Join the ranks of the Spiral Knights. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
リリース日: 2011年6月14日
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Spiral Knights をプレイ

Free to Play

Spiral Knights: Guardians Armor Pack を購入する

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.

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Hop into Spring!

2014年4月16日


Knights, are you feeling under the weather? Maybe a bit feverish? Don’t worry, it isn’t seerus, you just have a case of Spring Fever! Spiral HQ is also afflicted with spring madness, and they've created the perfect cure - the Blooming Prize Box! You can buy Blooming Prize Boxes for $3.95 each, or a pack of 5 for $14.95. Prize boxes can only be purchased on their own and are not included with purchases of energy.

You can grab some Lovely costumes and accessories. Put spring into your knight's step with a Blossom Aura, or add a floral halo. The box also contains dust bunny accessories to add to your spring-time gear. Do you think a disguise will fool the packs of dust bunnies in Ravenous Warrens to stop biting?

The Blooming Prize Box includes:
  • Lovely accessories and costume items
  • Lovely Bent Vertical Vents
  • Dust Bunny Tail
  • Whiskers
  • Floral Halo
  • Blossom Aura
  • Purple Wandering Snipes
  • Blowing Bubbles Usable

Find your favorite sky island or Treasure Vault level in the Clockworks and enjoy bright and sunny days in lush, grassy areas.

Hop over here to find all the contents and official rules! Blooming Prize Boxes will be available through April 23rd!

Also, be sure to visit the Supply Depot and Featured Auctions for other spring specials!


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Patch Notes - April 16, 2014

2014年4月16日

Changes

  • Improved client performance when new monsters/elements spawn inside a dungeon
  • You can now purchase Recover Accessory tickets directly from the Accessorizor
  • Full item tooltip now shown when purchasing an item from the Supply Depot
  • All energy depot trades that complete when you are offline will now have resulting crowns and energy sent via mail

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Steam Trading

このゲームはSteam トレーディングに対応しています。
このゲームのアイテムはトレード可能で、Steamコミュニティプロフィール上のインベントリに表示されます。

ゲームについて

Coreを目指し共に戦え!
Spiral Knights はパーシステント・ワールド”( Persistent World / 恒久的世界)の中で繰り広げられる即時的でテンポの速いアクションに重点を置いた協力型アドベンチャー。武装してSpiral Knightsへ参加するとあなたは異界に取り残されてしまいます。表面化で刻々と変化するClockworksの不思議なコアに辿り着くことを目標に探検が始まります。

主な特徴

協力探検
  • Clockworks のチャレンジはフレンド一緒に立ち向かうことをお勧めします。
  • 共にモンスターと戦い、パズルを解いて、宝を探そう!
即時のアクション
  • ログインからマルチプレイヤーアドベンチャーまで1分以内。
常に変化し続ける世界
  • Clockworksはリアルタイムでの探検によって進みます。毎日の全ての瞬間が世界を変えます。
武器庫を作ろう
  • 何百種類ものユニークな武器と装備を発見し&合成しよう。
強力なギルドを組織しよう
  • ギルド同盟は世界により大きな影響をもたらします。Clockworks を変える為強力なミネラルを蓄えよう!
無料でプレイ!
  • Spiral Knights は無料でプレイできます。サブスクリプションは不要でゲームを丸ごと楽しむことが出来ます。

特別オファー:

  • Team Fortress 2 "The Spiral Sallet" Hat
    Spiral Knights内の実績を解除すれば Spiral Knights 特性 Team Fortress 2 がもらえる!
    個の帽子を受け取るには、Haven Arcade内の任意のゲートより、Clockwork Terminal に田取り付いてから'Mission Accomplished' 実績を解除する必要があります。(既にこの実績を解除済みの場合も帽子はもらえます。)

システム要件 (PC)

    • OS: Windows XP, Vista または 7
    • プロセッサ: 1.3ghz 以上のプロセッサ
    • RAM: Windows XP では512MB 以上、 Windows Vista/7では1GB 以上のRAM 
    • グラフィック: 64MB 以上のビデオメモリ。 GeForce 5 シリーズ, ATI Radeon 8500。最新のビデオドライバー。
    • ディスプレイ: 1024x600
    • DirectX®:
    • Hard Drive: 300MB 以上のハードディスク空き容量
    • Java: Version 1.5

システム要件 (Mac)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3以降。
    • プロセッサ: 1.3ghz 以上のプロセッサ
    • RAM: 1GB 以上
    • グラフィック: 64MB 以上のビデオメモリ。 GeForce 5 シリーズ、 ATI 8500。 最新のビデオドライバ。
    • ディスプレイ: 1024x600
    • ハードドライブ: 300MB 以上のハードディスクの空き容量
    • Java: Version 1.5
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 41
17 件のレビュー
記録時間: 296.4 時間
全く起動できなくなった。
これだからSEGAは・・・
SEGAのゲームは買わないようにしましょう。
投稿日: 2014年1月22日
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記録時間: 5.0 時間
Awesome. Do I need to say more?
投稿日: 2013年12月14日
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232 人中 191 人 (82%) がこのレビューが参考になったと投票しました
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1 件のレビュー
記録時間: 139.3 時間
One of the cutest and most colorful art styles I've ever seen, on top of some surprisingly fun and challenging gameplay.
Unfortunately in the past this game was marred by one of the worst free to play implementations ever seen, but they've done a remarkable job replacing that with a much more user-friendly system. It still is pretty solidly on the grindy side, however, and you will be running randomly generated dungeons over and over again to progress. If the gameplay doesn't resonate with you that hurdle will be insurmountable, but it's absolutely worth at least trying out. The world is generally a pleasure to adventure in and the gameplay does well for what it tries to be.
投稿日: 2013年11月25日
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386 人中 270 人 (70%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 74
1 件のレビュー
記録時間: 343.9 時間
Having played the game for over 300 hours, seeing many iterations of the game, and seeing the general direction of where the game is headed, I honestly can't recommend it for most players.
There's a lot of problems with the way the game is run and how it is being developed that are more than a little concerning. Over the course of the two years I've played this game, I've gone from having a lot of hope for it and being really excited to see how it develops, to being sorely disappointed with the quality of the updates and actually feeling sad for all the squandered potential the game had.

Let's get into details now shall we?

Positives:
- Gameplay
Pretty unique in its gameplay. Haven't seen any other MMO that plays quite like it. A good take on translating the top-down Legend of Zelda style play and turning it into an MMO. It's easy to understand and play, with some advanced techniques to pick up along the way.
The randomly generated levels also add a bit of replayability to the game.
- Sound
The music for the game is pretty good. Though generally upbeat and calm, it can get hectic or atmospheric when it needs to.
The sound effects are also pretty decent and add a lot of character to the colorful cast of enemies you'll find yourself beating down.
- Art
The absolute biggest positive of the game in my opinion. Virtually every art asset is well designed and rendered in a very unique and eyecatching style. They're also very well animated to boot!
Granted, there are some exceptions where lazy design or lackluster work sticks out (an example being a certain line of upgradeable helmets only has 2 textures between all 6 of them), but overall the art is what stands out the most to me.
- Community
Honestly one of the nicest MMO communities I've seen. There's hardly any hostilities towards other players and most players are genuinely helpful towards one another. The glaring exception being the PvP minigame, Lockdown.

Negatives:
- Updates
One of the most disappointing things about the game is the general lack of content brought by updates. It is understandable that updates aren't frequent when you realize how small the OOO dev team is, but the amount of content released over the course of the two years I've played is pitifully small. A lot of the "new" content is just rehashed older content to pad out the game or one-time bosses, enemies, and set pieces put into single Missions while the rest of the gameworld (which is played VASTLY more than most single Missions) is in sore need of more variety.
And that's not even getting into the annoying cash-grab updates dedicated solely to costumes.
- Performance
Being an MMO built on Java, there's definitely going to be performance issues unless the game is perfectly optimized (which it isn't). An abundance of entities on the screen can slow the game to a crawl no matter the quality, which wouldn't be a problem if there weren't also an insane abundance of levels that use huge hordes of enemies and particle effects. The game lags a lot and that's not even getting into the extremely small number of servers causing problems for those that can't get a decent connection.
Then there's also an inherent problem with the game running on Macs which further harms performance. Not as pronounced a problem, but definitely noticeable.
- Balance
One of the biggest breaking points for me. The balance of the arsenal of weapons and armor is abyssmal. Some weapons are inexplicably far more powerful and useful than others. Others are so painfully useless or weak that it's a wonder if they get used at all.
Example: Any armor that "emphasizes" defense doesn't offer much more defense than other armors that also offer major attack bonuses. Even then, most of the defensive sets only allow you to take a single extra hit or maybe two incomparison to the offensive sets. Essentially, any armor set that doesn't boost your attack power in some way is obsolete to those that do.
It's been this way for YEARS, with the community clamoring for balance and suggesting ways to balance things out. Some balance changes were even promised for underpowered or broken weapons, but after more than a year on some of them, no changes have been made.
It completely baffles me why the devs can't simply change numbers around on the equipment, but it apparently is too tough for them to do so.
Speaking of broken balance...
- Lockdown
The broken balance certainly doesn't help things in Spiral Knight's PvP mini-game. Aside from equipment making it hard to take seriously, it's a PvP game and generates all the toxicity that a PvP crowd can. Unless you're really into PvP, it's best to steer clear from this unbalanced mess.
- Grinding
Being a Free-to-Play MMO, grinding is to be expected. However, with the limited number of randomly generated areas and how little moneyand experience some areas offer in comparison to the boss levels, it gets incredibly dull, incredibly fast.
And then there's the issue of the Forge, a mechanic that slows down a player from levelling their equipment. Aside from needing the game's equivalent to experience, you also need a rather big number of rare items for a CHANCE to bring your euipment to the next level unless you use a LARGE number of said rare items to get that chance to 100%. Then there's the fact that you can't access the Forge from everywhere in the game, which creates a disconnect between gaining a level and that rewarding feeling of leveling up.
- Difficulty
I don't quite agree with OOO's idea of difficulty being to add more health and damage onto monsters or to throw so many monsters at the players that damage is nigh unavoidable. It just reinforces the superiority of the offensive sets of equipment since they can deal with both sitautions faster and more efficiently. More diverse groupings of enemies or improving the AI along with the general power given to the players is the more fulfilling and strategic route to go, in my opinion. Giving the mosters more health and damage just makes battles long, grindy, and extremely frustrating should they touch you.
- Revive system
This used to be a big plus for the game until the mechanic was completely overhauled earler this year.
Before, players could pick up any allies that got incapacitated at the cost of half of their health. It encouraged teamplay and helping each other out, while also making most players cautious with their health since it could save a teammate as well.
Now, you can't offer your health to revive your team. It instead relies on a rare item that you can either get from treasure drops or purchase with your own money. If you want to revive a teammate it's going to cost you one of your own revive items and to even do so you have to open a menu and select to revive said teammate. It takes a lot more time and is never even mentioned as an option in the game as opposed to the old method where all you had to do was stand near your teammate, see the revive icon, and click.
This change really broke the teamplay aspect of the game for me. Instead of your team making daring rescues to revive one another, now you have your team lying on the floor begging for a revive because they don't want to use their own.
- End game
The end game has been stagnant for more than a year now. Once you have your 5 Star equipment set and reach the end of the Missions there honestly isn't much to do unless you have money to pay for the Shadow Lairs. Even then, the Shadow Lairs are seriously just rehashed boss levels with hordes more enemies to make it more "difficult." What's worse is that you have to pay an exorbitant amount of Energy/real money to even enter one of them ONCE. All for useless, gimmicky pieces of armor.

-----

And that's my review for the game. Feel free to give it a look (it is free afterall), but be warned that there are a LOT of problems with the game.
Personally, I'd recommend trying out another free MMO like Warframe or maybe Vindictus.
投稿日: 2013年12月9日
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60 人中 48 人 (80%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 4
1 件のレビュー
記録時間: 616.6 時間
Spiral Knights is free to play online game. You play as a small knight and choose whatever color you want to begin with then start with a sword and gun. After you finish the basic tourtal of the mission you'll enter a world that is call Clockworks. They'll teach you how to heat your armors and wepons to make them stronger and how to learn recipes to make your own wepons and armors. Sence Spiral Knights updated to elevator energy cost you no longer need to pay 10 energy everytime so your free to explore the world. And you also would get one of the Battle Spirtes as a pet known as Drakon, Seraphynx and Maskeraith when you finish the three tourtal about each of there different skills then you'll have to decide on picking Drakon, Seraphynx and Maskeraith as you Battle Spirtes. They each have different type of battle skills. You'll have to go on missions and a lot of acrade runs for crowns, orbs and heats to level all away up to Vanguard. It take time to get there but it's a fun game to play.
投稿日: 2013年12月8日
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受賞リスト

Best Online Game Design, GDC Online Awards, 2011