Verken één simpele game-mechaniek: je kan niet springen - in plaats daarvan draai je met een druk op de knop je zwaartekracht om. Releaseweek-special - koop voor 14/9 en bespaar 10%!
Gebruikersrecensies:
Recent:
Erg positief (86 recensies) - 94% of the 86 user reviews in the last 30 days are positive.
Totaal:
Overweldigend positief (5,372 recensies) - 96% van de 5,372 gebruikersrecensies voor deze game is positief.
Releasedatum: 7 sep 2010

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VVVVVV kopen

 

Recensies

“Ik voltooide het level en kon alleen maar verontrustend orgasmisch huilen. Ik heb me al een hele lange tijd met een videogame niet zo goed gevoeld, op zo'n directe fysieke manier.”
Kieron Gillen, Rock, Paper, Shotgun
“Ik kan niet genoeg goede dingen over VVVVVV zeggen. Het is het beste spel van Terry Cavanagh tot nu toe, en één van de beste platformers die ik ooit heb gespeeld. Als je ook maar een beetje interesse hebt in uitdagende platformers, doe je jezelf schade aan als je VVVVVV niet koopt.”
10/10 – Anthony Burch, Destructoid
“...het zou verkeerd zijn om de kwaadaardigheid van Cavanaghs aanbod de waardering van de eindeloze elegantie van het ontwerp te laten overwelmen.”
8/10 – EDGE

Over dit spel

VVVVVV is een 2D platformer met een retro-stijl gemaakt door Terry Cavanagh, ontwerper van tientallen gratis spellen. Je speelt als de onbevreesde leider van een team van dimensie-verkennende wetenschappers die per ongeluk crashen, en van elkaar gescheiden raken. In het spel verken je de vreemde wereld waar je je plots in bevind, en breng je je vrienden weer bij elkaar.
VVVVVV verkent één simpele game-mechaniek: je kan niet springen - in plaats daarvan draai je met een druk op de knop je zwaartekracht om. Het spel focust op het spelen met deze mechaniek op een aantal interessante manieren.
Het spel is ontworpen om niet op een valse manier je weg te versperren. In VVVVVV zijn er geen sloten, geen power-ups, geen schakelaars, niks wat je ervan weerhoud om door te gaan behalve de uitdagingen zelf.

Belangrijkste onderdelen:

  • Elegant, minimalistisch levelontwerp.
  • Uitdagend, vlotte en leuke gameplay.
  • Frequente checkpoints betekenen dat je nooit uitdagingen die je net hebt gedaan opnieuw hoeft te doen.
  • Meer dan een half uur aan chiptune-muziek door componist Magnus Pålsson.
  • Speciale gamestanden, waaronder time trials en een geen dood-stand.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics: Direct X9.0c Compatible Card
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 42MB
    • Sound: Standard audio
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 2 GHz
    • Memory: 256MB
    • Hard Drive: 42MB
    • Sound: Standard audio
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics:
    • Hard Drive: 42MB
    • Sound: Standard audio
Klantenrecensies
Customer Review system updated! Learn more
Recent:
Erg positief (86 recensies)
Totaal:
Overweldigend positief (5,372 recensies)
Recentelijk geplaatst
fire healer
( 0.9 uur in totaal )
Geplaatst: 4 mei
Best game ever!!!!!!!!!!!!!
Behulpzaam? Ja Nee Grappig
PuppyPi
( 54.8 uur in totaal )
Geplaatst: 3 mei
This game melted my brain in the most wonderful way XD
It's just so full to the brim of styles of gameplay I'd never even *thought* of!! Level after level!

And combine that with the wonderfully soft caring characters and focus on open-(small)-world exploring, fixing things, and overcoming challenges (some, VERY INTENSE) and the total absence of you having to fight or attack things, which just fits with me personally so well (and is so rare in games!!)...

It's just amazing and so inspiring!!! :'D

(Also, the music is *AmAzing*, I might buy the soundtrack if it has one and isn't too much!)
Behulpzaam? Ja Nee Grappig
CipherCraft618
( 5.0 uur in totaal )
Geplaatst: 2 mei
Inovative, fun, and just great. Buy it.
Behulpzaam? Ja Nee Grappig
rafal.mo11
( 0.9 uur in totaal )
Geplaatst: 2 mei
The game is fine, just too hard for me
Behulpzaam? Ja Nee Grappig
Super Kink
( 8.4 uur in totaal )
Geplaatst: 1 mei
guys i dont think this game is a good time
Behulpzaam? Ja Nee Grappig
knas
( 0.8 uur in totaal )
Geplaatst: 28 april
Excellent twitchy action platformer. Highly recommended + awesome soundtrack.
Behulpzaam? Ja Nee Grappig
Radaal
( 5.1 uur in totaal )
Geplaatst: 23 april
dinkleBOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Behulpzaam? Ja Nee Grappig
A Tale From Folklore
( 4.1 uur in totaal )
Geplaatst: 20 april
DISCLAIMER At the time I made this review I haven't beat the game so scoff at me for being a noob

VVVVVV Is a game trying it's hardest to be enjoyeble and succeeds in a lot of ways (From what i've experienced).

Music 10/10
Gameplay 8/10 (It's very fun but the controls aren't the best but still good and movement is a bit difficult to get used to)
Graphics ???/10 (It depends on what you like)
Story 6/10 (At least it's not amnesia!)

Overall I give it a 8.75/10
Behulpzaam? Ja Nee Grappig
k2nsl3r
( 0.1 uur in totaal )
Geplaatst: 18 april
One-button bliss. Short zen. Difficult relaxation. Simple joy.

Rating: 9/10
Behulpzaam? Ja Nee Grappig
Ftor
( 3.6 uur in totaal )
Geplaatst: 18 april
it's simple, it's hard and Soundrack is Awesome!


Behulpzaam? Ja Nee Grappig
WalcomS7
( 1.9 uur in totaal )
Geplaatst: 17 april
Do I really have to say anything? It's VVVVVV. It's literally what started this entire modern indie movement.

It's a platformer? It's a metroidvania? It's a puzzle game? It's VVVVVV. You press a button to change gravity, you move left and right, you try not to die while uncovering a cute story and finding secrets.

The soundtrack is god tier. The gameplay is amazing, yet simple. There's stuff to collect. There's doing things the hard way.

Buy this game.
Behulpzaam? Ja Nee Grappig
musket012
( 1.2 uur in totaal )
Geplaatst: 17 april
No no no no no! Make it stop. Is anyone really this masochistic? Interesting game but way to brutal. It revs up and doesn’t stop.
Behulpzaam? Ja Nee Grappig
UltimateXero
( 4.6 uur in totaal )
Geplaatst: 17 april
Hextuple V is an old school nes game with none of the limitations. I died probably 200 times over the course of a half hour trying to collect an optional item. And it didn't get frustrating because the restarts are quick, the checkpoints are placed fairly, and there's no ♥♥♥♥♥♥♥t AI or randomization that screws you over. It's just your reaction time and muscle memory that you have to deal with. The achievements are annoying to get like a lot of indie games though. I beat the game and got every optional item but that only got me 2 out of 19 possible ones.

And the game is fairly short unless you're into time trials and no death runs. BUT there are custom levels and a level editor.
Behulpzaam? Ja Nee Grappig
Ch
( 1.0 uur in totaal )
Geplaatst: 17 april
Meh, it gets boring pretty quickly
Behulpzaam? Ja Nee Grappig
Ethreal Horizon (Ragnolf)
( 3.5 uur in totaal )
Geplaatst: 17 april
VVVVVV is a very retro platformer with the core idea of "easy to play, difficult to master". The controls are relatively simple, left and right to move and either space or x to reverse gravity, but it allowed for surprisingly complex gameplay. The levels were very thoughtfully designed and I always knew how to complete them. Although I have to admit, I almost tried to pull my hair out at certain points in the game (Especially for those seemingly unobtainable trinkets), but I thoroughly enjoyed this game and definitely reccommend it to others (Except if you're prone to rage-quiting, because new keyboards are expensive nowadays!).
Behulpzaam? Ja Nee Grappig
Merim
( 2.2 uur in totaal )
Geplaatst: 16 april
This game has shown to be confusing at times because of the stuff you will be going through, but its also fun. The whole point is you rescue your crews in order to beat the game. Rather short if you focus on the story primarily especially if you know what you are doing, but theres also collectibles you can try to get, which can help kill the time.
Behulpzaam? Ja Nee Grappig
Monocle
( 3.1 uur in totaal )
Geplaatst: 16 april
Very short difficult brainmelting platformer.

I completed it in about 1 hour and 30 mins (not all collectibles).
It may seem short, but I had a blast all the way through.
Controls are tight.
Behulpzaam? Ja Nee Grappig
Runny Babbit
( 0.2 uur in totaal )
Geplaatst: 14 april
FUNNNN to play in claass haha
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
4.3 uur in totaal
Geplaatst: 6 april
VVVVVV is one of the best platformers available on Steam. It has a simple yet brilliant concept to base an entire platformer around. I love the difficulty of this game, it's very balanced. Not too frustratingly hard, but it's certainly not easy. All of the levels in this game are interesting. I can't say it simpler than that. I love every bit of the gameplay this game has to offer.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
3.6 uur in totaal
Geplaatst: 18 april
it's simple, it's hard and Soundrack is Awesome!


Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
21 van de 21 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
7.5 uur in totaal
Geplaatst: 13 maart
Beat the main game in about 2 hours, but wow, what an amazing platformer. Some of those rooms can be mind-boggling, and even if you die many, many times, you'll find yourself to be enjoying the game just as much as I do, with or without a sale,

Soundtrack is so amazing in this game as well.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 9 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
0.2 uur in totaal
Geplaatst: 16 maart
Great Simple design. Challenging and fun. Highly recommend! Good old fashion fun.
8 out of 10

I like games where I can fall up...
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
4.8 uur in totaal
Geplaatst: 4 april
Some happy guy: Hello Cpt. Veridain, how's the ship, sir?

Captain Viridain: Idk, I don't really care, well all I see is that were heading towards a interference where we are heading

Some other happy guy: Okay, Captain, let's sit around being happy instead of trying to dodge that said "interference"

*crash*

Some Other Happy Guy: Woah!! I didn't see that one coming!!

Captain Viridain: Maybe if we were less happy, maybe we would've noticed it

10/10 how the game started
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
24.7 uur in totaal
Geplaatst: 25 maart
BEST INDIE GAME EVER! OMG 69/10

If you like games like "Super Meat Boy" "I Wanna Be The Guy" or another that makes you angry, this is for u.
Just try it :D

Plus:
- Basic controls
- You can play with xbox controller
- Level Editor
- Originality
- Achivements

Minus:
- NOTHING
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
2.1 uur in totaal
Geplaatst: 3 april
10/10! Brilliant gameplay, with a retro style and simple yet affective graphics. LLLLLLLOOOOOOOOOOVVVVVVEEEEEEE THE SOUNDTRACK!!!! :) :D \(*o*)/
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
3.0 uur in totaal
Geplaatst: 21 februari
This game is nearly perfectly balanced between hard and easy parts.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
1.5 uur in totaal
Geplaatst: 8 maart
This game is beeping fun! You jump from bottom to top. The controls are easy to get used to. THIS GAME IS WORTH $5!!!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
2.9 uur in totaal
Geplaatst: 31 maart
To hear the full review, listen to the episode on Game Hoard Podcast

VVVVVV is a great little platformer built around a single unique mechanic: instead of jumping, you have the ability to switch gravity up and down. This mechanic leads to some of the most inventive and challenging platforming gameplay I've ever encountered. Every single room becomes a platforming puzzle as you try to figure out how to use gravity to move through hostile environments without dying, which you will do often. Luckily, the game wastes no time respawning you at the nearest checkpoint, which are liberally sprinkled throughout the environment. VVVVVV also thankfully leaves lives and game overs out of the equation. The result is a game with a high challenge but that never feels punishing or impossible and moves forward at lightning speed.

Also welcome is the open world game design that makes VVVVVV feel Metroidvania-esque. Different areas of the map have different sorts of obstacles and challenges, allowing you to explore and progress at your own pace.

Another interesting aspect is the game's story, which does not feature a villain or enemies of any kind. The story feels like a small side quest happening in a larger world, which is a refreshing change from a typical platformer where you need to save the world/princess.

It also has one of the best chiptune tracks that you will ever hear and features simple but effective graphics inspired by C64 games.

Overall, VVVVVV is an immensely satisfying experience for anyone up to the challenge and I highly recommend it.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
4.3 uur in totaal
Geplaatst: 17 maart
100% addictive, great ost and replayability.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
7.9 uur in totaal
Geplaatst: 13 februari
This game is unique. It has a great soundtrack. It's challenging. There's really no reason not to buy it. For a game that I thought was just a funny jumping game, it really got me invested in the storyline, which although is short, is fun and makes sense, something that I feel a lot of games don't do. I love it.

My only three cons are not even about the gameplay, which I feel is incredible.
1. The game is short, it only took me about 2 hours to beat it, but it has a lot of replay value, as most of the achievements/alternate modes are unlockable/achievable after beating the game.
2. If you are epileptic, you shouldn't buy this. I won't say when, but the game at some point has a lot of flashing colors.
3. If you rage easily (no offense) then you probably shouldn't buy this either. You will die A LOT on your first run.

tl;dr 10/10 I very much recommend this game to anyone looking for a very unique and challenging game.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
14.1 uur in totaal
Geplaatst: 20 februari
8/10 - too many V's
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 180 dagen
27 van de 30 mensen (90%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
2.7 uur in totaal
Geplaatst: 18 november 2015
Worth buying for the soundtrack alone
Was deze recensie nuttig? Ja Nee Grappig
95 van de 148 mensen (64%) vonden deze recensie nuttig
11 mensen vonden deze recensie grappig
Niet aanbevolen
36.1 uur in totaal
Geplaatst: 15 januari
Time for a controversial review. I’ve played this game on and off for the past 5 years, and I’ve gradually come to realize it's not that great. I’ll try to explain why.

To get one thing out of the way, the music is fantastic. The chiptune album “PPPPPP” is a true modern classic, catchy and energetic and well-produced. The game sells for $5, but I’d be willing to pay $20 for the soundtrack alone. It’s that good. Even after hearing these tunes for 5 years, most of them still haven’t gotten old to me. But chances are you’ve already heard the music and know this for yourself.

To get another thing out of the way, I think the visuals are awesome. The minimalistic art throws back to a time older than the NES, and the ever-changing neon colors are strange and mysterious in their simplicity, and demand to be explored. In a way, the game itself is a fitting music video to one of the greatest chiptune albums there is.

So, what do I dislike about this game? Well, where do I start…?

The game is built around a novel idea – flipping the gravity of your character instead of jumping – and then spends an hour or two trying to pretend this mechanic has no crippling limitations before just giving up. And I’m not exaggerating here: the entire game can be consistently beaten in about 30 minutes. The first time I played it, it took me about 50. Finding all the hidden trinkets can take about an hour more, depending on how many tries it takes you on the “Prize for the Reckless” and “Veni, Vidi, Vici” challenges.

Most games which are built around a central gimmick will try to expand it with additional game mechanics. VVVVVV comes up with about four new mechanics to complement its gravity-flipping gimmick: conveyer belts, automatic-flip lasers, auto-scrolling rooms, and rooms that wrap around the edges. It then uses each of these mechanics in a tiny dungeon area and almost nowhere else. Two of the game’s areas use a somewhat irritating mechanic where you have to lead a friend around, with the level design poking fun at the fact that your friend has no common sense and you have to do everything for them. As far as new ideas are concerned, that’s pretty much it.

The central hub area, which comprises the majority of the map, is mostly just empty space: no enemies, no platforming puzzles, nothing but a few spikes here and there and a few of the collectable trinkets hidden away in corners. Even the interesting mazes are scarce. The hopelessly catchy track “Passion for Exploring” plays in the central hub, but in this case, “exploration” means just repeatedly falling through dozens of empty screens and searching for the next dungeon entrance. The overworld is also littered with dozens of checkpoints and teleporters which you will never use because there’s just nothing out there. They could have removed it entirely, replacing the hub with a series of teleporters to the dungeons, and the game hardly would have lost anything.

The game is touted as a “super hard” and “tough as nails” platformer. If that’s the case, it’s the easiest “super hard” platformer I’ve ever played. Some parts are hard, but there’s no steady sense of progression; the difficulty is mostly just limited to a few problem rooms which may take hundreds of deaths each, but otherwise the whole game is smooth sailing. If you want real difficulty, you can try no-death mode or the time trials, but it just amounts to repeatedly playing the same ridiculously short game until you get it perfect. In this case, the difficulty is mostly just self-imposed rather than the work of a level designer. Personally, I’ve spent the most amount of time on the Super Gravitron, a fearsomely difficult mini-game that was probably the spiritual precursor to Super Hexagon.

The game’s story might as well not be there. I can summarize the story as follows: “You are some kind of captain of some kind of crew piloting some kind of ship, which crash-lands on some kind of planet due to some kind of disturbance. In order to escape, you need to deactivate some kind of device located in some kind of alternate dimension.” I’m not exaggerating. Nothing is explained. This story could have been mysterious and compelling, but instead it chooses to go the “self-referential humor” route by having the characters poke fun at checkpoints and the level design, while they’re not busy talking about nothing.

And for those who say “Why would you play this game for the story?” I propose that you consider this: the game’s story could have been better if you removed all of the dialogue. The story is told perfectly through the visuals. The explosions, lost crew members, and alternate dimensions are all self-explanatory, and it would have left all the details up to the imagination. Captain Viridian would have made a great silent protagonist that you could have projected your own motivation into. Instead, the characters are all given completely needless speaking lines which don’t convey anything, and I’m just left wondering why anyone bothered to write dialogue.

TL,DR: Aside from the superb music and the visuals, VVVVVV feels like a game that was hastily thrown together. The difficulty is schizophrenic, rather than a fine-tuned progression curve. The overworld map is mostly empty space, as though the level designer had tried filling it with enemies and mazes but finally said “screw it, nothing works” and deleted everything. The story had no effort behind it. Interesting game mechanics are few and far between, and are only used for a few rooms each. The bonus game modes are needless masochism that are far too great of a difficulty jump from the main game. Overall, it feels more like an hour-long proof of concept than a full-fledged game exploring the possibilities and implications of its main gravity-flipping gimmick.

Yes, it was influential. Yes, it rode the very first wave of indie games back when Steam was gaining steam. Yes, the music is crazy good. All things considered, I respect this game. But after five years of playing and reflecting on it, I can’t help but see it as a short, pointless waste of time with no interesting gameplay statements to make (even for its time) and no heart put into it. It’s style-over-substance. But hey, it’s got a great style, so I can’t quite fault it for that. I know a lot of people love this game. I loved it for a while, but now that I've noticed its flaws I can't shake the sour taste this game leaves me with.

I know that few will agree with my sentiment, but hopefully I’ve explained my thoughts adequately.

And finally, all achievement hunters but the most dedicated should stay far, far away. This is one brutal 100%.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 7 mensen (86%) vonden deze recensie nuttig
Aanbevolen
5.8 uur in totaal
Geplaatst: 24 januari
Greatly enjoyed my fun and fast playthrough of VVVVVV. It's a difficult platformer, but nowhere near impossible, with a catchy soundtrack to accompany my repeated shortcomings. The generous checkpoints and "save anywhere" system make a playthrough doable for even the most casual player. If it's your thing, there is also plenty of replayability through trinkets (collectibles), time trials, user created levels, and an alternate mode.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
Aanbevolen
1.8 uur in totaal
Geplaatst: 30 december 2015
Amazing platformer and soundtrack
Very challenging and fun
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
10.5 uur in totaal
Geplaatst: 14 november 2015
A perfect game, on all compartments.

Want to play for the story? Then hop on a journey to rescue your crew-mates who got lost in space, the game is extremely fun and with a "normal" difficulty degree if you don't go for trophies.
Want more challenge? Then challenge the game and try to get all the discs to unlock more hardcore content.
Mad enough? Then get to play one of the most balanced, fair, and difficult arcade platformers ever made (yes there are speedrunners too).

Everything I wrote above seasoned with an intense mixture of 8-bit music and graphics that are just perfect, nothing more to add.

If you're unsure you may like the game or not (if you don't then probably you don't understand what's good and bad and you don't deserve this game) you can try the first two levels on kongregate, somewhere.
Anyway I recommend this game to everyone, even just to understand when you can really say that a game is GOOD and not just fancy or cool like most games nowadays.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
4.5 uur in totaal
Geplaatst: 2 januari
Completion time: 3hr 22 min

Pros
-Simple dialog
-Challenging though rewarding; Plenty of CPs
-Easy to pick up; Casual controls
-Variety; Good mechanics overall
-Foreshadowing
-Price
-Cool level design, plus a user level editor

Cons
-No audio adjustment option
-Complete bu11sh*t levels towards the very end. And the player has completed 95% of the game so theres no turning back.

Recommend? - Yes
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
41.9 uur in totaal
Geplaatst: 27 december 2015
-Buys game
-Sees you can only flip
-Finds a trinket behind a 1x1 square
-Spends An hour trying to get it
-Finaly gets to the end and lands on the last spike
11/10 would buy again
Was deze recensie nuttig? Ja Nee Grappig