enter. Once you join the tournament, you will play 10 games, and get rewards based on your performance!

The best thing about these three tournament types is that you can start the tournament, play whenever you want, and finish it at your own pace. There will always be others to match up against.

4- Monthly Grand-Tournament: This is a 64-seat tournament where only the best players will be invited at the end of every month, and battle each other to claim the top spot -and the bragging rights, as well as awesome rewards.



One of the features that we most talk about with our community, and definitely the one that we want to introduce the most is the Multiplayer Co-Op mode. This is a 4-people raid mode where you and your friends will take on fearsome bosses.
We are going to add six raids initially, and increase the number of raids with each card expansion. But don't worry, every raid will consist of 2-4 boss encounters, with different themes and abilities, and AMAZING REWARDS (of course) that will reset every week!



Be warned. This is not a dumbed down, simplified fight that you go through the motions. We are talking about legitimate boss encounters with FOUR people joining a party to raid dark and dangerous dungeons. Each raid will be different and unique, and test your deck-building skills, strategy, courage and nerves as you fight your way amongst dreadful enemies and powerful bosses!





Crafting is a fun and engaging feature that should be available in all trading card games. We are planning to add a system in which the game rewards you with crafting materials based on your activity in the game, whether this be on single player campaigns or PvP battles, and once you collect enough materials, you will be able to craft the card of your choosing.



Craft-able cards will be exclusive, meaning they won't be obtained through booster packs or decks. Working your way to collecting the materials for your desired card and finally crafting it will be a rewarding experience!



Wait, there is more?

Forgotten Myths is an ever-evolving game, and we strive to make the game better every day. This is why we keep introducing new card expansion, new features, and new abilities as often as possible.

We have great ideas we want to incorporate into the game; new card types, abilities, and more. A good example is the much anticipated TRAP cards. These cards will be played face-down and your opponent won't be able to see which card you played, and where the trap is. The trap will be activated when your opponent plays a card on top of it.



Another great addition to the game will be the new hero powers! You might be asking, 'but hey, there are no heroes in Forgotten Myths?!' and you would be right. But that doesn't keep us from introducing this feature to the game. So, how will it work?



Each avatar will have a unique ability that can be activated once every turn. Different abilities will have different energy costs, and the outcome will affect the game. With 100 Avatars to choose from, you will have all the options you can have to complement your deck with the appropriate hero power, and defeat your opponents!

On top of these awesome features, we are going to give the game a total makeover, with full UI rework, brand new dynamic 3D Battlefields, exciting visual and audio effects. However, we don't have the resources to complete all of these things on our own. With your help, we can create a much better and more polished game. This is why are asking for your support!



Forgotten Myths needs your support more than ever now. It is the ultimate test to keep this game alive, and give it the final push to put its name amongst the successful online TCGs. The future of Forgotten Myths is now in your hands. If you want to be part of a great trading card game that is easy to play, super-interactive, and has a fantastic community, back Forgotten Myths today!
Community Announcements - littlebusters
Dear adventurers:
The server maintenance will start at 02:00 AM May.26 PST and will be finished in one hour, then a new patch will goes alive.

Change Log
Change the rewards of PVP Ranking Board.
Fix the ATK/HP of Dwarf Shooter(☆4/☆5)

AOM Devs
12:08am
Community Announcements - benwa

Features:
  • Reworked how MF/XP is shared between party. Now only shared with nearby characters within the right level range. 5% XP/MF bonus given per member above 1. Parties should now be a bit more effective at finding loot vs. solo-ing.
  • Warp scroll can now drop from normal mobs as well but fairly rarely. They will mostly drop from bosses.
  • Re-enabled shrines and bosses, however they no longer block for now.
  • New password puzzle type (not in levels yet)
Levels:
  • 4 new secrets added, with puzzles
  • 1 repeatable hidden dungeon & boss battle/pseudo overworld boss. (secret)
  • A way to acquire Khopesh Hilt, repeatably (secret)
Bugs:
  • Fix the party calculation split to properly disallow XP split for large level differences (9 levels)
  • Fixed a critical server crash due to the previous update. Sorry for the crashes today :(
  • Quest Fix: Cave Goodies movement speed bug (should fix itself on logout and in)
  • Fixed a fail state and tile error in Cave Goodies quest. Allowed the puzzle to be bypassed.
  • Disabled Draw Optimization for all Intel GPU. The Intel OGL driver was prone to crashes with it. This shouldn’t drop FPS on most map but will increase CPU usage for Intel users. This should fix a lot of stability problems howevers.
  • Fix guild house buying (again, other change didn’t get git push properly)
  • Fix timed spiked traps not fall out of sync
Community Announcements - RisingHigh
Hey!

We've finally got the soundtrack pretty much finished up and to celebrate our new Greenlight campaign for Impossible caves, we're giving away a free copy for eveyone who supports us :)

Head over to: http://steamcommunity.com/sharedfiles/filedetails/stats/684065170

and cast your vote, then fire us an email and we'll send you a link to the extended soundtrack Mp3.

Rock n Roll!

Thanks
Kevin and Jilly
Community Announcements - Mike_People's Community Manager


Hey guys!

I know, we've been quiet right? Today's update will be a short one shedding some light on some new stuff we're working on. As you can see on the top of this announcement, we're working on a new world map with new stages each of which has a different game objective and board layout.

And here are the new characters you will meet during your journey.


Some of you may be wondering why so few updates, and that's because we're taking fewer but bigger update approach. Every developer has a different working style, and we think this works better for us.

Speaking of update, when is the next update? Maybe in mid-June, but it's not fixed. Sorry for taking a long time guys.

Marketing/PR stuff.
We had an email interview with Andre from Extended Reply. Click here to read.
He also made an awesome video about Fakedice. Watch it here.

I had a Podcast interview with Josh from from Game Wisdom. Click here to listen

That's it for today's announcement, and we will see you guys again soon!
Fakedice
Community Announcements - Heather

Hello there!
The drop rates and EXP will increase for this weekend.
Check the exact dates and times listed below:
- May 27th 15:00 - 17:00 (ingame time / PST) / May 27th 20:00 - 00:00 (GMT)
- May 28th 01:00 - 03:00 (ingame time / PST) / May 28th 08:00 - 10:00 (GMT)
- May 28th 09:00 - 11:00 (ingame time / PST) / May 28th 16:00 - 18:00 (GMT)
- May 28th 15:00 - 17:00 (ingame time / PST) / May 28th 20:00 - 00:00 (GMT)
- May 29th 01:00 - 03:00 (ingame time / PST) / May 29th 08:00 - 10:00 (GMT)
- May 29th 09:00 - 11:00 (ingame time / PST) / May 29th 16:00 - 18:00 (GMT)

Community Announcements - Dark Gaia
Hi everyone.

Another small update has gone live today, fixing a handful of issues that have been reported in the last few days.

This update implements the following changes:
  • Sacred Mirror now protects against status conditions that it said it did but actually didn't (such as Stun and Sleep)
  • An exploit allowing players to access Mount Pyre prematurely has been fixed.
  • Volume of all music tracks and sound effects has been normalized and should no longer be as loud.
Community Announcements - Soldier_Daisy
We are visiting the Molyobka Triangle anomalous Zone near Yekaterinburg this August!



For more info about the location, click here.

Full info about the event available upon request.
Community Announcements - jeremylee
Dear all,

We're currently planning to work on a few sub-systems to open up the gameplay and replayability more as well as to add more substance to the otherwise seemingly sterile environment.

2 things will come in the patch.

1) Environment
2) New game modes

Game modes are based on new maps and gameplay such as Survival, Survival Co-op and Siege modes.

Survival

Single player, number of opponents based on map design.

Basis is that a wave enters the fray based on a certain time span. Each wave gets progressively harder to just defend from the base. Depending on difficulty, the waves can consist of different ships and attack patterns.

Survival co-op

Requires multiplayer. In configurations of 1 to 4 players, you and your friends will start in the SAME sector right in the center, each having your own starting command centers. The same applies, the enemy will spawn in waves and attack you and your allies relentlessly.

Siege

Siege is a "reverse" mode where you'll rush extremely well-fortified enemy bases. In some cases, the enemy will come and rush you as well. In a way, this is like a challenge map.

In co-op mode, you'll be able to coordinate with your friends to take down the enemy bases.

Timings may be included to add some sort of a leaderboard or/and achievements.

Flight (not confirmed)

This is unconfirmed mode in which you can take over a figher or bomber and dogfight with enemy fighters the same way as you would in 3rd person view shooters.

Conclusion

More comments from you will help us decide which mode should come first. We believe this will help enrich your experience with Foresight.

Regards,
Jeremy
Community Announcements - KTG_Dev_Messenger
以下の機能追加、および不具合の修正を行いました。

《機能追加》
・牧場施設「メリーゴーランド」を追加しました。
・名馬列伝を更新しました。
・牝系解説を更新しました。

《不具合修正》
・秘書チャレンジ朝比奈「国内GⅠ全制覇」が達成にならないことがある不具合の修正
・欧州牧場に獣医施設を建設した際に正しい位置に表示されないことがある不具合の修正
・牝系図で、牝馬なのに「牝」マークが表示されないことがある不具合を修正(最初からゲームを開始すると、修正を反映)
・レース後に「出遅れ癖判明」のイベントが発生しない不具合の修正
・家系図の偉業で親子リーディングが達成にならないことがある不具合の修正
・2017年開始シナリオにおいて、複数の調教師に同じ専属騎手が設定されている不具合の修正
・「環境設定」コマンドの「リスト表示項目記憶」が正しく機能していない不具合の修正
・その他、誤字や不具合などを修正。
******************************************
An update to Winning Post 8 2016 has been released.
The update will be applied automatically when you restart the game.

Added Functions
- Added a ranch facility "Merry Go Round".
- Updated the biography of Horse(s).
- Updated the explanation of Mare line(s).

Adjusted issue:
- Issues with Secretary challenge Asahina "Domestic GⅠ all domination " is not to achieve fixed.
- Issues with a veterinary facility in Europe ranch does not appear in the correct position fixed.
- Issues with "Female" mark does not appear to a mare on "Female genealogy" fixed.(When you start the game from the beginning , it reflects the modification)
- Issues with Events of "laggards habit found" does not occur after race fixed.
- Issues with a feat "Parent-Child Leading" is not to achieve in "Family Tree" fixed.
- Issues with the same exclusive jockey set in more than one trainer in 2017 start scenario fixed.
- Issues with "Listing item storage" is not functioning properly fixed.
- Other text and minor issues fixed.
...

Search news
Archive
2016
May   Apr   Mar   Feb   Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002