Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
User reviews:
Mostly Positive (517 reviews) - 75% of the 517 user reviews in the last 30 days are positive.
Very Positive (5,661 reviews) - 81% of the 5,661 user reviews for this game are positive.
Release Date: Dec 14, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to close support jet aircraft and helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems and also creating an upgrade system for bases.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is the current standard of play and is rapidly evolving. In addition base building is already implemented.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“At the moment we are running a closed alpha for our community and backers who have supported us via Kickstarter or our website. We are getting feedback from alpha participants and our larger community on a daily basis via our forums (forums.joinsquad.com) and are actively working to improve the game and prioritize features for development based on that feedback.”
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SUMMER SALE! Offer ends July 4


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Recent updates View all (24)

June 22

Announcement: Steam Summer Sale 2016

News Time Squaddies, rally up and listen in!

Steam Summer Sale 2016

Squad is proud to be part of the Steam 2016 Summer Sale, and will be available at a 25% discount from regular retail price, which is US$30 or regional equivalent.

Gamers on average have 22 hours of gameplay in Squad, and that's just the current infantry-only Alpha 6. This is the one and only chance to buy on sale before vehicles are released in Alpha 7 this summer.

This is also the first time Squad has been discounted since winning the 2015 IndieDB.com Editors Choice Award for Best Upcoming Game. And to answer the often asked question, yes this Steam Sale price is a Buy once, own forever purchase, with continued content updates over the next year and a half as both Squad and the Unreal Engine 4 continue to add content and features.

Squad Modding SDK released on Epic Launcher

In conjunction with Epic Games, Inc., the developers at Offworld Industries are proud to announce the release of the official Squad SDK, you can download it today by clicking the Get Unreal button at https://www.unrealengine.com.

The core of Offworld Industries were members of the Project Reality Mod for Battlefield 2, as well as RoyAwesome being the Lead Developer for Empires Mod for Half-Life 2. We are where we are today because of the access to mod the files of our favorite games years ago.

The team has had a goal since the first days of this company to Pay It Forward and release a full SDK to the public to open up Squad to modding and assist the next generation of realism FPS modders bring about the next iteration of tactical teamwork based, paced and strategic FPS. Several founders will devote substantial amounts of their time bridging between the modding community and the official branch.

To celebrate Squad gaining a SDK tab next to Ark and Paragon, RoyAwesome is a guest on the Unreal Engines official Twitch channel, on Thursday June 23rd 2PM Eastern, 6PM GMT HERE live, you can watch the replay video here later this week to learn more about the future of Squad modding and the nearly 1500 member Modding community that has grown on Discord.[/b]

Vehicles will be inbound in late July

Q. What do you call a Lada at the top of a hill?

A. A miracle

Substitute Lada for Squad in-game vehicles. Substitute climbing hill for 9 months of developer coding. Remember to maintain discipline and not skyline your vehicle in game or the ATGMs and RPGs will get you.

The good news, you will be able to drive a vehicle to the top of a ridgeline in Squad by the end of July.

With the Summer Sale comes new Squaddies. Let's welcome them and get them up to speed.

Squad has a learning curve.

The learning curve is Squad cost of entry to this world of tactical gameplay, as actions, reactions, and inactions all have round changing consequences.

We ask veterans to adopt a new player, and we ask new players to speak up and let people know you're learning the ropes, we come from a 10 year strong modding community where communication, camaraderie and sportsmanship are the cornerstones of our success, to help get your feet wet we have several places to start:

Squad's Official Wiki

Squad Beginner Tutorial Series

Go check out the 100+ active communities in game, spanning a dozen+ languages and spread around the world.

Squad Organised Play

Itching for some competitive and special event Squad? Check out the following:

SquadOps sponsored by BlueFangSolutions at http://SquadOps.gg. A structured role-play style event running each weekend, for those that want to take their Squad experience to the next level.

Squad League organized clan vs clan tournaments at http://squad.gg/. Currently running exhibition-style matches!

Community Clan Fight Night, a weekly event for the last 26 weeks and growing.

EFusion livestream on Hitbox.tv

On Monday June 27, at 2 PM Eastern, 16:00 GMT, RoyAwesome and SgtRoss will be guests on the EFusion livestream on the frontpage of Hitbox.tv. You can check them out here:http://www.hitbox.tv/nationfusion. EFusion will be kicking off Monday, and will run all week with video game industry developers and celebrities dropping in for livestream events.

Offworld Out.

64 comments Read more

June 22

Alpha 6.4 Hotfix is Live

We are now pushing a version 6.4 hotfix release, which contains:

  • Full enablement of RCON, see Rcon.cfg in the server configs for more info.
  • Increased construction points per second from 1 to 2.
  • Changes to the smoke effect, it covers less area now.
  • Optimization of and changes to the muzzle firing effects.
  • The game's admin check now requires a user to have Kick permission and not just be in the admin list. Players with only reserved slot access are no longer going to see the team kill and suicide messages.
  • Added new bullet hole decals and fixed missing decals on the sandbag physical material.
  • Fixed changemap not working if the admin didn't have the pause match access level.

75 comments Read more
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About This Game

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

System Requirements

    • OS: Windows 7 SP1 (x64)
    • Processor: 2.4 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DX11 Compatible GPU with 2 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: 3 GHz Quad-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DX12 Compatible GPU with 3 GB VRAM
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (517 reviews)
Very Positive (5,661 reviews)
Recently Posted
( 13.8 hrs on record )
Early Access Review
Posted: June 28
Slayed the Imperialistic HATO invaders

Helpful? Yes No Funny
MaxTotal \SpecOE/
( 79.5 hrs on record )
Early Access Review
Posted: June 28
This game is great and it's only early access, once it gets all of its features it's going to be amazing.

Alot more user friendly then ARMA and smoother. I recommend this game to whoever wants to get into intense firefights and work with a team as a unit
Helpful? Yes No Funny
( 15.0 hrs on record )
Early Access Review
Posted: June 28
Squad has a long way to go, but right now I wouldn't recommend it. Put it on your wishlist an wait a year, so how it advances, and then make a decision.
Helpful? Yes No Funny
chr!schonn [PG]
( 12.1 hrs on record )
Early Access Review
Posted: June 27
Intel Core i7 @ 2.50GHz 52 °C
Haswell 22nm Technology
8.00GB Single-Channel DDR3 @ 798MHz (11-11-11-28)

Generic PnP Monitor (1920x1080@60Hz)
Intel HD Graphics 4600 (CLEVO/KAPOK Computer)
NVIDIA GeForce GTX 980M (CLEVO/KAPOK Computer) 39 °C
ForceWare version: 368.39
SLI Disabled

Laptop Specs playing this game and runs pretty good on high settings without bloom (40-60FPS). First time playing a milsim game with lots of teamwork and communcation. Auto run button perhaps? :P jk jk Intense firefights is what makes this game even more rewarding.
Helpful? Yes No Funny
( 5.0 hrs on record )
Early Access Review
Posted: June 27
This game has improved a lot since it was first release. The devs are definitely on point in getting updates out. Has really high potential. 8/10.

Wish you could blow through walls.
Helpful? Yes No Funny
( 216.7 hrs on record )
Early Access Review
Posted: June 27
Alpha 6 is such a fantastic infantry team shooter. Its gameplay reminds me of America's army but with more of a focus on squad communication and teamwork. The maps are also bigger: more on the scale of Battlefield, and will have vehicles as early as the next version (Alpha 7). It's part mil-sim and part competitive shooter with a dash of strategic fortification building for good measure. A hell of a lot of fun! The community as a whole is what really makes this game enjoyable, so if you buy this expecting to be a lone wolf you won't have a good time. Grab a headset and get immersed in some of the most intense combat scenarios you'll get on a PC.
Helpful? Yes No Funny
( 5.9 hrs on record )
Early Access Review
Posted: June 27
This is the game you get if you're disappointed in arma's pub servers.
Helpful? Yes No Funny
( 7.3 hrs on record )
Early Access Review
Posted: June 27
Its absolutetly fantastic, recomend turning down graphics for some users though. Some crashes, as expected, but not very frequent at all. The Community is FANTASTIC! They help new players, and are good sports.
Helpful? Yes No Funny
( 199.3 hrs on record )
Early Access Review
Posted: June 27
Squad is the best game I have bought possibly ever. There isn't much more to say, they devs are awesome, the gameplay is intense, and the features keep rolling in.
Helpful? Yes No Funny
Stupid Sexy Flanders
( 577.3 hrs on record )
Early Access Review
Posted: June 27
If you like Insurgency, Verdun, Red Orchestra 2, Mount and Blade, Arma and those sort of FPS games that rely more on teamwork and tactics than fastest reaction time (e.g. CS:GO), this is the game for you
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
608 of 717 people (85%) found this review helpful
545 people found this review funny
16.5 hrs on record
Early Access Review
Posted: June 3
>Be Me
>American Army Medic
>Thrown into a confusing and hostile combat zone
>barely know enough about the game to move around let alone save lives
>Finally piece together what I'm supposed to do
>find frontline
>Squad inna contact with some towelheads
>AR goes down
>I rush up
>save him
>"Thanks doc"
>this continues for around ten minutes, I perform ok
>Suddenly SL is hit, he goes down like a sack of ♥♥♥♥
>"Dingo is the new Squad Leader"
>I never asked for this
>guy yelling on squad comms "WHAT DO WE DO SL, WE'RE GETTING TORN UP"
>my comrades are dying, I don't know whether to continue doing medic work or be SL
>Other squad commanders are yelling at me on command channel as to why my squad isn't moving and supporting them
>I have no idea what to do
>"U-Uh g-guys attack!!"
>guy swears at me and runs off
>gets shot
>surviving squad members blame me
>curl into ball
>other guy leads squad

9/10 very realistic ptsd physics

bugs are a little janky but the game is good enough to make me forget about them
Was this review helpful? Yes No Funny
118 of 132 people (89%) found this review helpful
10 people found this review funny
526.6 hrs on record
Early Access Review
Posted: June 19
500 hours in and I still think this game is amazing.

nothing better than realizing the outcome of your game was due to people working together and not individually
Was this review helpful? Yes No Funny
99 of 115 people (86%) found this review helpful
9 people found this review funny
24.0 hrs on record
Early Access Review
Posted: June 21
Squad is blessed and cursed at the same time, but by all means, if you like strategy, playing as a team player, then this is definitely the game for you, first, let me get the bad out of the way.

This game, in the short time that I played, started to become littered with COD players. You are leading a squad, finding enemy FOBs, while setting strategically placed FOBs and setting up ammo crates near occupied villages so our troops have resupplies; and then there is always the COD guy texting or worse even, using comms: "Wtf is squad1 doing, what you doing !!! We already have a FOB, etc, etc". Yes, there is a FOB already, but perhaps in the dumbest place ever where you can set one up...then, you lead a squad, you took out enemy FOB to help the other squad inside the cap zone defend the area better, and guess what, some COD kid screams in the mic calling you useless, without being able to see that the team he just offended, is leading in points from all squads combined...also, the few times I am not SL, I try to grab the grenade launcher as fast as possible when the game starts, because once a COD kid has the grenade launcher, oh boy, get ready to see friendlies fly through the air, blasted by friendly fire... This is really the bad stuff, this game, is only fun if you play it tactically. Heck, even the few trolls that came and tried left just as quick, you cannot, I say again, CANNOT play this game if you do not play as a team. COD is NOT a team game, it is all about your personal stats, period. This is the exact opposite. One bullet in the head, two in the gut, you are dead. Period. Other sad things that you see more and more is nobody takes the medic slot (most important class of the game), but then you see two guys pick the rocket launcher class...
Being a squad leader, takes a lot of patience, so far, still most of the players take it seriously. They work with you, do as told, great guys, amazing guys, but man, more and more of the opposite is starting to litter this game. I have also no idea why they do it? Why do people choose to change from COD to play this game? Why do they do this to themselves. They run around the map like idiots, not following orders, they then get picked up by a sniper (COD players here have the worst scores and most deaths and like a 0.01 K/D ratio), and guess what, they die and they yell at your team, other team, call all ♥♥♥♥♥♥♥♥...etc...This is what is invading this game.

On the bright side:
If you manage to join a good game, where all squads are working efficiently together, boy is this a blast. Each enemy that you kill, gives you a feeling of purpose. It is not uncommon to play a map for an hour, just to have a kill or two, some manage much more, be that as it may, knowing the location of an enemy soldier inside a building, calling your grenadier to pop a grenade in there, seeing it hit, seeing the enemy fly outside of the window, that gives you a feeling that some other games do not give you. Having medics do their job, your sniper giving you intel, you scouting for enemy FOBs, stalking them to see where they spawn from, getting your guys ready, and then full metal jacket style, walk towards that FOB, kill all enemies that never knew what hit them, light up their equipment while others provide cover fire and the medics tending to the wounded, this is a great feeling.

I am NOT going into bugs, glitches, etc, because this is a alpha version, but for what it's worth, it runs for me without any problems at all, so I will not comment on this much, it is alpha play.

Graphics on max settings are nice. I would say 2012 tech but this is Alpha and it will get much better.

Weapon handling. Difficult to say the least, very difficult. But rewarding once you get the hang of it.

Sounds. Amazing stuff. I have never been in a firefight but apparently, this is the as close as it gets to real stuff. No other game has it down like this.

Maps. Big maps, lots of good approaches to take, yeah, some maps are very big. Walking from spawn to an objective for 10 minutes is not unusual.

To conclude:

One of the best games out there if you get a group where all squads are awesome. A good game when your squad is awesome (even if the other squads suck), but, this game is a plague when you have COD players left and right, ESPECIALLY when you lead a squad.

Regarding COD players. Look, you are more than welcome if you are one, but please, adapt. Don't be that guy. Even if you choose the military, do never, ever, be that guy. This game is not cheap as you can see. If you spend that money and try to be a COD Commando, you will be extremely disappointed. Squad leaders will kick you from teams and away go your spawns, and you will easily get perma-banned too. You are welcome to join, but adapt, be a team player, and if you want to go Commando, just log off, play a few rounds of COD, and come back. What this game does not need is COD guys that want to go COD in this game, again, don't be that guy, because believe me if I say this, you will not just ruin other people's patience and fun, but you will ruin your own just as much.

To all trolls. Do not even bother, you'll just get perma-banned.

To all stats, medals, achievement hunters, etc... if you are in it for K/D and dmg done, win to loss ratio of matches, basically, the stuff that nobody else except you, yourself gives a crap about, if you are into that, think twice. Nobody here cares about that, nor is there a way that records or tracks it. This game has an old school approach regarding this (thx God in my opinion, because it is good to have such a game every here and there I think).

Thank you for taking the time reading this review, if I have offended anyone, send me your email and I will send some flowers your way.
Was this review helpful? Yes No Funny
66 of 88 people (75%) found this review helpful
15 people found this review funny
39.0 hrs on record
Early Access Review
Posted: June 6
DISCLAIMER1: AMD hardware has a hard time runnig this game

DISCLAIMER2: This game has in infinite rendering distance in game so Your hardware will be tested

DISCLAIMER3: Do not blame Offworld if you cannot run the game properly, you should always check the system requirements for a game before you buy it

Squad is my Favorite FPS that I have right now next to Rainbow Six Siege. Sometimes you will get into a bad squad where the squad leader has no clue on what is happening but that doesn't happen to me very often. If you are a 13 year old kid that doesn't appreciate or understand war stay away from this game but if you want a legit military game experience this is pretty close to the real deal. The $40 pricetag seems like a massive turn-off for alot of people (as it was for me) but i have too say the dev support for this game is very good and its clear Offworld wants to actually release a good product unlike most early access games (cough cough DayZ).
Was this review helpful? Yes No Funny
65 of 95 people (68%) found this review helpful
2 people found this review funny
Not Recommended
21.3 hrs on record
Early Access Review
Posted: June 24
Squad is in Alpha and making very slow but seemingly steady progress.


  • Weapon sounds are top notch, some of the best I've heard in any game so far.

  • Many different servers are populated and are located all over the world.

    Large variety for ping, communities, and rules.

  • Several deployables to set such as M2 .50 caliber, sandbags, hescos, Forward Outpost, etc.

    A Forward Outpost allows you to make a spawn point for your team. You can make bases with these using deployables and can hold off an area or flag by doing so. Pretty fun to do sometimes.


  • Cons
  • A lot of promises have been made, most notably on the kickstarter, that are very well likely not going to make it in.

    These promises include jets, 100 player servers, some vehicles and a few more things.

  • The game runs TERRIBLY and is most notable on AMD hardware. Whenever this problem is brought up it is disregarded as a myth or you are told to upgrade hardware.

    Let me give my own experience with this performance problem. Before v6 came out I played the game at a steady 30 FPS across all the maps on medium settings; totally playable.

    When v6 came out, my frames took a complete ♥♥♥♥. I began getting 5 FPS on the minimum settings. When I and many others went on the forums and told them about this, they told us to upgrade our hardware. Nothing of any performance significance was included in v6 (the only noteworthy things included were tunnels, an M2, and a new map), yet they disregard the fact.

  • Often times the DEVs and mods on the forums don't take negative criticism of the game well and often troll users when doing so. The community is the same exact thing.¹ ² ³


    Right now $40 for the game is totally not worth it in its current state.

    DEVs and majority of the playerbase originated from Project Reality. Often times on the forums this fact is denied and people pretend as if the game has nothing to do with PR when on the Kickstarter itself it says so.

    For now I'd suggest to play Project Reality instead as it is free, has an insane amount of content, and is what Squad is (hopefully still) trying to become.
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17 of 23 people (74%) found this review helpful
333.5 hrs on record
Early Access Review
Posted: June 23
I don't buy pre-release or alpha games. Friends made me get this. BEST choice I couldv'e made. Feels like a complete game. Devs are amazing, knowledgeable, and very involved with the community especially on reddit.com/r/joinsquad. Great game!
Was this review helpful? Yes No Funny
18 of 26 people (69%) found this review helpful
5 people found this review funny
8.0 hrs on record
Early Access Review
Posted: June 21
I've seen people saying how under developed this game is, not worth the money blah blah. Do they not see the large early access note when purchasing the game? It's in Alpha, how could it be any more developed? Developing is exactly what they are doing. I personally think the game is excellent, the only issue I've had with it is that I am absolutely awful. Worth the money in my opinion.
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11 of 15 people (73%) found this review helpful
74.8 hrs on record
Early Access Review
Posted: June 23
Great game if you're interested in a more realistic and challenging shooter with REAL team cooperation. You will not do will as a lone wolf, it never works. This game is early in production so expect a few glitches or so, but the developers are hard at work optomizing and constantly adding new features to the game. It's a great community and the developers are all great at what they do and genuinely love the game and the people that play it. I'd highly recommend it to anyone.
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8 of 11 people (73%) found this review helpful
132.2 hrs on record
Early Access Review
Posted: June 24
Would recommend squad any day.
What I like most about the game is that one person or squad can impact things heavily. This isn't your average run and gun fps, you will need to think carefully about where to go, which rout to take. Depending on what you have set out to do you will decide whether to open fire on the enemy or not and so on.

The game is based around squads (a group of up to 9 people) different kits will be available depending on how filled up the squad is, your squad leader will be the one giving orders and even macromanaging should they wish to, the leader can place strategic markers on the map and deploy spawn points for your squad and your whole team.

Communication is essential, you will constantly be telling your squadies, directions and amount of enemies present and so on. If you get the game with a friend you will have a blast, if not just join any squad.

Another great thing about squad is the community, everyone is pretty serious about playing the game right and 9/10 a squad that you join will be playing objectively and all have mics and good communication skills.

Now here is a way 2 people can make a big impact - big battle waging over the middle objective, several squads are fighting/defending/flanking and so on, both teams will have well places Rallies (squad spawn points) and FOBs (Forward operating base - team spawn point). Me and my friend sneak behind enemy lines, staying low and not firing a shot, find their FOB and get rid of it. Enemy team must now spawn at a further FOB or if none available their man base which means by the time reinforcements get there it will be too late.

Theoritically me and my friend can have a score of 0 and 0 kills, but this isnt a game about who got the highest killstreak and so on, its about the synergy between all the different things each squad is working to accomplish to win the round.

There are also constructables in the game that can be a lot of fun when fortifying positions or trying to get some cover on a random Afghani hilltop.

Did you mention that you will ♥♥♥♥ yourself when a machine gun opens fire on you? Not a single bullet has hit you yet but you will get a dose of andreline big enough to revive a dead rhino while you try to work out where the bullets are coming from, how far away he is and at the same time getting yourself to a position of safety.

I believe its worth mentioning that the company who makes this game are in constant talks with the community and release regular updates and are always working on new things and updating people on progress and so on.

There are plenty of different maps to play on and variations of each map present as well.

In squad you will always adapt and do new things depending on how each game is playing out, what your orders are, what went right and wrong and which kit you are using.

If anyone does get squad and you want someone to show you the ropes, explain how stuff works and be my human shield, feel free to add and message me.

If you read throught all of this, thank you ;)
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5 of 6 people (83%) found this review helpful
577.3 hrs on record
Early Access Review
Posted: June 27
If you like Insurgency, Verdun, Red Orchestra 2, Mount and Blade, Arma and those sort of FPS games that rely more on teamwork and tactics than fastest reaction time (e.g. CS:GO), this is the game for you
Was this review helpful? Yes No Funny