戰術小隊是一款通過戰術交流與配合來描繪真實戰場體驗的50vs50在線多人第一人稱射擊類遊戲。主要內容包括基於載具的聯合作戰遊戲體驗、大規模戰場、前線基地建造以及專為區域語音交流和無線電所打造的語音通訊系統。
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發行日期: 2015 年 12 月 14 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“考慮到我們想要實現的遊戲規模和為此所需的制作時間,能讓還在開發中的戰術小隊就被我們的粉絲和更廣大的玩家群體所接觸顯得尤為重要。本遊戲的特點令我們可以可以清楚的劃分出各個開發階段(比如步兵戰鬥和載具聯合行動),並能在擴充某項遊戲內容的同時開發新的領域。這樣玩家們就能在享受和支持遊戲和制作者的同時讓其能獲得長足的發展。我們制作組非常樂於融入這種開發模式,因為我們來自對快速更新和即時玩家反饋需求甚多的遊戲模組制作群體。”

這個遊戲的搶先體驗時間大概會持續多久?

“我們預期戰術小隊的搶先測試階段將持續到2017年中旬。”

完整版與搶先體驗版在計畫上有何不同?

“在未來的正式版中,我們將實現每邊陣營各50人的百人服務器,在此之上我們還計劃為每個陣營推出小至摩托車大到直升機的完整載具庫。最後,我們將會通過增添更多可部署物、完善建造和補給系統的方式打造出強勁的基地建設系統。”

目前的搶先體驗版本發展情況如何?

“當下,戰術小隊正處於步兵戰鬥已經完全可玩,並融入了“初版”載具的階段。我們正努力重制大多數老舊的代碼系統、完善優化,並致力於拓展遊戲內容。”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“目前還不確定遊戲價格是否會在搶先測試之中或之後變更。”

在開發遊戲時,您打算如何與社群互動?

“目前戰術小隊的開發者們正活躍在論壇、Discord以及Reddit上搜集遊戲反饋和Bug報告來改進遊戲本體。我們也在積極扶持模組制作群體並計劃在2017年早些時候加入完整的模組支持。”
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08 月 16 日

The Wrench July


Hi Squaddies, In the summer time, not only the weather is fine, but also the modding community is striving. Maybe it's simply too hot out there (We're sorry everyone in the Southern Hemisphere.), but there was a lot of great work done in July, and we're happy to show you the projects and progress of our great community. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passion with like-minded people that will be happy to help you along the way. Let's roll!

WASP carrier and LCAC by Legochiel
Legochiel picked quite a project. He is getting a jumpstart on naval assets with a WASP-class carrier vessel and already has made great progress on the mesh. We're looking forward to seeing more of it, especially when it gets some paint applied to its hull. It seems like he likes to stick to a theme though with his recent work on the LCAC (fancy military name for a hovercraft), which also already looks very promising.

Substance Painter Reskin Mask Sets by Stom
Stom is working on giving the community a quick and easy way to do reskins of player models without the tedious work of masking parts of the texture and applying the camo in the right places. He is setting up Substance Painter files where everyone can load the right texture in and it gets applied automatically!

Bocage by bestpony
Set in a fictional location, bestpony tries to capture the style of terrain mostly known from Normandy in France. Known from World War 2 as "Hedgerow Hell," fierce fighting between US and Russian forces will surely take place in farms, towns, winding roads and impenetrable hedgerows. [url]

French Foreign Legion Mod by squadfrance.fr
Already an instant community favourite, the French Foreign Legion Mod team is regularly swamped with question and requests for information about their mod on our Discord server. With a now really impressive team size, work is progressing well and we can see new assets and screenshots being released regularly. They will soon be sharing progress on their website. People who can understand French (or are very nifty with Google Translate) can already track their recent progress via their blogposts.

Squad Faction Tutorial by r0tzbua
If you saw r0tzbua's Photoshop Template to quickly give the US models a new look by changing the camo on the texture, you may have the itch to experiment with a faction inside the Squad SDK. In his new 35 minute tutorial he tries to share what he has found out about setting up factions and will make it easy for you to understand the inner workings of them and their roles inside Squad, at least once you get over his Austrian accent.
<iframe width="560" height="315" src="https://www.youtube.com/embed/6xoWS7Qmq3M" frameborder="0" allowfullscreen></iframe>


Khe Sanh Combat Base by Socrates
Socrates has become involved with some Vietnam War modders and started to work on a map featuring the Khe Sanh Combat Base, a U.S. Marines outpost south of the Vietnamese DMZ throughout the war. He began a few days ago and fellow modders are already working on assets for it. It is planned to be a 4x4km map ultimately focused on helicopter and ground vehicle warfare.

CACTF (Combined Arms Collective Training Facility) by wunda
CACTF may sound like a very fancy tea, but it's actually just another military acronym that you will have to try to remember. Nevertheless, wunda is working on a 6x6km AAS map that tries to capture a fictitious training simulation between US and Russian forces in a large US based training facility. It already features 18 new buildings built out of concrete or re-purposed shipping containers and simulates a Middle-Eastern environment.

Skorpo by Zeno
After first being showcased in the April edition of The Wrench, Skorpo has undergone a big expansion, with most of the playable mainland area being sketched out and worked upon (6x6km). Focused on bringing an authentic Norwegian environment to life, Zeno has put careful attention to layout realism and together with new true-to-life buildings in the works, the only thing missing for the player will be the smell of seawater and the cold breeze of the Atlantic ocean.

How Did This Get Here I am Not Good At Computer by fresh leeks


Squad Modding Hub Management Team Out.
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07 月 21 日

Squad Motion Capture Session



Hi Squaddies,

A few weeks ago our animation and military advisor team met up in Vancouver to coordinate and execute a Motion Capture session, in order to really up the ante on Squad's third person animations, as well as to bring a touch of reality to the way our soldiers move in-game.




Up to this point in production, Squad has been using marketplace motion capture data, as well as our own hand-animated work, to cobble together what we have now currently in-game. However, as part of the new animation system we want to see if we can outdo ourselves by going through the proper workflow of getting our own animation work captured by actual military personnel, as well as working with their input on the capture stage.





Helping us along every step of the way was Animatrik, an independent Performance Capture and Virtual production studio based out of Vancouver. With their years of experience and countless film productions and games under their belt, we were in good hands seeing as many of us on the team had never done this kind of thing before.



Suiting up was our own Sergeant Ross (former U.S. Marine Infantry and combat veteran), as well as one of the members of our Animation programming team, Kevin, to serve as Ross' backup for the day.



As Ross and Kevin were performing, we were able to see on a big screen display footage of the performance itself, and, even more impressively, a live feed of one of our US Soldiers running around. The feed itself wasn't representative of the final product on our characters, as it was a live-retarget and there were imperfections that needed to be cleaned up later by animators.

Over the course of 8 hours we captured as much as we could, with Animatrik's technicians building sets and obstacles to our specifications in order to get the right kind of scenario for our actors to vault, mount over, or climb on.

Here's a quick snapshot of the day and some of the animations that we captured:

https://www.youtube.com/watch?v=qAyM11ESP60

Now with this data in hand, it is up to our animators to integrate it into the game. Thankfully since the system is well on track it should not be long until we see the fruits of this capture session in the hands of our design staff and QA testers.

https://gfycat.com/FloweryQueasyIsabellinewheatear

https://gfycat.com/OrdinaryCandidAsianwaterbuffalo

Offworld Out.
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關於此遊戲

戰術小隊是一款通過戰術交流與配合來描繪真實戰場體驗,同時強調小隊維系機制、大規模協同、戰術與規劃的百人同場第一人稱射擊類遊戲。遊戲主要玩點含納了廣闊的作戰地圖、圍繞載具開展的聯合作戰行動,以及可讓玩家自行搭建的前線基地,再結合多小隊戰術協同和風雲莫測的戰局,營造出扣人心弦的遊戲體驗。

系統需求

    最低配備:
    • 作業系統: Windows 7 SP1 (x64)
    • 處理器: Intel Core i5-2500K CPU
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Geforce GTX 570 or AMD Radeon HD 7850
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 18 GB 可用空間
    • 備註: A teamwork oriented mindset
    建議配備:
    • 作業系統: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • 處理器: Intel Core i7 4790k CPU
    • 記憶體: 6 GB 記憶體
    • 顯示卡: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
    • 備註: A microphone
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