Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
User reviews:
Mostly Positive (237 reviews) - 72% of the 237 user reviews in the last 30 days are positive.
Mostly Positive (6,068 reviews) - 78% of the 6,068 user reviews for this game are positive.
Release Date: Dec 14, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to close support jet aircraft and helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems and also creating an upgrade system for bases.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is the current standard of play and is rapidly evolving. In addition base building is already implemented.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“At the moment we are running a closed alpha for our community and backers who have supported us via Kickstarter or our website. We are getting feedback from alpha participants and our larger community on a daily basis via our forums (forums.joinsquad.com) and are actively working to improve the game and prioritize features for development based on that feedback.”
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Recent updates View all (39)

October 15

Hotfix Release: Alpha 7.7

We are now pushing a version Alpha 7.7 hotfix release, here are the changes:

  • Fixed crashing in Squad's custom full auto sound and voip sound code relating to sound rendering in Unreal Engine 4.12 being asynchrounous now.
  • Fixed a crash related to gunshots not having an audio device under certain circumstances.
  • Fixed some issues with sound concurrency, causing certain gunshot sounds to cut out.
  • Fixed exploit relating to FOV.
  • Made a minor fix to deployable placement logic so you cannot place deployables on a roof from the ground. EDITED FOR CLARITY: You can still place deployables on a rooftop when you are standing on that rooftop.
  • Added code so server admins can view the framerate of their servers in the scoreboard.
  • Fixed distance delay on certain explosion sounds.
  • Fixed an issue where the camera changed to third person on exiting a vehicle in single player Jensen's Range.
  • Fixed issue where vehicles get bogus rotations after destruction (e.g., sideways vehicle wreck).
  • Fixed an issue where players lose mouse input in the main menu / map.
  • Updated the Ural wreck collision.

77 comments Read more

October 3

September 2016 Monthly Recap

Hi Squaddies,

September has sure gone by quickly hasn't it? Over here in Squad Dev-land we've been hard at work improving the Alpha Version 7 edition of the game (with the latest hotfix being 7.6, notes are viewable here.), as well as the next Alpha Version 8 where the primary focus is going to be on performance optimisations. We still have lots of tinkering left to do, but rest assured the team is 100% committed to improving your in-game experience. Without any further ado!


Server Browser Improvement

We now update the server browser asynchronously! In Alpha 7 and before, when you refreshed the server browser, the Steam Subsystem would wait until all the servers have been pinged and responded before displaying any servers to you. Now, we start showing you servers as soon as they respond to pings. This makes the server browser far more responsive to the player, and just feels better.

Alpha 7 Performance Analysis

One critical part of developing Alpha 8 has been pouring over performance data from Alpha 7. Under the hood in Alpha 7s development, we added a number of additional performance reporting metrics to help us dig into what areas needed optimization work the most. Using that data, we have been working hard on our performance bottlenecks, or the areas of the code where we are the most inefficient. In addition to profiling under a variety of conditions, we have been profiling Intel and AMD side by side under the same setup to make a concerted effort at improving our AMD performance.

Engine level Optimizations

Shout out to the guys over at Coconut Lizard for hosting an amazing blog with a number of low level Unreal Engine optimizations. We trawled through the material they have and integrated a number of impressive performance improvements. Squad now starts up about 2 times faster and map loading is noticeably faster as well. Thanks Coconut Lizard!

User Interface Optimizations

This month has been focused on doing improvements on the Radial Menu and Compass based on community feedback and the development roadmap. Our prime focus here has been to begin the rollout of the unified UI we have been working internally as well as improving usability and performance of the underlying code. We are not done with the radial menu nor the compass, so there is a lot to look forward to.The radial menu is now implemented with much fewer elements (Action Icon, selection icon and status icon) which allows us to do much less processing per widget and due to the simpler elements we have also been able to make the radial menu transparent which was a big wish for placing markers in the world.

Animated mockup of the desired end-product

The compass has gotten a code overhaul and all code is now entirely in C++ with a much more efficient implementation, and we are updating the artwork (layout, size, and ui elements are all subject to change) and features in this iteration, including the addition of markers to the compass.

Lastly we have rewritten the way that we update player/vehicle/flag icons on the map as well as how we track squads for the menu which has improved the execution time of the menu tremendously, this together with almost being finished with our c++ port of the spawn menu should help the speed we can implement UI features and the speed we can execute these at.

Animation Blueprint Improvement

Heaps of work has been done to optimise the current animation system, including moving a lot of the Blueprint over to C++, dramatically reducing the amount of processor time required to run animations on each character. Multiplied by the current player limit of 72 players, the savings in a full server look to be very promising.

As last additions to the current animation system, we've added a new first person crawling animation. Visually the movement should look a lot smoother and also slightly affect your accuracy shooting while on the move.


Another addition is a slight head tilt in Third Person while your aiming down the sights. You will finally able to see if the enemy is aiming at you and about to shoot you down.



British Armed Forces

We're excited to show off the beginnings of our British Armed Forces faction. A lot is planned in terms of art and assets for this faction, so please stay tuned to a later blog post about the Brits and how they will be integrated into the game.

SPG-9 Kopye Recoilless Gun

The SPG-9 is a Russian recoilless gun firing a 73mm rocket assisted projectile, capable of defeating most light and medium armoured threats. It is extremely accurate and with a well trained crew, can present a serious threat to enemy armour. We are planning an emplaced and a vehicle version of this weapon.

FGM-148 Javelin

While we're on the subject of rockets, we're planning our next level of heavy anti-tank weapons in the form of the FGM-148 Javelin Anti-Tank Guided Missile. Capable of direct fire and also a unique top-down attack mode, this is a serious piece of modern hardware used to take down the heaviest of armor. This particular weapon system is still a while away, but we just couldnt resist showing this awesome piece of kit off.

Improvised Mobile Rocket Artillery
Even MORE rockets!

Basically a helicopter rocket pod mounted to the back of a technical, this system is capable of launching 32 S-5 dumb-fire rockets capable of dealing significant damage to infantry and light damage to vehicles. However its psychological impact cannot be denied. Due to the nature of its firing system, it is extremely inaccurate and most useful in suppressing a large area rather than killing specific targets.


Environment Art

Our environment team has been bolstered with a few more talented artists, and is working hard at creating more assets to flesh out the Eastern European theatre.


Map Lighting Overhaul

As we like to work in iterative passes, this past month we moved all of our maps to a new lighting system that makes use of photographic skyboxes. Down the line we hope to keep improving our lighting and atmosphere in our maps.

Our talented modders have been real busy behind the scenes working away at their own total conversions and projects. They have their own version of Monthly Recaps in the form of The Wrench, so please check out the write up and support the work of the next generation!

The Post Scriptum mod developers have also released their first Developer Blog showing off for the first time their game in motion with characters, weapons and even vehicles! We're just as excited as they are that so much progress has been made on their end when it comes to mod development.


Offworld Out.

94 comments Read more
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About This Game

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

System Requirements

    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 570 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 18 GB available space
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Memory: 6 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (237 reviews)
Mostly Positive (6,068 reviews)
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4,279 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
113 of 119 people (95%) found this review helpful
3 people found this review funny
80.1 hrs on record
Early Access Review
Posted: September 26
I've been seeing a lot of negative criticism in the reviews lately, some of it is valid and some isn't. I'd like to offer some accurate (hopefully) feedback for people on the fence when considering this game.

- The current state of the game's performance leaves a lot to be desired. Even with a beastly rig you will be looking at sub 60 fps in a 72 player server. Anything under 50 players runs pretty darn well though. The bottleneck is not your system as I've observed, but possibly the servers. I will alter graphical settings and my gpu/cpu usage and fps will not rise or fall. The devs have stated that in upcoming releases performance will be a priority as their goal is stable 100 player servers. Only time will tell.

- AMD CPU users need to be blaming Epic and their Unreal Engine 4 for any abnormal performance they encounter. This is not something the Squad devs have done poorly. There are slight workarounds currently but if I were an AMD user I would hold off until more recent engine updates are applied to the game.

- There is a direct correlation to how much fun you have in this game and how cohesive your squad is. This lies solely on the shoulders of your squad leader and the members being able to follow orders. You will have bad squad leaders, you will have excellent squad leaders. You will have ♥♥♥♥ teammates, you will have excellent teammates. There will be victories where you will revel in the glory of defeating an opponent using teamwork and cunning tactics instead of k/d ratio. There will be defeats where you will be absolutely slaughtered by a superior force that out maneuvered you. This FPS is rewarding in ways that cannot be described until experienced yourself and the amazing thing is it's still in Alpha.

- The release of vehicles have caused critical error crashing to occur for many people. I consider this normal of a game this scope still under development, it appears that crashing in an Alpha is unaccpeptable to some. I recommend to those people just refund and wait for more releases. From a gameplay perspective, the meta for vehicles will be ever evolving, especially while so many squad leaders are inexperienced. When more veterans are developed things will get much better. The future is quite bright.

I'll add more if I think of anything, feel free to message me any questions you have regarding Squad. I recommend this game because of the void it filled for me. The old America's Army mixed with Insurgency and Arma. If that sounds like it interests you then you won't regret the purchase. Cheers.
Was this review helpful? Yes No Funny
27 of 32 people (84%) found this review helpful
2 people found this review funny
126.2 hrs on record
Early Access Review
Posted: September 22
Cause of squad I've forgotten about all other online FPS.
Communication, tactics, authenticity and realism, that's Squad.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
373.1 hrs on record
Early Access Review
Posted: September 22
**This game is in Alpha** and for AMD CPU owners it will run like ♥♥♥♥. I only get 15-25 frames on full 72 servers AMD FX-8350 4.5*OC/GTX-1060 6GB since V7. However, even with low FPS the game is really fun to play.

V8 promises performance improvements.

I've played over 300 hours and while my FPS has always been under 45, my overall experience has been a positive one 90% plus of the time. Squad is one of those unique games where teamwork is a must, and going rambo and not joining a Squad is frowned upon.

You do not have to plugin a microphone to enjoy this game, as I personally have played without one since buying the game. Follow your Squad Leader and do what H/She says and you'll be fine. ;)
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7 of 8 people (88%) found this review helpful
687.5 hrs on record
Early Access Review
Posted: October 14
I've had this game since day 1 and have followed the developments with interest. 632 hours of actual play time at the time of writing this.

So it's buggy, it crashes, it lacks content, BUT IT'S SO ADDICTIVE!

If the Alpha release is THIS much fun, then the full game is going to swallow my whole life.

If I had to describe it in terms of other military games then I would say it's a cross between Battlefield and ARMA. This is a game where everyone has a purpose in the team and the team will only win if everyone works together. It's not about your personal K:D ratio or score, the satisfaction comes when your whole team wins the match. I like this, people working together for a common cause, the feel that you're part of something bigger.

The dev's release an update every month or so and are currently working on Alpha 8 which is going to be a huge update to address a lot of the performance and stability problems.

You need a half-decent PC to play this at the moment - I would recommend at least a good i5 and an Nvidia 770 at the minimum. And a microphone is essential as this is a very team-orientated game where good communication and teamwork is the key to winning, as much as your good aim.

As it stands I would easily rate this game 8/10 and when it reaches Beta I'm quite sure this will increase to 9/10!

Check my profile for a Squad Leaders Guide I have written.

See you on the THUNDERDOME server :)
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5 of 6 people (83%) found this review helpful
1 person found this review funny
Not Recommended
29.6 hrs on record
Early Access Review
Posted: October 15
Game is great.

Too bad it's not very well optimised and the community is full of toxic and uncooperative players...

Still prefer Project Reality
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
Not Recommended
12.2 hrs on record
Early Access Review
Posted: September 28
For me, when I loaded up this game, I couldnt run it that well. Granted, I had a 960, but regardless, that was what happened. The thing that dawned on me even on the lowest graphical settings was that this game looked so nice that it was a nice refresher from arma because you now cant see people not because they are like 9km away and are shooting you with a sniper rifle of ungodly proportions, but because you could actually use the terrain to blend it. Neat. I recently launched the game with a 1070 FTW edition, and I noticed 2 things. My game cant get pastt 40FPS on a 1070 on some maps (and it isnt a processor bottleneck, because it's sitting right around 40%), and that the game looks like ♥♥♥♥ now. All of the old maps look just fine, like they did when I first started playing, but all the new maps are total crap. Completely immersion breaking and stops people from hiding in grass, in bushes, in clumps of rocks and trees, because you stick out like a sore thumb. This game had potential, and the debelopers threw it down the drain.
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3 of 3 people (100%) found this review helpful
29.5 hrs on record
Early Access Review
Posted: October 4
I see a lot of negative reviews just because of bad performance. This game is in early acces and developing fast. The devs said that optimization is for later stages of the development. Also the specs in the recomended specs are pretty high so i think a lot of people give this game a bad review even though it doesn't deserve it.

Insurgency came close to realistic combat. This game is the definition of realistic combat. It requires teamplay and if you are into this kind of stuff it is amazing. People calling it a battlefield knockoff or comparing the game to BF can go ♥♥♥♥ themselves.

My Specs (simple)
GTX 1060 6GB
i5 - 4690k 3,5Ghz
8Gb Ram

average FPS on High Graphics = 39. Perfectly playable.
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3 of 3 people (100%) found this review helpful
149.3 hrs on record
Early Access Review
Posted: October 4
The game is very good! Yes there are a few optimisation problems but most will hopefully get fixed at the V8 patch at the end of this month. I'm running it on Ultra with gtx 770 (slightly OC) and i5 4670k at around 40fps (good enough for me). I crash to desktop at around every fourth or fifth hour, but it's usually not so much of a deal. All in all I'm enjoying the tactical play and voice communication immensely and even now in early access think it's worth the money. Hopefully this'll only get better and better in time.
You can follow the development of this game at joinsquad(dot)com and they're quite transparent with info on how things are coming along. There will for instance be a new urban map, javelin, mortars, improvised insurgent weapons etc inplemented into the game soon. A Squad gameplay video called "Going full FUBAR" persuaded me to buy this; and I've not been familiar with any military sim before this.
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4 of 5 people (80%) found this review helpful
Not Recommended
1.7 hrs on record
Early Access Review
Posted: September 29
Having trouble running this with a gtx 1060 6gb and a i5 6500.i would wait until the game is finished and then purchase.the gun play and combat is great though
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2 of 2 people (100%) found this review helpful
1 person found this review funny
674.6 hrs on record
Early Access Review
Posted: October 11
This game may not be the best value game, that said I've had a great time playing this game and I can't wait to see what the future holds for this game.

The devs are active on the forums / Discord. They also post monthly recaps on the progress made as well as updates every 2 months or so.

The community is great, most players you'll find in a public game are welcoming and friendly. Futhermore there are many different groups to join to fit your gamestyle, be it casual, competitive or immersion/milsim - there's always a group of players with similar interests.
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Recently Posted
213.4 hrs
Early Access Review
Posted: October 22
Squad is now my most played game on Steam, so let me just make a positive review.

Squad saved the online shooter genre from the shallow depths that big budget ones like Titanfall and BF:H created. By simple means of reintroducing what made those of yesteryear so great. Mainly charm, character, charisma and basic fun. And unique to this game unprecedented levels of teamwork.

Big shout out to the ingame players who are all so nice you'd think it was running in a parallel version of the Internet.

I'm gonna play this game for the next decade unless Squad 2 is released.

Review concluded. Over and out.
Helpful? Yes No Funny
141.6 hrs
Early Access Review
Posted: October 21
One of the best FPS I have played, even in it's early state, it's in early access, so it has it's issues. But it has a very solid developing crew, and has a whole lot of promise.

Support these developers and buy this, it's worth it's $40 and more!
Helpful? Yes No Funny
[ULD]Hippy Matador
1,040.9 hrs
Early Access Review
Posted: October 21
Solid game . Though still in alpha still has a few bumps to get over but it looks like the developers are all over it. Great tactical shooter with a bit more thought than your regular FPS. Grab a Mic and get involved in the team work, it definitely makes the game.
Helpful? Yes No Funny
91.8 hrs
Early Access Review
Posted: October 20
I believe this is a great game and brings alot of phenomenal aspects into the industry that no other FPS's have. The comms and squad tactics can't be matched and I can't wait till they get some of the bugs worked out.

This game has certainly received quite a bit of negative feedback regarding the FPS and I'm sure the dev's will figure it out. I think it's important to note that this game is a pre-release and you shouldn't expect to play in 70+ frames on max settings. However, they seemed to have great performance with the last update....just to ruin it with the current version. Feel as if they threw cat turds in my eyes! I'm sure they will fix it again and people can stop crying about getting 50 frames...

My suggestion....

Is there not a way to create a beta version to allow users test new updates? while continuing to play on stable updates...such as version 6? Have two differn't versions of the game that allow people to test before it's implemented... just my 2cents

Helpful? Yes No Funny
277.4 hrs
Early Access Review
Posted: October 20
Love the game! FPS is in the negatives! People screaming at everyone because they think their gods at the game! Squad Leaders yelling at squad leaders!Plus Squad leaders who are stage 5 clingers! FIX THE FPS DEVS!!!!!!!!!!!!!!!!!!! Stop adding what you cant handle. This game could be so big but right now its a floating turd waiting to get flushed!
Helpful? Yes No Funny
DeVotie | ΦA
358.4 hrs
Early Access Review
Posted: October 20
Love this game. Always variety in gameplay. You'll never play the same match twice... Definitely worth $40 and has new features every couple months.
Helpful? Yes No Funny
25.3 hrs
Early Access Review
Posted: October 20
Product received for free
Helpful? Yes No Funny
Aux.| mo0nbuggy1
18.8 hrs
Early Access Review
Posted: October 19
Project Reality is a better game.
Helpful? Yes No Funny
139.0 hrs
Early Access Review
Posted: October 18
Bad as ♥♥♥♥.
Helpful? Yes No Funny
192.5 hrs
Early Access Review
Posted: October 18
Best shooter I have played in years. If I had to sum this game up in 3 words it would be Communication, Pacing, and Cinematic.

Communication: Its been a really long time since I had a game that requires communication and teamwork to be successful.

Pacing: It has the perfect pacing in my opinion it builds up tension and allows for some planning before all hell breaks lose.

Cinematic: When all hell breaks lose this game is simply amazing from the sound design to explosions and tracers flying over your head.

If you have a mic and can communicate and enjoy a more thoughtful shooter then pick this up you wont regret it!
Helpful? Yes No Funny