Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
사용자 평가: 압도적으로 긍정적 (평가 94,255 개)
출시 날짜: 2006년 11월 29일

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Garry's Mod 구매

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Counter-Strike: Source + Garry's Mod 구매

2개 아이템 포함: Counter-Strike: Source, Garry's Mod

 

큐레이터의 추천

"A LAN party masterpiece. Plain GMod is already fun, but it also has hundreds of integrated player-made gamemodes that amplify the fun. TTT, ZMod, etc!"

최신 업데이트 모두 보기 (10)

2014년 7월 11일

The Summer Hotfix

A minor update containing a few hotfixes for last update just came out. Restarting your servers is strongly recommended.
If there are any persisting issues left, please report them on the official GitHub issues page.

GLIBC_2.15 dependency on Linux dedicated servers
Some Linux dedicated server owners may have noticed that the game now requires glibc 2.15. This is a necessary change since the version we were using before was really outdated. If your server is running on a relatively old distro which does not include that library, you can find instructions on how to install it here: Linux Dedicated Server Hosting.

Fixed non-ASCII characters being removed from player names
This was accidentally introduced in an attempt to fix an exploit which would let servers tamper with a client’s configuration file, sorry for that! Everything should be back to normal now.

Fixed model scaling not working correctly on some models
Entity:SetModelScale and Entity:EnableMatrix had an issue with some models which would cause transformations to be applied twice. This issue is now fixed, you can see the difference below:

This will break scripts that rely on the old broken behaviour, so I also added Entity:SetLegacyTransform for those who want their current scripts fixed with minimal effort. This function basically brings the old scaling behaviour back for the entity it is called on, so it should be used exclusively as a temporary fix.

Full Changelog

Fixes
  • Fixed plugin_load not doing anything
  • Fixed players being removed when sitting in a vehicle parented to another entity
  • Fixed non-ASCII characters being removed from player names
  • Fixed tabs in RichText selection
  • Fixed properties not correctly working on vanilla
  • Fixed Color.__tostring not outputting alpha
  • Fixed render.CapturePixels crashing when used on render targets
  • Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
  • Fixed player names not updating in scoreboard and voice panels
  • Fixed weapon holdtypes not always updating on the client
  • Definitely fixed Entity:SetModelScale and Entity:EnableMatrix applying transformations twice on some models
Additions
  • Added Entity:SetLegacyTransform(bool)
Deletions
  • Removed properties.HaloThink
  • Removed _restart from blocked concommand list

댓글 232 개 더 읽어보기

2014년 7월 8일

The Summer update

FIXES

  • Fixed item pickups not being collectable in some cases
  • Fixed env_microphone not always transmitting NPC voices in multiplayer
  • Fixed some textures on gm_construct having an incorrect normal map when running under DX8
  • Fixed console crash on some machines
  • Fixed another possible exploit with CNetChan::SendFile
  • Fixed an exploit allowing access to any file on a client machine
  • Fixed vehicle noclip exploit
  • Fixed SMG viewmodel animation glitch when firing exactly 3 shots in a single burst
  • Fixed inaccurate text selection in RichText controls

IMPROVEMENTS
  • Files with an incorrect extension can no longer be loaded as modules
  • Loose .vcd files can now be loaded without having to be compiled into scenes.image

TTT
  • Fixes
    • Admin commands no longer appear in "last words"
    • Fixed a minor issue with teleporter effects
  • Additions
    • Added lag compensation to the crowbar's secondary attack
    • Added TTTPlayerUsedHealthstation hook
COMMUNITY
  • Fixes
    • Fixed vehicle third person affecting cameras
    • Fixed shipped weapons creating errors when given to NPCs
    • Fixed SimpleDoF to properly work with cameras
    • Fixed return values of draw.SimpleText
    • Fixed big numbers not sending properly with net.WriteTable
    • Fixed gmod_admin_cleanup/gmod_cleanup errors when run in a dedicated server console
    • Fixed vehicles not duplicating their skin, bodygroups, etc
    • Fixed derma.SkinTexture
    • Fixed longstanding thruster crash exploit
    • Fixed pasted ragdolls with duplicator being in T pose until you touch them (still happens for saves though, sorry)
    • Fixed snow footsteps
    • Fixed some base weapons (Alyx gun, HL1 grenade) being .357 clones
  • Improvements
    • Post Process effects are no longer saved across restarts
    • Hidden some useless HL2 maps
    • Updated jQuery/AngularJS
    • draw.SimpleTextOutlined now returns same thing as draw.SimpleText
    • Lua errors notification only stays for 10 seconds instead of 30
    • Clicking "Resize" in spawnicon right click menu no longer automatically rerenders the icon.
    • Fancified Bouncy Ball
    • Updated server browser looks
    • Bots are no longer counted towards player count in server browser
    • Sort addons and games alphabetically in Browse
    • Made player_manager.TranslateToPlayerModelName case insensitive
    • Tweaked some tools
      • Tweaked default values for some of the tools, tweaked limits in context panels for some of the tools
      • Added right click option for lamp tool to copy settings of another lamp
      • Deprecated settings/controls/*.txt, noone uses it, serves no benefit.
    • Improved context menu properties in various ways
      • Now works properly when you look from camera/driving a vehicle
      • Fixed some issues with "Drive" property and cameras
  • Additions
    • Added team.SetColor(index, color)
    • Added Angle:SnapTo(component, degrees)
    • Added IsColor, net.WriteColor, net.ReadColor
LUA
  • Fixes
    • Fixed Entity:PhysicsFromMesh building a deformed collision mesh
    • Fixed PhysicsCollide entity callback missing information about the entity which was collided with
    • Fixed IMaterial:GetMatrix crashing the game
    • Fixed sound.Add not working on dedicated servers
    • Fixed ents.FindByClass not interpreting wildcards correctly
    • Fixed util.CRC not working correctly on strings with embedded zeroes
    • Fixed util.JSONToTable losing precision for large integer values
    • Fixed Entity:GetBoneController returning a truncated value
    • Fixed Entity:SetHitboxSet not working properly with an integer parameter
    • Fixed NPC:FoundEnemySound, LostEnemySound, FearSound, IdleSound and AlertSound not calling their appropriate equivalent in the engine
    • Fixed InnerAngle and OuterAngle parameters not doing anything in lights created by DynamicLight()
    • Fixed util.TableToJSON crashing when passed a table containing keys that aren't strings or numbers
  • Improvements
    • Updated LuaJIT to version 2.0.3
    • Reverted Entity:IsValid to its old behaviour
    • Changed Entity:PhysicsInitBox behaviour to be more consistent with Entity:PhysicsInitConvex (no longer creates a broken physics object in some cases)
    • game.GetWorld is now shared
    • Player:HasWeapon and Player:GetWeapon are now shared
    • Entity(0) now returns the world on both server and client
    • Entities can now have up to 64 DT vars of each type (except strings)
    • Player:Kick and Player:Ban kick/ban reasons are now optional and may contain newlines
    • SWEP holdtypes are now properly networked
    • Vector and angle access using a numerical index rather than x/y/z is now slightly faster
    • gui.OpenURL now clamps URLs to 511 characters max
    • Added safeguards to mesh library functions
    • Entity:GetMaxHealth() is now shared again and properly networked
    • Entity:DrawViewModel now takes an optional second argument which controls which viewmodel to show/hide (defaults to 0)
    • Moved Entity:Disposition, GetActivity, IsNPCMoving, IsUnreachable to NPC:Disposition, GetActivity, IsMoving, IsUnreachable
    • Trace tables now accept an "output" parameter which may contain the table in which trace results should be written
    • sound.PlayFile and sound.PlayURL callbacks now receive an error ID and error name as their second and third parameters if an error occurs
    • Weapon:CallOnClient second argument is now optional
    • Moved Player:PlayScene, NPC:PlayScene and NextBot:PlayScene to Entity metatable
    • Entity:PlayScene second argument (delay) is now optional
    • MsgC can now print text with several colors in a single call
    • Moved Player:Freeze, GodEnable, GodDisable, IsFrozen, HasGodMode to Lua
    • Clamped pitch between -90 and 90 instead of -180 and 180 for AngleRand
    • util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter which prevents keys from becoming lowercased when set to true
    • vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels
    • Optimized vgui.LoadControlsFromString
  • Additions
    • Added Entity:PhysicsDestroy()
    • Added Weapon:GetHoldType()
    • Added util.SharedRandom(uniqueName, min, max, additionalSeed=0)
    • Added util.BlastDamageInfo(dmginfo, origin, radius)
    • Added Entity:SetLOD(lod=-1)
    • Added Entity:SetLagCompensated(bool), IsLagCompensated()
    • Added Player:SetAllowWeaponsInVehicle(bool), GetAllowWeaponsInVehicle()
    • Added CSoundPatch:SetDSP(dsp), GetDSP()
    • Added IGModAudioChannel:EnableLooping(bool)
    • Added IGModAudioChannel:PlayFile(path, flags, callback)
    • Added optional second argument to Entity:SetPhysicsAttacker which controls expiry time
    • Added game.SetSkillLevel(int), game.GetSkillLevel()
    • Added the following hooks to scripted effects: StartTouch, Touch, EndTouch
    • Added CUserCmd:SelectWeapon(weapon_ent)
    • Added __tostring to CNavArea, CSoundPatch, IGModAudioChannel, PhysObj, dlight_t metatables
    • Added PhysObj:GetName()
    • Added CNavArea:Draw(), IsUnderwater(), GetSizeX(), GetSizeY(), IsRoughlySquare(), IsFlat(), GetZ(pos), IsOverlapping(pos, tolerance), Contains(pos), IsCoplanar(navArea), GetClosestPointOnArea(pos), IsVisible(pos), GetCorner(cornerId)
    • Added navmesh.GetNavAreaCount(), GetNavArea(pos, beneathLimit), GetNavAreaByID(id), BeginGeneration(), IsGenerating(), GetPlayerSpawnName(), SetPlayerSpawnName(), AddWalkableSeed(pos, normal), ClearWalkableSeeds()
    • Added Entity:IsDormant()
    • Added ENT:Blocked(other)
    • Added Color:__tostring, Color:__eq and Color:ToHSV
    • Added gui.InternalKeyTyped(code)
  • Removals
    • Removed "loop" flag from sound.PlayURL
    • Removed support for vm_origin and vm_angles from GM:CalcView

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평가

“It brings back the silly glee of unbridled experimentation, intuitive learning and playful social interactions that most of us haven't experienced since childhood. For that, it's essential.”
88 – PC Gamer

게임에 대해

개리-모드는 물리 샌드박스 게임입니다. 다른 일반 게임과는 달리, 이 게임에는 미리 정해진 목표가 없습니다. 필요한 도구만 제공할 뿐, 어떻게 플레이할지는 여러분의 몫입니다.
여러 물체를 소환해 하나로 묶어 여러분만의 고안물을 만들어보세요. 그것이 자동차, 로켓, 투석기, 또는 아직 이름이 없는 무언가라도 괜찮습니다. 모든 것은 여러분의 마음에 달렸습니다.
제작에 소질이 없다고 해도 걱정하지 마세요! 여러 캐릭터를 우스꽝스러운 자세로 배치하며 놀 수도 있으니까요.

시스템 요구 사항

PC
Mac
    Minimum:
    • OS: Windows® Vista/XP/2000
    • Processor: 1.7 GHz Processor
    • Memory: 512MB RAM
    • Graphics: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • Hard Drive: 150 MB
    • Other Requirements: Internet Connection
    Recommended:
    • Processor: Pentium 4 processor (3.0GHz, or better)
    • Memory: 1GB RAM
    • Graphics: DirectX® 9 level Graphics Card
    Minimum: OS X version Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection, Monitor
유용한 고객 평가
62명 중 57명(92%)이 이 평가를 유용하다고 평가했습니다.
1,066.7 시간 기록
말이 필요한가?
샌드박스 최강자 납셨다
게시 일시: 2014년 5월 8일
이 평가가 유용한가요? 아니요
43명 중 39명(91%)이 이 평가를 유용하다고 평가했습니다.
108.3 시간 기록
이 게임 자유도가 심각할대로 심각한 게임이다.요즘에 방송인이 이거 한다고 재밋다는데 솔직히 모르는사람이랑 하면 노잼이지만 친구들과 하면 무지막지하게 재밌다.
게시 일시: 2014년 5월 28일
이 평가가 유용한가요? 아니요
23명 중 20명(87%)이 이 평가를 유용하다고 평가했습니다.
2,078.4 시간 기록
자유도는물론하고싶은걸하게해주는게임인것같습니다
게시 일시: 2014년 6월 28일
이 평가가 유용한가요? 아니요
3,613명 중 3,354명(93%)이 이 평가를 유용하다고 평가했습니다.
5,539.5 시간 기록
If you have friends, this is a great game to play with them.
If you don't have any friends, this is a great game to play alone.
If you don't have the game to play, get money for it.
If you don't have the money for it, get a job.
If you don't have a job, rob a bank.
If you get arrested robbing the bank, at least you tried.
게시 일시: 2014년 6월 25일
이 평가가 유용한가요? 아니요
1,077명 중 1,018명(95%)이 이 평가를 유용하다고 평가했습니다.
640.5 시간 기록
Like building games? Get Garry's Mod.
Like Roleplaying games? Get Garry's Mod.
Like Zombie survival games? Get Garry's Mod.
Like First-person shooters? Get Garry's Mod.
Like Racing games? Get Garry's Mod.
Like massive NPC wars? Get Garry's Mod.
Like murder mysteries? Get Garry's Mod.
Like obstacle courses? Get Garry's Mod.
Like hide and seek? Get Garry's Mod.
Like hillarious physics? Get Garry's Mod.

Like video games? Get Garry's Mod.
게시 일시: 2014년 8월 11일
이 평가가 유용한가요? 아니요
111명 중 101명(91%)이 이 평가를 유용하다고 평가했습니다.
878.6 시간 기록
자신의 창의력을 발휘해서 그 창의력으로 만들어진것을 찍어서 사람들과 공유해보십시요.

자신이 원하는것을 모든지 가능하게 만들어주는 이 게임은 처음엔 조작법이 힘들겠지만 익숙해지면 마약이 될것입니다.

저에겐 최고의 게임이며. 가끔 제 프로필에 걸려있는 사진처럼. 만들어 지고 싶어지면 들어가서 합니다.

그리고 신기하고 다양한 게임모드로 사람들과 즐기세요. 게리모드는 뭐든지 가능합니다. :)
게시 일시: 2013년 11월 26일
이 평가가 유용한가요? 아니요