Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
User reviews:
Mostly Positive (569 reviews) - 77% of the 569 user reviews in the last 30 days are positive.
Very Positive (6,066 reviews) - 81% of the 6,066 user reviews for this game are positive.
Release Date: Dec 14, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to close support jet aircraft and helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems and also creating an upgrade system for bases.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is the current standard of play and is rapidly evolving. In addition base building is already implemented.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“At the moment we are running a closed alpha for our community and backers who have supported us via Kickstarter or our website. We are getting feedback from alpha participants and our larger community on a daily basis via our forums (forums.joinsquad.com) and are actively working to improve the game and prioritize features for development based on that feedback.”
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Recent updates View all (27)

July 20

Sunday 24 July, livestream with the team at Hitbox.tv

Check out our interview with Hitbox TV before we get to live streaming this weekend.

Drop in on Sunday at 18:00 EST and watch the Squad Devs match up with the Hitbox.tv team live. We'll do some Q&A and giveaways live on stream, and maybe drop some knowledge on Alpha v7.

50 comments Read more

July 20

Alpha 6.5 Hotfix is Live

We are now pushing a version 6.5 hotfix release, which contains:

  • Bugfixes for RCON to allow for additional testing on live servers.
  • A crashfix in code relating to soldiers.

61 comments Read more
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About This Game

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

System Requirements

    • OS: Windows 7 SP1 (x64)
    • Processor: 2.4 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DX11 Compatible GPU with 2 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: 3 GHz Quad-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DX12 Compatible GPU with 3 GB VRAM
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (569 reviews)
Very Positive (6,066 reviews)
Recently Posted
Ryan Carter
( 4.4 hrs on record )
Early Access Review
Posted: July 25
It has very good potential but needs better optimization
Helpful? Yes No Funny
( 35.5 hrs on record )
Early Access Review
Posted: July 25
Best FPS I have played in a long time since Red Orchestra and Red Orchestra 2.

I've played 32 hours in 2 weeks and still... I wanna keep playing.

I have played many games that involve teamplay, but this brings it to a whole new level. I have never seen fire teams and your entire team of 30 something players play together so well and accomplish objectives through working together.

Simply put this game is awesome and I can't wait for vehicle combat!!! :D :D :D
Helpful? Yes No Funny
papa franku
( 1.2 hrs on record )
Early Access Review
Posted: July 25
low fps
Helpful? Yes No Funny
( 56.6 hrs on record )
Early Access Review
Posted: July 24
Will get better when vehicles come out.
Helpful? Yes No Funny
( 8.5 hrs on record )
Early Access Review
Posted: July 24
game is good

but laggy when it shouldnt

better optimized and this game will be #1
Helpful? Yes No Funny
Jim Lahey
( 18.7 hrs on record )
Early Access Review
Posted: July 24
very immersive - promising early access (as long as its development continues)

very team based - you'll join a squad and communicate and work together to get objectives and lower the other team's tickets.

its very hardcore - not as casual as battlefield or arma

Helpful? Yes No Funny
( 5.0 hrs on record )
Early Access Review
Posted: July 24
By no means is this game bad, but it's definetely not meant for everyone, and it has a long way to go.

-This game is extremely realistic and combat gets very intense.
-It takes a lot of teamwork to accomplish anything.
-Extremely satisfying using the weapons they're not klunky.

-Though the combat is very nice most of the time you have no idea where any enemy is because of the bizzareish lighting on the desert or forest backround. I usually just end up behind a rock waiting for the gunfire to stop.
-I like how teamwork accomplishes things but since the maps are so huge its almost impossible to keep up with your squad. As a beginner I die a lot and the 1 spawnpoint is at the farthest west it can be and your squad is somewhere very far east in the north. If you manage to travel to them without being shot. You have spent a good 8 minutes getting there. Either the game ends or you die right away or your team has moved without you again. So the game just ends up being you limping behind your squad.
-Maps are way to big

I reccomend this game to hardcore war realism gamers. It is not casual, it will make you frusterated. It is hard and long. It's glorious moments are limited to around one awesome part every 3 rounds. Anyone else dont be mislead by the glory shots in the trailers. It's very hard to achieve that and the game is not friendly to beginners it will bully you out. So if you really wanna play it you gotta suck it up and push through its misery, but I imagine after a lot of work this game would be awesome.
Helpful? Yes No Funny
King of Everything
( 4.7 hrs on record )
Early Access Review
Posted: July 24
Downvoted because the developers lied about promises. INB4 this game becomes undeveloped and hated.

♥♥♥♥ YOU!
Helpful? Yes No Funny
The Wizard
( 0.7 hrs on record )
Early Access Review
Posted: July 24
not what i wanted i really want a refund...
Helpful? Yes No Funny
( 8.3 hrs on record )
Early Access Review
Posted: July 24
Definitely rough getting started and learning everything for yourself, but its not nearly as bad as arma and is much better optimized. Sound is amazing for audiophiles and will definitely give you an eargasm. Absolutely reccomend, cant wait for it to get out of alpha
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
115 of 128 people (90%) found this review helpful
8 people found this review funny
87.0 hrs on record
Early Access Review
Posted: June 29
This game is not an arcade shooter
This game is not for lone wolves
This game is not for people who like fast paced gameplay
This game is not for people who care about K/D

This game is for people who communicate
Was this review helpful? Yes No Funny
76 of 86 people (88%) found this review helpful
59 people found this review funny
23.0 hrs on record
Early Access Review
Posted: June 29
Every game is like a StoneMountian64 video but the difference is nobody is joking.

Also playing as the russian rebel RPG class changes your player model to you wearing an adidas tracksuit.

10/10 authentic slavic experience
Was this review helpful? Yes No Funny
86 of 105 people (82%) found this review helpful
2 people found this review funny
661.5 hrs on record
Early Access Review
Posted: June 27
If you like Insurgency, Verdun, Red Orchestra 2, Mount and Blade, Arma and those sort of FPS games that rely more on teamwork and tactics than fastest reaction time (e.g. CS:GO), this is the game for you
Was this review helpful? Yes No Funny
95 of 148 people (64%) found this review helpful
6 people found this review funny
Not Recommended
16.5 hrs on record
Early Access Review
Posted: June 28
Squad has a long way to go, but right now I wouldn't recommend it. Put it on your wishlist an wait a year, so how it advances, and then make a decision.
Was this review helpful? Yes No Funny
55 of 87 people (63%) found this review helpful
88 people found this review funny
326.6 hrs on record
Early Access Review
Posted: July 3
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)         ,) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
130.8 hrs on record
Early Access Review
Posted: July 3
I am an in the Military myself and the tactics you naturally need to use in this game is basically the same as what people would do in real life. Sounds amazing, looks amazing, feels like im actually getting shot at. The devs are going to make this game huge one day, Im glad I can follow along and play what they give out to us!
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2 people found this review funny
17.0 hrs on record
Early Access Review
Posted: June 29
Get this game.
First match, me and my squad (Led by a guy with an awesome accent) get pinned down at a destroyed castle. We're taking grenades, RPGs, bullets tearing through the air, there's smoke everywhere, bodys, chaos. I'm the medic, and I'm running around, bandaging and healing as fast as I can, but people are getting slaughtered faster. At one point, I'm moving to help somebody who's nearly bleeding out, but can't stop shooting to bandage, and as as I approach and RPG flies throught the window and slams into his chest. He's KIA instantly. Friendly squad moves in to try and relieve pressure, they get pinned down, too. It's our 2 squads holding that single point against must have been 30 people, we stood strong for 25 minutes. 25 minutes of non-stop gunfire, explosions, and the screams of the dying.
This game will give you PTSD.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
42.0 hrs on record
Early Access Review
Posted: June 28
Intially on the fence about buying squad, however glad i ended up purchasing it. Refreshing change of pace to the current fast twitch style FPS out right now. If you're looking for a slower more tactical style of shooter with a heavy focus on teamwork (that people actually engage in) this is the shooter for you. You won't be disappointed
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
8.5 hrs on record
Early Access Review
Posted: July 4
A mix between ARMA and battlefield, with super-tactical gameplay and a serious community of players. Squad is the most immersive shooter I've ever played. Combat is intense, the sounds are hyper-realistic. I have never had an experience as intense and immersive as when im on a squad thats communicating effectively and working together.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
56.7 hrs on record
Early Access Review
Posted: July 10
I don't regularly write reviews - but I figrued I would make the effort for this game for several reasons, namely that it's an alpha or early access game, it's price is over the $40 mark, and .. it's really good. Most of my FPS experience lays with games like RO2, Rainbow Six, Day of Defeat, and so on.

Having said that, and moving onto Squad - this game meets my expectations and then some, and as far as I know (though I may be wrong) they are only on the seventh version, with vehicles coming in at the end of the month. The community is as good as a FPS can get - and I say that coming from RO2 which at the end of the day, on the right servers has some great folks playing. The more experienced players are willing to help with the learning curve (and trust me, there is one), and the newer players tend to listen. The graphics are.. well, Unreal Engine 4, which as someone who's developed on, I may have a bit of a bias for, but they are phenominal. I run around high settings and am getting about 50fps on a a 960 GTX and an i7 intel processor - so the game runs well enough with the right equipment, and I haven't yet had frame rate or stuttering issues outside of some server lag when connecting to overseas servers.


Intense - the firefights are insane. Coming from R02 I was worried I would be less than thrilled - the bullet supression in that game, and the general sense of fear when you were being shot at compounded with the system of heavy breathing and fear they designed for that game was great - HOWEVER, Squad just does it better. How? Thanks to UE4's capability to create sound thresholds and dynamic noises fairly easy - the sheer amount of firepower, explosives and bullets whizzing off in every direction, coupled with a surpression system that does a good job of mixing a "blurred" screen with that feeling of anxiety just makes for amazing firefights.

Teamwork - I get that this is sort of something to be judged on a case by case basis, and everyone's experiences vary, but in general the people who take squad lead positions tend to be communicative, as do the squad members. The ability to kick troublemakers from squads also helps. There's rarely any hesitation to listen to SL's, even when it means switching roles (I've many times seen people switch out of preferred roles to play the SL's asked role), which might seem petty to some but.. let's be honest, this wouldn't happen in many others games.

Teamwork II - I'm using a second point for this because I feel it needs to be seperate - the teamwork is outstanding when the interplay between squads connects, and you have 2 or 3 different squads linking up to attack or defend, flank or what have you an enemy position. The way it's broken down requires you to listen to your SL, as only SL's can talk among eachother, but squad members can't talk to other squad members unless they're local. (Again, the sound threshold, it's really cool to hear people's voices moving closer and further away, or to hear another squad yelling as you approach in combat. Also creates the need for "radio silence," which all IMO lends to the immersion.)

Base Building - Really fun to set up FOB's, (forward operating base) and then lay down the "deployables," sandbags, bunkers with weaponry, ammo caches, etc. etc. The way the squad lead sets up rally (spawn) points or FOBS (also spawn points) is crucial to the capture or defense of certain points - vulernable to the enemy and can completely change the outcome of a match. Fortification of places is great, and the freedom to make your moves as you see fit allows for an open world sort of feel to it - maybe fortifing the hill overlooking the town is better than taking the town itself?

Map - The map is HUGE. Regardless of whether you are in an Eastern European countryside or the poppy fields of Afghanistan - the scale is phenominal. The variety is great, the scenery, landscape, shrubbry, everything looks beautiful. *This works into the cons later, but in a super minimal way.

Animation - Sound - Models: Gun models are top notch, the sounds are accurate, realistic and scary as hell when you're getting shot at.

Community - Populated servers, I'm N/A and there is several servers that run with great low-ping. I also often find Euro servers and the ping is acceptable as well, which really means it's a playable game 24/7. Tons of people on.

Matches are based on tickets - This is great, because it really makes the medic role important. Medics HAVE to stay alive with their squad, and do their best to keep their squad members alive for the duration of their mission - all on limited supplies. (Each troop is equipped with bandages to stop the bleeding, only medics have med bags however.) The fact that the matches are based on not only objectives but tickets also stops people from constantly dying and respawning - along with the size of the map. It's often times more beneficial to you, your squad and your team to wait it out until a medic arrives.

Role diversity and autonomy - This goes along with the open world, but there are many many different options for winning, that at the end of it are only determined by the abilities of the squads on your team. There are no set "objectives" outside of capturing towns or depleting the enemy - so the methodology of how your team goes about doing that is completely up to you. Often times, you'll have SL's coordinated, and have several squads split off for defense, several for attack, several for recon, so on and so forth - it's a unique experience to play a game with as many others as this one, and have that level of coordination and planning.

Cons -

Note, these are all issues related to the fact that it's an early build, and are certainly not game breaking issues by any means.

Server browser - the server browser can be a little wack sometimes, and show a lot more empty servers than servers with anyone playing. Having said that, a few refreshes generally always gets me a good server.

Friends - playing with friends can be tedious because of the above issue, and the fact that "join friends game" through steam currently doesn't work. (Again, I'm sure this will be resolved), so right now it's a matter of "What server are you on?" which really isn't a hassle.

Map size - I don't really want to put this a con, but some people complain anyways. The map size is huge, and with no vehicles it takes some time to traverse. (The first vehicles are coming at the end of July, so this will be an invalid point soon.)

Bullet drop - None. This is sort of realism breaking, but again, I think this will be changed soon, and more than a few times I've been thankful for the lack of it. However, recoil is realistic enough that, even without bullet drop it can be hard to tag someone. (The fun part comes when you confirm the kill!)

Other points

Learning curve- This game has a bit of a steep learning curve. Its not your usual FPS in the sense that, you can somehow zoom in with your eyeball 10 miles and see a dude laying on a hill. (Unless you have an ACOG.)

Buy this game, and feel free to add me! Hope to see you in game!
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