¡La combinación de estrategia real y "defensa de la torre" definitiva!
Análisis de usuarios: Muy positivos (687 análisis)
Fecha de lanzamiento: 16 de mar. 2011

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Comprar Revenge of the Titans

Packs que incluyen este juego

Comprar Revenge of the Titans Collection

Incluye 3 artículos: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Comprar Ultrabundle

Incluye 6 artículos: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Recomendado por mentores

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
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Acerca de este juego

¡Al principio vinieron de los cielos y los repelimos con naves espaciales alquiladas con un bajo presupuesto! ¡Ahora han vuelto para enviar sus tropas terrestres a destruir nuestras bases (¡monstruos de treinta toneladas con ojos brillantes y mandíbulas babeantes!) y aún no tenemos nada de dinero!
Construye rápidamente una posición defensiva usando torretas bláster, mejoras, diminutos droides de batalla, barricadas, minas o redes mientras obtienes los fondos necesarios extrayendo recursos cercanos a medida que la implacable marcha de los titanes se va acercando a la base. Investiga nuevas tecnologías y edificios a través del sistema solar mientras intentas defender las bases terrestres del ataque de los titanes. Ésta es la combinación de estrategia en tiempo real y "defensa de la torre" definitiva.

Características principales:

  • Modo campaña con 50 niveles a través de la Tierra, la Luna, Marte, Saturno y el mismo Titán
  • 29 edificios y 40 tecnologías para investigar
  • Relajante modo Ilimitado
  • Frenético modo Supervivencia con tablas de puntuaciones online

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: Windows XP o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: OpenGL 1.3+, 256 MB de VRAM
    • Sonido: Estéreo
    Mínimo:
    • SO: OS X versión Leopard 10.5.8 / Snow Leopard 10.6.3 o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 256 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
10.9 h registradas
Publicado: 3 de noviembre de 2014
A retro Tower Defense casual game, maybe fine for portables, but it must be redesigned for Pc. The graphics are so minimalists that some differences, upgrades and texts are hard to see even in full screen. Effects are so annoying that is better deactivate them. Gives few time to building before a level start, spaces between buildings are uncertain, and no offers a full overview of scenaries. Foes can leave paths, march to anywhere and crush structures easily because weapons do little without power-ups, only a handfull are really usefull. Mining is low yield... A nightmare for defensive planning.
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A 41 de 59 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.7 h registradas
Publicado: 3 de octubre de 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
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A 10 de 13 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.3 h registradas
Publicado: 26 de octubre de 2014
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
666/10
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A 9 de 13 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.2 h registradas
Publicado: 2 de enero
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

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A 10 de 15 personas (67%) les ha sido útil este análisis
15.4 h registradas
Publicado: 29 de octubre de 2014
It's more like a rts with no mobile units in your arsenal rather than a tower defense with actual planning phase. Game gives you little to no time to prepare and expects you to be constantly on the lookout up to eigh sides of the map after randomly creating your base on an open spot. The problem is, map control is bad so you have to scroll to all sides placing stuff and repeat it hundred times so it gets boring quickly. And although repick option before every level on your tech tree is nice, it gets almost mandatory to repick and redesign everything half game. Won't really recommend for that price.
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A 13 de 22 personas (59%) les ha sido útil este análisis
11.6 h registradas
Publicado: 14 de noviembre de 2014
have to pay for sandbox mode?

srsly
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A 5 de 7 personas (71%) les ha sido útil este análisis
1.9 h registradas
Publicado: 1 de enero
Too frustrating and unbalanced. The towers are destroyed too easily.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2.7 h registradas
Publicado: 8 de febrero
Revenge of the Titans is awesome. You should play if you are a fan of Tower Defense games. There're many maps, many items, many units, and many enemies.

It's (almost) all good, the difficulty of each mission based on the amount of money. So, If you have more money, enemies will become stronger, tougher, and walk faster.
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A 4 de 6 personas (67%) les ha sido útil este análisis
25.1 h registradas
Publicado: 23 de enero
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
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A 4 de 6 personas (67%) les ha sido útil este análisis
1.8 h registradas
Publicado: 28 de enero
Way too hard with a terrible money/upgrade mechanic.
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A 8 de 14 personas (57%) les ha sido útil este análisis
4.3 h registradas
Publicado: 7 de septiembre de 2014
3/10
Why are there paths if they walk nearly directly from the spawn to your base and kill you?
Why does every level feel the same?
Why do half my turrets feel the same?

Why did I pay money for this...
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A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.7 h registradas
Publicado: 28 de enero
We need more flash games on steam
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A 4 de 7 personas (57%) les ha sido útil este análisis
14.5 h registradas
Publicado: 31 de agosto de 2014
Fantastic tower defense game. Currently available for £6.99, which is an absolute steal for the amount of gameplay you will get from this great game. With a lovely retro feel to the graphics and audio but with clever games design throughout you won't be disappointed. With many ways to play through the campaign by following different tech trees this game will offer you 20+ hours of gameplay.

Check it out :)
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A 4 de 7 personas (57%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado: 24 de diciembre de 2014
Análisis de preestreno
Not really the tower defence I was looking for, great artwork nonetheless.

Simply too difficult too soon.
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A 5 de 9 personas (56%) les ha sido útil este análisis
0.4 h registradas
Publicado: 22 de septiembre de 2014
Tower defense game with the nice mechanic of being able to put the towers anywhere. Cool artwork, music, and upgrade system. Like most tower defense games, there is alot of content here. My only freakin' problem is that I hit a hard wall and got stuck; I cannot get past the level I am on. I am not new to tower defense games (I own and have finished all the big ones).

Difficulty just ramped up too quickly and ruined my experience. Unfortunatley I would not recommend.
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A 3 de 6 personas (50%) les ha sido útil este análisis
1.4 h registradas
Publicado: 26 de octubre de 2014
It's a neat little tower defense game. I just worry that it may not have enough to it to keep you interested for very long. It didn't for me, at least.
I would recommend Revenge of the Titans, but ONLY if you really enjoy the genre.
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A 1 de 2 personas (50%) les ha sido útil este análisis
30.0 h registradas
Publicado: 25 de septiembre de 2014
This is currently my favorite game in the tower defense genre. It works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete.

But Revenge also has some features which diferentiate it. The stages are large and very open. What you construct is not restrained by a grid, and will likely consist of many, many components rather than just a handful. This gives you significant freedom in crafting solutions. Another nice feature is a deep upgrade tree. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools for defense.

Finally, there's the financial management aspect of the game. Each stage involves you managing resource colection as well as expenditure. And your starting resources for the next stage are a direct function of what you did in the last. This, along with the upgrade tree makes the entire game into an interconected campagne. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be.

My only complaint would be that the retro graphics, which I find charming in general, can be a bit confusing in the thick of it. If you've played anyting else by Puppy Games you'll know what I mean.
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A 2 de 4 personas (50%) les ha sido útil este análisis
8.9 h registradas
Publicado: 6 de noviembre de 2014
Fun tower defense game, lots of diferent upgrades and strategy.
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A 1 de 2 personas (50%) les ha sido útil este análisis
5.7 h registradas
Publicado: 25 de noviembre de 2014
an immensely approachable, mad little tower defence game (dev is from the west country). GSOH, fun animations, music that isn't awful, just generally a very friendly diversion with lots of scope for idle fiddling of your build and optimising your strategies. I'm often trawling walkthroughs and guides even in single player games, but this is well-crafted enough that I was led by the nose through some smart strategies and had little to gain from a deeper understanding of the mechanics -- it's all very lucid and intelligible, despite the themed humour.

Just be prepared to lose buildings. Pretend they're unmanned or something.

Also, support is great, despite it literally being the dev afaik.
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A 1 de 2 personas (50%) les ha sido útil este análisis
2.1 h registradas
Publicado: 18 de diciembre de 2014
A very addicting tower defense game with a lot of humor.
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