The ultimate mash-up of Real-time Strategy and Tower Defense!
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Overall:
非常に好評 (832 件のレビュー) - このゲームのユーザーレビュー 832 件中 87% が好評です
リリース日: 2011年3月16日

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Revenge of the Titans Collection を購入する

3 アイテムを同梱: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

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6 アイテムを同梱: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

最新の更新 全て表示(3)

2015年12月23日

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

2 件のコメント 詳細を見る

このゲームについて

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Customer reviews
Customer Review system updated! Learn more
Overall:
非常に好評 (832 件のレビュー)
Recently Posted
Illix
( 記録時間: 148.8 時間 )
投稿日: 5月25日
Rating: ★★★★☆      ☑ Worth full-price      ☐ Only on sales

+ Sweet design & retro look.
+ Awesome music!
+ Upgrades/buildings/addons aplenty.
+ Lane-less approach allows for lots of creativity when desiging defenses.

- Short campaign mode.
- Lack of co-op/multi-player modes.


By far the best release from Puppygames to date.
Visc
( 記録時間: 0.5 時間 )
投稿日: 4月19日
This game is very fun. However it is very difficult - the campaign is progressive, so every move you make affects how well you will fare in future rounds. This therefore means that you need A LOT of strategy, a lot of foresight and a complete understanding of the tech tree.

Overall, this game is very well made and I found myself having a good time playing it.
Lion Almighty
( 記録時間: 3.6 時間 )
投稿日: 4月3日
Way funnier than Plants vs. Zombies!
!(gerMAN ^wolf)!
( 記録時間: 15.0 時間 )
投稿日: 3月17日
Interesting and funny. Also challenging achievements.. All broken.

This game is little buggy. But most bugs can be overcome

with enough persistance and patience. Persistance and patience, are key to its gameplay too,


If you have patience for all that, you will never give up on this game,

you will enjoy it even more. It is a personal preference.

11/10
[toj.cc]MechMykl
( 記録時間: 5.4 時間 )
投稿日: 3月14日
I've played all manner of tower defense games and Revenge of the Titans has quickly become my favorite. Instead of placing all enemies on predictable rails, the developers let the baddies attack from all sides and all directions. The art direction is supreme and the difficult curve is set just right. I'm still trying to figure out exactly how / when / why to upgrade certain technologies, but there's no penalty for depth in a genre that usually lacks substance.
Delt0r
( 記録時間: 3.8 時間 )
投稿日: 2月29日
Not a tower defense person, and i keep losing. Yet i keep wanting to play again and work out how to win. I like it.
[THC] Brad
( 記録時間: 5.6 時間 )
投稿日: 2月24日
Absolutely hands down the best tower defense game I've ever experienced.
Chubby Charmer
( 記録時間: 12.1 時間 )
投稿日: 2月21日
lots of fun with okay replay value. worth the cost
Makoo
( 記録時間: 43.1 時間 )
投稿日: 2月17日
I totally adore this awesome little Tower Defense game!
Chef Zakarian
( 記録時間: 5.4 時間 )
投稿日: 2月14日
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
Fonta
( 記録時間: 7.8 時間 )
投稿日: 2月14日
A
W
E
S
O
M
E
+ Design concept is just amazing...
Music is magic also. All the posibilities for upgrades are huge, that will make you play again and again.
This is the hardest tower defense game I've ever seen\played.
10/10
Boat Chan
( 記録時間: 1.4 時間 )
投稿日: 2月6日
This is a great defense game. It has lots of charm.
Shotty NoX
( 記録時間: 0.4 時間 )
投稿日: 1月30日
Neat little TD game. -7/10
Salarn
( 記録時間: 8.6 時間 )
投稿日: 1月26日
https://youtu.be/ceC5y74MrdM

The Titans have been a real pain in the butt if they aren't attacking they are revenging. This time the humans are taking the tower defense route to solve the problem of the titans.

Build offensive turrets buff them with technology while defending your base and resource gathering buildings. Between each round research new tech to keep up with the ever stronger waves of foes.

The game oozes style and has a good sprinkling of humor, however the core gameplay falls short. To make it to the end of the campaign be prepared to repeat levels over and over to optimize your play. If the gameplay lived up to the style this would be one of the best tower defense games out there.
Fists Of Reign
( 記録時間: 20.6 時間 )
投稿日: 1月4日
Absolutely phenominal simple tower game. Very easy at first, and becomes VERY challenging. No matter who you are. The game adjusts the difficulty of each missions based on your performance so far.

Huge tree to unlock tons of different towers. Great amount of enemies. Good number of different objectives to keep things spicy.

Overall a great TD game.
SizeDoesMatter
( 記録時間: 2.3 時間 )
投稿日: 2015年12月31日
Boring, repetitive gameplay. Difficulty depends totally on placement of enemy spawns turning is game in a luck-based no-skill-required timewasting game.

Buy it for 3-5€ not worst more money.
Enkazadas The Indomitable
( 記録時間: 12.0 時間 )
投稿日: 2015年12月26日
Puppygames games are excellent, and Revenge of the Titans is not an exception. Responsive, accurate, visually amazing, and with variant choice and adaptive difficulty. My complains are very few and far between:

My one problem with the visuals is the effect for an enemy hitting your base. It REALLY hurts my eyes when the main base is hit, and the entire game jiggles about like a fat person on a trampoline. It'd be brilliant if this could be reduced or turned off.

The titan AI seems a little... erratic. The game doesn't have enemies on a preset path exactly, so when i place my turrets out of the way, enemies will sometimes still walk over to them and destroy them. While this isn't exacly a PROBLEM, it's still something I wasn't a fan of.

Other than that, the game is amazing, and you should definately buy it. And every other Puppygames Game
child of rage
( 記録時間: 0.2 時間 )
投稿日: 2015年12月20日
2/10 not very good
Most Helpful Reviews  In the past 30 days
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 148.8 時間
投稿日: 5月25日
Rating: ★★★★☆      ☑ Worth full-price      ☐ Only on sales

+ Sweet design & retro look.
+ Awesome music!
+ Upgrades/buildings/addons aplenty.
+ Lane-less approach allows for lots of creativity when desiging defenses.

- Short campaign mode.
- Lack of co-op/multi-player modes.


By far the best release from Puppygames to date.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 90 days
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 5.4 時間
投稿日: 3月14日
I've played all manner of tower defense games and Revenge of the Titans has quickly become my favorite. Instead of placing all enemies on predictable rails, the developers let the baddies attack from all sides and all directions. The art direction is supreme and the difficult curve is set just right. I'm still trying to figure out exactly how / when / why to upgrade certain technologies, but there's no penalty for depth in a genre that usually lacks substance.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
21 人中 14 人 (67%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 5.4 時間
投稿日: 2月14日
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.8 時間
投稿日: 2月14日
A
W
E
S
O
M
E
+ Design concept is just amazing...
Music is magic also. All the posibilities for upgrades are huge, that will make you play again and again.
This is the hardest tower defense game I've ever seen\played.
10/10
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 12.0 時間
投稿日: 2015年12月26日
Puppygames games are excellent, and Revenge of the Titans is not an exception. Responsive, accurate, visually amazing, and with variant choice and adaptive difficulty. My complains are very few and far between:

My one problem with the visuals is the effect for an enemy hitting your base. It REALLY hurts my eyes when the main base is hit, and the entire game jiggles about like a fat person on a trampoline. It'd be brilliant if this could be reduced or turned off.

The titan AI seems a little... erratic. The game doesn't have enemies on a preset path exactly, so when i place my turrets out of the way, enemies will sometimes still walk over to them and destroy them. While this isn't exacly a PROBLEM, it's still something I wasn't a fan of.

Other than that, the game is amazing, and you should definately buy it. And every other Puppygames Game
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 12.4 時間
投稿日: 2015年12月19日
Great, unique tower defense game.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
12 人中 11 人 (92%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.3 時間
投稿日: 2015年6月7日
適当にやって適当に配置していればすぐに終わる

何が悪いのかとか何が良かったのかがよくわからないゲーム
普通のTDみたいにタワーで道ふさいだりできるわけでもない(横が空いててもエイリアンから攻撃を受けて壊される)

よっぽどのTD好き以外は避けることをお勧めする
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.0 時間
投稿日: 2014年8月26日
シンプルなタワーディフェンス。

クリアするだけなら適当にタレットを設置すればオーケー。
やたら多い設備アイコンに面食らいますが、使用するのは当面先なので気にする必要はありません。

熟練者はハイスコアを目指すため、所持金を採掘施設に投資する必要があるでしょう。
タレットのリロードタイミングや、、各種施設の解放ルートまでも考える必要があるため、見た目以上に頭をつかうのかもしれません。

全ステージの半分まで終わらせたところで、思ったことを箇条書きに。

・高速化スイッチあり
・敵キャラの進行ルートを把握しにくい(道に沿うのか外れるかの判断が難しい)
・ボスの出現位置がランダム
・アンロックの開放ペースが遅い
・稼ぎ行為が冗長

SSを見れば雰囲気は伝わるかと。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 27.4 時間
投稿日: 2015年1月2日
いわゆる自由配置型のタワーディフェンス。
そのため敵の移動特性を見極めたうえで、進路を誘導していくことが重要になる。

タワーのリサーチやアップグレードを面ごとに再設定できるようになっているが、その分、同じ戦術が通用しにくいという特徴も。

レベリングができず資金も持ち越しなので、序盤の稼ぎに失敗すると後半で詰むなど難易度はやや高い。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 183.6 時間
投稿日: 2013年1月2日
移動中の敵のHPをゆっくり削りベースに到着する前に倒すやり方は通用しない。
射程に入った瞬間に一瞬で倒すように強力な兵器を設置し射程や威力を強化。
ベースに接近しないように道を完全に封鎖し高価な兵器を並べるのが基本になる。
慣れてしまうと少ない配置っで迫る敵をボコボコにできるので
他のタワーディフェンスゲームに無い爽快感が発揮されるが慣れるまでの道が険しい。
エンドレスモードがお金と技術の持ち越しが可能で慣れれば慣れるほど
お金が貯まり無双できるようになっていて面白い。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.6 時間
投稿日: 2012年3月6日
建築物のアップデートが無い代わりに、ステージクリアごとに研究する内容を選び、様々な強化をしていくタワーディフェンス。
強化のバリエーションが多いのが楽しい。敵は全体的に固め。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 1 人 (25%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 32.9 時間
投稿日: 2014年1月3日
決まったルートではなく四方八方から攻めてくるTD。
設置した建物にも平気で攻撃しかけてくるので本丸の防衛とのバランスがアツい。
引きこもりプレイで押し寄せるのを迎え撃つのも楽しい。プレイに幅があってイイネ。オススメ。
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 3 人 (30%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.7 時間
投稿日: 2011年12月30日
何度かやっているんだけど、難解すぎて全然面白く感じないです。
TowerDefence系は他に面白ゲームはたくさんあるので、
あえてこのゲームを選ぶとしたら、
8bit的な雰囲気だけではないかな?
武器等種類も多いが、その分やる事も増えるし、操作は煩雑に。
アップグレードも一度間違えれば、積んでしまう。
4亀にあるとおりの、エイリアンを吹っ飛ばす快感はさっぱり感じられない。
というかそんな余裕ない。
残念だ。
このレビューは参考になりましたか? はい いいえ 面白い
155 人中 125 人 (81%) がこのレビューが参考になったと投票しました
10 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 14.2 時間
投稿日: 2015年1月2日
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

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65 人中 48 人 (74%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.3 時間
投稿日: 2011年10月11日
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
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103 人中 70 人 (68%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 4.7 時間
投稿日: 2014年10月3日
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
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32 人中 27 人 (84%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 51.4 時間
投稿日: 2015年10月22日
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
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おすすめ
記録時間: 15.5 時間
投稿日: 2014年2月19日
This review is rather long, so if you just want a small summary of why I recommend this game skip to Results and read from there.

Puppygames develops an awesome tower defense game which changes the elements of your traditional TD. The awesome research options between levels, harvesting of resources, and the variety of tools to change alien tactics creates a unique experience between each level.

Campaign:
Revenge of the Titans, obviously you know the name as you are looking at this review. This game offers an interesting differentiation onto a typical Tower Defense game; enemies destroy your towers and the idea is to block the path rather than create a route. The world is being attacked by an alien species from Jupiter’s moon Titan. The name of the game seems to make me believe maybe we attacked them first? But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force. You not only defend the earth, but you progress through the solar system defeating the alien scum at each planet until you finally arrive to Titan. Each planet has about ten levels, each which offer new bosses and pose new challenges that keep you on your toes.

Gameplay:
The towers are upgraded by placing upgrading towers adjacent to towers. This is interesting as you can place multiple add-on towers adjacent to a tower to create rapid fire towers, or even long range sniper towers. The difficulty curve seems rather perplexing, with little explanation onto how to play this game can seem rather difficult till you figure it out. The game is incredibly entertaining, once you figure out the general gameplay you can really get into this game. You are given one upgrade point per level which you can use to customize your defense force. With about 73 upgrades and only 50 levels means you cannot research every possible option. The game allows you to respec after each mission, which allows you to manipulate your towers to achieve optimal defenses for each level. When playing the campaign make sure you remember that your money transfers between levels (and your towers automatically sell returning funds from the towers). This information is useful, as you can start saving early making the later levels easier. If you mess up after beating a level and lose too much money you can go back replay the level prior to it and fix your mistakes. This allows you to bring a better end result and alter your starting cash in the next mission.

Results:
Revenge of the Titans is an epic tower defense game that drives in new challenges and creates new concepts not seen in previous games of the same genre. The campaign is long and difficult, on the standard setting, but you can make it easier at the drop of a hat. Each level requires you to respect in order to take advantage of alien weaknesses, but this makes each level dynamic and unique.

Pros:
+Fast paced tower defense game
+Upgrade screen allows for between match tactic customization
+Transfer of funds between levels means how you play the level before impacts the later levels
+Power-Ups transfer between levels, so you can easily stack them. (I for example used none of my abilities until the last level to make the final boss incredibly easy).
+Great difficulty curve, if you are a beginner you can significantly reduce the difficulty to ease up the levels.
+Gameplay from prior levels transfers to the next level, meaning you must play tactfully throughout the entire game.

Cons:
-Poor tutorials, by the time you figure out all the nuances of the game it’s already over. (I for example didn't realize that levels don't start until you place your first mineral extractor until level 48 - this would have been useful to know early on)
-Recommended upgrades seem rather worthless (it’s better to just rush barricades)
-Not a traditional tower defense (there is no maze building, and to upgrade towers requires add-on towers which can be hard to space)
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37 人中 26 人 (70%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.0 時間
投稿日: 2014年7月12日
Revenge of the Titans is what you get when you inject some real indie love into a tired genre - style, innovation, experimentation and instant playability. Some may find themselves frustrated with a customization approach that leaves room for epic failures, but most will find the open-ended nature of it all quite refreshing.Revenge of the Titans doesn't bring too many new ideas to the crowded tower defence genre, but its blend of real-time strategy and arcade action does provide it with a unique twist. And it looks and sounds great, too! A clever, huge and charming strategy game. While the puritanical focus on retro minimalism means it might not be as rich in visual variety as its contemporaries, the breadth of the strategy coolly grants it safe harbour from the grey reaper of rinse'n'repeat boredom.It's simple, well executed and, so long as you're not bothered by a little trial and error with your research, good fun.
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23 人中 18 人 (78%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.4 時間
投稿日: 2014年8月8日
Very interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income which you need this to build. The game gets challenging but you are also rewarded unlockable tower weapons, defence buildings and also repair units to make life a bit easier. That also depends on how one uses these properly by placing them in the most effective areas to get the maximum efficiency. The enemies also do not follow a fixed path and adapt to the situation. Regrettably, the game is flawed in quite a few ways. Mainly, lack of variation. All enemies look pretty much the same, and behave identically. Overall this game is worth a shot but it might not interest some players.
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