Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
Nutzerreviews:
Kürzlich:
Sehr positiv (899 Reviews) - 82% der 899 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (9,888 Reviews) - 83 % der 9,888 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 14. Dez. 2015

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

Wozu Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We are anticipating for Squad to remain in Early Access until mid 2017.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.”

Was ist der derzeitige Stand der Early Access-Version?

“Currently Squad is in a stage where infantry combat is fully implemented with vehicles added in a "first pass" iteration. We are currently refactoring many older code systems and working on optimization as well as increasing the breadth of content.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“It has yet to be determined whether the price of the game will change during or after early access.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Currently Squad developers are very active on the forums, discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community and plan to add full mod support in early 2017.”
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Kürzliche Updates Alle anzeigen (67)

25. April

Announcement: Experimental 6km2 Map Event

Hi Squaddies!

It's time for another Squad update and special event announcement!

In conjunction with several of our community partners we are excited to announce a special game mode testing event this coming Sunday, April 30th at 2 PM PST.

Our community partners came up with some ideas that we've crafted into two very simple gameplay layers, so on Sunday we're all about stretching the boundaries of everyday Squad play to test an experimental map and game mode!

Desmo's playground - VC_v1 (Vehicle Combat)







Designed by our very own DesmoLocke, this layer consists of enough vehicles to mount an entire team in extended vehicular warfare. With 50 vehicles, 1000 tickets, and 3 very large control zones, we are certain to get into some wild adventures!

Zagros Highlands - Conquest Hardened







Combining ideas from a few of our partners, this game mode will consist of 7 conquest flags occupying hilltops. Each team will be allowed 10 minutes to pre-build bases on their two round start control points, after which a global combat barrier will drop and teams will be free to attack each other.

We're looking forward to hearing what you think of the new game modes, so don't be shy if you've got feedback after it all goes down. Whether you're playing or watching, we hope everyone enjoys the experiments we'll be streaming on Twitch this Sunday, April 30th!

Offworld Out.

104 Kommentare Weiterlesen

7. April

Alpha 9.3 Hotfix Release

Squad Alpha 9.3 hotfix has been released

Patchnotes:

- Readded missing ingame localization
- Improved stair climbing ability of soldiers

195 Kommentare Weiterlesen
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Über dieses Spiel

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7 SP1 (x64)
    • Prozessor: Intel Core i5-2500K CPU
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Geforce GTX 570 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 18 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: A teamwork oriented mindset
    Empfohlen:
    • Betriebssystem: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Prozessor: Intel Core i7 4790k CPU
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: A microphone
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Sehr positiv (9,888 Reviews)
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