Crash land on an hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.
Análises recentes:
Muito positivas (21) - 85% das 21 análises de utilizadores nos últimos 30 dias são positivas.
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Muito positivas (2,380) - 91% das 2,380 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
4 Mar, 2015
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Because I think the game development is advanced enough to provide a fun and original experience, so I wish to share it with you.
Then, content will be added and the game improved thanks to your feedbacks. And with your help, I'll be able to spend more time on the development, and move forward faster and further.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“As I develop the game alone, it's very difficult to estimate the release date, as the development can be delayed by various things. Especially the multiplayer that took me much longer that I had anticipated, but fortunately is now working good enough.
So I prefer not to give any date but "when it's done" (although I hope it's finished at the end of 2017 or early 2018).”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“A lot of things have already been added since the start of the early access : a lot more places to explore, more items, weapons, monsters, minerals, plants, giant bosses. And multiplayer is coming with v0.3.
And some additional modes will be added for the final release, plus a lot of bug fixes, and improvments depending on your feedbacks!”

Qual é o estado atual da versão de Acesso Antecipado?

“The solo campaign is mostly done (but for some balancing, bug fixes and small improvements), and the multiplayer is coming very soon with the v0.3. Then some additional game modes (like a different and much more random world layout) will be added.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The game price will increase during the Early Access period at each major update, until it reaches its final price at $12. So you don't take any risk buying it now: you pay only for what is already done! and the future additions will be a bonus!
Also, there won't be any sale (nor bundle offer) during Early Access, and no big sale until a year after the release, at least. And there won't be any DLC either.

Como estão a planear incluir a comunidade durante o desenvolvimento?

“I'll be there on the Steam forums and I can't wait to read your comments and suggestions, and discuss about the future updates.
I also hope we can build up the gamepedia wiki together to help the community enjoying the game, and give us a support to help balancing all the items and units of the game.”
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Atualizações recentes Ver todas (44)

14 de Março

v1.0 progress : Under The Sea

Sky World being finished, i'm now working on the Under The Sea mode:


You'll start in a cavern located under a huge ocean. As you can see in the second picture, the ocean will be ~330 block deep! If you like playing with water physics, I think you should enjoy this one.

Contrary to the Sky World mode, this mode doesn't have too much randomness, I tried to design an interesting progression and discovering of the world. So in order to preserve the gaming experience, i'll wait for it to be complete before adding it to the beta branch. That shouldn't be long now, as the world is almost complete. I just have to define the monsters/bosses locations and add a few surprises...
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12 de Fevereiro

v1.0 progress : Sky World mode

A first version of the Sky World mode is now playable on the Beta branch.

(As a reminder, the Sky World mode is a world with various floating islands, with a lot of randomness. Each world will be very different, you won't have any idea of which direction is best to explore)

It's still very early, the game cannot yet be finished with it (missing bosses and ores, etc.), but don't hesitate to try it if you whish to help me build it.
I'm especially interested by suggestions about some new zone layouts (shape of islands + ore placement + monsters).
And also by a question about the plants life conditions (especially the altitude one) ; should I keep the default game ones or modify them?
Here is the best place to discuss about it: http://steamcommunity.com/app/315460/discussions/0/1489987634005238608

Also, I realized there was a setup isssue with the cloud - it's now properly activated (on defaut branch too).
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Acerca deste jogo

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:


Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

Gameplay:

Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy.
Game's final objective: you must build a rocket ship to escape the planet.
Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.

Fights:

• No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters.
AI. companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!

World Simulation:

• Huge world with global real-time simulation of the environment, physics, water cycle and lighting.
Electricity: build solar panels or functional hydroelectric generators to power your base’s most advanced items!
Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation.
Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.

Crafting and Building:

Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don’t waste all your time on grinding or wikis and can concentrate on setting up better defenses.
Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. Remember the Starship Troopers or Aliens movies atmosphere!

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows XP, Vista, 7, 8, 10
    • Processador: Intel 2.4 GHz, Amd FX-8350 or better
    • Memória: 1 GB de RAM
    • Placa gráfica: 256MB video memory, capable of shader model 2.0
    • DirectX: Versão 9.0
    • Espaço no disco: Requer 500 MB de espaço livre
    • Notas adicionais: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you

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