The ultimate mash-up of Real-time Strategy and Tower Defense!
İncelemeler: Çok Olumlu (766 inceleme)
Çıkış Tarihi: 16 Mar 2011

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Revenge of the Titans Satın Alın

Bu oyunu içeren paketler

Revenge of the Titans Collection Satın Alın

3 ürün içerir: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Ultrabundle Satın Alın

6 ürün içerir: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Küratörler Tarafından Öneriliyor

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
İncelemenin tamamını buradan okuyun.

Bu Oyun Hakkında

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    En Düşük:
    • İşletim Sistemi: Windows XP veya sonrası
    • İşlemci: 1.8GHz tek çekirdek
    • Bellek: 512MB RAM
    • Sabit Disk Alanı: 120MB
    • Ekran Kartı: OpenGL 1.3+, 128MB video belleği
    • Ses: Stereo
    Önerilen:
    • İşletim Sistemi: Windows XP veya sonrası
    • İşlemci: 2GHz Çift Çekirdek
    • Bellek: 750MB RAM
    • Sabit Disk Alanı: 120MB
    • Ekran Kartı: OpenGL 1.3+, 256MB video belleği
    • Ses: Stereo
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Yararlı müşteri incelemeleri
109 kişiden 85 tanesi (78%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 14.2 saat
Yayınlanma: 2 Ocak
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Bu inceleme yararlı oldu mu? Evet Hayır Komik
31 kişiden 22 tanesi (71%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 25.1 saat
Yayınlanma: 23 Ocak
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
12 kişiden 9 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 2.5 saat
Yayınlanma: 15 Nisan
Tower defence, quaint voxel style art, and a whole lot of upgrades that do nothing.

Each level lasts about a minute, depending on if you respecced into the right upgrades or not. There's not really any placement strategy, as the monsters just kinda wander from where they spawn towards your base. There are tons of upgrades that you unlock one at a time, and you can respec before any given level to change up your weaponry. Once you find the right combo of upgrades that actually do anything you basically stick with that for every level after that until the game throws a wildcard at you and you need to respec the entire tree.

That said... Theres nothing particularly bad about this game. Everything works as it should. The design is all there, but theres nothing particularly great about any of it.

I don't dislike it, I just don't reccomend it.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
11 kişiden 8 tanesi (73%) bu incelemeyi yararlı buldu
kayıtlarda 2.3 saat
Yayınlanma: 6 Nisan
This game looked cool to me because I like tower defense games. About 2 hours into the game I can't motivate myself to continue. There is no real challenge and the upgrade system seems meaningless. This game is not totally bad but it feels very mediocre to me. With so many more polished and fun tower defense games on Steam, there is no real incentive to play this. Definitely not worth the full price.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
11 kişiden 8 tanesi (73%) bu incelemeyi yararlı buldu
kayıtlarda 2.2 saat
Yayınlanma: 11 Nisan
The thing that sets this game apart from other tower defense games is the fact that matches last 1-2 mins and take place on open ground. If you've played tower defense games before, you already understand that it's not a very good idea. And, indeed, it doesn't work out, despite a few nice touches here and there.
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