Esplora una semplice meccanica: non puoi saltare, ma puoi invertire la gravità con la pressione di un tasto. Speciale settimana di lancio: acquista prima del 14/09 e ricevi uno sconto del 10%!
Valutazione degli utenti:
Complessivamente:
Estremamente positiva (5,368 recensioni) - 5,368 recensioni degli utenti (96%) per questo gioco sono positive.
Data di rilascio: 7 set 2010

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Acquista VVVVVV

 

Recensioni

“Completai il livello urlando dal piacere. Era da un po' che non mi sentivo così bene, in questo modo propriamente fisico, giocando ad un videogioco.”
Kieron Gillen, Rock, Paper, Shotgun
“Non sono in grado di esprimere cose buone a sufficienza riguardo VVVVVV. Al momento, è il miglior gioco di Terry Cavanagh, e uno dei migliori platform io abbia mai giocato. Se nutri un qualunque interesse verso i platform impegnativi, ti faresti un torto nel non prendere VVVVVV.”
10/10 – Anthony Burch, Destructoid
“...sarebbe un errore lasciare che la natura puramente diabolica della produzione di Cavanagh oscurasse qualunque apprezzamento riguardo l'impeccabile eleganza del design.”
8/10 – EDGE

Informazioni sul gioco

'VVVVVV' è un platform 2D in stile rétro ad opera di Terry Cavanagh, già autore di dozzine di giochi gratuiti. Giocherai nei panni dell'intrepido leader di una squadra di scienziati esploratori dimensionali che, in seguito ad un incidente, si trovano ora separati. Il gioco prevede l'esplorazione del mondo bizzarro in cui ti ritrovi sbalzato, con l'obiettivo di ricongiungere gli amici.
'VVVVVV' esplora una semplice meccanica: non puoi saltare, ma in compenso, puoi invertire la gravità con la pressione di un tasto. 'VVVVVV' gioca con questa meccanica in una moltitudine di modi interessanti.
Il gioco è progettato in maniera da non costringere i tuoi progressi in maniera artificiosa. In 'VVVVVV' non ci sono elementi bloccati, power-up, interruttori: niente che possa interrompere l'avanzamento nel gioco che non sia la sfida stessa.

Caratteristiche:

  • Level design elegante e minimalista.
  • Gameplay impegnativo, veloce e divertente.
  • I frequenti checkpoint fanno sì non si debbano mai ripetere sfide già superate.
  • Oltre un'ora e mezza di musica chiptune opera del compositore Magnus Pålsson.
  • Modalità di gioco speciali, fra cui time trial e no death mode.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics: Direct X9.0c Compatible Card
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 42MB
    • Sound: Standard audio
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 2 GHz
    • Memory: 256MB
    • Hard Drive: 42MB
    • Sound: Standard audio
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics:
    • Hard Drive: 42MB
    • Sound: Standard audio
Recensioni utili
25 persone su 28 (89%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
2.7 ore in totale
Pubblicata: 18 novembre 2015
Worth buying for the soundtrack alone
Questa recensione ti è stata utile? No Divertente
92 persone su 143 (64%) hanno trovato questa recensione utile
11 persone hanno trovato questa recensione divertente
36.1 ore in totale
Pubblicata: 15 gennaio
Time for a controversial review. I’ve played this game on and off for the past 5 years, and I’ve gradually come to realize it's not that great. I’ll try to explain why.

To get one thing out of the way, the music is fantastic. The chiptune album “PPPPPP” is a true modern classic, catchy and energetic and well-produced. The game sells for $5, but I’d be willing to pay $20 for the soundtrack alone. It’s that good. Even after hearing these tunes for 5 years, most of them still haven’t gotten old to me. But chances are you’ve already heard the music and know this for yourself.

To get another thing out of the way, I think the visuals are awesome. The minimalistic art throws back to a time older than the NES, and the ever-changing neon colors are strange and mysterious in their simplicity, and demand to be explored. In a way, the game itself is a fitting music video to one of the greatest chiptune albums there is.

So, what do I dislike about this game? Well, where do I start…?

The game is built around a novel idea – flipping the gravity of your character instead of jumping – and then spends an hour or two trying to pretend this mechanic has no crippling limitations before just giving up. And I’m not exaggerating here: the entire game can be consistently beaten in about 30 minutes. The first time I played it, it took me about 50. Finding all the hidden trinkets can take about an hour more, depending on how many tries it takes you on the “Prize for the Reckless” and “Veni, Vidi, Vici” challenges.

Most games which are built around a central gimmick will try to expand it with additional game mechanics. VVVVVV comes up with about four new mechanics to complement its gravity-flipping gimmick: conveyer belts, automatic-flip lasers, auto-scrolling rooms, and rooms that wrap around the edges. It then uses each of these mechanics in a tiny dungeon area and almost nowhere else. Two of the game’s areas use a somewhat irritating mechanic where you have to lead a friend around, with the level design poking fun at the fact that your friend has no common sense and you have to do everything for them. As far as new ideas are concerned, that’s pretty much it.

The central hub area, which comprises the majority of the map, is mostly just empty space: no enemies, no platforming puzzles, nothing but a few spikes here and there and a few of the collectable trinkets hidden away in corners. Even the interesting mazes are scarce. The hopelessly catchy track “Passion for Exploring” plays in the central hub, but in this case, “exploration” means just repeatedly falling through dozens of empty screens and searching for the next dungeon entrance. The overworld is also littered with dozens of checkpoints and teleporters which you will never use because there’s just nothing out there. They could have removed it entirely, replacing the hub with a series of teleporters to the dungeons, and the game hardly would have lost anything.

The game is touted as a “super hard” and “tough as nails” platformer. If that’s the case, it’s the easiest “super hard” platformer I’ve ever played. Some parts are hard, but there’s no steady sense of progression; the difficulty is mostly just limited to a few problem rooms which may take hundreds of deaths each, but otherwise the whole game is smooth sailing. If you want real difficulty, you can try no-death mode or the time trials, but it just amounts to repeatedly playing the same ridiculously short game until you get it perfect. In this case, the difficulty is mostly just self-imposed rather than the work of a level designer. Personally, I’ve spent the most amount of time on the Super Gravitron, a fearsomely difficult mini-game that was probably the spiritual precursor to Super Hexagon.

The game’s story might as well not be there. I can summarize the story as follows: “You are some kind of captain of some kind of crew piloting some kind of ship, which crash-lands on some kind of planet due to some kind of disturbance. In order to escape, you need to deactivate some kind of device located in some kind of alternate dimension.” I’m not exaggerating. Nothing is explained. This story could have been mysterious and compelling, but instead it chooses to go the “self-referential humor” route by having the characters poke fun at checkpoints and the level design, while they’re not busy talking about nothing.

And for those who say “Why would you play this game for the story?” I propose that you consider this: the game’s story could have been better if you removed all of the dialogue. The story is told perfectly through the visuals. The explosions, lost crew members, and alternate dimensions are all self-explanatory, and it would have left all the details up to the imagination. Captain Viridian would have made a great silent protagonist that you could have projected your own motivation into. Instead, the characters are all given completely needless speaking lines which don’t convey anything, and I’m just left wondering why anyone bothered to write dialogue.

TL,DR: Aside from the superb music and the visuals, VVVVVV feels like a game that was hastily thrown together. The difficulty is schizophrenic, rather than a fine-tuned progression curve. The overworld map is mostly empty space, as though the level designer had tried filling it with enemies and mazes but finally said “screw it, nothing works” and deleted everything. The story had no effort behind it. Interesting game mechanics are few and far between, and are only used for a few rooms each. The bonus game modes are needless masochism that are far too great of a difficulty jump from the main game. Overall, it feels more like an hour-long proof of concept than a full-fledged game exploring the possibilities and implications of its main gravity-flipping gimmick.

Yes, it was influential. Yes, it rode the very first wave of indie games back when Steam was gaining steam. Yes, the music is crazy good. All things considered, I respect this game. But after five years of playing and reflecting on it, I can’t help but see it as a short, pointless waste of time with no interesting gameplay statements to make (even for its time) and no heart put into it. It’s style-over-substance. But hey, it’s got a great style, so I can’t quite fault it for that. I know a lot of people love this game. I loved it for a while, but now that I've noticed its flaws I can't shake the sour taste this game leaves me with.

I know that few will agree with my sentiment, but hopefully I’ve explained my thoughts adequately.

And finally, all achievement hunters but the most dedicated should stay far, far away. This is one brutal 100%.
Questa recensione ti è stata utile? No Divertente
18 persone su 18 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.5 ore in totale
Pubblicata: 13 marzo
Beat the main game in about 2 hours, but wow, what an amazing platformer. Some of those rooms can be mind-boggling, and even if you die many, many times, you'll find yourself to be enjoying the game just as much as I do, with or without a sale,

Soundtrack is so amazing in this game as well.
Questa recensione ti è stata utile? No Divertente
9 persone su 9 (100%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
0.2 ore in totale
Pubblicata: 16 marzo
Great Simple design. Challenging and fun. Highly recommend! Good old fashion fun.
8 out of 10

I like games where I can fall up...
Questa recensione ti è stata utile? No Divertente
6 persone su 7 (86%) hanno trovato questa recensione utile
5.8 ore in totale
Pubblicata: 24 gennaio
Greatly enjoyed my fun and fast playthrough of VVVVVV. It's a difficult platformer, but nowhere near impossible, with a catchy soundtrack to accompany my repeated shortcomings. The generous checkpoints and "save anywhere" system make a playthrough doable for even the most casual player. If it's your thing, there is also plenty of replayability through trinkets (collectibles), time trials, user created levels, and an alternate mode.
Questa recensione ti è stata utile? No Divertente