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VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
Utgivningsdatum: 7 Sep 2010
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VVVVVV 2.2 Update out today, with achievements!

12 Juni 2014

I'm pleased to announce that version 2.2 of VVVVVV is out today! This version adds steam achievements and fixes a number of small bugs from the previous steam version. Enjoy!

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“I completed the level and was reduced to disturbingly orgasmic cries. I haven’t felt as good with a videogame, in that direct physical way, for quite a while.”
Kieron Gillen, Rock, Paper, Shotgun
“I can't say enough good things about VVVVVV. It's Terry Cavanagh's best game to date, and one of the best platformers I've ever played. If you have any interest in challenging platformers whatsoever, you'd be doing yourself a disservice not to pick up VVVVVV.”
10/10 – Anthony Burch, Destructoid
“...it would be wrong to let the sheer fiendishness of Cavanagh’s offering overwhelm any appreciation of the ceaseless elegance of the design.”
8/10 – EDGE

Om spelet

VVVVVV är ett retro-stylat 2D plattformsspel skapat av Terry Cavanagh, skaparen av dussintals gratisspel. Du spelar som den orädda ledaren av en grupp med dimensionsutforskande vetenskapsmän som oavsiktligt krockar, och blir separerade. Spelet involverar utforskandet av den konstiga världen som du nu har hamnat i, och återförenandet av dina vänner.
VVVVVV utforskar en enkel spelmekanik: du kan inte hoppa - istället kan du ändra din egna gravitation med bara ett knapptryck. Spelet fokuserar på att spela med denna mekanik i en variation av intressanta sätt.
Spelet är utformat för att inte kunna begränsa dina framsteg. I VVVVVV finns det inga lås, inga power-ups, inga spakar, inget som kan hindra dig från att fortsätta förutom utmaningarna själva.


  • Elegant, minimalistisk nivådesign.
  • Utmanande, snabbt och roligt spelläge.
  • Frekventa kontrollpunkter som i sin tur gör att du aldrig behöver spela om utmaningar som du redan har klarat.
  • Över en halvtimmes chiptune musik av kompositören Magnus Pålsson.
  • Speciella spellägen, som inkluderar tidsutmanings- och ett-livs läge.

Systemkrav (PC)

    • Operativsystem: Windows XP
    • Processor: 2 GHz
    • Minne: 256MB
    • Grafik: Direct X9.0c-kompatibelt kort
    • DirectX®: DirectX® 9.0c
    • Hårddisk: 42MB
    • Ljud: Standardljud

Systemkrav (MAC)

    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare
    • Processor: Intel Mac 2 GHz
    • Minne: 256MB
    • Hårddisk: 42MB
    • Ljud: Standardljud

Systemkrav för Linux

    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics:
    • Hard Drive: 42MB
    • Sound: Standard audio
Hjälpsamma kundrecensioner
142 av 169 personer (84%) fann denna recension hjälpsam
625 produkter på kontot
2 recensioner
11.2 timmar totalt
I hope you understand the gravity of the situation.
Upplagd: 22 Januari 2014
Var denna recension hjälpsam? Ja Nej
59 av 69 personer (86%) fann denna recension hjälpsam
144 produkter på kontot
3 recensioner
3.7 timmar totalt
Awesome platformer, nice soundtrack! So much fun!
Total Flips: 4524
Total Deaths: 917


Upplagd: 8 Mars 2014
Var denna recension hjälpsam? Ja Nej
28 av 30 personer (93%) fann denna recension hjälpsam
296 produkter på kontot
6 recensioner
17.3 timmar totalt
+ One of the best soundtracks in recent years.
+ Frequent Checkpoints make the difficult journey accessible to everyone.
+ Challenging. Precise jumping/platforming required.
+ Coherent Map/Warp System fits so well and is a much welcomed feature.
+ Optional Challenges + New Achievements extend the life of the game

- Too short, but oh-so-enjoyable!

This is one of my favorite Indies of all time and the one that introduced me to the scene. Everyone should have it in their library! Oh, did I mention the OST is awesome? Because yeah, it is one of the best soundtracks to grace an adventure/platformer.
Upplagd: 27 Juni 2014
Var denna recension hjälpsam? Ja Nej
17 av 18 personer (94%) fann denna recension hjälpsam
64 produkter på kontot
7 recensioner
12.2 timmar totalt
NOTE: I know Steam says I have only four hours in, but I've put over 20 more into the 3DS version. So I think I'm qualified to write this review.

This game is by far the greatest platformer I have ever played. It's graphics, mechanics, music, everything is just perfect. I really like retro looking games (I know that some people don't), but if you think that pixely graphics always = a bad game, please give this a try, it will change your mind.

VVVVVV is a difficult (but not by any means impossible) platformer, with mechanics that make it stand out from the rest. You don't jump. You flip. You flip up onto the ceiling to avoid obstacles. This instantly makes this game unique.

The game starts out in your ship, when your crew suddenly realize that the ship is about to crash. Everybody uses the teleporter to get away. Once you, Captain Viridian, teleport to your random destination, nobody else is there. You then go on a quest to find the rest of your crew.

The game has the basic Zelda formula that a lot of games do, where there's an overworld and dungeons. Dungeons is kind of a misnomer for these parts of the game, "levels" would be a better word. In each level, each room is an obstacle. Your goal is to get to the end and find your crewmate.

The thing that is great about this setup is that each level introduces a new, awesome mechanic. These include gravity lines, conveyor belts, screen warping, and for one level, one large room that constantly scrolls upward. There are also "in between" levels in unknown dimensions with special obstacles that are extra difficult, where one of your crewmates has to navigate them with you. Terry Cavanagh's level design in all of these is absolutely spectacular, and some of the best I have seen in any video game ever.

If all of that wasn't great enough, the game also has 20 trinkets hidden throughout. Finding them will unlock time trial levels, and getting all of the trinkets is definitely something to brag about. Usually the trinkets are placed in either hard to find or difficult to get to places. There's the infamous "Doing Things the Hard Way" trinket that is considered by many (including myself) to be the hardest part of the game. I've beaten it several times, and one of those was just last night.

And if THAT wasn't good enough, there's also the game's soundtrack. Easily the best music in any video game ever. Magnus Pålsson, a chiptune artist from Sweden, did the soundtrack. And it's amazing. Fast paced, energetic, melodic, awesome. It's also available to buy on his website, souleye.se.

And if THAT wasn't good enough, there's also a bunch of levels created by various other people (but shorter than the main game), including some by Magnus Pålsson, the soundtrack designer (which we just talked about), and one by Notch, the creator of Minecraft.

This game has given me countless hours of fun, and while not perfect, it is incredibly close. For only five dollars, I can recommend this game to anybody who wants a good platformer. Ignore all the bad reviews. Buy this game.
Upplagd: 25 Januari 2014
Var denna recension hjälpsam? Ja Nej
9 av 11 personer (82%) fann denna recension hjälpsam
120 produkter på kontot
7 recensioner
3.6 timmar totalt
I have never before been so happy to be enraged!! This was probably the single most fun time I've ever had due to rage!! The sheer anger gave me the motivation to keep on going, to not let the game win!! And my god, that was good enough for me, this game will torture you in such an amusing way, you will be so happy when you beat it!!
The trinkets are so hard to get at, I simply gave up, but holy crap is it satisfying when you reach one.
Get this game, and enjoy it!

10/10 for the rage factor.

9.5/10 for the game itself.
Upplagd: 22 Juni 2014
Var denna recension hjälpsam? Ja Nej


IndieCade 2010, Roligaste/mest fängslande spel