Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
Gebruikersrecensies: Overweldigend positief (94,277 recensies)
Releasedatum: 29 nov 2006

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Counter-Strike: Source + Garry's Mod kopen

Bevat 2 items: Counter-Strike: Source, Garry's Mod


Door curatoren aanbevolen

"A LAN party masterpiece. Plain GMod is already fun, but it also has hundreds of integrated player-made gamemodes that amplify the fun. TTT, ZMod, etc!"

Recente updates Alles weergeven (10)

11 juli

The Summer Hotfix

A minor update containing a few hotfixes for last update just came out. Restarting your servers is strongly recommended.
If there are any persisting issues left, please report them on the official GitHub issues page.

GLIBC_2.15 dependency on Linux dedicated servers
Some Linux dedicated server owners may have noticed that the game now requires glibc 2.15. This is a necessary change since the version we were using before was really outdated. If your server is running on a relatively old distro which does not include that library, you can find instructions on how to install it here: Linux Dedicated Server Hosting.

Fixed non-ASCII characters being removed from player names
This was accidentally introduced in an attempt to fix an exploit which would let servers tamper with a client’s configuration file, sorry for that! Everything should be back to normal now.

Fixed model scaling not working correctly on some models
Entity:SetModelScale and Entity:EnableMatrix had an issue with some models which would cause transformations to be applied twice. This issue is now fixed, you can see the difference below:

This will break scripts that rely on the old broken behaviour, so I also added Entity:SetLegacyTransform for those who want their current scripts fixed with minimal effort. This function basically brings the old scaling behaviour back for the entity it is called on, so it should be used exclusively as a temporary fix.

Full Changelog

  • Fixed plugin_load not doing anything
  • Fixed players being removed when sitting in a vehicle parented to another entity
  • Fixed non-ASCII characters being removed from player names
  • Fixed tabs in RichText selection
  • Fixed properties not correctly working on vanilla
  • Fixed Color.__tostring not outputting alpha
  • Fixed render.CapturePixels crashing when used on render targets
  • Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
  • Fixed player names not updating in scoreboard and voice panels
  • Fixed weapon holdtypes not always updating on the client
  • Definitely fixed Entity:SetModelScale and Entity:EnableMatrix applying transformations twice on some models
  • Added Entity:SetLegacyTransform(bool)
  • Removed properties.HaloThink
  • Removed _restart from blocked concommand list

232 opmerkingen Meer informatie

8 juli

The Summer update


  • Fixed item pickups not being collectable in some cases
  • Fixed env_microphone not always transmitting NPC voices in multiplayer
  • Fixed some textures on gm_construct having an incorrect normal map when running under DX8
  • Fixed console crash on some machines
  • Fixed another possible exploit with CNetChan::SendFile
  • Fixed an exploit allowing access to any file on a client machine
  • Fixed vehicle noclip exploit
  • Fixed SMG viewmodel animation glitch when firing exactly 3 shots in a single burst
  • Fixed inaccurate text selection in RichText controls

  • Files with an incorrect extension can no longer be loaded as modules
  • Loose .vcd files can now be loaded without having to be compiled into scenes.image

  • Fixes
    • Admin commands no longer appear in "last words"
    • Fixed a minor issue with teleporter effects
  • Additions
    • Added lag compensation to the crowbar's secondary attack
    • Added TTTPlayerUsedHealthstation hook
  • Fixes
    • Fixed vehicle third person affecting cameras
    • Fixed shipped weapons creating errors when given to NPCs
    • Fixed SimpleDoF to properly work with cameras
    • Fixed return values of draw.SimpleText
    • Fixed big numbers not sending properly with net.WriteTable
    • Fixed gmod_admin_cleanup/gmod_cleanup errors when run in a dedicated server console
    • Fixed vehicles not duplicating their skin, bodygroups, etc
    • Fixed derma.SkinTexture
    • Fixed longstanding thruster crash exploit
    • Fixed pasted ragdolls with duplicator being in T pose until you touch them (still happens for saves though, sorry)
    • Fixed snow footsteps
    • Fixed some base weapons (Alyx gun, HL1 grenade) being .357 clones
  • Improvements
    • Post Process effects are no longer saved across restarts
    • Hidden some useless HL2 maps
    • Updated jQuery/AngularJS
    • draw.SimpleTextOutlined now returns same thing as draw.SimpleText
    • Lua errors notification only stays for 10 seconds instead of 30
    • Clicking "Resize" in spawnicon right click menu no longer automatically rerenders the icon.
    • Fancified Bouncy Ball
    • Updated server browser looks
    • Bots are no longer counted towards player count in server browser
    • Sort addons and games alphabetically in Browse
    • Made player_manager.TranslateToPlayerModelName case insensitive
    • Tweaked some tools
      • Tweaked default values for some of the tools, tweaked limits in context panels for some of the tools
      • Added right click option for lamp tool to copy settings of another lamp
      • Deprecated settings/controls/*.txt, noone uses it, serves no benefit.
    • Improved context menu properties in various ways
      • Now works properly when you look from camera/driving a vehicle
      • Fixed some issues with "Drive" property and cameras
  • Additions
    • Added team.SetColor(index, color)
    • Added Angle:SnapTo(component, degrees)
    • Added IsColor, net.WriteColor, net.ReadColor
  • Fixes
    • Fixed Entity:PhysicsFromMesh building a deformed collision mesh
    • Fixed PhysicsCollide entity callback missing information about the entity which was collided with
    • Fixed IMaterial:GetMatrix crashing the game
    • Fixed sound.Add not working on dedicated servers
    • Fixed ents.FindByClass not interpreting wildcards correctly
    • Fixed util.CRC not working correctly on strings with embedded zeroes
    • Fixed util.JSONToTable losing precision for large integer values
    • Fixed Entity:GetBoneController returning a truncated value
    • Fixed Entity:SetHitboxSet not working properly with an integer parameter
    • Fixed NPC:FoundEnemySound, LostEnemySound, FearSound, IdleSound and AlertSound not calling their appropriate equivalent in the engine
    • Fixed InnerAngle and OuterAngle parameters not doing anything in lights created by DynamicLight()
    • Fixed util.TableToJSON crashing when passed a table containing keys that aren't strings or numbers
  • Improvements
    • Updated LuaJIT to version 2.0.3
    • Reverted Entity:IsValid to its old behaviour
    • Changed Entity:PhysicsInitBox behaviour to be more consistent with Entity:PhysicsInitConvex (no longer creates a broken physics object in some cases)
    • game.GetWorld is now shared
    • Player:HasWeapon and Player:GetWeapon are now shared
    • Entity(0) now returns the world on both server and client
    • Entities can now have up to 64 DT vars of each type (except strings)
    • Player:Kick and Player:Ban kick/ban reasons are now optional and may contain newlines
    • SWEP holdtypes are now properly networked
    • Vector and angle access using a numerical index rather than x/y/z is now slightly faster
    • gui.OpenURL now clamps URLs to 511 characters max
    • Added safeguards to mesh library functions
    • Entity:GetMaxHealth() is now shared again and properly networked
    • Entity:DrawViewModel now takes an optional second argument which controls which viewmodel to show/hide (defaults to 0)
    • Moved Entity:Disposition, GetActivity, IsNPCMoving, IsUnreachable to NPC:Disposition, GetActivity, IsMoving, IsUnreachable
    • Trace tables now accept an "output" parameter which may contain the table in which trace results should be written
    • sound.PlayFile and sound.PlayURL callbacks now receive an error ID and error name as their second and third parameters if an error occurs
    • Weapon:CallOnClient second argument is now optional
    • Moved Player:PlayScene, NPC:PlayScene and NextBot:PlayScene to Entity metatable
    • Entity:PlayScene second argument (delay) is now optional
    • MsgC can now print text with several colors in a single call
    • Moved Player:Freeze, GodEnable, GodDisable, IsFrozen, HasGodMode to Lua
    • Clamped pitch between -90 and 90 instead of -180 and 180 for AngleRand
    • util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter which prevents keys from becoming lowercased when set to true
    • vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels
    • Optimized vgui.LoadControlsFromString
  • Additions
    • Added Entity:PhysicsDestroy()
    • Added Weapon:GetHoldType()
    • Added util.SharedRandom(uniqueName, min, max, additionalSeed=0)
    • Added util.BlastDamageInfo(dmginfo, origin, radius)
    • Added Entity:SetLOD(lod=-1)
    • Added Entity:SetLagCompensated(bool), IsLagCompensated()
    • Added Player:SetAllowWeaponsInVehicle(bool), GetAllowWeaponsInVehicle()
    • Added CSoundPatch:SetDSP(dsp), GetDSP()
    • Added IGModAudioChannel:EnableLooping(bool)
    • Added IGModAudioChannel:PlayFile(path, flags, callback)
    • Added optional second argument to Entity:SetPhysicsAttacker which controls expiry time
    • Added game.SetSkillLevel(int), game.GetSkillLevel()
    • Added the following hooks to scripted effects: StartTouch, Touch, EndTouch
    • Added CUserCmd:SelectWeapon(weapon_ent)
    • Added __tostring to CNavArea, CSoundPatch, IGModAudioChannel, PhysObj, dlight_t metatables
    • Added PhysObj:GetName()
    • Added CNavArea:Draw(), IsUnderwater(), GetSizeX(), GetSizeY(), IsRoughlySquare(), IsFlat(), GetZ(pos), IsOverlapping(pos, tolerance), Contains(pos), IsCoplanar(navArea), GetClosestPointOnArea(pos), IsVisible(pos), GetCorner(cornerId)
    • Added navmesh.GetNavAreaCount(), GetNavArea(pos, beneathLimit), GetNavAreaByID(id), BeginGeneration(), IsGenerating(), GetPlayerSpawnName(), SetPlayerSpawnName(), AddWalkableSeed(pos, normal), ClearWalkableSeeds()
    • Added Entity:IsDormant()
    • Added ENT:Blocked(other)
    • Added Color:__tostring, Color:__eq and Color:ToHSV
    • Added gui.InternalKeyTyped(code)
  • Removals
    • Removed "loop" flag from sound.PlayURL
    • Removed support for vm_origin and vm_angles from GM:CalcView

252 opmerkingen Meer informatie


“It brings back the silly glee of unbridled experimentation, intuitive learning and playful social interactions that most of us haven't experienced since childhood. For that, it's essential.”
88 – PC Gamer

Over dit spel

Garry's Mod is een natuurkundige zandbak. In tegenstelling tot andere spellen zijn er geen vooraf bepaalde plannen of doelen. We geven jou de materialen en je bepaalt zelf wat je ermee doet.
Je produceert voorwerpen en voegt ze samen om je eigen apparaten te creëren, of het nu een voertuig is, een raket, een katapult of iets dat nog geen naam heeft... dat bepaal je helemaal zelf.
En als je niet zo'n doe-het-zelver bent, geen probleem! Je kunt ook allerlei personages in malle standen zetten.


    • OS: Windows® Vista/XP/2000
    • Processor: 1.7 GHz Processor
    • Memory: 512MB RAM
    • Graphics: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • Hard Drive: 150 MB
    • Other Requirements: Internet Connection
    • Processor: Pentium 4 processor (3.0GHz, or better)
    • Memory: 1GB RAM
    • Graphics: DirectX® 9 level Graphics Card
    Minimum: OS X version Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection, Monitor
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
645.0 uur in totaal
Nice game. Funny to play with friends and to do things like Roleplaying.
Worthe the 10$!
Geplaatst: 18 oktober
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
247.4 uur in totaal
Dit is gewoon een top game!! <3 Gamemode: PERP - Predatorrealm
Geplaatst: 19 oktober
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
69.1 uur in totaal
heel goeie mobs maar ik heb niet ale texsturs
Geplaatst: 18 oktober
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
132.0 uur in totaal
this game is fun but when you get bored ther is something to do and that is to play this game
Geplaatst: 15 oktober
Was deze recensie nuttig? Ja Nee
1 van de 3 mensen (33%) vonden deze recensie nuttig
8.3 uur in totaal
Wel jammer dat je zo weinig vrijheid hebt in dit spel, je kan echt helemaal niks.
Zonde, was net zon leuk concept.
Ik geef het een 9 uit 10 persoonlijk
Geplaatst: 6 oktober
Was deze recensie nuttig? Ja Nee
47 van de 50 mensen (94%) vonden deze recensie nuttig
95.8 uur in totaal
Remember kids, looking up gives you better framerate.
Geplaatst: 6 oktober
Was deze recensie nuttig? Ja Nee
33 van de 33 mensen (100%) vonden deze recensie nuttig
1,861.2 uur in totaal
Summary: Garry's Mod is a physics sandbox that has just sold 6 million copies. Unlike regular games there aren't any predefined aims or goals. We give you the tools and leave you to play.

You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you.

If you're not too great at construction - don't worry! You can place a variety of characters in silly positions.

Review: This review will be short as Gmod itself isn't really a game, it's much, much more. You can do anything you want from building simple things to undertaking massive construction projects, you can Role-play in modes like DarkRP or you can be a traitor that is hidden within a terrorist group and kill them off one by one in Trouble in Terrorist Town. You can even join a cinema server and watch your favourite shows or films with other people.

Gmod has plenty of workshop support with countless mapss, players models and props. The maps vary from CS:S to TF2, from L4D to Day of Defeat and also custom maps made by the community. The possibilities are only limited by your imagination.

A limitless amount of things to do.
Great game modes.

Requires Counter Strike: Source so you don't get texture errors

Game 10/10
Geplaatst: 23 september
Was deze recensie nuttig? Ja Nee
23 van de 25 mensen (92%) vonden deze recensie nuttig
4,562.0 uur in totaal
Garry's Mod: The one and only true Sandbox game. Anything goes here.

Build contraptions and complex machines in Sandbox, the builders' dream.

Roleplay as a cop, as a gangster, or even a hobo in DarkRP.

Play as an innocent bystander or the cold-blooded murderer in Murder.

Get your own virtual suite and socialize in Garry's Mod Tower.

Or perhaps try your hand at fighting the zombie horde in Zombie Survival.

If players versus players in Zombie Survival isn't your thing, try Zombie Outbreak.

I wouldn't have 4.5k hours on a game that's boring.
Geplaatst: 6 oktober
Was deze recensie nuttig? Ja Nee
29 van de 36 mensen (81%) vonden deze recensie nuttig
357.8 uur in totaal
Have a deep voice and squeakers think you're penguinz0. 10/10
Geplaatst: 13 oktober
Was deze recensie nuttig? Ja Nee
21 van de 23 mensen (91%) vonden deze recensie nuttig
95.9 uur in totaal
An amazing game. Truly the first game with infinite free DLC. With millions of maps and plenty of gamemodes, Its a win.
Geplaatst: 12 oktober
Was deze recensie nuttig? Ja Nee
22 van de 25 mensen (88%) vonden deze recensie nuttig
65.9 uur in totaal
Geplaatst: 11 oktober
Was deze recensie nuttig? Ja Nee
20 van de 22 mensen (91%) vonden deze recensie nuttig
72.5 uur in totaal
I killed a guy with a banana.
Geplaatst: 6 oktober
Was deze recensie nuttig? Ja Nee
24 van de 29 mensen (83%) vonden deze recensie nuttig
3,120.3 uur in totaal
its alright
Geplaatst: 16 oktober
Was deze recensie nuttig? Ja Nee
17 van de 18 mensen (94%) vonden deze recensie nuttig
8.6 uur in totaal
Garry's mod (Gmod) shouldn't be rated by the opinion of others. Its what you make of it that engage its rating. How and what you do is completely up to you!
Geplaatst: 26 september
Was deze recensie nuttig? Ja Nee
17 van de 20 mensen (85%) vonden deze recensie nuttig
751.5 uur in totaal
I have no idea what I'm doing.
Geplaatst: 23 september
Was deze recensie nuttig? Ja Nee
13 van de 13 mensen (100%) vonden deze recensie nuttig
107.7 uur in totaal
Really fun game you can mostly do anything you imagine and the workshop makes it 10 times better!
Geplaatst: 8 oktober
Was deze recensie nuttig? Ja Nee
13 van de 14 mensen (93%) vonden deze recensie nuttig
1.4 uur in totaal
Strange.... very very strange game, it's fun... weird... very weird, can be confusing at times, i have never played a game with so many WTF moments 10/10, it's cheap :P very fun :P very strange :P lots to do. must buy.
Geplaatst: 28 september
Was deze recensie nuttig? Ja Nee
8 van de 8 mensen (100%) vonden deze recensie nuttig
426.4 uur in totaal
Pesonally my favorite game I own.

You can probably tell this because it says: 21.7 hrs last two weeks / 413.3 hrs on record

Garry's Mod is a first person sandbox game, that has almost no limitations due the to workshop community.
Because of the amount of game-modes, it is almost impossible to get bored of.

DarkRP, Trouble in Terrorist Town, Prop Hunt, G-Mod Racer, Gun Gaym (Yes it is spelled like that), Apoc, Melon Runner,
Just to name a few.

But do keep in mind, if you do not have really fast internet speed, or major patients, you may not like this game.
Generally when joining servers, it takes a while to download all the workshop item, skins, and textures.

Also, to play most game-modes such as DarkRP, or Apoc, the game requires other games such as CS:S or HL2 to play, but the textures needed can be downloaded off the internet.

Personally, I give this game a 10/10. Do I think it is worth the price? Hell yes.
I would be willing to pay around $40 for this game.

I would reccomend buying this with keys from a game dealer on steam, or buying it during the Steam Summer Sale, just because it has dropped all the way down to $2.50 before.

As I said erlier, this is my favorite game, and definantly worth the price. Get buyin, steam community!
Geplaatst: 1 oktober
Was deze recensie nuttig? Ja Nee
10 van de 12 mensen (83%) vonden deze recensie nuttig
70.1 uur in totaal
Literally the best part about Gmod is spawning a giant ♥♥♥♥♥ above squeakers, effectively crushing them with your giant ♥♥♥♥♥, then climbing in your giant ♥♥♥♥♥ and driving over their crushed corpse with your giant ♥♥♥♥♥ car.
Geplaatst: 2 oktober
Was deze recensie nuttig? Ja Nee
12 van de 16 mensen (75%) vonden deze recensie nuttig
2,235.6 uur in totaal
its ok
Geplaatst: 28 september
Was deze recensie nuttig? Ja Nee