The ultimate mash-up of Real-time Strategy and Tower Defense!
Brugeranmeldelser: Meget positive (809 anmeldelser) - 87% af de 809 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 16. mar 2011

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Køb Revenge of the Titans

Pakker, der indeholder dette spil

Køb Revenge of the Titans Collection

Indeholder 3 emner: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Køb Ultrabundle

Indeholder 6 emner: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron


Anbefalet af kuratorer

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
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Om dette spil

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores


Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3 eller senere.
    • Processor: 1,8 GHz single core
    • Hukommelse: 512 MB RAM
    • Harddiskplads: 120 MB
    • Grafikkort: OpenGL 1.3+, 128 MB videohukommelse
    • Lyd: Stereo
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3 eller senere.
    • Processor: 2 GHz Dual-Core
    • Hukommelse: 750 MB RAM
    • Harddiskplads: 120 MB
    • Grafikkort: OpenGL 1.3+, 256 MB videohukommelse
    • Lyd: Stereo
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Hjælpsomme kundeanmeldelser
7 af 7 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
34.6 timer bogført
Indsendt: 22. oktober
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
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5 af 6 brugere (83%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
8.5 timer bogført
Indsendt: 19. august
This game is incredibly difficult, which I've noticed is why a lot of people don't enjoy it. While it is frustrating, it's the same kind of frustration caused by games like 'Super Meat Boy'. I can guarantee, fans of 'SMB' (aka masochists) would love this game simply for the replayability and difficulty curve, and I think that's the major issue. This game's targeted demographic is tower defense players, but 'Revenge of the Titans' follows almost none of the normal tropes of tower defense games like 'Bloons Tower Defense 5' (a well polished browser tower defense). 'Revenge of the Titans' I believe suits fans of games with heavy replayability and difficulty, better than the average tower defense player. Now, that isn't to say other tower defense games aren't hard, they just aren't difficult *in the same way* as 'Revenge of the Titans'. 'RoT' requires a much more significant amount of spacial planning and strategy due to the "open" nature of the map and undefined enemy waves. There is also a good deal of micromanaging in collecting powerups and bonus money while simultaneously keeping an eye on your turrets, buff towers, and factories, whereas in lots of other tower defense games (like BTD5), you usually just place your towers and then sit back while the wave finishes itself, and this I think is the most important difference between RoT and other tower defenses; *the amount of attention required by the player at any given moment.*

TL;DR While many of the defining qualities of 'Revenge of the Titans' is a huge turn off for casual and/or average tower defense players, it is these qualities that make 'RoT' such a fantastic game for people that enjoy heavy replayability in tandem with masochistic amounts of challenge, and who don't like to sit around waiting for a game to finish its "autopilot" to do something again.
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4 af 6 brugere (67%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.5 timer bogført
Indsendt: 6. juli
Great graphics and great production quality. Enemies don't follow rigid paths so you're constantly on your toes. Lots of stuff to do in this game, great replayability. Controls are great and very intuitive. Love the art style. If this is on sale, it's a must-buy.

One Minute Review:
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10 af 18 brugere (56%) fandt denne anmeldelse brugbar
1.7 timer bogført
Indsendt: 13. juni
Nope. Very low budget looking, which I could be fine with, if everything else worked. Every level looks the exact same, as it is some brown terrain with your base at the end and then guys coming from off the screen. First off, there is no enemy variety, they all look and function the same, strike 1. Then there is the fact that the spawn points make no sense and they will be all over the place meaning you have to defend a ton of different sides, making your defense weak at every point, strike 2. Then, in a tower defense, their pathing SUCKS. They don't follow the actual paths, they just kind of randomly run at your base and spread out all over. Oh and don't forget they will attack your base, and the game tells you not to build it in their path, but then makes them have inconsistent pathing. This means no matter where you build your tower they will run at it and attack it and you will always lose your towers, strike 3. Then there is the fact that your towers have TINY range and won't attack them about until they are getting attack themselves. This also means you can't put towers behind each other or they won't attack the enemies, strike 4.

Then there is the fact you cannot maze at all, because if you put up walls they just attack them instead of try to get around, strike 5. Then there is the progression system. Each level you get 1 unlockable. Problem is, they are usually wasted. If you want a new tower, you need to get like 3 unlocks, meaning for 3 levels you waste your unlocks, and during those 3 levels you don't progress or get stronger at all, which can be a problem/ The other unlocks, don't give you a good enough idea what you get or the effectiveness, strike 6. You will get things like collectors to boost refineries or cooldowns to boost towers, meaning you have to spend points researching them, then during the game you have to spend tons of money buying them, just to boost your towers, instead of just researching tower boosting stats, which actually makes sense. Also, the boosting towers you don't get a good idea how much they help, strike 7. In game scrolling over towers doesn't give stats, just shows sell prices or name, not letting you make informed decisions, strike 8. Then there is the fact that at certain points you will be unable to beat the level based on the way you specced. So you need to respec and keep using trial and error to get the right combo, meaning you actuall have little choice as you can't win with different combos, strike 9. I do like the mustache captain that talks though. Needless to say, after so many strikes and missing every part of what a TD game is, this game is OUT. 5/10.
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
6.3 timer bogført
Indsendt: 26. november
A fun take on the tower defence genre, play the christmas onslaught mode (whatever it's called) while you can that one's the one to beat ;-)
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