PsiloSybil - cancrizans.canon
Citrus Falls
- Fixed a spot where Sybil could get stuck and vvVViiIIbbbRRrraAAaatTTEee

Close Encounters
- Bugfix: cows would freeze in air after squashing Sybil
- Changed particles when breaking alien barriers

Cliffhanger
- Asset redo: bouncy tree things

Wizard Giza
- Some asset improvements (LODs)

Cliffhanger, Stone Cold, Hell's Bells (and new level alpha)
- New logic for handling 2d sidescrolling section. Should prevent many glitches of the bonking-head-on-colliders-in-the-spirit-plane sort. It also helps align Sybil to the plane of motion if you happen to be drifting a bit off-plane with your analog stick.

New Level alpha
- Further changes and bugfixes

Margin of the Strange - 龍 Chi Xu


Hi all!

Thanks for tuning in to another Margin of the Strange Information update (and the first one we've posted on Steam)! You may be curious on what the team has been up to in the past few busy, busy months. Fret not, we have some cool things to show!



First, if you've supported us on Kickstarter, we detailed an update on fulfillment + showed a preview of our physical merch rewards that we're getting ready to produce! You can check that out here:



As for our current work on the game, the team has been continuing to build out the game's world and construct the playable part of the main narrative. Most of our attention recently has been focused on our very first demo, which unlocks for certain kickstarter backers sometime in the next few months. But even if you don’t have access to the demo, here’s some sneak peeks for everyone!

This is the Umbrella biome revealed a while back, now with some more structures added


These large patches of crystals emit a Strange energy that seems to affect nearby plant life, but maybe that could work in your favor...



Here's a preview of another biome that some of you can visit soon in the demo! We didn't want to give away too much, so here's just a look inside one of the buildings for the time being. All plant life in this biome grow out of pools of water like this one:



Here's an example of the doors you can use to access different biomes from your home garden. It took a while for us to nail down the look, but we’re pretty happy with the result.





Of course, this is just the presentable, polished in-game art. Most of our other work was designing and further refining our various gameplay loops and systems, which probably isn’t very exciting to anyone who doesn’t like flowcharts…But we like flowcharts so we’re showing them anyway! (Spoilers have been redacted for your viewing pleasure)



And, what the heck, have a few embarrassingly rough drafts for Ling's animations too while we're at it.



...and that's all we have to share for now!

When you hear from us again, we'll have fulfillment for the merch items locked in for Kickstarter backers, as well as provide more details about the upcoming demo that is exclusive to beta players. If you have any questions, you're always free to reach out on our Discord.

Have a good autumn, and see you soon!
- Future Cat Games
24 - 1408
Hello, players!

We’re excited to bring you an update on our game’s development. We’ve just finished working on several new locations, and they’re looking absolutely stunning!

Take a look at the screenshots of these newly created environments and immerse yourself in the virtual worlds awaiting you. Here are some of the highlights:

  • Ethnic Landscapes: Fields, rivers, lush vegetation, and serene beaches.
  • Detailed and Lively Locations: Each place is filled with unique elements—plants, characters, and puzzles to uncover.
  • Atmospheric Interiors: Every building tells a story, with its own unique style and history.
  • These locations are not only visually captivating but also rich with stories about the people, their lives, and the challenges they face. New mysteries and quests are waiting for you to discover.

What will the future hold for these lands? A rebirth full of color and life, or a silent, black-and-white wasteland?

Check out the screenshots and share your thoughts in the comments!

Thank you for your support, and stay tuned for more updates and news!



WebbVR: The James Webb Space Telescope Virtual Experience - STScI
WebbVR v5.0- New Observation Release Update

Discovery Scene now with 25 new telescope observations!

Enter the discovery scene to discovery a new batch of Webb Telescope observational releases of exoplanets, galaxies, stars and more! Explore the observation viewing station of the James Webb Space Telescope and discover what Webb has been viewing over the past couple years! Check out stunning media of images and videos to learn more about these grand new discoveries.

New Webb Telescope observations include:
  • The Crab Nebula
  • Enceladus
  • Euro[a
  • Beta Pictoris
  • Cassiopeia A
  • Sagittarius C
  • Earendel (Sun Rise Arc)
  • HH 46-47
  • Rho Ophiuchi
  • Trappist 1-c
  • El Gordo Galaxy
  • Pandoras Cluster
  • ...and much more!
Anomalous - ByronAnomalous



Anomalous is finally out of Early Access! V.1.00 features overhauled maps for missions 5 -10, new end-game boss , AI and character updates as well as an awesome batch of new music created by BOD music. Additionally the amazing artwork by Dakota Lee is now finally unveiled to the public. It has been a long journey on this retro shooter. What started as a small project inspired by Dusk and Half Life morphed into a full fledged (but short!) game of its own. Development started in March 2020 and has lasted approximately 1659 calendar days / 4 years, 6 months, 2 weeks and 5 days


Future plans
I have a few visual enhancements for characters planned that will improve look and make sense in terms of the lore. Lore itself may be getting some enhancements, currently the player only finds lore through lore prompts ( the floating blue circles). Kosololo Prison (Level 8) has a rework that is not included in this release but I may revisit it.

ChangeList:
Map updates
The last set of map updates is live. The levels have received updates to everything from layout, design, enemy placement and item placement. Initially, the plan was to create more levels and introduce episodic content but over time I have ended up rather just improving existing levels. There are also more destructible objects in general.

-Enemy encounters in Kosolov Outback improved.
-Start location adjusted in Kosolov Outback
Kosolov Nightfall (Level 6) Overhaul with adjustments to layout and visualsOverhaul with adjustments to layout and visuals
-Meat (Level 7) Overhaul with adjustments to layout and visuals
-Prison (Level 8) Overhaul with adjustments to layout and visuals
-Ghost (Level 9) Overhaul with adjustments to layout and visuals
Transition (Level 10) Overhaul with adjustments to layout and visuals
-Kosolov Edgeland (Level 15) features an overhaul and a new endgame boss

AI Updates
-Enemy jumping has been reworked entirely.Let’s jus call it Jetpacking instead. Characters now are smarter when jetpacking and will jump at more consistent speeds from locations which results in a more interesting gunfight
-Stalkers will now perform dodges during combat

Gameplay Updates
-Shotgun is 50% more powerful damage per projectile is now 15
-Super Shotgun is 60% more power and damage per projectils is 24
-Standard and super shotgun spread patterns adjusted
-Lots of new destruction particle effects added
-New enemy sounds
-Fixed an AI bug where enemies would stop moving if you run out of their filed of vision
-Barrel explosion damage reduced by 80% for player

Misc Updates
-New music tracks added to varioius levels. A collection of music written by BOD has been added to the game. These are top tier Doom inspired ‘argent metal’ style tracks which really spice up the gameplay. I'm really happy with how these turned out. You can listen to more music BOD on Spotify
Adjusted sound concurrency settings to avoid distorted sounds when dealing with large groups of enemies
-Adjusted volume levels of various sound effects
-Updated lore entries when looking at lore interaction points in the world.
-Particle trails have been adjusted with less strict occlusion rules so they don't suddenly seem to disappear anymore especially when the point of origin is just outside player view









Chess Remix - Chess variants - Chess Remix
Now you can play against real players in our competitive online section. Play chess, xiangqui or shogi. You can also play "Chess Mix" which gives you a random remix of chess.
Curvature - T3CHN0L0GiC
Fellow infiltrators,

This update contains new gadgets, AI improvements, as well as balance changes, various stability and performance fixes and improvements:

  • Two new gadgets, they can also be found in the demo
  • New AI combat behaviors
  • Block and parry feedback improvements
  • New controls option - automatically reset aim direction
  • Some areas of UI have been polished
  • Some new quality of life features
  • Minor bug fixes and improvements

Thank you!
Rent A Car Simulator 24 - Raxert
https://store.steampowered.com/app/2099680/Rent_A_Car_Simulator_24/

Hello Car Traders!

7 new cars came from the city. You can rent, buy and sell these 7 new cars in different segments.

Here are your new cars



Stellarcraft The Prologue - ShizzyDE
Hey dear Tower Defense enthusiasts,


Earlier today, we received a report of an issue where players encountered a black screen at the start of the game. We are pleased to announce that this issue has now been resolved. A big thank you to everyone who continues to support us in improving the game.

Changelog:

  • The issue of a black screen when starting a new game has been fixed

Robin Hoffmann - DreamStudios Team
Catwifhat - angel1337
Hello! We are changing the drops as announced ːsteamhappyː

SPECIAL:
- OG Cat (The event is over, congratulations to those who dropped the OG Cat)

COMMON:
+ Mario Cat
+ Frog Cat

The full list of drop pools can be found on our discord

Next update September 30...
...

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