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Bli med i rekkene til Spiral Knights! Strandet i en fremmed verden, må du utforske de stadig skiftende Clockworks under dens overflate.
Utgivelsesdato: 14 Jun 2011
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Spill Spiral Knights

Free to Play

Kjøp Spiral Knights: Guardians Armor Pack

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.

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Gremlins and You

13 August 2014



MEMORANDUM

TO: All Knights

FROM: Spiral HQ

SUBJECT: Gremlins and You

Knights, our intel on Gremlins is sparse at best. Because these creatures tend to attack on sight, getting close to them will never be easy. And yet, we must do better; Gremlins are deeply connected to the Clockworks and by extension, to Cradle's mysteries.

We are therefore implementing a voluntary program, OPERATION THWACK, in an attempt to pry into the Gremlin mind. To interested knights, we are supplying various items of Gremlin make:

  • Gremlin Suits
  • Gremlin Helmets
  • Gremlin Goggles
  • Drakon Pods: Drakon comes disguised as a Gun Puppy
In addition, you may also receive a Gremlin Disguise (these disintegrate after 30 days because of plausible deniability reasons).

These items will be available in the Gremlin Prize Box through August 26, 2014. All details can be found here.

SUMMARY: Become the enemy. Behave as a Gremlin behaves, fight as a Gremlin fights, smell as a Gremlin smells. Then report your findings to Spiral HQ, preferably after bathing.

P.S. Sneezing while wearing a Gremlin mask is contraindicated.

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Silver Lockboxes on the Prize Wheel!

1 August 2014

Attention, Knights!

Watch for Silver Lockboxes appearing on the Prize Wheel in the Clockworks. They contain accessories, including the new targeting module, intel tube, and giga shades...

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Om spillet

Stå sammen og kjemp til kjernen!
Spiral Knights er et samarbeidseventyr i en verden med fokus på øyeblikkelig, fartsfylt action. Utstyr deg selv og bli med i rekkene av Spiral Knights, strandet i en utenomjordisk verden, må de utforske de stadig skiftende urverkene under overflaten i håp om å nå dens mystiske kjerne.

NØKKELFUNKSJONER

Samarbeidsutforsking
  • Urverkene tilbyr utfordringer som håndteres best med venner.
  • Slåss mot monstre, løs gåter og oppdag skatter sammen!
Umiddelbar action
  • Gå fra pålogging til et flerspiller-eventyr på mindre enn ett minutt.
Evig-skiftende verden
  • Urverkenes syklus gir nivåer å utforske i sanntid. Hvert øyeblikk av hver dag forandrer verden.
Lag ett arsenal
  • Det er hundrevis av unike våpen og utstyr å oppdag og modifisere.
Form kraftige guilds
  • Guild-allianser tillater større innflytelse over hele verden. Samle opp kraftige mineraler til å transformere urverkene!
Gratis å spille!
  • Spiral Knights er gratis å spille, det kreves ingen abonnement for å nyte alt spillet har å tilby.

Spesialtilbud:

  • Team Fortress 2 "The Spiral Sallet"-hatt
    Motta en gratis Team Fortress 2-hatt fra Spiral Knights ved å låse opp en prestasjon i Spiral Knights!
    For å motta en gratis TF2-hatt, må spillere nå den første Clockwork Terminal fra en port i Haven Arcade og låse opp "Mission Accomplished"-prestasjonen. (Spillere som allerede har låst den opp vil også motta hatten.)

Systemkrav (PC)

    • Operativsystem: Windows XP, Vista eller 7
    • Prosessor: 1.3ghz prosessor
    • Minne: 512MB for Windows XP eller 1GB for Windows Vista/7
    • Grafikk: 64MB Videominne. GeForce 5 serien, ATI Radeon 8500. Nyeste skjermdrivere.
    • Oppløsning: 1024x600
    • DirectX®:
    • Harddisk: 300MB
    • Java: Versjon 1.5

Systemkrav (MAC)

    • Operativsystem: OS X versjon Leopard 10.5.8, Snow Leopard 10.6.3, eller nyere.
    • Prosessor: 1.3ghz prosessor
    • Minne: 1GB
    • Grafikk: 64MB Videominne. GeForce 5-serien, ATI 8500. Nyeste skjermdriver.
    • Oppløsning: 1024x600
    • Harddisk: 300MB
    • Java: Versjon 1.5
Hjelpsomme kundeanmeldelser
77 av 91 personer (85%) syntes denne anmeldelsen var hjelpsom
2 produkter på kontoen
1 anmeldelse
4,204.9 timer registrert
This game has a multitude of things to do. The storyline and environment are very unique and interesting. Also with many things to do even after you reach “end game” of the storyline. New content is added quite often though, expansions to the game it's self are rare, they do happen. Overall this game has been quite a lot of fun for me through the years of play and I think it will continue to be so for me. Some people however do a lot of complaining (even me sometimes) about how the game needs to expand in many different ways of functioning content of the players instead of cosmetic, but I think this game has actually stayed fairly true to the origin of being an "arcade game" type and has kept that in mind when add-in’s have happened. This is not a game to run around in open and endless fields, fighting monsters at random locations, but actual arcade play where we have different levels or "depths" as they're called with mostly set setups, though still with a very large variety of monsters and types of depths through the game to experience many new things and keep the game entertaining. I think as long as you can keep that in mind this game can be endless fun and just down right enjoyable for it's uniqueness.
Publisert: 26 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
57 av 70 personer (81%) syntes denne anmeldelsen var hjelpsom
257 produkter på kontoen
8 anmeldelser
1,682.7 timer registrert
Spiral Knights (SK) is a free-to-play MMORPG that I started playing in 2011. I was instantly hooked on this simple game primarily due to the community of friends that played this game with me. To understand the perspective of this review, I believe it would help to understand the type of player I was. I reached the end-game completing every dungeon available. I played at the top tier player-vs-player (PVP) level with - at the time - a vast variety of superior gear.

PROS: You do not need to invest a a single penny into SK to beat the game, or to enjoy it. The majority of its paid content is cosmetic and to speed up the farming process. The game can be played solo, but has its benefits for being played in a co-op party up to four players (random or friends). These benefits include more loot drops, a teammate revival system, and the normal benefits with playing with a party of friends. There is no character leveling system, and your advancement comes from upgrading your armor and weapons.

CONS: For an MMORPG, however, SK has many flaws. The game does not offer a spell casting system (aside from the addition of pets in late 2013), only the choice of swords, guns, bombs, and a shield. By and large, swords are the superior weapon of choice, though balances over the course of 4 years have attempted to narrowed this superiorty gap. In addition, the game is extremely limited in its end-game content, with the storyline still not being completed for over 3 years. SK is constantly riddled with latency issues, and simple balances suggested by the community are largely ignored despite the community's desire to be involved with the direction that SK will take.

Verdict: SK is honestly a cute, fun, and simple game. The game has undergone a variety of changes over the several years it has been out; these changes are largely aesthetic, however. SK suffers from the lack of new content and a completed storyline. It is plagued with latency issues and the lack of balancing. While I would recommend more avid gamers to look into other free MMORPG game such as Warframe, Vindictus, or Neverwinter. SK does draw from its strengths - being cute, free, and simple - and it can truly offer many hours of fun memories with the right group of players.
Publisert: 22 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
38 av 48 personer (79%) syntes denne anmeldelsen var hjelpsom
341 produkter på kontoen
9 anmeldelser
46.3 timer registrert
Aside from being a game filled with hazardous paywalls (which can be easily averted), and other nasties with the ingame economy, I really don't see why this title gets so much flak from the community.

Solid Multiplayer RPG, four man dungeon crawling. Wearing armor and items while you complete levels allows you to gain EXP (Known as Heat) to further level the items to a maximum of level 10. From there you can transmute and pick different branches that you want to evolve your weapon for a cost of in-game currency.

The game used to employ a revive system where you would share your HP to revive them, and uses now items known as Spark of Life. The game used to be much more limited in terms of how much you could play per day, your Knight would store "Mist Energy" in their armor as time passes, and you could use this energy to power the Elevators (which help you advance to lower dungeons in the specific dungeon series).

The dungeons in general are randomly generated based on user contributions to that specific elevator, by adding different crystals (which you can find in almost every level), you may influence how the next dungeon will be generated. I believe it is a nice addition to the randomness of the stages, and it forces you to be prepared for the dungeons you go into.

The netcode is rather solid, I have not had many problems with my connection and playing the game, aside from the occasional lag spike between other players.

The themes and atmosphere are well designed, and the music compliments said environments.

All in all I would very much reccomend this game to my friends and family, even though my opinion may be unpopular.
Publisert: 20 Juni 2014
Var denne anmeldelsen til hjelp? Ja Nei
19 av 21 personer (90%) syntes denne anmeldelsen var hjelpsom
58 produkter på kontoen
8 anmeldelser
383.3 timer registrert
A puzzle-based, RPG, PVE/PVP, dungeon crawling game. Ever since the F2P update where you can actually find and work for items for free rather than pay energy to do literally everything, the game is now 100x better. Plenty of weapons, plenty of events (often prize box events though), plenty of customization, plenty of costumes. The PVE is probably one of the better Co-op PVE's out there, let alone it being free to play. However, it can be frusturating to farm for orbs to get weapons. If you get past that and do the missions given to you, it isn't a big deal. The market as well is completely capitalism based, so finding good deals can be tough unless you try your luck on auctioning. If you are outbid, you are refunded.

I've been playing this the day it came out on steam, stopped because of the P2W ♥♥♥♥, but came back again to this lovely update. Give it a shot, but get a friend why don't you.
Publisert: 28 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
12 av 14 personer (86%) syntes denne anmeldelsen var hjelpsom
73 produkter på kontoen
2 anmeldelser
1,573.3 timer registrert
Spiral Knights seems great, but lacks in plenty of places

Spiral Knights is an alright MMO, alright for free at least. It's definitely worth a try, seeing as how the initial pricetag is agreeable. For me, however, it's more of a social platform than a real kind of game. Allow me to explain as to why I see it as I do.

Part 1: The Gear

Spiral Knight's selection of equippable gear is quite wide at first glance, there are plenty of different resistances and weaknesses to all kinds of armor, all of which can be interchanged at a moment's notice, but the variety is wasted upon especially superior gear that provides a kind of range that none other can provide. For example, if you were to choose between say, a Seraphic set or a Wolver set, the seraphic would give a damage buff equal to that of the wolver. However, the Wolver set gives a universal buff to swords, meaning that it does what the seraphic does, but can go beyond that, as well. It's armors like those that begin to break down the options available through common sense and unfair stats. Why anyone would go with an armor so selective versus an armor completely open-ended is beyond me, and most likely anyone else.
An even better case is when it comes to early-game bombers and bombers overall. Bombs themselves are fairly underpowered items when working up, so it's more likely people go Gunner or Swordsman, for better attack and whatnot. Bombers overall that strictly follow the bomber line can choose the Mad Bomber Gear, giving them amazing stats for bombs, but horrible defense. There's another armor that does this, surprisingly, but, get this, it does it for EVERY WEAPON. Whoever decided that was a good idea must've thought pretty lowly of bombers, as it completely voids the Mad Bomber gear, allowing for sidearms and whatnot to be used in conjunction with bombs. All in all, the gear doesn't stop there, and most likely won't as the game progresses.

Part 2: Updates

You'd think with the previously mentioned, they'd begin working on balancing armors and fixing things up, right? Hah, no. You want some costumes? Here's a few hundred. You want some reskins? Here's a box of 'em, have fun. Balancing the game is about as much of a lie as Santa. As while it's not real content, some people still love ripping open the new boxes and slapping whatever colorful paper that was inside right onto their character. I can understand dishing out some cash for a thing to make you look snazzy, but why feed a company more money when their game's pretty darn broken? I understand wanting to make the most out of the overpowered gear, but seeing one team of adventurers run into a dungeon all brandishing the same kind of gear is boring, stale, and just sad. There is no unique quality among players, no matter what little accessory they slap onto their armor, it's still the same cookie-cutter formula. I had more fun running into a dungeon with some close friends of whom we all chose oddjob gear, it was complex, it was different, it was confusing, and most of all, it was fun. Don't even begin on promised "updates" that hold new gear, as they delay for as long as they can. I'd get more in-depth with it, but I'll have to get back to you on that one. (Pun intended.)

Part 3: The Monotony

So say you've finished the endgame, you've beat Vanaduke, heated your gear as far as you please, and have successfully reached the coveted rank of Vanguard. What's left? Apparently not much, if you don't have a guild, some good Spiral Knights friends, or anything immediately tying to it. The endgame leaves very little left, sure you have PvP, sure you have Blast Network, sure you might have guildruns, but why bother? PvP offers gear that has an alternative spin on some of your favorite (not-by-choice) weapons, with some stats made exceptionally worse, or some still a bit broken. But what's that to you? You've spent all this time grinding through repetitive missions for the things necessary to create your god-tier gear, so why bother struggling through all of that again? And don't try to play the card that PvP is interesting, it's usually the people with the broken gear using the broken swords. More often than not it's always Skolver wearing Strikers with the occasional Gunner or Snarbolax wearing Striker. Blast Network's just a bomberman port, playable by all skill levels no matter what, and to be fair, it's fairly fun. However, the lack of discrimination between skill levels can make it harsh on those who try it out, and more experienced players could potentially offset newcomers who'd like to begin playing as well.

Part 3-2: The Monotony

Don't think it's just endgame, either, as the monotony can set in as immediately as when you first begin to start. The missions assigned to you to gain rank feel incredibly scripted and not as free as they could be. It feels more like a chore than anything else, and nowhere near as fun as the random generation of the Clockworks (Which seems to be, for the most part, swept under the rug.). The Clockworks now takes discovering on your own to find, which the game already doesn't reward, making it harder to want to do so. Missions are also more likely to have the boxes you need to find to use for the drop system to give you the main crafting materials that you need for better gear, so that's another hit against the Clockworks. If you find that grinding much to your distaste, don't worry, the online store will be happy to help, for the right price, of course. Online store not your cup of tea either? The Auction House sells them at prices only a "few" monotonous boss runs can pay for!
I'm sure I could go on, but the review's already long enough as is.

Overall

Spiral Knights is an okay MMO, not great under any means, but it's not horrible. The only shining light that keeps this game from a true dark abyss would have to be it's community. The community has it's fair share of mean customers and nice folk. You can find some pretty good friends, and some truly cool people on this game. All it takes is a little bit of chatting, and you've found one heck of a pal. The missions and so are more tolerable with a fun group, as the dulling world can take on a new sense of rejuvenation with good talks, funny dialogue, and crazy moments. This game is saved by it's community, whether it be a good or bad thing. I only ever come back to Spiral Knights more for the people than the actual game, truth be told.

All in all, Spiral Knights receives a 6/10 from me, for what it's worth. The game has alot to fix, and sadly, they haven't done much fixing. The experience can only really be fulfilled with friends, as going alone can dull the sense of wonderment you'll receive initially. I say you take some time out and find a little clique of sorts that you do things with, and you'll make it one great of an experience.
Publisert: 12 August 2014
Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
4 produkter på kontoen
1 anmeldelse
0.6 timer registrert
det er et eid spill
Publisert: 29 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei

Priser

Best Online Game Design, GDC Online Awards, 2011