¡La combinación de estrategia real y "defensa de la torre" definitiva!
Análisis de usuarios: Muy positivos (766 análisis)
Fecha de lanzamiento: 16 mar. 2011

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Comprar Revenge of the Titans

Packs que incluyen este juego

Comprar Revenge of the Titans Collection

Incluye 3 artículos: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Comprar Ultrabundle

Incluye 6 artículos: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Recomendado por mentores

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
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Acerca de este juego

¡Al principio vinieron de los cielos y los repelimos con naves espaciales alquiladas con un bajo presupuesto! ¡Ahora han vuelto para enviar sus tropas terrestres a destruir nuestras bases (¡monstruos de treinta toneladas con ojos brillantes y mandíbulas babeantes!) y aún no tenemos nada de dinero!
Construye rápidamente una posición defensiva usando torretas bláster, mejoras, diminutos droides de batalla, barricadas, minas o redes mientras obtienes los fondos necesarios extrayendo recursos cercanos a medida que la implacable marcha de los titanes se va acercando a la base. Investiga nuevas tecnologías y edificios a través del sistema solar mientras intentas defender las bases terrestres del ataque de los titanes. Ésta es la combinación de estrategia en tiempo real y "defensa de la torre" definitiva.

Características principales:

  • Modo campaña con 50 niveles a través de la Tierra, la Luna, Marte, Saturno y el mismo Titán
  • 29 edificios y 40 tecnologías para investigar
  • Relajante modo Ilimitado
  • Frenético modo Supervivencia con tablas de puntuaciones online

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: Windows XP o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: OpenGL 1.3+, 256 MB de VRAM
    • Sonido: Estéreo
    Mínimo:
    • SO: OS X versión Leopard 10.5.8 / Snow Leopard 10.6.3 o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 256 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Análisis útiles de usuarios
A 85 de 109 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.2 h registradas
Publicado: 2 de enero
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

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A 22 de 31 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
25.1 h registradas
Publicado: 23 de enero
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
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A 9 de 12 personas (75%) les ha sido útil este análisis
2.5 h registradas
Publicado: 15 de abril
Tower defence, quaint voxel style art, and a whole lot of upgrades that do nothing.

Each level lasts about a minute, depending on if you respecced into the right upgrades or not. There's not really any placement strategy, as the monsters just kinda wander from where they spawn towards your base. There are tons of upgrades that you unlock one at a time, and you can respec before any given level to change up your weaponry. Once you find the right combo of upgrades that actually do anything you basically stick with that for every level after that until the game throws a wildcard at you and you need to respec the entire tree.

That said... Theres nothing particularly bad about this game. Everything works as it should. The design is all there, but theres nothing particularly great about any of it.

I don't dislike it, I just don't reccomend it.
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A 8 de 11 personas (73%) les ha sido útil este análisis
2.3 h registradas
Publicado: 6 de abril
This game looked cool to me because I like tower defense games. About 2 hours into the game I can't motivate myself to continue. There is no real challenge and the upgrade system seems meaningless. This game is not totally bad but it feels very mediocre to me. With so many more polished and fun tower defense games on Steam, there is no real incentive to play this. Definitely not worth the full price.
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A 8 de 11 personas (73%) les ha sido útil este análisis
2.2 h registradas
Publicado: 11 de abril
The thing that sets this game apart from other tower defense games is the fact that matches last 1-2 mins and take place on open ground. If you've played tower defense games before, you already understand that it's not a very good idea. And, indeed, it doesn't work out, despite a few nice touches here and there.
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