Riskers - ShotX
  • Changed the function to return raw x, y mouse positions that should fix cursor offset issue.
Marmoset Hexels 3 - MrsNomingtons
This Halloween, get hexed by Hexels and bring your most frightening nightmares to life. Use Hexels’ unique blend of vector and pixel painting tools to scare the candy out of us. Enter the challenge on Facebook for your chance to win free stuff: https://www.facebook.com/marmosetco/posts/1204707722962842
Rec Room - gribbly
We just pushed a patch that addresses a few issues:
  • Quest - fixed bug that was causing Quest enemies to update at low framerates.
  • Quest - we are aware of the weird graphical issue with enemy fireballs, not fixed yet sorry!
  • Quest - fixed some issues with scoring (e.g., the mini-witches in Crimson Cauldron were not correctly giving gold)... we have double-checked and ensured that it is correct again now
  • Quest - fixed some minor lighting issues
  • Disc Golf - fixed some weird-looking text issues with signage caused by some recent optimizations
Catyph: The Kunci Experiment - The icehouse
Hello everyone!

The Black Cube series continues to expand: after ASA, Catyph, Boïnihi (soon), Blue Moon (in development), and the Anterran comics, now I am working on another project of 1st person adventure game named RealMyha. For the first time in the series, I am not creating it on my own, and moreover it will be in full3d. Powered with Unreal Engine, RealMyha is being actively developed with Denis Martin, who was behind a beautiful game named RoonSehv (a fan sequel to Myst).


About RealMyha:

RealMyha is the complete remake of Myha, a game that was originally created in 10 days during the Myst Game Jam on itch.io in january 2016 (link).

Our team is composed of 3 people: I am working with the developer of RoonSehv with their music composer. We’re trying to take advantage of our different but complementary skills, in order to work together on this new project. I must say that it’s very exciting for me, and Denis is very motivated too.

Concretely we’ll try to mix the gameplay of RoonSehv, with the puzzles and worlds of The Black Cube series, with improved and new puzzles, with a new soundtrack (and more), all together in order to create this new game.

Gameplay:

It will be more or less the same gameplay than in RoonSehv and most 1st person adventure games (Xing, Obduction, The Witness...). Yeah, exactly: it means that you won’t have to suffer anymore of the 2d gameplay of ASA and Catyph if you didn't like it!

Story:

The main storyline of RealMyha will be the same than in Myha (the original game), but we will rework it a little bit, and additionnally we plan to add a secondary quest.
The cutscenes (opening and ending) will also be entirely remade for the occasion. Honestly, even with the same background than the original game, you will see a real difference in RealMyha!



Learn more about the project through the link below, and please consider to support us!

We would be very grateful if you could take a few minutes to discover our presentation. If you like it, please try to help us by spreading the word, even if you cannot afford to pledge.

Discover RealMyha on Kickstarter

We’re really counting on you to make it a reality! :)
ASA: A Space Adventure - Remastered Edition - The icehouse
Hello everyone!

The Black Cube series continues to expand: after ASA, Catyph, Boïnihi (soon), Blue Moon (in development), and the Anterran comics, now I am working on another project of 1st person adventure game named RealMyha. For the first time in the series, I am not creating it on my own, and moreover it will be in full3d. Powered with Unreal Engine, RealMyha is being actively developed with Denis Martin, who was behind a beautiful game named RoonSehv (a fan sequel to Myst).


About RealMyha:

RealMyha is the complete remake of Myha, a game that was originally created in 10 days during the Myst Game Jam on itch.io in january 2016 (link).

Our team is composed of 3 people: I am working with the developer of RoonSehv with their music composer. We’re trying to take advantage of our different but complementary skills, in order to work together on this new project. I must say that it’s very exciting for me, and Denis is very motivated too.

Concretely we’ll try to mix the gameplay of RoonSehv, with the puzzles and worlds of The Black Cube series, with improved and new puzzles, with a new soundtrack (and more), all together in order to create this new game.

Gameplay:

It will be more or less the same gameplay than in RoonSehv and most 1st person adventure games (Xing, Obduction, The Witness...). Yeah, exactly: it means that you won’t have to suffer anymore of the 2d gameplay of ASA and Catyph if you didn't like it!

Story:

The main storyline of RealMyha will be the same than in Myha (the original game), but we will rework it a little bit, and additionnally we plan to add a secondary quest.
The cutscenes (opening and ending) will also be entirely remade for the occasion. Honestly, even with the same background than the original game, you will see a real difference in RealMyha!



Learn more about the project through the link below, and please consider to support us!

We would be very grateful if you could take a few minutes to discover our presentation. If you like it, please try to help us by spreading the word, even if you cannot afford to pledge.

Discover RealMyha on Kickstarter

We’re really counting on you to make it a reality! :)
LawBreakers - Lumos
UPDATE: We will be delaying our community stream to 1pm PDT/ 4pm EDT/ 10pm CEST. See you then!

Hey LawBreakers,

Join Community Manager Lumos and Senior Game Master Radrodo for a special THURSDAY edition of the community stream on October 19, 2017!

Celebrate the launch of the All-Star Update with us! We will be answering your LawBreakers q's, playing customs with the community, and of course giving away some awesome prizes. This time, we have a few super cool shirts to give away too!

DATE / TIME
Thursday, October 19 at 11am PDT/ 2pm EDT/ 8pm CEST

Be sure to follow the channel at https://www.twitch.tv/lawbreakers and be notified of when we go live.

See you there!
Abducted - iggy
https://www.youtube.com/watch?v=PAvn9TJy3Cc

Quick update showing some of the latest environment work in Abducted, to be released in the next build.
Unexplored - Matthijs D.


First of all, we'd like to congratulate youtuber Cornish-Knight for beating the game for the first time. Do yourself a favour and watch this episode, it is super-super-intense. We really enjoyed watching it, and, well, we're not sorry for that guardian :)

https://www.youtube.com/watch?v=EQIL9MG8rQo

Three Updates

We've been busy and sort of silently pushing one update after another without letting you know. So here are the release notes for the last three updates.

There's some great stuff in here, some quality-of-life improvements (a journal filter), improved AI, some user requested options and even an updated version of the menu theme. Enjoy!

1.16.8

New Features:
Shovel gets more use, but digging is more dangerous.
• Option to switch off the overal parchment texture.
• Crossbows turn black while reloading.

Game Balance:
• Weapon store now stocks bullets, gunpowder, and bombs.
Improves AI memory and navigation.
AI keeps slightly more distance.
• Multiple stuns no longer stack, instead the longest time counts.

Bug Fixes:
• Bows and guns no longer fire after dropping in certain conditions.
• Caps the number of spike flowers that can spawn in a level.
• Flasks are returned for all coat types.
• Fixes bug with combining items using a gamepad.
• Hot key to equip a bow works better.
• Fixes crash when throwing items after you died.
• Consumable utility items with hotkeys are not automatically assigned to the offhand. Fixes issue with Blue Dragon not spawning.
• Shuriken equip to the offhand by default.

1.16.7

New Features:
• When game loses focus audio stops.

Game Balance:
• Phantoms are now affected by Blazing Shields and other light magic.
• Weapons go into cooldown after equipping.

Bug Fixes:
• Fixes issue with forging meteoric iron.
• A Kriss will not be auto-equipped after throwing a dagger.
• Attacking with weapons on a gamepad unpauses the game/and or closes containers. Items marked as consumables (rations, good potions, scrolls) are never equipped when using a hotkey.

1.16.6

New Features:
• Adds option to filter journal for entries relevant to the current floor.
• Use control to assign a hot key for an offhand item.
• Hot key assignments to utility items are persistent inside and between sessions.
• Enchanted Krisses can be boosted by coating it in blood.
• Updated menu music.

Bug Fixes:
• Fixes possible crash with flame type staffs.
• Fixes generation issue where full columns are not replaced (and possibly stand in the way).
• Fixes an issue with chasms being generated on the last floor.
Legends of Ellaria - Larkon Studio
Version 0.5.38.8 is now Live with some of the bug fixes and features you have been asking us!

We want to say thank you to all of you that have been leaving reviews and giving us feedback through our different channels; we're working hard on improving the bug reports you have sent as well the suggestions you've mentioned.

This new version includes a basic Key Binding and a smoother movement control for your character. We've also fixed some important issues with Legends of Ellaria by your request.

New Features:

  • Your character has a smoother control. There is no delay between pressing the movement control and the character moves towards the direction you have set without a slow rotation.
  • Character has a "Default Walk or Run" (Set by Caps Lock), both for combat and casual mode
  • Key binding (still missing several commands, including the WASD. We will add them soon)
  • Game configuration and saves now exist in : C:\Users\[USER]\AppData\LocalLow\Larkon Studio\Legends of Ellaria

Fixed Issues:
  • Fixed an issue where LoE is stuck in "Game is Loading."
  • Fixed more issues with permission to "My Documents."
  • May have fixed the spinning camera issue with for people who own a Joystick. See "Known Issues"

Known issues:
  • Can't change the movement (WASD) keys binding
  • When helping to construct a building, the building is not constructed and the game has issues with saving and loading
  • Not all Joysticks and Gamepads were tested for the spinning camera bug. Some Joystick owners may experience an issue where the camera is constantly rotating around them. If you have this issue, please send us a report or email with your Joystick / Gamepad model information.

    See you In Ellaria,

    Larkon Studio
Sunset Rangers - Fisherman
Gameplay
  • CLASSES STARTING GEAR: Now the classes ADD to your experience instead of BLOCKING entire parts of the game. In other words: All classes start with a gun, some ammo, an axe, shovel, pickaxe and a craft kit, and on top of that, each class have their own bonus items.
  • CRAFTING RECIPES: Now they are more accessible, easier to make and more entertaining to explore.
  • Added missing clothing recipes to the crafting system.
  • Screen becomes yellowish to communicate the thirst earlier now.

Tutorial
  • Added lots of new tips and hints.
  • Added 14 new tutorial messages and fixed the old ones to help new players get started.
  • Fixed "DPS" text in the character screen so the formula is entirely visible, not clipped by the panel it's in.
  • Added option to reset all tutorial and tips messages to the Game Options window (please use it if you don't see the new tutorial upon joining a server now).

Aesthetics
  • Added name generator for male NPCs.
  • Added name generator for female NPCs.
  • Fixed shadow far distance and extrusion distance for the sun light.
  • Added shadows to the dust particles.
  • Improved dust particles behavior, now they won't climb steep slopes unnaturally.
  • Improved Crosshair visibility and it's aesthetics when showing a weapon with high accuracy.

Bugfixes
  • Fixed bug causing upper animations to get stuck in the T pose sometimes.
  • Fixed lots of bugs with competing animations (reload/cut/mine/dig/melee).
  • Fixed bug causing dig/cut/mine animations to never be triggered under certain situations.
  • Fixed random crashes caused by some faulty 3D models.
  • Fixed bug causing shadows to flicker or glitch sometimes.
  • Fixed bug causing the game to start "paused" when showing the tutorial for the first time.
  • Fixed competing tutorial/hint messages cancelling one another.

Performance
  • Updated Ogre 2.1: Added shadow map split blending and fading; Improved shadow casters.
  • Fixed shadow textures for transparent objects, now they reuse the ones computed for opaque objects instead of computing a new one.
  • Fixed lots of AABBs.
  • Removed lots of unused meshes from the Steam builds.
...

Search news
Archive
2017
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2017   2016   2015   2014   2013  
2012   2011   2010   2009   2008  
2007   2006   2005   2004   2003  
2002