由于飞船坠毁,你被迫降落到敌对星球,要想活着逃离,就必须构建最牢固的防御。但要注意...这个星球可是冷酷无情的。运用智慧构建牢固的防御;否则,物理现象可能会扼杀或摧毁你唯一的生存希望。
最近评测:
多半好评 (48) - 过去 30 天内的 48 篇用户评测中有 79% 为好评。
全部评测:
特别好评 (2,191) - 2,191 篇用户的游戏评测中有 92% 为好评。
发行日期:
2015年3月4日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Because I think the game development is advanced enough to provide a fun and original experience, so I wish to share it with you.
Then, content will be added and the game improved thanks to your feedbacks. And with your help, I'll be able to spend more time on the development, and move forward faster and further.”

这款游戏的抢先体验状态大约持续多久?

“As I develop the game alone, it's very difficult to estimate the release date, as the development can be delayed by various things. Especially the multiplayer that took me much longer that I had anticipated, but fortunately is now working good enough.
So I prefer not to give any date but "when it's done" (although I hope it's finished at the end of 2017 or early 2018).”

计划中的完整版本和抢先体验版本到底有多少不同?

“A lot of things have already been added since the start of the early access : a lot more places to explore, more items, weapons, monsters, minerals, plants, giant bosses. And multiplayer is coming with v0.3.
And some additional modes will be added for the final release, plus a lot of bug fixes, and improvments depending on your feedbacks!”

抢先体验版本的现状如何?

“The solo campaign is mostly done (but for some balancing, bug fixes and small improvements), and the multiplayer is coming very soon with the v0.3. Then some additional game modes (like a different and much more random world layout) will be added.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game price will increase during the Early Access period at each major update, until it reaches its final price at $12. So you don't take any risk buying it now: you pay only for what is already done! and the future additions will be a bonus!
Also, there won't be any sale (nor bundle offer) during Early Access, and no big sale until a year after the release, at least. And there won't be any DLC either.

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I'll be there on the Steam forums and I can't wait to read your comments and suggestions, and discuss about the future updates.
I also hope we can build up the gamepedia wiki together to help the community enjoying the game, and give us a support to help balancing all the items and units of the game.”
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最新更新 查看所有(40)

8月22日

Minor update v0.34, and discussion about v1.0 game modes

I just release the v0.34, please find below the change log. Most useful changes are the lobbies list improvement, the "no spawn on backwall" now absolute rule, and the better display of water trickle/drops.

I also just created a discussion on the forum about the future v1.0 game modes. Please tell me what you think and give suggestions, to help me choose which ones I'll do: http://steamcommunity.com/app/315460/discussions/0/2579854400756094312/


v0.34 (Build 617)

General
- Display the player number & day count in the lobbies list. Display title of the columns. Improve refresh
- Monsters don't spawn anymore over backwalls, never!
- If no free spot to spawn monsters, they will come "from behind" by breaking some holes into natural backgrounds (dirts, rocks)
- Invincible during 3s after respawn

Bug Fix
- Fixed a rare bug that froze suddenly the server (open load screen at 0%)
- Fixed a bug that made the monsters targeting a disconnecting/unresponding client invincible and in constant movement (or static)
- Keep character choice if reloading a game before first save
- Fixed flamethrower sound bug in multiplayer
- Fixed looped sound bug (the smooth speed depended on the framerate)
- Fixed bug on the day counter (and some achievements) when auto-save option was set at 0/day.

Graphics
- Water: more random trickle (not all the same time), and better display the sparse falling water drops (no more sparkling)

Balance
- Balance solar panel requirements (no infinite loop with solar lamps)

Minor
- Character customization auto-saved, used as default value for next game creation
- Add a Close button on Inventory, Crafting and Help panels.
- Add Korean localization (thanks 의 하루!)
- Update Russian & French localization


EDIT on auguest 25th:
v0.34 (Build 619) HOT FIX
- Fix freezes on clients in some rare cases
- Update backwall help text
- Replace all small texts font by a one easier to read
25 条留言 了解更多

7月25日

Minor update v0.33: various multiplayer bug fixes and improvements

Here is a new minor update, with a lot of fixes and improvements, mostly for the multiplayer. Still a few lines in my high-priority TODO list, and then I'll start working on the final v1.0 features!



v0.33 (Build 607)

General
- Added Minimap death marker ("X") on the last death position, if loot was dropped. Reset when we go back at this position, game reload, or new death.
- Added specific death messages in multiplayer chat (killed by x, drown, burnt, etc.)
- Optimized of monsters position synchronisation
- Added an autobuilder / miniaturizor if none was found in connected players inventories & world for 30s (added in the host's inventory)

Bug Fix
- Teleports back a boss to its home after 2min out of its normal area (to prevent some rare boss disappearing bugs), and fix a bug that was preventing bosses to (re)spawn
- Fixed player teleport sync on clients
- Fixed monsters HP bar never full on non-targeted players
- Fixed lava spiders/bat that made damage underwater on close range
- Fixed crafted item that were not added to the item bar on clients
- Fixed bug that was creating a duplicated loot when loading just after killing a monster (especially for boss)
- Fixed bug that was preventing from loading a saved game of another player
- Prevent placing items when clicking to save a game (in the save game menus)
- Fixed bad display of repair turret target area overlay

Balance
- Reduced the cost in Radioactive Flesh for advanced potions

Minor
- Show Miniaturizor effects on other players
- Reduced the Jetpack volume
- Added a Quit validation message
17 条留言 了解更多
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关于这款游戏

探索,战斗,制造和建立防御!享受独一无二的创新游戏:


策略:通过建造坚固的围墙和巧妙放置炮塔,活着度过每晚的大规模袭击。
物理知识:运用物理知识精心建造,否则你的建筑将崩塌!你将需要利用这些物品保卫基地,或建造通往偏远地区的大桥和高塔
水循环:雨水、渗透、地下河流和湖泊...下暴雨时务必小心,否则你可能会因涨水而受到惊吓!

你是 CRAFT & Co 公司的代表。你的飞船坠毁落入敌对星球,当时你正在银河系中售卖自动制造工具。使用你售卖的工具和当地资源来建造生存所需的一切,从而最终逃离该星球。

游戏设置:

自始至终其乐无穷:挖掘不会很慢,因此你可以专心探索、作战和制定策略。
游戏终极目标:你必须建造火箭飞船以逃离该星球。
策略生存:本游戏是一款策略性生存游戏。整个游戏没有食物需求,重点在于活着度过每晚的大规模袭击。为此,你必须探索世界以收集资源和建造防御工事。

战斗:

• 游戏中没有宝剑、魔法或会飞的小丑怪物!这是一个始终如一的科幻世界,充满快速而有趣的激光枪战!
聪明的怪物:它们将找到最佳方法来袭击你的防御基地。务必小心:即使不能翻过高墙,它们仍然可以摧毁高墙!
难度:只有你之前杀死的怪物物种会在晚上发动攻击(他们一定是病了!)。因此,你可以按自己的节奏玩游戏,并选择何时准备继续前行和对抗更强大的怪物。
机器人伙伴:坠毁的飞船中有一个幸存的机器人,它将为你提供有用的建议(或者不会!)。给它造一架无人机,这样它就能跟着你,甚至还能帮你对抗怪物!

世界模拟:

• 广袤的世界,处处都是全局实时模拟的环境、物理现象、水循环和光照。
电力:建造太阳能电池板或实用水力发电机,从而为基地最先进的物品提供电力!
植物模拟:如果满足了植物的生长条件,植物将自然生长和繁殖。利用人造太阳灯和灌溉系统建立一些农场。
程序生成的世界:主要区域位置特定于逻辑游戏进度,但地表、洞穴、矿山等地的详细布局在每个情节中均独一无二。

制造和建造:

制造:你可以挖矿、砍树和杀死怪物及终极怪物,从而制造非凡物品和防御。但是,挖掘速度极快,仓库空间无限,而且所有制造配方均已显示,所以你不用浪费时间琢磨或搜索维基百科,而可以专心建立更好的防御工事。
基地建设:你建造的是堡垒,而不是度假别墅。因此,你不用寻找大量花盆或挂毯,而应寻找炮塔、坚固的围墙和实用的机器。回想《星河战队》和《异形》的电影氛围!

系统需求

    最低配置:
    • 操作系统: Windows XP, Vista, 7, 8, 10
    • 处理器: Intel 2.4 GHz, Amd FX-8350 or better
    • 内存: 1 GB RAM
    • 图形: 256MB video memory, capable of shader model 2.0
    • DirectX 版本: 9.0
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you
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