The ultimate mash-up of Real-time Strategy and Tower Defense!
Valutazione degli utenti: Molto positiva (814 recensioni) - 814 recensioni degli utenti (87%) per questo gioco sono positive.
Data di rilascio: 16 mar 2011

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Pacchetti che includono questo gioco

Acquista Revenge of the Titans Collection

Include 3 articoli: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

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Acquista Ultrabundle

Include 6 articoli: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

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Aggiornamenti recenti Mostra tutto (3)

23 dicembre 2015

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

2 commenti Altre informazioni

Informazioni sul gioco

All'inizio vennero dal cielo e li fermammo assoldando una flotta di navi spaziali con pochissimi soldi! Ora sono tornati, e stanno inviando le loro truppe migliori a distruggere le nostre basi: mostri da trenta tonnellate con occhi luminosi e mascelle sbavanti! E ancora non abbiamo i soldi che ci servono!
Assembla rapidamente una posizione difensiva usando torrette, aggiornamenti, minuscoli droidi da battaglia, barricate, mine e reti, acquisendo allo stesso tempo i fondi necessari scavando le risorse vicine, mentre i Titani marcianti si avvicinano alla base. Studia nuove tecnologie e costruzioni mentre difendi le basi terrestri in tutto il sistema solare dal massacro dei Titani. Questa è la combinazione definitiva tra tower defense e strategia in tempo reale.

Caratteristiche principali:

  • Campagna composta da 50 livelli ambientata tra Terra, Luna, Marte, Saturno e Titano stesso
  • 29 costruzioni e 40 tecnologie da studiare
  • Modalità di gioco Relaxing Endless
  • Modalità di gioco Sopravvivenza Frenetica, con classifica online

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Recensioni utili
13 persone su 15 (87%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
34.6 ore in totale
Pubblicata: 22 ottobre 2015
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
Questa recensione ti è stata utile? No Divertente
10 persone su 14 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
8.5 ore in totale
Pubblicata: 19 agosto 2015
This game is incredibly difficult, which I've noticed is why a lot of people don't enjoy it. While it is frustrating, it's the same kind of frustration caused by games like 'Super Meat Boy'. I can guarantee, fans of 'SMB' (aka masochists) would love this game simply for the replayability and difficulty curve, and I think that's the major issue. This game's targeted demographic is tower defense players, but 'Revenge of the Titans' follows almost none of the normal tropes of tower defense games like 'Bloons Tower Defense 5' (a well polished browser tower defense). 'Revenge of the Titans' I believe suits fans of games with heavy replayability and difficulty, better than the average tower defense player. Now, that isn't to say other tower defense games aren't hard, they just aren't difficult *in the same way* as 'Revenge of the Titans'. 'RoT' requires a much more significant amount of spacial planning and strategy due to the "open" nature of the map and undefined enemy waves. There is also a good deal of micromanaging in collecting powerups and bonus money while simultaneously keeping an eye on your turrets, buff towers, and factories, whereas in lots of other tower defense games (like BTD5), you usually just place your towers and then sit back while the wave finishes itself, and this I think is the most important difference between RoT and other tower defenses; *the amount of attention required by the player at any given moment.*


TL;DR While many of the defining qualities of 'Revenge of the Titans' is a huge turn off for casual and/or average tower defense players, it is these qualities that make 'RoT' such a fantastic game for people that enjoy heavy replayability in tandem with masochistic amounts of challenge, and who don't like to sit around waiting for a game to finish its "autopilot" to do something again.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
3.8 ore in totale
Pubblicata: 10 dicembre 2014
Preso con coupon sconto 90% e pagato 1 euro. Sorprendentemente bello! Lo consiglio a tutti gli amanti dei tower defense.
Questa recensione ti è stata utile? No Divertente
6 persone su 8 (75%) hanno trovato questa recensione utile
4.3 ore in totale
Pubblicata: 13 aprile 2012
TITOLO
Revenge Of The Titans
RECENSIONE Uno stupendo gioco tower-defense indie!
Simpatico e originale.

Graficamente gradevole.
VOTO
7/10

Nota:
Il voto finale di un titolo nelle mie recensioni tiene conto di vari fattori tra cui vengono considerati sopratutto: longevità, facilità nel reperimento del prodotto a un prezzo accessibile e in generale il rapporto qualità/prezzo secondo i miei standard
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
33.0 ore in totale
Pubblicata: 27 agosto 2013
Finito anche alla massima difficoltà, bellissimo!
Adoro lo stile grafico e la giocabilità è davvero ottima, con il pizzico di strategia, l'umorismo e la grande varietà del gioco non stanca mai :)
Oltre alla campagna di 50 livelli ci sono tante mappe sfida e la modalità survival.
Questa recensione ti è stata utile? No Divertente