Greetings Pilots! Rayne here with an update on 0.36 and some new images for the upcoming new map.
It seems like I've had to do this a few times as of late, and for that, we'd like to be as transparent as possible and apologize for the patch delays. I myself was on a much needed vacation, and with the integration of new team members, and updates to the games base code we've had a few small technical issues crop up that are forcing us to delay 0.36. This delay should be no more than a day, but if it is, rest assured that you will hear from us if we have to extend the delay period.
On a good note, we've written entirely new ground unit behavior for the new upcoming map, and if it works well, you'll see all the maps updated with this new behavior. What is the new behavior you might ask? Ground units will no longer stop outright when they've deployed from an LZ, if they encounter other ground forces, they will engage them. We hope this adds another small layer of immersion to the game to have ground units engaging one another while you're flying over them on the new map.
Outside 0.36 and the changes and features it will be adding, I'd also like to report that the new team members are all integrated now and working with us to get new helos, maps, and game features in faster than we've been able to do in the past. I'm afraid I still don't have an update on the deck building system, but stay tuned for more because it is coming!
We'd like to thank you all for your continued support, patience, and understanding.
Using the second power on Localized Hurricane now requires an additional click. No more accidental destructions!
Added a new gameplay option: “Automatically choose order of multiple optional redirects.” This has been the default behavior for a while, but you may want to turn it off while hunting for the Redirection Misdirection achievement.
The “Automatically draw cards when it is safe to do so” now also automatically chooses the order of drawing for cards like Fleet of Foot.
Fixed a problem where multiple activations of Next Evolution would not work in some situations.
You can now see the destroyed Construct card when Sustained Influence triggers.
Fixed some problem interactions with The Living Weapon and The Seeker title cards.
Unflagging Animation no longer prevents you from drawing an extra card on your turn.
Restored some messages that used to be shown in multiplayer when other players play cards next to cards.
Flesh of the Sun God no longer protects Heroic Infinitor, since he’s not a hero character card.
Wooh, what a challenge. We were a little worried the "Colossal Statue" theme might be too difficult, but once again, the community baffles us and completely blows our expectations out of the water. Seriously, I've had devs looking over my shoulder asking me "how the heck did they do that?" as I was sorting through the entries and I'm like, "well, you know, I taught them and stuff." Just kidding, seriously, you guys are great.
Patch notes for todays (02.05.2016) update:
-Fixed spawn cam on Riverside Railway
-Began optimization (Began creating more LOD models)
-Replaced player models with more performance friendly ones
-Added "Optimization Map" - Area 314
-Fixed: "Conecting..." to "Connecting..."
-Scoreboard now has labels for the teams
-Wrong placement of models on Blackout
-Death Camera is positioned a bit wrong