战术小队是一款通过战术交流与配合来描绘真实战场体验的50vs50在线多人第一人称射击类游戏。主要内容包括基于载具的联合作战游戏体验、大规模战场、前线基地建造以及专为区域语音交流和无线电所打造的语音通讯系统。
最近评测:
特别好评 (536) - 过去 30 天内的 536 篇用户评测中有 85% 为好评。
全部评测:
特别好评 (14,640) - 14,640 篇用户的游戏评测中有 84% 为好评。
发行日期:
2015年12月14日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“考虑到我们想要实现的游戏规模和为此所需的制作时间,能让还在开发中的战术小队就被我们的粉丝和更广大的玩家群体所接触显得尤为重要。本游戏的特点令我们可以清楚的划分出各个开发阶段(比如步兵战斗和载具联合行动),并能在扩充某项游戏内容的同时开发新的领域。这样玩家们就能在享受和支持游戏和制作者的同时让其能获得长足的发展。我们制作组非常乐于融入这种开发模式,因为我们来自对快速更新和即时的玩家反馈需求甚多的游戏模组制作群体。”

这款游戏的抢先体验状态大约持续多久?

“我们预期战术小队的抢先测试阶段将持续到2017年中旬。”

计划中的完整版本和抢先体验版本到底有多少不同?

“在未来的正式版中,我们将实现每边阵营各50人的百人服务器,在此之上我们还计划为每个阵营推出小至摩托车大到直升机的完整载具库。最后,我们将会通过增添更多可部署物、完善建造和补给系统的方式打造出强劲的基地建设系统”

抢先体验版本的现状如何?

“当下,战术小队正处于步兵战斗已经完全可玩,并融入了“初版”载具的阶段。我们正努力重制大多数老旧的代码系统、完善优化,并致力于拓展游戏内容。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“目前还不确定游戏价格是否会在抢先测试之中或之后变更。”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“目前战术小队的开发者们正活跃在论坛、Discord以及Reddit上搜集游戏反馈和Bug报告来改进游戏本身。我们也在积极扶持模组制作群体并计划在2017年早些时候加入完整的模组支持。”
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1月17日

The Wrench -- December


Hi Squaddies,

We hope you all had great and amazing holidays and spent some time with friends, family, scotch, or your pets. (Whichever you may enjoy most. No judgment.) The Modding community was also hard at work on some new content which we're happy to present to you. We love what everyone has been doing so far and with Alpha 10 around the corner we are sure that a great 2018 is waiting for us! We are glad that you are with us on this journey.

Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.


Finnish Defence Forces by FDFMod

This team is working on a custom faction everyone has really wanted to see since the Project Reality days: the Finnish Defence Forces. It plans to combine elements from both conventional and unconventional forces in a way that reflects the traits of the FDF such as infantry focus and defensive maneuvers. They are also planning on including new maps as well as a defensive game mode. Currently we can see great progress on their character models as well as various gear. Mahtava!


Finkarus by LoRDHitMan

It always fills us with a sense of pride when we see things that grow in our community get bigger and end up in the Steam Workshop to be downloaded by everyone. Finkarus is a great example of that. It is a 4x4km map with all sorts of different terrain that can already be played. Creative work is never finished though, so LoRDHitMan is currently working on a Mesh Kit to make the Soviet apartments look more authentic. You can check out the current version of the map on the Steam Workshop.

Destruction Gamemode by The ISKT Community

A new game mode is currently in development with a focus on competitive play. Let's hear all about it directly from the guys who are working on it:
"Due to changes coming to AAS, the ISKT community took it upon themselves to create a new game mode for competitive Squad that would fit well and make for more diverse strategies. Destruction is a product of several people from the competitive Squad community, ISKT, and is being built and made possible by Virus.exe who is a great contributor within the Squad modding community.

Destruction is based on the Battlefield 4 Rush game mode with a pair of caches that will spawn in the general same area (around the size of your average capture zone in AAS) that need to be destroyed. The caches are always spawned in the same general areas for each phase which allows teams to prepare different strategies for different layers and maps.

Attackers need to destroy both caches in a phase to advance to the next phase, with 3 phases being the total. Once a cache is destroyed the attacking force will gain tickets.

Since both caches in a phase are in play at the same time, the attackers know their location and the defenders must maintain a significant amount of map control to ensure where the attackers focus the majority of their forces. Defenders must bleed attackers out of tickets or hold out for 60 minutes to win. Attackers must destroy all caches to win.


Frontlines Custom Winter Map by Marv

Community Contributor Marv has been with us for quite some time and is working on a beautiful looking winter map. The map will feature capture zones centered around fortified trenches where the US Army and the Russian Armed Forces will fight over control in an open-world scenario.

Docfapark by Orsouw.G

Based on a forest located around his hometown of Oss, Orsouw.G is working on capturing the Dutch countryside. He is planning to do US Army vs. Russian Forces where the Russians will be attacking from the north of the map. The flat Dutch terrain will be key on this map, where concealment is hard to find. Orsouw.G is currently working on some custom props to liven up the new Western Europe setting.

The Squad Modding Roundup

Some may already know about it, some have been seeing the announcements in the Modding Discord or the official Squad Discord. Together with our community member rocode and a lot of support by server admins we've been doing a weekly Modding Roundup where everyone gets the chance to play some of the great Mods that have been in development.

Want to take part?

Make sure to stick around on Saturdays then! Modding Roundup happens every Saturday, 19.30 UTC, the maps of the week and server will always be posted in the Official Squad Discord as well as the Modding Discord.

Modder Spotlight: =RED_BEARS=SilentBlooD

Who are the people that make up this beautiful and dedicated community? Let's try to dig a bit in and get to know our Modders. This month we have an interview with =RED_BEARS=SilentBlooD, a mapper who has already been featured in the Modding Roundup with some great things.

Q: Could you tell us a bit about yourself?


A: Hi there, I am 34 years old and I live in Israel. I am a construction superintendent and a contractor.

Q: How did you start Squad Modding?


A: One day I saw a video by BlueDrake talking on the subject of modding for Squad. By that time I have been playing Squad for some time and was looking for a cool project to work on.


Q: Have you been modding any other games before starting with Squad?


A: This is the first time I did anything this large in terms of a modding project.


Q: What was the biggest challenge you encountered?


A: A game dev should be organized and careful with development backups. I had to redo the map three times. I still cannot believe I made the map in three months time.


Q: What would be your best advice for newcomers to Squad modding?


A: Watch a tutorial on a subject you need and then practice it until you are doing it fast and with a good result. Do not fast forward in your work thinking that you know stuff. You have to practice every day for at least two hours.


Q: If you could change or add anything you want to Squad or the SDK, what would it be?


A: Squad is all fine. I would whine on the subject after they release the final build. SDK needs a lot more environment assets. As a mapper the thirst for assets to play with is endless. I would be fine with a 300% increase in world assets for mapping!


Q: How long did it take you to create Forest Air, from start to the current stage and did you learn anything new while creating it?


A: It took me three months to get where I am at this stage of my map dev. Before this map, I was working for six months on an 8x8km island map. Now when I look at it I can see that my style got more interesting: the light setup is much better, I know how to set up spawn points and the rest of game logic. I had a lot of help from other community modders like CreativeRealms, Virus.exe, rocode, XanderDal, wasti and the moderators of the Squad Modding Community Discord server.


Q: How many assets have you made yourself and would you recommend modders expand their skill set so that they can create their own assets for maps?


A: In my opinion it is vital to know modeling and texturing software. At least on a basic level. This will help you to produce your imagination the way you see it on the map. There are 10 original meshes and a huge amount of merged assets that were created from by kitbashing inside the Squad SDK.


Q: Do you have any upcoming projects after you complete your map, Forest Air?


A: I have a couple in mind. I will start them only after the community has the chance to play for some time on my map and see if it wants it or not. But you never know. I might just wake up one day and start working on the next one.


Thank you very much for answering our questions. We're looking forward to your future endeavours!


Squad Modding Hub Management Team Out.


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2017年12月20日

活动 A测10版公开测试

A测10版公开测试



2017年12月21日





丝瓜们好呀,


我们反复检查了早已列好的圣诞礼物表,表现好的孩子有礼物哦,A10测试服终于到来啦!自北京时间12月22日凌晨2点起的24小时时间里,我们将会向所有人开放战术小队A测10版的公测版本——对,说的就是你们,两耳不闻窗外事,一心只玩丝瓜得的你们!


注意事项:游戏仍在制作中!A10的开发工作仍在火热进行,且尚无正式发布日期。正式发布日期肯定比过两天要长,所以你们做好心理准备哦。本次公测的内容不代表最终成品并可能随时有所变动。


换句话说,大饼还没画完呢,但我们想让大家尝尝鲜!也别忘了反馈bug哦。你将会遇到各种bug、灵异事件以及服务器效率问题,详情见下文。


参与公测


如果你已经安装了Steam,那么绝大部分的准备工作就已经完成了。

在游戏库中右键你的战术小队。
点击“属性”。
进入测试面板。
在测试面板的“请输入测试许可代码来解锁测试权限:”栏中输入测试码:squadparkourdlc
点击“检查代码”。
从输入栏上方的下拉菜单中选择“public-testing”测试活动。
点击右下角的关闭,下载就会开始了。

注意事项:测试版本将于北京时间晚上11点开放。在此之前切换版本将不会得到更新。请务必在下载完成后于游戏中清空用户缓存数据,否则将有大量按键功能不起作用!



公开测试补丁内容

在你进入游戏嬉戏之前,让我们先来看看这金屋藏了哪些娇:



从跑步到瞄准的过渡时间增加。
站立和匍匐动作不再瞬间完成。
增加蹲姿跑步。
进一步整合攀爬和翻越的动捕数据。
翻越可以让玩家越过矮墙。(跑酷啦!)
攀爬可以让玩家越过部分高墙。(跑酷啊?)
增加自由视角功能。
调整武器晃动效果。
增加武器碰撞功能,狭小空间可要多加注意!
减小武器瞄具的周边视野。瞄具准星已更新。
增加机械瞄具瞄准时的倍率。
步兵武器现已拥有可调式表尺。当然,用固定瞄具的武器你就别想这功能了。
新兵种:机枪手现已加入战术小队,并带来了全新的主武器。(PKM和M240B通用机枪)
机枪现已拥有可部署式两脚架。
为卡旗点行为所做出的调整。
现在切换载具座位需要时间,时长视载具而定。
多辆载具现已拥有额外的弹药种类,例如俄军BTR-82A的30毫米爆破榴弹。
多辆载具现已增加同轴机枪。
补给卡车现在将拥有共计2000点装载空间,可以自由装卸建筑或弹药点。默认鼠标左键卸载、右键装载。详情请见11月月更汇总
增加3分钟战前战备时间功能,增进小队间协调。
地图:增加别拉亚和其对应的制作中的气候特效。
主菜单界面首版革新。


这只是A测10版更新中的部分变动,完整的更新列表将会在最终发布时一同更新。请大家多多注意这些更动并向我们反馈游戏体验。这些更动并非最终成品,而你们的反馈将会帮助我们成就战术小队的未来。加入我们的Discord频道进入#feedback-a10频道或在论坛中分享你的感受吧!


已知问题



必须清空用缓存数据,否则新增按键将不会起作用
蹲姿跑步不会消耗体力
缺少两脚架部署相关的交互界面
复活后显示额外的武器模型。匍匐并移动即可解决。
无法翻越或攀爬。匍匐并移动即可解决。
左手模型卡住。匍匐并移动即可解决。
无论是否跑步或体力多寡,武器晃动都不可控。更换兵种即可解决。


遇到了不在上述列表中的问题?恭喜你,你可能遇到了BUG!请大家不要吝啬来到我们的战术小队Discord频道中提交bug吧!(中英文皆可,中文请@=O.W.L.S=Nercon#6488 )



世外工作室,汇报完毕。
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关于这款游戏

战术小队是一款通过战术交流与配合来描绘真实战场体验,同时强调小队维系机制、大规模协同、战术与规划的百人同场第一人称射击类游戏。游戏主要玩点含纳了广阔的作战地图、围绕载具开展的联合作战行动,以及可让玩家自行搭建的前线基地,再结合多小队战术协同和风云莫测的战局,营造出扣人心弦的游戏体验。

系统需求

    最低配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 7 SP1 (x64)
    • 处理器: Intel Core i5-2500K CPU
    • 内存: 8 GB RAM
    • 图形: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 35 GB 可用空间
    • 附注事项: A teamwork oriented mindset
    推荐配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • 处理器: Intel Core i7 4790k CPU
    • 内存: 16 GB RAM
    • 图形: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 35 GB 可用空间
    • 附注事项: A microphone
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