Unikalne połączenie strategii w czasie rzeczywistym z trybem tower defense!
Recenzje użytkowników: Bardzo pozytywne (690)
Data wydania: 16 Mar, 2011

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Kup Revenge of the Titans

Pakiety zawierające tę grę

Kup Revenge of the Titans Collection

Zestaw 3 produktów: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Kup Ultrabundle

Zestaw 6 produktów: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Rekomendowane przez kuratorów

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
Zobacz pełną recenzję tutaj.

O tej grze

Na początku przybyli z powietrza, a my rozgoniliśmy ich, wynajmując statki kosmiczne, mając już napięty budżet! Teraz wrócili i wysyłają swoje jednostki naziemne, chcąc zniszczyć nasze bazy – trzydziestotonowe potwory ze świecącymi oczyma i oślinionymi szczękami! A my wciąż nie mamy pieniędzy!
Szybko! Przygotuj pozycje obronne, używając wieżyczek laserowych, ulepszeń, malutkich droidów bojowych, barykad, min i sieci, gromadząc jednocześnie niezbędne fundusze poprzez wydobycie pobliskiego surowca, podczas gdy Tytani okrutnie kroczą, zbliżając się do twej bazy. Odkryj nowe technologie i budowle, broniąc baz ziemskich w całym układzie słonecznym przed najazdem Tytanów. To niezwykłe połączenie strategii czasu rzeczywistego i gry typu „tower defense”.

Najważniejsze cechy:

  • 50-poziomowa kampania rozgrywająca się na Ziemi, Księżycu, Marsie, Saturnie i na samej planecie Tytanów.
  • 29 budynków i 40 technologii do odkrycia.
  • Relaksujący tryb gry „Nieskończoność”.
  • Szaleńczy tryb „Przetrwanie” z wynikami online.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Pomocne recenzje klientów
43 z 63 osób (68%) uważa, że ta recenzja jest pomocna
1 person found this review funny
4.7 godz. łącznie
Zamieszczono: 3 października, 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
Czy ta recenzja była pomocna? Tak Nie Funny
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
1 person found this review funny
21.3 godz. łącznie
Zamieszczono: 26 października, 2014
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
666/10
Czy ta recenzja była pomocna? Tak Nie Funny
12 z 17 osób (71%) uważa, że ta recenzja jest pomocna
1 person found this review funny
14.2 godz. łącznie
Zamieszczono: 2 stycznia
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Czy ta recenzja była pomocna? Tak Nie Funny
12 z 18 osób (67%) uważa, że ta recenzja jest pomocna
15.4 godz. łącznie
Zamieszczono: 29 października, 2014
It's more like a rts with no mobile units in your arsenal rather than a tower defense with actual planning phase. Game gives you little to no time to prepare and expects you to be constantly on the lookout up to eigh sides of the map after randomly creating your base on an open spot. The problem is, map control is bad so you have to scroll to all sides placing stuff and repeat it hundred times so it gets boring quickly. And although repick option before every level on your tech tree is nice, it gets almost mandatory to repick and redesign everything half game. Won't really recommend for that price.
Czy ta recenzja była pomocna? Tak Nie Funny
13 z 23 osób (57%) uważa, że ta recenzja jest pomocna
11.6 godz. łącznie
Zamieszczono: 14 listopada, 2014
have to pay for sandbox mode?

srsly
Czy ta recenzja była pomocna? Tak Nie Funny
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
2.7 godz. łącznie
Zamieszczono: 8 lutego
Revenge of the Titans is awesome. You should play if you are a fan of Tower Defense games. There're many maps, many items, many units, and many enemies.

It's (almost) all good, the difficulty of each mission based on the amount of money. So, If you have more money, enemies will become stronger, tougher, and walk faster.
Czy ta recenzja była pomocna? Tak Nie Funny
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
25.1 godz. łącznie
Zamieszczono: 23 stycznia
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
Czy ta recenzja była pomocna? Tak Nie Funny
5 z 8 osób (63%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
Zamieszczono: 1 stycznia
Too frustrating and unbalanced. The towers are destroyed too easily.
Czy ta recenzja była pomocna? Tak Nie Funny
9 z 16 osób (56%) uważa, że ta recenzja jest pomocna
4.3 godz. łącznie
Zamieszczono: 7 września, 2014
3/10
Why are there paths if they walk nearly directly from the spawn to your base and kill you?
Why does every level feel the same?
Why do half my turrets feel the same?

Why did I pay money for this...
Czy ta recenzja była pomocna? Tak Nie Funny
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
1.8 godz. łącznie
Zamieszczono: 28 stycznia
Way too hard with a terrible money/upgrade mechanic.
Czy ta recenzja była pomocna? Tak Nie Funny
5 z 9 osób (56%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 22 września, 2014
Tower defense game with the nice mechanic of being able to put the towers anywhere. Cool artwork, music, and upgrade system. Like most tower defense games, there is alot of content here. My only freakin' problem is that I hit a hard wall and got stuck; I cannot get past the level I am on. I am not new to tower defense games (I own and have finished all the big ones).

Difficulty just ramped up too quickly and ruined my experience. Unfortunatley I would not recommend.
Czy ta recenzja była pomocna? Tak Nie Funny
3 z 6 osób (50%) uważa, że ta recenzja jest pomocna
1.4 godz. łącznie
Zamieszczono: 26 października, 2014
It's a neat little tower defense game. I just worry that it may not have enough to it to keep you interested for very long. It didn't for me, at least.
I would recommend Revenge of the Titans, but ONLY if you really enjoy the genre.
Czy ta recenzja była pomocna? Tak Nie Funny
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
8.9 godz. łącznie
Zamieszczono: 6 listopada, 2014
Fun tower defense game, lots of diferent upgrades and strategy.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
5.7 godz. łącznie
Zamieszczono: 25 listopada, 2014
an immensely approachable, mad little tower defence game (dev is from the west country). GSOH, fun animations, music that isn't awful, just generally a very friendly diversion with lots of scope for idle fiddling of your build and optimising your strategies. I'm often trawling walkthroughs and guides even in single player games, but this is well-crafted enough that I was led by the nose through some smart strategies and had little to gain from a deeper understanding of the mechanics -- it's all very lucid and intelligible, despite the themed humour.

Just be prepared to lose buildings. Pretend they're unmanned or something.

Also, support is great, despite it literally being the dev afaik.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
2.1 godz. łącznie
Zamieszczono: 18 grudnia, 2014
A very addicting tower defense game with a lot of humor.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
0.9 godz. łącznie
Zamieszczono: 15 stycznia
Awesome game. :D
Czy ta recenzja była pomocna? Tak Nie Funny
6 z 12 osób (50%) uważa, że ta recenzja jest pomocna
0.9 godz. łącznie
Zamieszczono: 16 września, 2014
Awesome graphic and gameplay! It's like Tower Defense. If you play Tower Defense, play this. Very nice game, and you can earn and craft awesome looking badges :D
Czy ta recenzja była pomocna? Tak Nie Funny
4 z 8 osób (50%) uważa, że ta recenzja jest pomocna
2.1 godz. łącznie
Zamieszczono: 27 września, 2014
The difficulty curve is crazy. I was completely stuck a few missions in. If you're looking for a game to annoy you and make you rage-quit, you've found one. Otherwise, don't bother.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
4.8 godz. łącznie
Zamieszczono: 2 kwietnia, 2014
Świetny interaktywny Tower Defense. Naszym celem jest obrona głównej bazy przed atakiem różnej maści tytanów. W trakcie budujemy kopalnie, które nam wydobywają potrzebny surowiec, generatory do zasilania wież oraz schładzacze. Z tego względu, że wieże mogą nam właśnie się przegrzewać lub za wolno ładuje się im amunicja. Mamy dostęp do wielu zdolności specjalnych, które np. zamrażają wszystkie jednostki na mapie lub bombardujemy dany teren. Akcja dzieje się w czasie rzeczywistym, gdzie musimy obraniać ważniejsze miasta świata.

Polecam ~ Pan V
Czy ta recenzja była pomocna? Tak Nie Funny
26 z 31 osób (84%) uważa, że ta recenzja jest pomocna
15.5 godz. łącznie
Zamieszczono: 19 lutego, 2014
This review is rather long, so if you just want a small summary of why I recommend this game skip to Results and read from there.

Puppygames develops an awesome tower defense game which changes the elements of your traditional TD. The awesome research options between levels, harvesting of resources, and the variety of tools to change alien tactics creates a unique experience between each level.

Campaign:
Revenge of the Titans, obviously you know the name as you are looking at this review. This game offers an interesting differentiation onto a typical Tower Defense game; enemies destroy your towers and the idea is to block the path rather than create a route. The world is being attacked by an alien species from Jupiter’s moon Titan. The name of the game seems to make me believe maybe we attacked them first? But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force. You not only defend the earth, but you progress through the solar system defeating the alien scum at each planet until you finally arrive to Titan. Each planet has about ten levels, each which offer new bosses and pose new challenges that keep you on your toes.

Gameplay:
The towers are upgraded by placing upgrading towers adjacent to towers. This is interesting as you can place multiple add-on towers adjacent to a tower to create rapid fire towers, or even long range sniper towers. The difficulty curve seems rather perplexing, with little explanation onto how to play this game can seem rather difficult till you figure it out. The game is incredibly entertaining, once you figure out the general gameplay you can really get into this game. You are given one upgrade point per level which you can use to customize your defense force. With about 73 upgrades and only 50 levels means you cannot research every possible option. The game allows you to respec after each mission, which allows you to manipulate your towers to achieve optimal defenses for each level. When playing the campaign make sure you remember that your money transfers between levels (and your towers automatically sell returning funds from the towers). This information is useful, as you can start saving early making the later levels easier. If you mess up after beating a level and lose too much money you can go back replay the level prior to it and fix your mistakes. This allows you to bring a better end result and alter your starting cash in the next mission.

Results:
Revenge of the Titans is an epic tower defense game that drives in new challenges and creates new concepts not seen in previous games of the same genre. The campaign is long and difficult, on the standard setting, but you can make it easier at the drop of a hat. Each level requires you to respect in order to take advantage of alien weaknesses, but this makes each level dynamic and unique.

Pros:
+Fast paced tower defense game
+Upgrade screen allows for between match tactic customization
+Transfer of funds between levels means how you play the level before impacts the later levels
+Power-Ups transfer between levels, so you can easily stack them. (I for example used none of my abilities until the last level to make the final boss incredibly easy).
+Great difficulty curve, if you are a beginner you can significantly reduce the difficulty to ease up the levels.
+Gameplay from prior levels transfers to the next level, meaning you must play tactfully throughout the entire game.

Cons:
-Poor tutorials, by the time you figure out all the nuances of the game it’s already over. (I for example didn't realize that levels don't start until you place your first mineral extractor until level 48 - this would have been useful to know early on)
-Recommended upgrades seem rather worthless (it’s better to just rush barricades)
-Not a traditional tower defense (there is no maze building, and to upgrade towers requires add-on towers which can be hard to space)
Czy ta recenzja była pomocna? Tak Nie Funny