Machinarium è un premiatissimo gioco indipendente rompicapo/avventura, sviluppato dai creatori dei popolari giochi web Samorost e Samorost 2. Un robottino, gettato in un deposito di rottami in periferia, deve ritornare in città e affrontare la Confraternita dei Berretti Neri per salvare la sua robo-fidanzata.
Valutazione degli utenti: Estremamente positiva (2,166 recensioni)
Data di rilascio: 16 ott 2009

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Acquista Machinarium

Pacchetti che includono questo gioco

Acquista Amanita Collection

Include 4 articoli: Botanicula, Machinarium, Machinarium Soundtrack, Samorost2

Acquista Machinarium Soundtrack


Consigliato dai curatori

"RPS's 13th best adventure game ever"
Guarda la recensione completa qui.


"Machinarium è una creazione straordinariamente incantevole"

Rock, Paper, Shotgun

Riguardo questo gioco

Machinarium è un premiatissimo gioco indipendente rompicapo/avventura,
sviluppato dai creatori dei popolari giochi web
Samorost e Samorost 2.

Un robottino, gettato in un deposito di
rottami in periferia, deve ritornare in città e
affrontare la Confraternita dei Berretti Neri per
salvare la sua robo-fidanzata.
  • Ambientazione: Machinarium è un
    mondo popolato esclusivamente da
    robot di vario tipo e funzione. Uno dei
    luoghi più peculiari di questa terra è la
    vecchia, rugginosa e leggendaria metropoli chiamata
    Machinarium, ove si svolge la vicenda
    narrata durante il gioco.
  • Trama: Dovrai sbarazzarti dei malvagi
    robot appartenenti alla Confraternita dei Berretti Neri, salvare il sindaco e pure la
    tua fidanzatina robotica!
  • Enigmi: Dovrai risolvere svariati
    problemi di logica, avventurarti in
    missioni, rompicapo e mini-giochi.
  • Grafica: Gli sfondi e i personaggi
    bidimensionali sono stati disegnati a
    mano e c'è più di un'ora d'animazione
    realizzata con estrema cura.
  • Musica: La meravigliosa originale colonna sonora
    è stata composta e registrata da Floex
    (autore di Samorost 2).
  • Interazione: Non ti dovrai sorbire lunghi
    e noiosi dialoghi mentre giochi: i
    personaggi comunicano grazie a semplici
    fumetti animati e simboli.

Requisiti di sistema

Mac OS X
    • OS: Microsoft® Windows® XP/Vista/7
    • Processor: 1.8 Ghz Processor
    • Memory: 1GB Ram
    • Hard Drive: 380MB Free space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 1.8 Ghz
    • Memory: 1 GB
    • Hard Drive: 380MB free space
    • Other Requirements:
Recensioni utili dai clienti
40 persone su 46 (87%) hanno trovato questa recensione utile
6.7 ore in totale
Pubblicata: 22 aprile
Machinarium is unique in so many ways, which makes it difficult to write about. It's also one of those games that is best experienced firsthand rather than after reading a spoiler-ridden review. As much as I'd like to lecture on about something that impacted me so greatly, I'm left with very little to work with; but what's there to discuss paints a picture of a masterpiece.

Visually, Machinarium takes a Victorian children's book illustration style and blends it with dystopian psuedo-steampunk imagery. It's not only as striking as that description suggests but it adds layer upon layer to the gameplay and storyline. Characters and scenes are beautifully hand-drawn and painstakingly animated to bring life to the citizens of the eponymous metropolis. When I say life, I mean it metaphorically as the cast are entirely robotic; their endearing movements and actions convince you that they're genuine creatures, acting out of circuitry or as puppets.

The whole game is a juxtaposition. The pure and sweet protagonist stands brightly against the grim, dank underbelly of the city whilst the dark despair of obsolescence and helplessness is often paired with love and hope. There's a great story to be discovered without ever uttering a single word, written or spoken. That alone is a remarkable feat but the characters you meet along the way are just as impressively fleshed. From the musical troupe in need of new instruments to the brutish and bullying pair that serve as antagonists; so many moments will ring in your mind when you reminisce years later, which is a powerful statement.

I don't personally enjoy point and click adventures very often as I find they can sometimes be generic, predictable and require great leaps in logic. There are always exceptions, especially when it comes to LucasArts game, but lumping Machinarium into that category does little to help explain just why it's something every gamer should experience. It's on a par with the bests but ultimately nothing like them except in some key ingredients. The puzzles are frequent and never bordering on torturous like say 7th Guest, but they will certainly test you at times. It's a story-focused experience without sacrificing those times where you need to take a step back and hope for a eureka moment.

There are moments where I wish you could walk across scenes a little faster, but the protagonist's gentle hobbling is endearing and easily forgiven. Puzzles that prove an irritation are quickly overshadowed by the sheer genius of the next. I'd have liked less of the retro-gaming elements but that comes down purely to preference. I can raise minor criticisms but there are no dealbreakers, nothing that will make distract from how compelling it becomes to see through Josef's quest to reunite with his girlfriend. What Machinarium does, it does extremely well.

As with many games of the genre, it's a fairly brief journey, clocking in at around two hours if you're adept. It's not the longest game by any means and the ending is abrupt and slightly underwhelming but it manages not to overstay its welcome. The brevity does nothing to impact a powerful tale that had me smiling at several moments; you can put a value on the length of a game but it's much harder to put a value on something that makes you feel.
Questa recensione ti è stata utile? No Divertente
11 persone su 13 (85%) hanno trovato questa recensione utile
6.2 ore in totale
Pubblicata: 3 giugno
Worth playing for the artwork alone.
Questa recensione ti è stata utile? No Divertente
8 persone su 9 (89%) hanno trovato questa recensione utile
14.3 ore in totale
Pubblicata: 4 agosto
I, a robot?

Adventure is only a point-and-click away as Irreverend Opinions reviews Machinarium!


The Blurb

A puzzle adventure in a stylised world of robots and amazing music. A robot that has been abandoned by his city in pieces must pull himself together and return to not only confront some rather bad robots, but save his robot girlfriend in the process.

The Good

The first thing I noticed about Machinarium, as a first impression, is the music. The soundtrack by Czech composer Tomáš Dvořák really stands out in the task of impressing a strange new world without alienating the player from what they are engaged in.

Graphically, the art style for Machinarium is quite striking, with hand-drawn animation hauntingly evocative of works by surrealist Jan Švankmajer, and seeming to be another achievement for Dvorský that fans of Amatina Design will be encouraged to see. With their pencil-and-paper 'living comic' art style, the organic appearance of the background and characters helps to round out the artificial world with a warm and almost human sense, which helps the player to get involved with the characters quite readily.

For an adventure game without dialogue at all, the plot is quite memorable and involving, with the characters having both impact and personality. By removing dialogue from the game, the designers also allow the game to be accessible to players who do not speak English, using thought bubbles and pictures, authentic instruments and short beeps or buzzes to illustrate what characters are thinking or asking.

Puzzles throughout the game are both thought-provoking and challenging, sometimes requiring the player to think outside the box to complete tasks without pushing for weird feats of skewed logic present in some games of the genre. Should the game prove to be too much of a bother, an in-built 'hint' system allows players to get some suggestions to how they can complete the task.

The Bad

For some players, the puzzles will be a bit too challenging, though thankfully a short minigame can help to unlock the puzzles if you are more of a mind to do a reflexive shooter than a point-and-click puzzle solve.

Some players have reported having issues with transferring the game from fullscreen to windowed mode, though this seems to be more of a UI confusion than a bug issue.

The Ugly

None to speak of.


Turn out the lights and enjoy the immersive, imaginative world.

The Summary

Well deserving of the awards it has recieved, Machinarium is a beautiful game with something special for art and music lovers, as well as fans of the point-and-click puzzle genre. 10/10.


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Questa recensione ti è stata utile? No Divertente
5 persone su 6 (83%) hanno trovato questa recensione utile
35.7 ore in totale
Pubblicata: 27 giugno
Manchinarium is a good game for senior game players like me. Easy going and yet challenging with hints and maps to use more or less depending on your brain function at that moment. It's creative, funny, and quirky, without going dark. I like how the little guy folds his arms and taps his foot when it takes you too long to figure something out, the way I picture my sons.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
7.6 ore in totale
Pubblicata: 19 giugno
A clever and cute point-and-click that I'd recommend to anyone.
Questa recensione ti è stata utile? No Divertente