Hell Clock - Mark-

Hi players,

You keep reporting, we keep hotfixing, until it is DONE!

Here are today's fixes:

  • Fixed Ceuci Star-Mother Constellation not being unlockable

  • Fixed an issue where Tier 8 and Tier 7 "Projectile Amount" Weapons had their base damage values swapped

  • Fixed Nina's Monster hitbox sometimes not interacting with Shadow Dash and Skull of the Vulture's explosions correctly

  • Fixed a performance issue with Feitor's Lash where framerate would degrade over time due to an object leak. We are still investigating further performance problems with Lash, but this fix is already a significant improvement

Abraços,
~The Hell Clock Team

BitHero Survivors - Guu

Heroes, the wait is over!

The free demo for BitHero Survivors is now available

Here’s what you can experience today:

  • Two unique heroes, each with evolving weapons and new battle styles.

  • Unique shared weapons to experiment with and build your own strategy.

  • Eight relics that enhance your heroes and weapons.

  • One large map filled with secrets, surprises, and dangerous (but cute!) enemies.

  • A challenging elite boss fight to test your skills.

And major updates are already planned for both the demo and the full game, with new heroes, weapons, maps, and more to come.

💬 We’d love to hear your feedback in the Steam discussions and SNS below!

🔔 Don’t forget to Wishlist to stay updated on future content.

Adventure starts now—can you survive the relentless waves?

▶️ Play the Demo Now:

https://store.steampowered.com/app/3842860/BitHero_Survivors/

The Bleakest Keep - Cache of Bones

Changes

  • Throwing Knives special attack rework.

    • The throwing knives special attack functions a little differently now. Generally I am avoiding nerfing things, but the throwing knives were a bit too strong. There was also a bug that was making them even better.

      • The second and third upgrades for throwing knives now increases the damage of the knife. No more impacting nearby enemies or throwing 2 knives. However, now the knife deals more damage.

      • Increased the knife's fall off.

      • Slightly increased regeneration time.

      • Fixed a bug where the knife would pass through and hit multiple enemies only when upgraded once.

  • The price of healing will now adjust if your health is in the 91-99 range.

  • Decreased the chances of zombies that spawn during the Queen Elenid boss battle.

  • Decreased Queen Elenid's speed when her health is low.

  • If playing on Linux or Steam Deck, the opening cinematic and outfit animated 2d images will now automatically be disabled and the text size for item/weapon names and prompts will be set to large. This only happens if you have not launched the game at least once yet. These options can be changed in settings.

Bug Fixes

  • Fixed being unable to rebind the drop weapon button for gamepad.

  • Fixed healing potions appearing as if they were not purchasable even if the player had less than 5 healing potions while using the More Healing Potions starting perk.

  • Fixed a bug where healing could heal over 100 HP.

  • Fixed speed potions contents remaining inside the bottle when the item is not consumed while under the effects of the luck potion.

2:34pm
The Spiral - Splagoon
Thanks for playing The Spiral. This update adds a new interactable statue, adds a DirectX 12 launch option on Windows, adjusts one of the longer boss fights, and fixes some bugs.

  • Added the "Statue of Reinvention," which allows you to reroll your items' perks using great rune stones
  • During the "Shadow of Abaddon" warden fight, the number of lit torches per phase has increased from 1 to 2, and the total number of phases has been reduced from 5 to 4
  • Great rune stones can now be stacked up to 3 times in a single inventory slot
  • Fixed shops spawning during the "Pure Massacre" challenge
  • When drawing cards from the Statue of Omens, fixed the Strength card dropping resources instead of weapons
  • Fixed controller navigation issues with the Statue of Temptation's interface
  • Fixed items spawned during boss rush challenges counting towards the statistics in Collection
  • Fixed dropped maps showing the wrong floor after moving between floors
  • On Windows, added a launch option to use DirectX 12 instead of Vulkan for rendering

A Note on DirectX 12

As noted above, there is now a launch option on Windows to use DirectX 12 instead of Vulkan. Vulkan is the recommended rendering backend for most users, but the DirectX 12 option is provided for users experiencing rendering issues on Vulkan (such as with certain AMD graphics cards). Additionally the game can sometimes crash with Vulkan while using OBS due to an issue with OBS's game capture, in which case DirectX 12 might be more stable. (There are no known issues using window capture with Vulkan.)
Rotten Sails - HollowSaint

Patch Notes:

-Fixed some objects appearing differnet in client and hosts

-Fixed interaction bug on ropes

-Improved smoothness and FPS

Imperial Grace - Ayael (Synstoria)

​​Hello hello everyone, I don't have the energy/time to post regular updates here, but I will try to do some rough quarterly updates from now on so players who doesn't follow us elsewhere aren't left in the dark about the game development. As a reminder, more detailed updates with snippets are available monthly  in our Kickstater (they are public) and I post in live my own progress in Discord. Those two places are the most reliable and up to date source of news about the game. 

Those stats are highly approximative (especially for now where I don't have the final word count yet). They are a vague indicator to show the game is still in active development. (For example two months ago, writing would have been at 72% and outfit at 29%, we really are in a steady streak currently)! 

​Music is 100% complete and thus doesn't appear in this chart. The rest of the writing (for example petitions) aren't at 0, it's just hard to track them down for now, because I didn't import them in the game yet, so I will add them later once I've deal with the main writing. 

​Some people who follow us on social media might be surprised to see the writing at only 85% because in May I completed the first draft of the game, unfortunately, while I was editing it I realized I wasn't satisfied with it. The pacing, the tone, the choices, I was displeased with a lot of thing in this portion, so I decided to rewrite a large chunk of chapter 9 and 10 since then. It's a lot of work, but since there is still some part of text I can reuse it goes a little faster than going from scratch at least. I'm attacking chapter 10 as we speak and so far I'm really pleased with the result ^^ 

We still have a lot of work ahead, but I really want to thank everyone for their patience and support, we really do our best to create the best game we can and it gives us a lot of strength to see the positive and heartwarming community we have foster around this project. 

Take care, 

Ayael 

Catastrophic Inversion - Toastid Waffel
This version finally allows boundaryless without needing to enable Developer Mode on Meta Quest.
Minor fixes for enemies and narrator.
On The Wind's Breath - Pink Sakura Studios
Hi everyone!

Just a quick note to let you know that I’m planning a free update in the coming months.

This update will include improvements, new translations, and a few other surprises to make the experience even better. Thank you so much for your support and patience - I’m excited to share more soon! I will also revamp the speedrun timer to work in a Celeste manner.

If the game reaches 250 sales, there will be a major update containing extra challenge modes.

Patch Notes:

  • Improved tutorial

  • Improved translation errors

  • Added more translations

  • Fixed minor geometry bugs

  • Fixed minor bugs related to player reset

  • super secret easter egg

Faith in Despair - muddasheep

This patch introduces Steam integration by having your friends' names on your creature cards, among other changes.

  • Steam integration: Creature cards will now have names of your steam friends (can be turned off in Options > General)

  • Change background of trigger card events and font color to black

  • Added slow motion, exclamation mark and a "dark aura" for certain cards when first triggered

  • Added phase announcements at the top of the screen

  • Adjusted volumes of shop music and chapter 1 map music

  • Adjusted sprite for selected atonements

  • Disallow OnDeath + defense materia on enemies (i.e. On Death -> Shield made no

  • Added confirmation buttons for rest, sacrifice, study and shop

  • Added description for chance lacrima

  • Newly added enemy minions no longer reveals all current enemy cards (thanks Auri)

  • Custom selection is now remembered and does not start with what you selected in journal (thanks Auri)

  • Removed "Steal lacrima" from Collection > Lacrima

  • Upgraded to Unity 2022.3.50f1

  • Fixed achievement "Nothing's Impossible" (thanks Auri)

  • Fixed dice not resetting correctly sometimes (thanks Auri)

  • Fixed active card gold border being in front of status effects (thanks Taskbeenden)

  • Fixed mouse cursor not disappearing when moving with controller

  • Fixed locked lacrima on angels going to inventory when sold / sacrificed

  • Fixed card upgrades in rest offering broken spells to upgrade

Thank you for playing Faith in Despair.

Tears of Metal - Paper Cult
THE DEMO IS OUT !

Carve your path through chaos, and help us shape the battle ahead. Demo is now available for a limited time!

💬 Please leave a review on the demo page!

Whether it’s your first time trying the demo or you’ve played before, please take a moment to leave a review on the demo page. It makes a huge difference! They help the game gain visibility and build momentum for the upcoming Steam Next Fest.

https://store.steampowered.com/app/4040960/Tears_of_Metal_Demo/


🛡️ What Awaits in the Demo
  • March through the first act, culminating in a clash with Gilles the Hog

  • Fight solo or side-by-side in 4-player co-op

  • Harness power from 4 clans of Emblems (more await in the full campaign)

  • Unlock 30+ Charms earned through challenges

  • Strengthen your army and hero with weapons, trinkets, skins, and more

  • Brave the Challenge System for higher difficulty and replayability


⚔️ New Content for Returning Warriors
  • Conquer Daily Challenges from the Emporium (will be happening during Steam Next Fest)

  • New unlocks, shrines & challenges

  • Additional weapon and skins for Wallace

  • New Hazard & Threat system

  • Content % tracker for demo progress

  • Countless QoL improvements

  • …and secret discoveries to uncover!

-blankfox

📜Please review the demo on the demo page!

💬 Got feedback or found an issue? Join our Discord, we’ve set up dedicated demo channels just for that!

Want to support us further? Don’t forget to Wishlist & Follow Tears of Metal on Steam.

...

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