Junte-se às classificações ds Spiral Knights. Preso em um mundo estranho, você precisa explorar os Clockworks, que estão abaixo de sua superfície e em constante mudança.
Análises de usuários: Muito positivas (10,468 análises)
Data de lançamento: 14/jun/2011

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Jogar Spiral Knights

Free to Play

Comprar Spiral Knights: Guardians Armor Pack

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.

 

Recomendado por curadores

"A f2p Diablo styled mmo, where you take on waves of enemies, complete missions, and upgrade your knight. Not exactly for everyone, but fun nonetheless."

Atualizações recentes Ver todos (151)

21 de janeiro

Patch Notes - January 21, 2015

Bug Fixes:
- Ultra Poison Barriers and Auto Turret Kits should now drop.
- The Overcharged Mixmaster regular shot should no longer shoot through walls.
- The Spiral Soaker now has the correct effects.

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21 de janeiro

Rose Regalia Reappears!



Salutations, knights!

Through February 3, 2015, Rose Regalia will be back in play in the awkwardly-named yet brimming-with-goodies Rose Regalia Returns Again Prize Box! Get Rose Regalia chapeaux and tabards in amethyst, citrine, and prismatic. Very handsome indeed!

New in this box: the rare Rose Aura. With this accessory, every step you take will be followed by blooming roses, shown below:



For a full breakdown on the box contents, please step right this way.

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Steam Trading

Este jogo participa da Troca Steam
Itens deste jogo são trocáveis e podem ser vistos no seu Inventário no seu perfil da Comunidade Steam.

Sobre este jogo

Juntem-se e lutem até o Núcleo!
Spiral Knights é uma aventura cooperativa em um mundo persistente em que o foco é na ação rápida e instantânea. Arme-se e junte-se às classificações dos Spiral Knights; presos em um mundo estranho, eles precisam explorar os Clockworks, que estão abaixo de sua superfície e em constante mudança, na esperança de alcançar o seu misterioso Núcleo.

CARACTERÍSTICAS-CHAVE

Exploração cooperativa
  • Os Clockworks proporcionam desafios que são resolvidos melhor com a ajuda dos amigos.
  • Lute contra monstros, resolva os quebra-cabeças e descubra tesouros juntos!
Ação instantânea
  • Vá da tela de início de sessão ao modo multijogador em menos de um minuto.
Mundo em constante mudança
  • Clockworks alternam níveis para explorar em tempo real. Todos os momentos de todos os dias mudam o mundo.
Crie um arsenal
  • Há centenas de armas e equipamentos para descobrir e aplicar alquimia.
Forme poderosas guildas
  • Alianças de Guildas proporcionam grande influência no mundo. Acumule minerais poderosos para transformar os Clockworks!
Gratuito para jogar!
  • Spiral Knights é gratuito para jogar, sem necessidade de assinatura para desfrutar de tudo que o jogo tem para oferecer.

Oferta Especial:

  • "O Elmo Spiral" para Team Fortress 2
    Receba um chapéu temático do Spiral Knights para Team Fortress 2 gratuitamente ao alcançar uma conquista em Spiral Knights!
    Para receber o chapéu gratuito, os jogadores devem chegar no primeiro Clockwork Terminal a partir de qualquer portão no Haven Arcade e alcançar a conquista "Mission Accomplished". (Jogadores que já a alcançaram também receberão o chapéu.)

Requisitos de sistema

Windows
Mac OS X
    • SO: Windows XP, Vista ou 7
    • Processador: Processa dor de 1.3ghz
    • Memória: 512MB para Windows XP ou 1GB para Windows Vista/7
    • Gráficos: Memória de vídeo de 64MB. GeForce série 5, ATI Radeon 8500. Driver de vídeo mais recente.
    • Exibição: 1024x600
    • DirectX®:
    • Disco Rígido: 300MB
    • Java: Versão 1.5
    • SO: OS X Leopard versão 10.5.8, Snow Leopard 10.6.3 ou mais recente.
    • Processador: Processador de 1.3ghz
    • Memória: 1GB
    • Gráficos: Memória de vídeo de 64MB. GeForce série 5, ATI 8500. Driver de vídeo mais recente.
    • Exibição: 1024x600
    • Disco Rígido: 300MB
    • Java: Versão 1.5
Análises úteis de usuários
10 de 10 pessoas (100%) acharam esta análise útil
2.2 hrs registradas
Publicada: 5 de setembro de 2014
Spiral Knights Foi desenvolvido pela Three Rings Design e Sega, é um dos quatro primeiros jogos grátis do Steam (você pode pagar por vantagens), dá para jogar via o próprio Steam ou direto da Sega. É um jogo de ação MMO com toques de RPG e Zelda, foi lançado em Novembro de 2009.

A idéia por trás do jogo é simples, ele em si é simples e por isso é bom. São quatro jogadores numa dungeon matando monstros, pegando itens, equipamentos e decifrando quebra-cabeças. A modo de visão da câmera é por cima do cenário e você pode controlar o personagem de 3 modos diferentes, seja com as teclas “A/S/W/D”, o mouse ou as setas. O jogador tem a opção de escolher duas armas (entre espada, pistola e bombas) e para atacar é só apertar o botão Z ou o botão direito do mouse.

A IA (inteligência dos monstros) é divertida, eles não apenas andam perto e batem, eles reagem um pouco e possuem estratégias que beneficiam ou atrapalham dependendo do tipo de arma que voce usa. Haven (refúgio) a cidade principal tem lojas, sintetizador de itens (ferramenta de craftar itens atravez de receitas), leilão e um sistema onde você pode doar cristais para definir o tema das dungeons futuras.

Algumas características que eu gostei no jogo:

– O tutorial é rápido e eficaz.
– Os bosses possuem estrátegias.
– Arenas com uma grande sequência de monstros fortes e no final dessas arenas encontramos baús com itens.
– Tem desafio para todos os gostos.

Mas afinal, o que é pago?

Para explicar o que é pago preciso falar do “energy“. Ele pode ser usado entre os seus 3 personagens, o máximo de energy que você pode ter é 100, o jogo recupera energy por tempo e para recuperar tudo demora 22 horas. Cada andar que você participar da dungeon gasta 10 energy, criar itens , abrir algumas portas, ressucitar antes, usam energy. O problema é que uma dungeon tem mais de 25 andares, ou seja no mínimo 250 de energy e você não pode parar no meio. Criar itens mais raros, criar uma guilda, equipar acessórios ou liberar espaço para mais armas custa muito mais que 100 energy.

Para isso tem o Crystal Energy, que é o energy pago. Ele fica fixo e é gasto quando você não tem mais energy. Você pode conseguir Crystal Energy com outros jogadores ou com a moeda do jogo (crown), 100 Crystal Energy custavam 33000 crown quando eu joguei, depende de quanto é a oferta e a procura. Para ter uma ideia do esforço em um andar você consegue uns 150 crowns, é muito sofrido para os não pagantes.

Visualmente o jogo é bem trabalhado, a interface é bem objetiva – dificilmente você confunde algo no cenário – e o mapa da cidade é muito eficaz.

A música e os efeitos sonoros são agradáveis, cada mapa tem a sua música que ajuda no felling. Quando o jogador entra em uma dungeon ele pausa o seu tocador de música, identifica automáticamente o microfone (se você tiver) e já conecta com outros jogadores, quando você volta o jogo despausa a música.

Conclusão:
O game é simplista e divertido. Ele está cheio de sistemas que melhoram o andamento do jogo. O único porém é a limitação tão grande para os não pagantes, literalmente o jogo vira um demo para essas pessoas.

Avaliação: 7,0
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1,042 de 1,140 pessoas (91%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
4,347.4 hrs registradas
Publicada: 11 de outubro de 2014
This little onlinegame was once a really good one. It had a really nice developer team with friendly gamemasters, a community which was always fun to have a chat with. Regular content updates with bug fixes, where the developers often listened to feedback. New game modes, new levels... but: these times are all over, and I must WARN you about this game.

It started with the acquisition by Sega at the end of 2011. The guys at Three Rings said, there won't be any changes because of this. It was the first lie, because of Sega, there were suddenly EU servers. Although this was positive, everything went VERY slowly downhill since this. I'm not going to cover much gameplay elements, because these are available in other reviews.

A few weeks later in November 2011, they have released a content update with recycled boss levels, which are very same, but only harder. What's the catch? Per level, you needed a "shadow key", and it was findable as a 1% drop in lockboxes, something where you had to spend 2$/€/whatever to open one (if you wanted to of course). For a 1% chance. The community responded by a massive protest, saying that everyone should boycott this. Especially because the developers never did such a rip-off before. One week later, the shadow keys were available for "a limited time", for an energy price of 1800, something around more than 6$. The following weeks they were permanently added for purchase. This was not to be the first money try controlled by Sega.

The next "big" thing was in 2012 a new boss level added as a DLC, for purchase with a 7$ fee. Once again many community members were upset about this, since they had released in 2011 three whole boss and many other levels for free. Although you may say, "but they need to earn money too!", you may be right, but this was abused by an increasing money greed by Sega, slowly completely ruining the future and meaning of the game. I will shorten the next events in 2012: After several other cash grab attempts, the most hilarious attempt happened at the end of 2012. It was the guild hall update, and seriously EVERYTHING was overexpensive. Only people with 24 hour free time, farming the same repetitive levels 100 times per day, or 3 - 4 digit number wallets had the pleasure to burn their cash, or better said, to customize your own guild hall.

Meanwhile, Sega had found out that people don't like DLCs. They like costumes! Which means, the development for all other stuff like from their view pointless things like content updates are completely throttled, and costumes were released and updated regulary, sometimes several times in a month. Usually one costume box was available for "free" if you purchased energy for more than 20$. Later these boxes were available for energy as well, but on the same real-money level.

In December 2012, Three Rings had announced the Battle Sprites, little pets which are a nice help in a battle, but not really necessary. The community was hyped. 7 months later, in July 2013, they had finally released the Battle Sprites. What happened in the meantime? Nothing at all, only tons of cash promos with even more costumes. Please note, most costumes aren't something new. They were simple reskins, a cheap color change. Even a 12 year old could achieve this in programs like Paint.net or Gimp with a few clicks. More about these Battle Sprites: If you get your first one for free, the Sprite is level 1, and completely useless. You can level it up until level 100, but this will take a develish amount of time, if you aren't planing to level it up the rest of your life. Here grins the cash grab again: There were plently of purchaseable items to speed up the progress. Veteran players which had a lot of minerals and materials by previous level missions had the best chances to avoid the cash grab as good as possible on their way to level the poor Sprite up to level 100. And there are the next things to facepalm about:

The Battle Sprites are completely unbalanced. The Dragon, which was meant to be an offensive Sprite, is ridiculously weak. The half-offensive-defensive Ghost Sprite has more offensive powers and damage.

Even the defensive Cat Sprite is better than the Dragon, because the skill "Heart Attack" makes it much easier for you to spam your own attacks, if there are heart pickups everywhere. Major balance problems like this aren't fixed; it's still the same today! And there are no signs that they care about this, or the developers are not allowed to care about it. Gameplay bugs, glitches or balance problems have a pathetic high chance to be completely ignored at all, which wasn't the case in 2011. Today they will only issue an emergency patch when one of their cash "promos" stuff has a little texture bug, glitch, or whatever. It became very obvious that it's all about new cash stuff and costumes now, and many veteran members have left the game because of this situation. This online game has too little content to live without content updates, these were an important reason for many people to stay. And since these people have left the game, there are now only these left which think the current situation is perfectly okay and everything is great. Which is another problem:

While you had in 2011 a lot of people free for an adventure or a chat, this is today only partially the case anymore. Many people have developed their own closed-circle-connections in their guilds, like to talk or blaspheme about other people, because of boredom or whatever reasons (I can confirm this with the German community, English could be different). Since there are no new content updates anymore, except one or two simple short missions in ONE year, some people stay there for Social Engineering. The game supports Steam trading, where you could trade energy for games, items from other online games items or more. Which is very attractive for some people. But I have kept the best to the last:

In early months of 2014, someone has hacked the game, and has duplicated items in auctionhouse or had gifted them to other people (as far as I could see it on the forums before it got censored away). They have banned almost everyone who has purchased or accepted such duplicated items in the auctionhouse or via trade, and how are we and other people supposed to see if a virtual item is actually "real" or not (since when are virtual items real anyway?). A friend of mine got such items via a trade, and he gave me some to me and a few guildmates too, because free things are always good, isn't it? From their view obviously not. Many others, including me, got banned in a massive ban wave, with hundreds of other people, and they absolutely don't care about it, nor my massive amount of playtime or invested money. I had contacted their support, which said, "We require a healthy mind from every player", refusing to take off the ban, and indirectly saying I'm a liar. But they´re the liars they already knew about that bug for weeks and didn´t fix it.

Their gamemaster staff became like "brainwashed", handling situations for their profit. In 2011 they have never thought about crazy things like a massive ban wave, just because one bad guy set a fire in the game (metaphorical). It was a time where they have cared about their people very intensively, if people were actually happy about the game progress. And it's all over. No active content development, no mature and friendly community anymore, no new things, no hope at all. This game is for every interested gamer a hopeless case now if you want to play it for a long time. Because Sega treats Spiral Knights like a cashcow, milking it's milk til it's blood and bones. No wonder why one of their lead designers called Nick left Three Rings this year. It was once a very promising and great game, until Sega came in. I could extend this long text even more, but I will stop now.

Thanks for reading!
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4 de 4 pessoas (100%) acharam esta análise útil
25.2 hrs registradas
Publicada: 27 de setembro de 2014
Divertido, fácil de jogar, cenário bem desenhado, ótimo para passar o tempo!
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5 de 6 pessoas (83%) acharam esta análise útil
18.6 hrs registradas
Publicada: 9 de setembro de 2014
Não é ruim, mas fica enjoativo e chato depois de um tempo
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
73.7 hrs registradas
Publicada: 3 de dezembro de 2014
Um jogo bem legal pra quem quer passar o tempo, com misões, seja sozinho ou com amigos. Recomendadissimo.
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1 de 1 pessoas (100%) acharam esta análise útil
236.3 hrs registradas
Publicada: 14 de agosto de 2014
Não me canso de grindar nesse game.
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1 de 1 pessoas (100%) acharam esta análise útil
3.3 hrs registradas
Publicada: 17 de janeiro
O jogo segue uma linha de visão isométrica instanciado em que os desafios vão sendo mais difíceis conforme o jogador vai progredindo. Apesar do gráfico ser chibi(cabeçudinhos com corpinhos), agrada pela beleza. Possui uma boa variedade de equipamentos e cenários. Um ponto negativo é o fato de que as missões são curtas.
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2 de 3 pessoas (67%) acharam esta análise útil
8.6 hrs registradas
Publicada: 17 de outubro de 2014
Very good
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2 de 3 pessoas (67%) acharam esta análise útil
47.8 hrs registradas
Publicada: 3 de agosto de 2014
Ótimo jogo e uma boa dose d dificuldade
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3 de 5 pessoas (60%) acharam esta análise útil
29.9 hrs registradas
Publicada: 22 de agosto de 2014
Muito bom recomendo muito este jogo, ótimo para se divertir...
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.5 hrs registradas
Publicada: 26 de dezembro de 2014
Muito bom, mais não ganhei minhas cartas........ ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) kkkk
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139 de 185 pessoas (75%) acharam esta análise útil
681.8 hrs registradas
Publicada: 11 de outubro de 2014
As much as I love this game, and continue to play it, I do not reccomend that others play it. The game is nice sure, but it takes too long to progress, and many people (some of my friends included) are turned off this game because of the dismal rewards for completing anything in Spiral Knights. There has been no communication to players about any upcoming updates from the developers (last major update was twelve months ago) and it seems any updates now are just for cosmetic pay boxes, not gauranteed to give you anything worth your money, not to mention the gamebreaker gun recently added in a 'prize' box.

In short, this game would be better if they removed a few features, tweaked the Player Vs Player, released new content more frequently and made it easier for new comers to get geared up.
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76 de 92 pessoas (83%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
79.6 hrs registradas
Publicada: 3 de agosto de 2014
If I was writing this review 2 years ago I would say, "HELL YEAH! PLAY DIS SHIET!" but as time moved on there was a new update which gave the game a new overhaul of mechanics. For those who are unfamiliar you might not notice any difference, but back then there was an energy system that stopped players from playing or reviving in the dungeons when they ran out; this was known as the mist energy system. You were allowed up to have up to 100 mist each day which would be used for crafting, elevator fees to get to missions, and revives. As much as I complained about the old system to my friends, it still had a nice balance to the f2p model, since if you went into the dungeons others can help pay the fees and other players can revive teamates by giving them part of their health. This idea allowed for more cooperative play with others and made the community more nice. Even though some may argue the idea that restrcting time played was a bad thing, I think it was a good idea, especially considering that those who play games for hours on end eventually get bored of playing them. Think of how the horrible android and ios games keep others playing, because they don't tire out the game the whole day through charging towards beating it. Besides if you liked the game and wated to continue playing for as much as one wants you could support the devs and pay real life money for energy (ingame currency) for as low as 2 bucks!

Now to fast forward to today, the overhual update ripped the energy system which means no more elevator fees, good right? Well for that reason alone, yes, but as for what happens to the balancing I didn't think it was worth it. Now that you can play as much as you desire, the devs needed to add more artificial time which creates the lovely mmo sin of grinding. Grinding is a standard for many f2p mmo's but this game takes it to a new extreme. If you weren't a vanguard (the highest level in the game) before the update then you would most likely never reach that feat without sacrificing your time away for social life, friends, family, every other game, or even talking on the phone before you can possibly think to reach the next rank. (Yes most of that was exaggerated, but it is the slowest leveling process I have ever experienced to date.) For players who aren't badass vanguards with their awesome guild will most likely be spending their time grinding for months, the game looses its playability and gets boring and stale. Another major complaint is that revives can no happen by someone sacrificing health for others, nope! Instead they decided to go with another approach to balance the game for making profits, which is the sparks of life system. You NEED sparks of life in order to revives or wait as you team goes to the next floor. If you run out well too bad for you now go buys some more. I know someone will argue that you can buys some from the auction house, while yes that is true it also gives another reason to grind even more beside leveling and gear which you need in order to progress to the next rank.

Now to talk about pvp! Oh boy what to say...well if you aren't a vanguard with high level gear and an awesome team full of vanguards also with high quality gear, then you will always die in an unfair fight. The reason why this happens is because the matching system has the same algorithm system as christianmingle.com (no offense to christians of any sorts) and will pair you up against a team that out guns you the whole way, so no pvp unless you are high level with good gear and a good team of friends or a guild. This system was broken before and after the overhual update so that aspect would be a complaint either way.

Now we get to talk about content and updates, "oh goody, tehehehehe!" *Ahem* I don't exactly know who to point my finger at but I'm going to direct the blame towards Sega since publishers usually have more control over monotization and content updates than the actual developers. Sega I'm sorry to have to inform that, costumes and outfits don't count as extra content as those are asthetics that you only buy, thus the word monotise comes in. Content should be more updates to add to the game that will give it more play time and replayability not a cheap ploy and tactic to make more money besides the ludicrous sparks of life system. Now content in this game is just an expansion to the new minigame called "auction house madness" (yes I made that up) which means that if you want to get access to the new "content" well then go grind for three months to buy them from the auction house or just use your real life money to exchange it for ingame currency. I am not ♥♥♥♥♥♥♥♥ you I once put $20 into this game when I returned to play with my friends and guess where most of the want to... yep you are most likely correct, a ♥♥♥♥♥♥♥ costume! I am ashamed of myself for not realizing what I fell for, and then I bought 20 sparks of life that I shared with my friends and our guild, to which we then ran out within the first week in order to not start over on the rediculous boss fights that we were not prepared for. I now hate Sega and I will never trust them with ANY game, period! Do NOT put any money into this game, I swear, I hate everything that the corrupt publishers in this industry stand for and ruining our favorite games. If you do spend money after reading this review then shame on you, you don't derserve to be viewed as a gamer as they would not stand for the ♥♥♥♥.

Now for a little story: Spiral Knights was once a love for me, she would give me happiness and give my friends and I something to do when we were seeking a game to play. I mean sure she would sometimes just sit there after a certain amount of time but I would usually repay her kindness in full to which she then spent more time with us before the day was over. Unfortunately, she now has suffers from a mental dissorder that her step father induced to fullfill his greedy needs. As much as I hated to, we left her and never looked back.

Now ending off after the cheesy story telling, I give this game a thumbs down with the side note of thanks Sega, you truely opened my eyes, now I know who lies behind the real ideas of what a gamer want and it defenitely wasn't you.
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195 de 287 pessoas (68%) acharam esta análise útil
23 pessoas acharam esta análise engraçada
0.5 hrs registradas
Publicada: 27 de outubro de 2014
Don't tell anyone but... Free tf2 hat.
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83 de 112 pessoas (74%) acharam esta análise útil
1,173.2 hrs registradas
Publicada: 14 de outubro de 2014
it's still worth playing, but poor decisions, lack of updates and further balancing (they balanced a few things but after the lead designer quit everything went down hill fast including an allready announced BIG update and balancing) will make it so that the game will get to grindy for your taste and/or boring REAL fast (grinding the same maps for more money) it's free so DO give it a shot and like me, keep hope the devs will redeem themselves and go back to the old ways and make this a realy great MMO

The lead designer left OOO and after that the game went from good to recycled and VERY grindy.
There was a big update announced while the LD was still at OOO but now still no news and the only "updates" the game gets is recycled/recolord costume pieces or just reskinned (end-game) weapons.

the game itself is fun, it used to be hard to progress but still was doable... now it will take you forever to just "forge" (will get back to this) equipment to progress and make it into the "end-game" stages (Tier 3 and onwards)

there used to be an energy system (it's still there... somewhat) that gave you 100 energy each day (would cost 10 energy to play a single map, X amount of energy to craft stuff, increasing amounts to resurect yourself...) at first i didn't like it (the early stages... you know, the time where you want to get to play as much as you can hehe) then they introduced elevator passes (free maps, so the 100 energy could be spend wich ever way you wanted) and well... that was just awsome! and there was also an other energy appart from the 100 you got every day (this you could trade for with ingame currency or get with real money) there was a small diffrence between the 2 appart from one being free every day and the other grindable or purchasable.

so now a bit about the new energy system, the dailey energy got removed (wich is even better then purchasing an elevator pass if you don't want to support the devs) and the elevator (maps) cost is removed wich makes it easy to play as much as you want, how you want. the other energy however is still there :) but now you can only either buy pre-forged weapons or craft new weapons. (same as the old system)

still sounds good doesn't it? :) offcourse it does! the energy system made it so you could play as much as you want. ok you COULD play as much as you want before but you needed to get the energy to do so wich was kinda pricy with ingame curency on lower lvl's (will come back on this too)

so now on to something that (will) ruin(ed) the game for new players and players that still need to create A LOT of gear... the forge! just thinking about this thing makes me glad i got to play the game for so long (1100+ hours hehe) this is the demon that makes this game 100 times more grindy compared to pre-update. after this thing came out i created a few new pieces for my arsenal (wich was easy at first because it had all of the stuff needed to create them) but then came upgrading time... and i still wonder if the idiot who thought this would be "fun" was high on crack or something! this thing can REALY make you give up on a good game...

and also an old problem that further emphasizes how bad the forge update actualy is. you guessed it... grinding for ingame curency and stuff to create/forge/upgrade gear.
why it's never realy adressed, i don't know... but boss fights (and the levels leading up to) give you A LOT more money and mats then just playing the random levels. wich makes grinding boring REAL fast.
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258 de 406 pessoas (64%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
2,701.6 hrs registradas
Publicada: 13 de agosto de 2014
I played this instead of watching the world cup final.
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57 de 81 pessoas (70%) acharam esta análise útil
402.1 hrs registradas
Publicada: 15 de novembro de 2014
The game is very addicting, you make good friends and fight on, it's super cute, and has the best Sound Tracks in the game and the gameplay style feels like The Legend of Zelda Link to the past, above all, this is my personal favorite MMO that ever existed for me...
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42 de 59 pessoas (71%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
80.8 hrs registradas
Publicada: 11 de novembro de 2014
A very fun game to start off with!
Then after hours and hours of cartoony fun everything begins to grind to a halt, leveling your character becomes almost impossible without endless hours of grinding and at this point it becomes "free to play, pay to win." Other than this i have no problems with a great game.

PROS:
- Very good art.
- Very fun level design.
- Good mechanics.
- Community is great, friendly, and always wanna help others!
- Great game overall.

CONS:
- Becomes "pay to win."
- Music can get repetitive and boring if you play for hours.

My final rating: 8/10.

Why?
Although its pay to win, the hours of fun i've had with this game make up for it.
Play the game, enjoy it (i promise you will), and then when you get to the point where you cant continue very well, decide wether you wanna buy lots of gear or not. its free unless you choose to pay, so go hard gamers!
Try it out, you wont regret it!
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29 de 37 pessoas (78%) acharam esta análise útil
526.0 hrs registradas
Publicada: 25 de dezembro de 2014
This game was fun, at the start. It has a nice Zelda style gameplay, good design and art, plus a good crafting system and auction house and all that kind of stuff. The problem is the game just gets outright redundant before too long. The variety of the missions and the maps in the depths leaves a ton to be desired. After awhile it also becomes clear that there isn't as much weapon variety as you may have thought, and there are some weapon and armor combos that simply overpower others making many of them pointless.

The biggest problem is that while many MMO's deal with content issues early, they continue to develop and expand the game as time goes on. The issue here is that Three Rings has hardly developed a thing in the many years since the game came out. A few maps and missions have come in, but overall the story and main questing route all stalls exactly where it has since the very beginning. They're really good at developing new prize boxes to get people to pay real money for the chance of getting some rare cosmetic item, but development of the actual game has seemingly outright stalled. This last big update they hyped for quite awhile took over a year to come out and really just consisted of a few new guns and a couple new pieces of armor.

Spiral Knights is just a great example of a good game and a good concept losing its steam due to mismanagement and greed. If they cared as much about making progress on their game as they did about finding new ways to get people to spend cash on prize boxes then their game might have a larger playerbase and they wouldn't need to stoop so low to milk the cash cow. I'd love to see this game get back on its feet as I enjoyed the content it did have, but I just don't see that happening until the developer starts to care again. When all is said and done the game is dead now.
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25 de 33 pessoas (76%) acharam esta análise útil
2,424.5 hrs registradas
Publicada: 3 de dezembro de 2014
I've played this game for ages, more than I want to admit, when the guild hall update came out, we had one of the top guild halls, we saved 20 million crowns to make sure of that, quite honnestly, I spent around 2000$ on this game over the course of a year and a half, had an online girlfriend on there for over a year, made friends; some of who I talk to till this day; one of which, my head GM of my guild and I are pretty much best friends.

That being said, this game has every marking of a tax deductible.

there has been no significant new content in about 2 years, the admins on any social media including their own website WILL ban you for saying anything negative, the incompetence of the staff is IMMENSE and there is a-lot of cronyism going on in the studio.

on some occasions, I've had to contact the CEO directly to get anything done, this is not a normal practice for a game that once had such promise, when your staff basically favours certain players over others and exchange favours for e-stroking.

I've left this game about a year ago now, around the month of january 2014, I couldn't handle the ridiculousness of a crappy studio like three rings anymore.


It's a shame cause I made amazing friends on there, but my goodness, the people working there are awful. case in point, the gunner update took almost 2 years to release.


thanks for the reskins OOO.
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