¡La combinación de estrategia real y "defensa de la torre" definitiva!
Análisis de usuarios:
Global:
Muy positivos (835 análisis) - El 87% de los 835 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 mar. 2011

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Comprar Revenge of the Titans

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-52%
$9.99
$4.79

Packs que incluyen este juego

Comprar Revenge of the Titans Collection

Incluye 3 artículos: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

Comprar Ultrabundle

Incluye 6 artículos: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

 

Acerca de este juego

¡Al principio vinieron de los cielos y los repelimos con naves espaciales alquiladas con un bajo presupuesto! ¡Ahora han vuelto para enviar sus tropas terrestres a destruir nuestras bases (¡monstruos de treinta toneladas con ojos brillantes y mandíbulas babeantes!) y aún no tenemos nada de dinero!
Construye rápidamente una posición defensiva usando torretas bláster, mejoras, diminutos droides de batalla, barricadas, minas o redes mientras obtienes los fondos necesarios extrayendo recursos cercanos a medida que la implacable marcha de los titanes se va acercando a la base. Investiga nuevas tecnologías y edificios a través del sistema solar mientras intentas defender las bases terrestres del ataque de los titanes. Ésta es la combinación de estrategia en tiempo real y "defensa de la torre" definitiva.

Características principales:

  • Modo campaña con 50 niveles a través de la Tierra, la Luna, Marte, Saturno y el mismo Titán
  • 29 edificios y 40 tecnologías para investigar
  • Relajante modo Ilimitado
  • Frenético modo Supervivencia con tablas de puntuaciones online

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: Windows XP o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: OpenGL 1.3+, 256 MB de VRAM
    • Sonido: Estéreo
    Mínimo:
    • SO: OS X versión Leopard 10.5.8 / Snow Leopard 10.6.3 o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 256 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Global:
Muy positivos (835 análisis)
Publicados recientemente
{{ blitmap }}
( 8.4 h registradas )
Publicado el 25 de junio
I became aggressively addicted to this game until the final round or so - I couldn't figure out a way to beat it and I gave up. I can honestly say I really loved playing this. I loved the soundtrack, I loved the art, I just felt that it was a very polished tower defense game. I am glad I gave it a shot.
¿Es útil? No Divertido
themastertrevor
( 9.0 h registradas )
Publicado el 16 de junio
Revenge of the Titans is a really well done tower defense game. There are a vast amount of options for play. There are user created maps and campaigns as well as several included campaigns and modes. The gameplay is tower defense but the enemies don’t follow a predetermined path but will wander. You also have freedom of placement of your towers, so there are many ways to set up your defences.

One of the things that I like about this game above other T/DF games are the RTS elements. There are resources to gather and upgrades to get. The upgrades are more towers, unit spawners, and support buildings. It’s really a lot of fun. It’s not complicated or very deep but I don’t believe that’s the point. This is very much a game (in the sense that it’s main goal of the game is to just be fun, nothing serious at all). Most of ‘Puppygames’ games are lighthearted in tone and pretension. I respect them for making genuinely fun games. Give this game a shot, it’s a lot of fun and well worth your time and money.
¿Es útil? No Divertido
Illix
( 148.8 h registradas )
Publicado el 25 de mayo
Rating: ★★★★☆      ☑ Worth full-price      ☐ Only on sales

+ Sweet design & retro look.
+ Awesome music!
+ Upgrades/buildings/addons aplenty.
+ Lane-less approach allows for lots of creativity when desiging defenses.

- Short campaign mode.
- Lack of co-op/multi-player modes.


By far the best release from Puppygames to date.
¿Es útil? No Divertido
potatokid2008
( 0.5 h registradas )
Publicado el 19 de abril
This game is very fun. However it is very difficult - the campaign is progressive, so every move you make affects how well you will fare in future rounds. This therefore means that you need A LOT of strategy, a lot of foresight and a complete understanding of the tech tree.

Overall, this game is very well made and I found myself having a good time playing it.
¿Es útil? No Divertido
Lion Almighty
( 3.7 h registradas )
Publicado el 3 de abril
Way funnier than Plants vs. Zombies!
¿Es útil? No Divertido
Wedge
( 0.5 h registradas )
Publicado el 1 de abril
Good game
¿Es útil? No Divertido
⎝The cuchi killer⎠
( 13.1 h registradas )
Publicado el 24 de marzo
Un tower defense con algunos toques diferentes, tanto como si arbol de progresion como sus efectos de "panel de control" y que de los que se unieron al a nueva idea de que los enemigos tambien ataquen a tus defensas en vez de llenar una linea con centinelas lv 5.

Aunque si tiene sus puntos buenos el juego no lo recomiendo por lo sigiente

El dinero que ganas de la anterior mision despues es el de la sigiente, asi que por esto si no administras bien (que es un
poco raro que pase) podes o no tener nada o una fortuna y poder poner todo lo que quieras

Los poderes son limitados, hay que saberlos usar

Es muy rapido todo, pones tus maquinas para hacer recursos sentris tus barrincadas y aceleras el tiempo hasta ganar o mejorar si esta mal

Arbol de mejoras un poco aburrido y confuso, tambien que las cosas sin desbloquear no te dicen que hacen muy bien, ni sus estadisticas


No es tan malo, es mediano pero si me tengo que inclinar le a un si o no, doy un negativo
¿Es útil? No Divertido
!(gerMAN ^wolf)!
( 15.0 h registradas )
Publicado el 17 de marzo
Interesting and funny. Also challenging achievements.. All broken.

This game is little buggy. But most bugs can be overcome

with enough persistance and patience. Persistance and patience, are key to its gameplay too,


If you have patience for all that, you will never give up on this game,

you will enjoy it even more. It is a personal preference.

11/10
¿Es útil? No Divertido
[toj.cc]MechMykl
( 5.4 h registradas )
Publicado el 14 de marzo
I've played all manner of tower defense games and Revenge of the Titans has quickly become my favorite. Instead of placing all enemies on predictable rails, the developers let the baddies attack from all sides and all directions. The art direction is supreme and the difficult curve is set just right. I'm still trying to figure out exactly how / when / why to upgrade certain technologies, but there's no penalty for depth in a genre that usually lacks substance.
¿Es útil? No Divertido
Delt0r
( 3.8 h registradas )
Publicado el 29 de febrero
Not a tower defense person, and i keep losing. Yet i keep wanting to play again and work out how to win. I like it.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
9.0 h registradas
Publicado el 16 de junio
Revenge of the Titans is a really well done tower defense game. There are a vast amount of options for play. There are user created maps and campaigns as well as several included campaigns and modes. The gameplay is tower defense but the enemies don’t follow a predetermined path but will wander. You also have freedom of placement of your towers, so there are many ways to set up your defences.

One of the things that I like about this game above other T/DF games are the RTS elements. There are resources to gather and upgrades to get. The upgrades are more towers, unit spawners, and support buildings. It’s really a lot of fun. It’s not complicated or very deep but I don’t believe that’s the point. This is very much a game (in the sense that it’s main goal of the game is to just be fun, nothing serious at all). Most of ‘Puppygames’ games are lighthearted in tone and pretension. I respect them for making genuinely fun games. Give this game a shot, it’s a lot of fun and well worth your time and money.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
5.6 h registradas
Publicado el 13 de julio de 2012
Divertidísimo tower defense, completo y de aspecto pixelado muy atractivo, que al mismo tiempo no requiere de grandes recursos lo que lo convierte en un juego perfecto para PCs de bajo rendimiento. Yo le estoy dando buen provecho en mi netbook.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.9 h registradas
Publicado el 1 de marzo de 2014
Es un juego muy entretenido!
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
1.3 h registradas
Publicado el 3 de julio de 2011
Excelente juego!
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
24.2 h registradas
Publicado el 5 de agosto de 2011
derrepente 5 mins de juego se volvieron 5 horas de juego, es realmente adictivo lo admito
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
No recomendado
10.9 h registradas
Publicado el 3 de noviembre de 2014
A retro Tower Defense casual game, maybe fine for portables, but it must be redesigned for Pc. The graphics are so minimalists that some differences, upgrades and texts are hard to see even in full screen. Effects are so annoying that is better deactivate them. Gives few time to building before a level start, spaces between buildings are uncertain, and no offers a full overview of scenaries. Foes can leave paths, march to anywhere and crush structures easily because weapons do little without power-ups, only a handfull are really usefull. Mining is low yield... A nightmare for defensive planning.
¿Te ha sido útil este análisis? No Divertido
A 3 de 5 personas (60%) les ha sido útil este análisis
No recomendado
16.9 h registradas
Publicado el 11 de octubre de 2015
Otro Tower Defense genérico.
Los recursos sobrantes de una misión serán utilizables en la siguiente, lo que le da un punto extra de estrategia, además también destaca por su estética simplona y colorista.
En mi opinión, existen bastantes juegos de éste genero mucho más completos, profundos y divertidos que éste y de ahí el que no lo recomiende.
¿Te ha sido útil este análisis? No Divertido
A 0 de 1 personas (0%) les ha sido útil este análisis
Recomendado
8.9 h registradas
Publicado el 3 de agosto de 2011
Muy adictivo. Simple, retro y divertido :D
¿Te ha sido útil este análisis? No Divertido
A 1 de 4 personas (25%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.7 h registradas
Publicado el 16 de diciembre de 2014
This game sucks.
¿Te ha sido útil este análisis? No Divertido
A 127 de 157 personas (81%) les ha sido útil este análisis
10 personas han encontrado divertido este análisis
No recomendado
14.2 h registradas
Publicado el 2 de enero de 2015
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

¿Te ha sido útil este análisis? No Divertido