The ultimate mash-up of Real-time Strategy and Tower Defense!
用户评测: 特别好评 (663 篇评测)
发行日期: 2011年3月16日

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购买 Revenge of the Titans

含有此游戏的游戏包

购买 Revenge of the Titans Collection

包含 3 件物品: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

购买 Ultrabundle

包含 6 件物品: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

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"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
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2014年8月29日

The Puppygames Patreon

So, I thought I'd put this out there to Revenge of the Titans fans:

The Puppygames Patreon

A surprisingly large number of players have asked us about a multiplayer version of Revenge of the Titans. The problem is that when you start solving the individual problems in multiplayer with the game design, you gradually end up, bit by bit, inventing a completely different game.

Battledroid is that game.

We've already spent over a year on Battledroid but we don't have the funds to finish it - it's going to take us another year. If you'd like to help us out making Battledroid, please spare a buck or two for us every month.

Battledroid is a free game and will always be totally free.

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关于这款游戏

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2014年10月27日
这是一款难度很高的即时战略游戏,塔防只是他的皮。

怪物有固定出口没有固定路线,他们会绕道找最薄弱的路线攻击,当然也会拆塔,二十关以后一半以上的敌人都可以1人自爆秒掉两座塔。由于游戏不能暂停后布防在大地图兼顾资源收集和防守难度很大(资源是继承的)。

本游戏的难度可以说是天堂地狱,前20关让你熟悉游戏,问题是技能点不够,那几个基础塔到第三个星球就是废的了,什么小怪都是秒天秒地的核弹范围的自爆,所以需要无限洗点来找到最合适的过关配合。

此游戏我只能努力通关,能不能通掉还是个问题。

小贴士:
1.钱和道具等资源是每关继承的,战略规划很重要,资源要省着花集中资源打每10关的boss战。
2.武器也是继承的,消耗品如高级塔楼,钱,地雷,防御墙等每关都送固定的个数(高级塔楼是1个),没毁掉的会回收给下一关,被敌人毁掉的数量就会减掉。
3.辅助用品很有用,20关以后普通塔的攻击范围还没敌人自爆范围打,拿普通塔就只能当墙壁用了,正确来说是用墙壁隔开怪物后自爆还是能炸掉普通塔,所以需要辅助炮塔,三种辅助塔按顺序是加攻击范围(有个三脚架的雷达),加弹药量(雷达右边的那个有子弹显示的),加上弹速度(雷达下面那个),相同的辅助塔的效果可以叠加但是有上限。
4.可以手动上弹,最快的上弹是卖掉空弹的塔楼买新的,会亏一半钱,但是被敌人毁掉会亏一整个钱和一个单位的高级塔。
5.boss拆楼直接用脚踩,比小怪自爆还强,用道具和地雷先打,别让他靠近防区,道具是捡来的,很稀有,boss是从几个出怪口随机出的,决定打再用道具招呼,重置本关不会重置用掉的道具。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:2014年9月12日
打折的时候 入的大包 有塔防 有“小蜜蜂” 和2款机器人射击过关的游戏

塔防的难度最高 也最消耗时间 可以不断的挑战沙盘

“小蜜蜂”通关之后也可以继续杀

一款机器人是弹幕 一款则需要点策略 这2款都需要存点数升级/转换有用的属性 才好通关 不然比较难难度不错 机器人交换的AI 确实有

点... 顶着子弹冲 非常凶

Puppy games 用了同一款游戏引擎做出了4种完全不同类型的小游戏 至于哪4个 我会复制同样的评测到那4个里 嘿嘿 偷懒了...

如果你够专注 每一款都可以消耗掉你很多的时间 很有趣 有很有挑战 包括全球排行榜

非常非常适合休闲玩家
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2014年8月18日
玩到后面好难啊,只能守住几波。
这篇评测是否有价值? 有趣
45 人中有 32 人(71%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:2014年10月3日
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
这篇评测是否有价值? 有趣
15 人中有 13 人(87%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年8月8日
Very interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income which you need this to build. The game gets challenging but you are also rewarded unlockable tower weapons, defence buildings and also repair units to make life a bit easier. That also depends on how one uses these properly by placing them in the most effective areas to get the maximum efficiency. The enemies also do not follow a fixed path and adapt to the situation. Regrettably, the game is flawed in quite a few ways. Mainly, lack of variation. All enemies look pretty much the same, and behave identically. Overall this game is worth a shot but it might not interest some players.
这篇评测是否有价值? 有趣
8 人中有 6 人(75%)觉得这篇评测有价值
21.3 小时(记录在案的)
发布于:2014年10月26日
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
666/10
这篇评测是否有价值? 有趣
11 人中有 7 人(64%)觉得这篇评测有价值
15.4 小时(记录在案的)
发布于:2014年10月29日
It's more like a rts with no mobile units in your arsenal rather than a tower defense with actual planning phase. Game gives you little to no time to prepare and expects you to be constantly on the lookout up to eigh sides of the map after randomly creating your base on an open spot. The problem is, map control is bad so you have to scroll to all sides placing stuff and repeat it hundred times so it gets boring quickly. And although repick option before every level on your tech tree is nice, it gets almost mandatory to repick and redesign everything half game. Won't really recommend for that price.
这篇评测是否有价值? 有趣
15 人中有 9 人(60%)觉得这篇评测有价值
11.6 小时(记录在案的)
发布于:2014年11月14日
have to pay for sandbox mode?

srsly
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2014年9月22日
Tower defense game with the nice mechanic of being able to put the towers anywhere. Cool artwork, music, and upgrade system. Like most tower defense games, there is alot of content here. My only freakin' problem is that I hit a hard wall and got stuck; I cannot get past the level I am on. I am not new to tower defense games (I own and have finished all the big ones).

Difficulty just ramped up too quickly and ruined my experience. Unfortunatley I would not recommend.
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
14.5 小时(记录在案的)
发布于:2014年8月31日
Fantastic tower defense game. Currently available for £6.99, which is an absolute steal for the amount of gameplay you will get from this great game. With a lovely retro feel to the graphics and audio but with clever games design throughout you won't be disappointed. With many ways to play through the campaign by following different tech trees this game will offer you 20+ hours of gameplay.

Check it out :)
这篇评测是否有价值? 有趣
8 人中有 5 人(63%)觉得这篇评测有价值
4.3 小时(记录在案的)
发布于:2014年9月7日
3/10
Why are there paths if they walk nearly directly from the spawn to your base and kill you?
Why does every level feel the same?
Why do half my turrets feel the same?

Why did I pay money for this...
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年8月24日
Revenge of the titans is a beautifully simplistic game. It brings everything you could ask for from a "Tower defence" type game, it doesn't try to pack itself full of unnecessary crap! This inide game is a joy to play quickly great buy for the price!
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年12月24日
Not really the tower defence I was looking for, great artwork nonetheless.

Simply too difficult too soon.
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.2 小时(记录在案的)
发布于:2014年9月15日
Tower Defense game with a nifty research system.
这篇评测是否有价值? 有趣
5 人中有 3 人(60%)觉得这篇评测有价值
14.2 小时(记录在案的)
发布于:1月2日
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

这篇评测是否有价值? 有趣
5 人中有 3 人(60%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2014年9月27日
The difficulty curve is crazy. I was completely stuck a few missions in. If you're looking for a game to annoy you and make you rage-quit, you've found one. Otherwise, don't bother.
这篇评测是否有价值? 有趣
11 人中有 6 人(55%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2014年9月16日
Awesome graphic and gameplay! It's like Tower Defense. If you play Tower Defense, play this. Very nice game, and you can earn and craft awesome looking badges :D
这篇评测是否有价值? 有趣
10 人中有 5 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.6 小时(记录在案的)
发布于:2014年10月2日
REVIEW HAIKU

Massive titans march

Boffins require coffee

Rethink your planning
这篇评测是否有价值? 有趣
6 人中有 3 人(50%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年10月26日
It's a neat little tower defense game. I just worry that it may not have enough to it to keep you interested for very long. It didn't for me, at least.
I would recommend Revenge of the Titans, but ONLY if you really enjoy the genre.
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2014年8月19日
A great arcade-style game that is very addicting. Even though I usually don't like RTS or tower defense, I liked the simplicity and good design of the game. It is difficult to master without being difficult to learn, with a stylized style reminiscent of an ultra-modern Advance Wars.
这篇评测是否有价值? 有趣