《机械迷城(Machinarium)》是荣获多项大奖的独立解谜/冒险类游戏,开发商曾经开发过脍炙人口的网页游戏《银河历险记》和《银河历险记2》。 小机器人被扔到了市外的垃圾场,他必须回去面对黑帽帮,救出心爱的机器人女友。 游戏世界:在机械迷城的世界里只有各种形态职责的机器人。这个世界里最有趣的地方之一就是历史悠久,锈迹斑斑的传奇城市,机械迷城,这也是游戏剧情发生的地方。 游戏故事:玩家需要摆脱黑帽帮下的邪恶机器人,救出城市的首脑还有机器人女友 游戏谜题:摆在玩家面前的有各式逻辑谜题,冒险任务, 脑筋急转弯以及小游戏 游戏画面:画面背景和游戏角色均为 2D 手绘,精心制作的动画场景长达一小时 游戏音乐:游戏原声带优美柔和,由...
用户评测: 好评如潮 (2,103 篇评测)
发行日期: 2009年10月16日

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包含 4 件物品: Botanicula, Machinarium, Machinarium Soundtrack, Samorost2

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由鉴赏家推荐

"A charming, beautiful, and elegantly designed modern point and click adventure game."

评测

“《机械迷城》是一款极其出色的原创型游戏”
Rock, Paper, Shotgun 网站评论

关于这款游戏

《机械迷城(Machinarium)》是荣获多项大奖的独立解谜/冒险类游戏,开发商曾经开发过脍炙人口的网页游戏《银河历险记》和《银河历险记2》。

小机器人被扔到了市外的垃圾场,他必须回去面对黑帽帮,救出心爱的机器人女友。
  • 游戏世界:在机械迷城的世界里只有各种形态职责的机器人。这个世界里最有趣的地方之一就是历史悠久,锈迹斑斑的传奇城市,机械迷城,这也是游戏剧情发生的地方。
  • 游戏故事:玩家需要摆脱黑帽帮下的邪恶机器人,救出城市的首脑还有机器人女友
  • 游戏谜题:摆在玩家面前的有各式逻辑谜题,冒险任务, 脑筋急转弯以及小游戏
  • 游戏画面:画面背景和游戏角色均为 2D 手绘,精心制作的动画场景长达一小时
  • 游戏音乐:游戏原声带优美柔和,由 Floex(曾制作《银河历险记2》的游戏原声带)作曲录制
  • 游戏对话:在这个游戏里没有冗长拖沓的游戏对话,角色间的对话都是漫画式的泡泡,采用简洁的动画和符号

系统需求

Windows
Mac OS X
    • 操作系统: Microsoft® Windows® XP/Vista/7
    • 处理器: 1.8 Ghz 处理器
    • 内存: 1GB 内存
    • 所需硬盘空间: 380MB
    • 操作系统: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 或更新的版本
    • 处理器: Intel Mac 1.8 Ghz
    • 内存: 1 GB
    • 所需硬盘空间: 380MB
    • 其他要求:
有价值的用户评测
31 人中有 27 人(87%)觉得这篇评测有价值
6.7 小时(记录在案的)
发布于:4月22日
Machinarium is unique in so many ways, which makes it difficult to write about. It's also one of those games that is best experienced firsthand rather than after reading a spoiler-ridden review. As much as I'd like to lecture on about something that impacted me so greatly, I'm left with very little to work with; but what's there to discuss paints a picture of a masterpiece.

Visually, Machinarium takes a Victorian children's book illustration style and blends it with dystopian psuedo-steampunk imagery. It's not only as striking as that description suggests but it adds layer upon layer to the gameplay and storyline. Characters and scenes are beautifully hand-drawn and painstakingly animated to bring life to the citizens of the eponymous metropolis. When I say life, I mean it metaphorically as the cast are entirely robotic; their endearing movements and actions convince you that they're genuine creatures, acting out of circuitry or as puppets.

The whole game is a juxtaposition. The pure and sweet protagonist stands brightly against the grim, dank underbelly of the city whilst the dark despair of obsolescence and helplessness is often paired with love and hope. There's a great story to be discovered without ever uttering a single word, written or spoken. That alone is a remarkable feat but the characters you meet along the way are just as impressively fleshed. From the musical troupe in need of new instruments to the brutish and bullying pair that serve as antagonists; so many moments will ring in your mind when you reminisce years later, which is a powerful statement.

I don't personally enjoy point and click adventures very often as I find they can sometimes be generic, predictable and require great leaps in logic. There are always exceptions, especially when it comes to LucasArts game, but lumping Machinarium into that category does little to help explain just why it's something every gamer should experience. It's on a par with the bests but ultimately nothing like them except in some key ingredients. The puzzles are frequent and never bordering on torturous like say 7th Guest, but they will certainly test you at times. It's a story-focused experience without sacrificing those times where you need to take a step back and hope for a eureka moment.

There are moments where I wish you could walk across scenes a little faster, but the protagonist's gentle hobbling is endearing and easily forgiven. Puzzles that prove an irritation are quickly overshadowed by the sheer genius of the next. I'd have liked less of the retro-gaming elements but that comes down purely to preference. I can raise minor criticisms but there are no dealbreakers, nothing that will make distract from how compelling it becomes to see through Josef's quest to reunite with his girlfriend. What Machinarium does, it does extremely well.

As with many games of the genre, it's a fairly brief journey, clocking in at around two hours if you're adept. It's not the longest game by any means and the ending is abrupt and slightly underwhelming but it manages not to overstay its welcome. The brevity does nothing to impact a powerful tale that had me smiling at several moments; you can put a value on the length of a game but it's much harder to put a value on something that makes you feel.
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37 人中有 27 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.1 小时(记录在案的)
发布于:1月20日
In this game I used toilet paper and a bit of sewage to make a cigarette, then traded it for someone's arm.
11/10 would deal weed again.
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12 人中有 10 人(83%)觉得这篇评测有价值
12.8 小时(记录在案的)
发布于:1月7日
预发行版本评测
One of the best adventure games I've ever played. A very cute and detailed graphics using flash animation. The puzzles can be from simple to super complex. The storyline is told through actions and not through words, in fact the only dialogue resemble what adults sound like in the Snoopy cartoons. Follow the story of a robot searching for his lost girlfriend. Meet great characters along the way on this whimsical journey. This is great game, you won't be disappointed.
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6 人中有 6 人(100%)觉得这篇评测有价值
6.2 小时(记录在案的)
发布于:6月3日
Worth playing for the artwork alone.
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17 人中有 11 人(65%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.7 小时(记录在案的)
发布于:1月24日
멋진 분위기! 멋진 음악! 멋진 아트워크! 멋진 아이디어! 그리고 멋진 게임!
Great mood! Great Music! Great Artwork! Great idea! and.... Great game!
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