Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
最近评测:
特别好评 (3,282) - 过去 30 天内的 3,282 篇用户评测中有 93% 为好评。
全部评测:
好评如潮 (269,090) - 269,090 篇用户的游戏评测中有 95% 为好评。
发行日期:
2006年11月29日
开发商:
发行商:

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最新更新 查看所有(53)

2月26日

February 2018 Hotfix

We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers
481 条留言 了解更多

2月26日

February 2018 Update is out!



Fixes Fixes Fixes Fixes Fixes

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Changes
  • Updated BASS.DLL to 2.4.13.8-mp3free
  • Potentially improved vrad.exe performance
  • Better "Error loading gamemode:" errors that actually describe what's wrong
  • Fixed support for Zombie Panic! Source mounting
  • Fixed hammer_update_entity console command crashing the game
  • Fixed a bunch of different exploits
  • Added translations for env_fire and npc_fisherman when shown in the kill feed
  • Updated TTT to the latest version
  • Increased offset for rollermine to prevent it from spawning below ground
  • Changed maximum value for Frame Blend's Shutter slider so it doesn't just black screen
  • Changed the link on the version button in main menu to link to the new website
  • Updated all built in weapons to work better with NPCs
  • Properly turn off thirdperson on level shutdown
  • Fixed certain tools erroring when their console variables are set to "nan"
  • Applied a potential fix to stop tooltips from being displayed when they are not meant to be displayed
  • Improved flashlight effect on custom entities
  • Fixed Stunstuck sprites rendering in weird positions
  • Clientside ragdolls of dead NPCs will now properly inherit material override
  • Serverside ragdolls of dead NPCs will now properly inherit color and material override
  • Added NPC.GetCurrentSchedule
  • Added File.ReadUShort
  • Added File.ReadULong
  • Added File.WriteUShort
  • Added File.WriteULong
  • Added CreatePhysCollideBox
  • Added PhysCollide:TraceBox
  • Added PhysCollide:Destroy
  • Added PhysCollide:IsValid
  • Added mesh.UserData
  • Added ENT:GetRenderMesh
  • Added GM.PlayerDroppedWeapon( ply, wep )
  • Added CNavArea.SetCostSoFar( num )
  • Added type error to render.Capture
  • NextBot functions now properly error if used on invalid entity
  • IMesh:BuildFromTriangles can do userdata too
  • Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
  • Fixed deriving from DDragBase requiring to define OnModified
  • Fixed Panel.InvalidateChildren being always recursive
  • Fixed Panel.NewAnimation ease values 0-1 being weird
  • Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
  • Fixed DBinder not working when its convar is set to NaN
  • Fixed DBinder overriding SetSelected( bool )
  • Fixed util.GetModelInfo crashing with empty string
  • Fixed a crash issue with Weapon functions
  • Fixed NeedsDepthPass not working for addons
  • Fixed string.Comma with very large numbers
  • NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning squared range
  • Updated most render library functions to not lock up when a Lua type error occurs during function execution
  • Prevent potential stack overflows in scripted_ents.Get
  • Fixed the utf8 library failing with certain UTF8 strings
  • Switched base_anim to CBaseAnimatingOverlay, allowing more functions to be used on "anim" entities
  • DProperty_VectorColor now works with standard colors as well ( vector color support unchanged )
  • Added better type checking and error output to NextBot.GetRange(Squared)To()
  • render.Capture can no longer capture Steam Overlay
  • cam.Start() will now error when given no arguments
  • Removed NPC.RemoveMemory

Notice
Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update.

This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again.

You CANNOT downgrade to a previous version of the game.
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评测

“It brings back the silly glee of unbridled experimentation, intuitive learning and playful social interactions that most of us haven't experienced since childhood. For that, it's essential.”
88 – PC Gamer

关于这款游戏

Garry's Mod 是一个物理实验场。 与普通游戏不同,这款游戏并没有预定的目标或目的。 我们给您工具,您决定游戏内容。
您可以调出各种对象互相组合,创造新的道具,不论汽车、火箭、投石车还是连名字都没有的机器,一切都由您决定。
如果您对设计工程并不在行,也别担心! 您还能把许多不同角色放在好笑的地方。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows® Vista/XP
    • 处理器: 1.8 GHz Processor
    • 内存: 2 GB RAM
    • 图形: DirectX® 9 level Graphics Card (Requires support for SSE)
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 声卡: DirectX® 9 compatible
    • 附注事项: Mouse, Keyboard, Monitor
    推荐配置:
    • 操作系统: Windows® 7/8/8.1/10
    • 处理器: 2.5 GHz Processor or better
    • 内存: 8 GB RAM
    • 图形: 1GB dedicated VRAM or better
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    最低配置:
    • 操作系统: OS X version Snow Leopard 10.6.3
    • 处理器: 1.8 GHz Processor
    • 内存: 2 GB RAM
    • 图形: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 附注事项: Mouse, Keyboard, Monitor
    推荐配置:
    • 处理器: 2.5 GHz Processor or better
    • 内存: 8 GB RAM
    • 图形: 1GB dedicated VRAM or better
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04
    • 处理器: 1.8 GHz Processor
    • 内存: 2 GB RAM
    • 图形: 512MB
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 附注事项: Mouse, Keyboard, Monitor
    推荐配置:
    • 处理器: 2.5 GHz Processor or better
    • 内存: 8 GB RAM
    • 图形: 1GB dedicated VRAM or better
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
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