《机械迷城(Machinarium)》是荣获多项大奖的独立解谜/冒险类游戏,开发商曾经开发过脍炙人口的网页游戏《银河历险记》和《银河历险记2》。 小机器人被扔到了市外的垃圾场,他必须回去面对黑帽帮,救出心爱的机器人女友。 游戏世界:在机械迷城的世界里只有各种形态职责的机器人。这个世界里最有趣的地方之一就是历史悠久,锈迹斑斑的传奇城市,机械迷城,这也是游戏剧情发生的地方。 游戏故事:玩家需要摆脱黑帽帮下的邪恶机器人,救出城市的首脑还有机器人女友 游戏谜题:摆在玩家面前的有各式逻辑谜题,冒险任务, 脑筋急转弯以及小游戏 游戏画面:画面背景和游戏角色均为 2D 手绘,精心制作的动画场景长达一小时 游戏音乐:游戏原声带优美柔和,由...
用户评测: 好评如潮 (2,008 篇评测)
发行日期: 2009年10月16日

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包含 4 件物品: Botanicula, Machinarium, Machinarium Soundtrack, Samorost2

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由鉴赏家推荐

"A charming, beautiful, and elegantly designed modern point and click adventure game."

评测

“《机械迷城》是一款极其出色的原创型游戏”
Rock, Paper, Shotgun 网站评论

关于这款游戏

《机械迷城(Machinarium)》是荣获多项大奖的独立解谜/冒险类游戏,开发商曾经开发过脍炙人口的网页游戏《银河历险记》和《银河历险记2》。

小机器人被扔到了市外的垃圾场,他必须回去面对黑帽帮,救出心爱的机器人女友。
  • 游戏世界:在机械迷城的世界里只有各种形态职责的机器人。这个世界里最有趣的地方之一就是历史悠久,锈迹斑斑的传奇城市,机械迷城,这也是游戏剧情发生的地方。
  • 游戏故事:玩家需要摆脱黑帽帮下的邪恶机器人,救出城市的首脑还有机器人女友
  • 游戏谜题:摆在玩家面前的有各式逻辑谜题,冒险任务, 脑筋急转弯以及小游戏
  • 游戏画面:画面背景和游戏角色均为 2D 手绘,精心制作的动画场景长达一小时
  • 游戏音乐:游戏原声带优美柔和,由 Floex(曾制作《银河历险记2》的游戏原声带)作曲录制
  • 游戏对话:在这个游戏里没有冗长拖沓的游戏对话,角色间的对话都是漫画式的泡泡,采用简洁的动画和符号

系统需求

Windows
Mac OS X
    • 操作系统: Microsoft® Windows® XP/Vista/7
    • 处理器: 1.8 Ghz 处理器
    • 内存: 1GB 内存
    • 所需硬盘空间: 380MB
    • 操作系统: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 或更新的版本
    • 处理器: Intel Mac 1.8 Ghz
    • 内存: 1 GB
    • 所需硬盘空间: 380MB
    • 其他要求:
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
998.8 小时(记录在案的)
发布于:2014年12月3日
解谜游戏的最高境界,永远的神作!
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59 人中有 56 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.3 小时(记录在案的)
发布于:2014年11月23日
Pros:

+ fantastic graphic style
+ great music & sound effects
+ atmosphere
+ locations / world
+ cute main character
+ nice, simple story
+ challenging puzzles
+ intuitive interface
+ lack of dialogues

Cons:

- weak ending scene

One word review: Masterpiece

9,5/10
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8 人中有 8 人(100%)觉得这篇评测有价值
6.7 小时(记录在案的)
发布于:4月22日
Machinarium is unique in so many ways, which makes it difficult to write about. It's also one of those games that is best experienced firsthand rather than after reading a spoiler-ridden review. As much as I'd like to lecture on about something that impacted me so greatly, I'm left with very little to work with; but what's there to discuss paints a picture of a masterpiece.

Visually, Machinarium takes a Victorian children's book illustration style and blends it with dystopian psuedo-steampunk imagery. It's not only as striking as that description suggests but it adds layer upon layer to the gameplay and storyline. Characters and scenes are beautifully hand-drawn and painstakingly animated to bring life to the citizens of the eponymous metropolis. When I say life, I mean it metaphorically as the cast are entirely robotic; their endearing movements and actions convince you that they're genuine creatures, acting out of circuitry or as puppets.

The whole game is a juxtaposition. The pure and sweet protagonist stands brightly against the grim, dank underbelly of the city whilst the dark despair of obsolescence and helplessness is often paired with love and hope. There's a great story to be discovered without ever uttering a single word, written or spoken. That alone is a remarkable feat but the characters you meet along the way are just as impressively fleshed. From the musical troupe in need of new instruments to the brutish and bullying pair that serve as antagonists; so many moments will ring in your mind when you reminisce years later, which is a powerful statement.

I don't personally enjoy point and click adventures very often as I find they can sometimes be generic, predictable and require great leaps in logic. There are always exceptions, especially when it comes to LucasArts game, but lumping Machinarium into that category does little to help explain just why it's something every gamer should experience. It's on a par with the bests but ultimately nothing like them except in some key ingredients. The puzzles are frequent and never bordering on torturous like say 7th Guest, but they will certainly test you at times. It's a story-focused experience without sacrificing those times where you need to take a step back and hope for a eureka moment.

There are moments where I wish you could walk across scenes a little faster, but the protagonist's gentle hobbling is endearing and easily forgiven. Puzzles that prove an irritation are quickly overshadowed by the sheer genius of the next. I'd have liked less of the retro-gaming elements but that comes down purely to preference. I can raise minor criticisms but there are no dealbreakers, nothing that will make distract from how compelling it becomes to see through Josef's quest to reunite with his girlfriend. What Machinarium does, it does extremely well.

As with many games of the genre, it's a fairly brief journey, clocking in at around two hours if you're adept. It's not the longest game by any means and the ending is abrupt and slightly underwhelming but it manages not to overstay its welcome. The brevity does nothing to impact a powerful tale that had me smiling at several moments; you can put a value on the length of a game but it's much harder to put a value on something that makes you feel.

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10 人中有 8 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.1 小时(记录在案的)
发布于:1月20日
In this game I used toilet paper and a bit of sewage to make a cigarette, then traded it for someone's arm.
11/10 would deal weed again.
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5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.9 小时(记录在案的)
发布于:2014年11月24日
It’s not often that a point and click adventure grabs my attention these days, in fact the only two that come to mind are Back to the Future and Finding Teddy, yet Machinarium had just the right charm to stand out amongst the masses and pull me in.

And it’s a good thing too, because without the adorable robot/steampunkish skin, the precious animations, and fantastic soundscape, Machinarium would just be another generic point and click puzzle game. The puzzles themselves were often convoluted and some just outright infuriated me when I found out what you had to do to solve them. If I had not been so invested in this adorable little robot and watching him move around this world my game time would have ended after about 45 minutes.

If you love what you see in the screenshots, and are not totally averse to the Point and Click genre then I think there’s a ton of enjoyment to be had with Machinarium. However, if you find this genre of game insufferable or don’t find the same charm in the art that I do, then steer clear because there’s nothing here that you’re not expecting.
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7 人中有 6 人(86%)觉得这篇评测有价值
12.8 小时(记录在案的)
发布于:1月7日
预发行版本评测
One of the best adventure games I've ever played. A very cute and detailed graphics using flash animation. The puzzles can be from simple to super complex. The storyline is told through actions and not through words, in fact the only dialogue resemble what adults sound like in the Snoopy cartoons. Follow the story of a robot searching for his lost girlfriend. Meet great characters along the way on this whimsical journey. This is great game, you won't be disappointed.
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2 人中有 2 人(100%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:1月10日
An "indie" game from before they were cool, Machinarium combines creative point and click tasks with excellent puzzles that briefly pop you out of the point and click interface to solve problems similar to classic real world mind benders like unhook the horeshoe/nails puzzle (but not that). It wraps all this up in an immersive world of decrepit technology and cute little sentient robots. One thing that works well in this game is the complete absence of dialog. And I don't mean just spoken dialog - there is no spoken or written language at all. The story and game progression is communicated through hand drawn diagrams and trail and error. The game is entirely in flash, so your controls are usually limited to left mouse button and mouse movement. Although, the game has a built in hint system comprised of a very short SHMUP sequence that allows you to use the keyboard. Strangely an end game action sequence forced me to use mouse control which was the only real point where I experienced significant frustration while playing the game.

Overall, this game is easy to recommend even at full price. The puzzles are challenging but not frustrating and the pace of self discovery is excellent for a point and click game. The art style really makes you feel like you are discovering a new world, and invites you to participate in it with its quirky characters.
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6 人中有 4 人(67%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:1月2日
Amazing Soundtrack, and beautiful artwork with a charming story, yep, Machinarium has all that you can wish for in a point and click adventure game, not to mention the amount of steampunkiness in this game. 7/10
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8 人中有 5 人(63%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:1月24日
멋진 분위기! 멋진 음악! 멋진 아트워크! 멋진 아이디어! 그리고 멋진 게임!
Great mood! Great Music! Great Artwork! Great idea! and.... Great game!
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1 人中有 1 人(100%)觉得这篇评测有价值
9.9 小时(记录在案的)
发布于:2014年12月21日
Machinarium is an alternate universe puzzle point and click adventure in which you play as a small robot known as Josef who is looking for his missing girlfriend Berta. The adventure starts with you laying in a scrapheap figuring out how to piece yourself together. And once you get past that little puzzle, you quickly realise this is not an easy game... The puzzles are definitely more inline with the difficultly of the 16bit area of video gaming, not that it is a bad thing thing. The difficulty of the game naturally fits in with the aesthetics of the art, one can spend so long on certain puzzles, it gives plenty of time to admire the sheer beauty of the hand drawn art. The puzzles are creative and fresh, with a strong touch of quirkiness and humour with every completion. The music is easy on the ears and integrates with the games deep atmosphere. My criticisms of Machinarium would be that pointer can be a little imprecise, also if you move Josef while he is in tall or shot form, he hobbles along at a tedious pace. And the game does not offer any video settings, on certain monitors it can appear 'boxed'. Besides these minor setbacks, Machinarium is a beautiful work of art and a solid puzzle game full of humour, unique surprises and character. I strongly recommend this one.
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1 人中有 1 人(100%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:1月5日
Machinarium is a classic point-and-click adventure game. It has an incredibly deep ambiance, amazing and utterly captivating graphics and such a cute little story!
Although you can play it from 3 to 6 hours without stopping, it is a short one when compared to the bigger names.
Nonetheless, it is exactly this shortness that makes it even better.

Another good side of Machinarium is the puzzle-ful environment. Everything you have to achieve is reached via puzzles.

The only negative side I can think of is the small resolution which is due to the game being hand-drawn (as far as I know).
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1 人中有 1 人(100%)觉得这篇评测有价值
9.9 小时(记录在案的)
发布于:1月4日
I pretty much only need to ask 3 questions to see if you will enjoy this game:

1: Do you like pretty games?
2: Do you like pretty music in pretty games?
3: Do you like games that you can play freaking over and over again and still have fun?

.

If theese answered yes, just please; stop reading this and buy the game.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:2014年11月16日
Not the best adventure or game of this genre (to me, the best still remain The Day of the tentacle), but definetly a worthful experience, following the stream of "the neverhood chronicles" in terms of interface and simplicity (unfortunatley, nobody has been brave or crazy enough to do another game using clay).
Puzzles are kinda straightforward but never usual.
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2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
13.9 小时(记录在案的)
发布于:3月19日
"This game changed my life"

-Tidal former speedrun world record holder
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2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.5 小时(记录在案的)
发布于:2月5日
Awesome Game
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4 人中有 2 人(50%)觉得这篇评测有价值
19.6 小时(记录在案的)
发布于:2014年11月8日
Fun game if you like puzzels and stuff like that
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2 人中有 1 人(50%)觉得这篇评测有价值
5.0 小时(记录在案的)
发布于:2014年11月9日
Graphics, sounds and scenario are awesome.
Just enjoy this beautiful game!
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4 人中有 2 人(50%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2014年11月15日
I really want this sound track.
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2 人中有 1 人(50%)觉得这篇评测有价值
6.6 小时(记录在案的)
发布于:2014年11月17日
Amazing soundtrack, cool visuals and great puzzles.
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2 人中有 1 人(50%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年11月26日
A great puzzle game with an amazing and original art style. The story is slowly told throughout the game using illustrated thoughts of different characters and it is rather amazing.
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