Community Announcements - Red Katana


Hey there,

We wanted to give you more information on the update we pushed to Steam today, April 21st.

This is our first update since we launched the Early Access publicly 2 weeks ago.

Please be advised, in order to see all this new stuff you need to start a NEW game, you cannot resume your old saved game. We are trying to find a way where you would be able to resume your saved game, while getting the new content and features, but we couldn´t do that yet. Despite being able to make it possible to resume your old saved game in future updates, please consider in some major updates starting a new game will be required and recommended to see all the changes and don´t run into any issues.

As you´ll see, we already implemented some of your suggestions and feedback on this build, so please keep the conversation alive, we are listening!

Female characters integration

We integrated 4 new female characters in the game. This new characters are spread between the different missions and maps so watch your back.

New male characters integration

6 new male characters were integrated into the game. Main characters Herk, Silas, Desmond, Salvador and 2 new Purgatoris.

New weapons

We integrated 3 new weapons: crossbow, half moon spike and long sword.

Bug fixing

We fixed over 100 bugs in the past 2 weeks. From major, blockers and minors, a little bit of everything was fixed so we hope you have a smoother experience with this build. If you want to report a bug, please refer to the Community Hub on Steam here. We are also going to be posting a "Known Issues" thread in the Forum soon.

Steam Trading Cards

We implemented Steam Trading cards in this update. We chose to have a set of 6 trading cards. We listened to your feedback of adding more color to them and did another iteration of our first approach. Also you will encounter 6 badges, 5 profile backgrounds and 5 emoticons to unlock with this set of trading cards.

Here is a sneak peak on how they look like...



Steam Achievements

We integrated into this build a first set of 21 achievements. We plan to add more in the future as we progress with the story and features, so stay tuned.



AI iteration and fixes

We did a major iteration and fixes on the AI. We also implemented a solution where we can visually map the behavior tree, so it makes it easier to discover issues and design new behaviors. We plan to keep working on the AI, as it is one of the most critical features that we want to have as polished as possible.

UI minor iteration

We improved some minor stuff in the UI, added a few shortcuts, explanation and polished a bit some screens like the inventory, skills icons, camera menu and some other minor adjustments.

New mission map

We added a new mission/map, "Dramine City". It is not final yet, as we plan to keep working and polishing it, but it is a new fully playable mission. Let us know what you think.





We really hope you enjoy the update and we look forward to hear your feedback and suggestions,

Please remember to help us spread the word about Fallen: A2P Protocol so more people can join our community and build a better game together.

Share Fallen: A2P Protocol Steam Store Page on Facebook

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Fallen: A2P Protocol Steam Store Page

Fallen: A2P Protocol on Facebook

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Fallen: A2P Protocol website
Community Announcements - Daniel
Our resident modder extraordinaire Quick Silver has fused Earthbound's nostalgic tunes with SanctuaryRPG in his latest remix!

You can check it out here: http://steamcommunity.com/app/328760/discussions/0/611703999979582819/
Community Announcements - ChrisDuPlato
Opulencians,

One of these traps is coming back for a week long visit starting Monday May 4th!

Vote for the one you want most!

Here

Community Announcements - Goblin949A
Ranging modes readjusted and few more bugfixes and minor improvements.
Community Announcements - Alsandair
R74 has arrived!

A hero need not be human...

UI, Tweaks & Bug Fixes
- Further reduced the size of the initial install of the game.
- Fixed a bug where breaking Shields before they expired would sometimes cause other Shields to be on cooldown.
- Fixed a bug with Professor X's Blind Spot ability. When an Invisibility tile is placed over a Trap tile, the Invisibility icon on the tile will now appear as intended.
- Due to issues with functionality, players can no longer earn Star-Lord’s abilities Everyone with Me and Oldest Trick in the Book as Team-Ups.
- Updated covers for Ares (Dark Avengers), Daken (Classic), Daken (Dark Avengers)
-Numerous back-end fixes made to support upcoming Events.coming Events.
Community Announcements - Back To Basics Gaming
Hi everyone!

Escape Machines will be on sale for the next few weeks!
Grab it while it's hot.

Please take a minute to check out the forums, drop a post if you'd like to let us know about a bug, what you like about the game, or if you'd like to see a new feature.

http://mintagestudios.net/forum/

Updates coming very soon.

Thanks!
Community Announcements - mmaglutac
Patch Notes v0.9026
The day the numbers changed.
We’ve made a change to all the limits within the Casino. Everything will be 10x the value it was before. From a balance perspective, this doesn’t really affect things – games will cost 10x as much, but you also have 10x as many chips. We’re making this change because based on some feedback we’ve received, users didn’t feel like the limits were high enough. Originally when designing the game, we thought that going into a casino and dropping $200 a hand was a lot, we felt each chip was pretty valuable and even winning 100-200 chips was rewarding. While that may be the case in real life, we want to make this feel a bit more like a game. So now anyone can walk in and start betting thousands of chips/hand, with the limits in VIP reaching up to 10,000. Functionally everything should be the same, but we feel this is more fun and rewarding.

This change does affect a lot of areas throughout the casino though, so it’s possible we missed something. If you notice something hasn’t been properly scaled, please report a bug or post in the discussion area of our community hub. We’d also love to hear your feedback on the new system.
Some things to look out for:
  • Chip models have updated to reflect the new chip values, so make sure the chips you bet correspond to the chips on the table
  • RP will still be earned at the same rate for each game (i.e. not multiplied by 10).
  • Make sure you’re being awarded the appropriate chip values from things like gifts, daily slot spins and free chips.
  • Make sure you’re being paid out correctly on bets.
  • Make sure your holdings are correct
  • Purchasing chips should also be multiplied by 10x.
Other changes this patch:
  • Users with new accounts should be randomly assigned a UI color
  • The game should adjust resolutions a little more cleanly now
  • Fixed a bug where you sometimes could not add a friend by name until you selected someone on your friends list
  • Fixed an issue where settings were not sticking. If you find settings changing randomly changing, please take note and file a bug report.
  • Fixed some issues around gifting a guest pass. You can send a VIP guest pass to your friends via the cash terminal
  • Fixed some issues loading categories in the store.
  • Fixed some issues around block-list logic
  • Fixed an issue where the message of the day would not always be the most recent MOTD
  • Fixed a number of issues regarding tournaments
Known Issues:
  • X/Y Inversion may not be set correctly when you first start the game.
  • Task Tracker does not properly scroll to read the whole task.
Localization:
  • We’ve started localizing in Greek!
Community Announcements - [SVS] Ghetz


Tower Wars Season 4 will be ending a week from today, April 28th. Don't miss your chance to place in the top 10 to claim some awesome Tower Wars prizes!! Rewards for Season 4 can be found here under the Rewards section: http://wiki.towerwarsgame.com/index.php?title=Season_Play

You can also check your ranking by heading to http://leaderboards.towerwarsgame.com/ when not in-game.

See you on the battlefield!!
Community Announcements - molly...gear?
Afternoon everyone!

We're happy to say we are releasing a new Stable Update today! Nearly every change has already been covered in a previous blog post from Metadept, with the stable update also including even more bug fixes, plus huge server stability updates!

Before I get to the actual patch notes, please read this big red warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!


  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target

  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost

  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading



  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably

  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often
 




  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!
 

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!
Community Announcements - George.Mamakos
We've added more variants for round walls to expand your options for building your dream castles. You can also use now the large round wooden floor block that was already in the game. Lastly, we added the stone wall slope and top blocks that can be used for filling the gaps under the roof tops.

https://www.youtube.com/watch?v=PYsCY5CT8Ek

Full list of new features and fixes: http://forum.keenswh.com/threads/7358326/
...

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