Crash land on an hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.
Recent Reviews:
Stort sett positive (45) - 77% of the 45 user reviews in the last 30 days are positive.
All Reviews:
Veldig positive (2,195) - 92% av 2,195 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
4. mar, 2015
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Early Access-spill

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“Because I think the game development is advanced enough to provide a fun and original experience, so I wish to share it with you.
Then, content will be added and the game improved thanks to your feedbacks. And with your help, I'll be able to spend more time on the development, and move forward faster and further.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“As I develop the game alone, it's very difficult to estimate the release date, as the development can be delayed by various things. Especially the multiplayer that took me much longer that I had anticipated, but fortunately is now working good enough.
So I prefer not to give any date but "when it's done" (although I hope it's finished at the end of 2017 or early 2018).”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“A lot of things have already been added since the start of the early access : a lot more places to explore, more items, weapons, monsters, minerals, plants, giant bosses. And multiplayer is coming with v0.3.
And some additional modes will be added for the final release, plus a lot of bug fixes, and improvments depending on your feedbacks!”

Hva er nåværende tilstand på Early Access-versjonen?

“The solo campaign is mostly done (but for some balancing, bug fixes and small improvements), and the multiplayer is coming very soon with the v0.3. Then some additional game modes (like a different and much more random world layout) will be added.”

Vil spillet være priset annerledes under og etter Early Access?

“The game price will increase during the Early Access period at each major update, until it reaches its final price at $12. So you don't take any risk buying it now: you pay only for what is already done! and the future additions will be a bonus!
Also, there won't be any sale (nor bundle offer) during Early Access, and no big sale until a year after the release, at least. And there won't be any DLC either.

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“I'll be there on the Steam forums and I can't wait to read your comments and suggestions, and discuss about the future updates.
I also hope we can build up the gamepedia wiki together to help the community enjoying the game, and give us a support to help balancing all the items and units of the game.”
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Nylige oppdateringer Vis alle (40)

22. august

Minor update v0.34, and discussion about v1.0 game modes

I just release the v0.34, please find below the change log. Most useful changes are the lobbies list improvement, the "no spawn on backwall" now absolute rule, and the better display of water trickle/drops.

I also just created a discussion on the forum about the future v1.0 game modes. Please tell me what you think and give suggestions, to help me choose which ones I'll do: http://steamcommunity.com/app/315460/discussions/0/2579854400756094312/


v0.34 (Build 617)

General
- Display the player number & day count in the lobbies list. Display title of the columns. Improve refresh
- Monsters don't spawn anymore over backwalls, never!
- If no free spot to spawn monsters, they will come "from behind" by breaking some holes into natural backgrounds (dirts, rocks)
- Invincible during 3s after respawn

Bug Fix
- Fixed a rare bug that froze suddenly the server (open load screen at 0%)
- Fixed a bug that made the monsters targeting a disconnecting/unresponding client invincible and in constant movement (or static)
- Keep character choice if reloading a game before first save
- Fixed flamethrower sound bug in multiplayer
- Fixed looped sound bug (the smooth speed depended on the framerate)
- Fixed bug on the day counter (and some achievements) when auto-save option was set at 0/day.

Graphics
- Water: more random trickle (not all the same time), and better display the sparse falling water drops (no more sparkling)

Balance
- Balance solar panel requirements (no infinite loop with solar lamps)

Minor
- Character customization auto-saved, used as default value for next game creation
- Add a Close button on Inventory, Crafting and Help panels.
- Add Korean localization (thanks 의 하루!)
- Update Russian & French localization


EDIT on auguest 25th:
v0.34 (Build 619) HOT FIX
- Fix freezes on clients in some rare cases
- Update backwall help text
- Replace all small texts font by a one easier to read
30 kommentarer Les mer

25. juli

Minor update v0.33: various multiplayer bug fixes and improvements

Here is a new minor update, with a lot of fixes and improvements, mostly for the multiplayer. Still a few lines in my high-priority TODO list, and then I'll start working on the final v1.0 features!



v0.33 (Build 607)

General
- Added Minimap death marker ("X") on the last death position, if loot was dropped. Reset when we go back at this position, game reload, or new death.
- Added specific death messages in multiplayer chat (killed by x, drown, burnt, etc.)
- Optimized of monsters position synchronisation
- Added an autobuilder / miniaturizor if none was found in connected players inventories & world for 30s (added in the host's inventory)

Bug Fix
- Teleports back a boss to its home after 2min out of its normal area (to prevent some rare boss disappearing bugs), and fix a bug that was preventing bosses to (re)spawn
- Fixed player teleport sync on clients
- Fixed monsters HP bar never full on non-targeted players
- Fixed lava spiders/bat that made damage underwater on close range
- Fixed crafted item that were not added to the item bar on clients
- Fixed bug that was creating a duplicated loot when loading just after killing a monster (especially for boss)
- Fixed bug that was preventing from loading a saved game of another player
- Prevent placing items when clicking to save a game (in the save game menus)
- Fixed bad display of repair turret target area overlay

Balance
- Reduced the cost in Radioactive Flesh for advanced potions

Minor
- Show Miniaturizor effects on other players
- Reduced the Jetpack volume
- Added a Quit validation message
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Om dette spillet

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:


Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

Gameplay:

Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy.
Game's final objective: you must build a rocket ship to escape the planet.
Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.

Fights:

• No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters.
AI. companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!

World Simulation:

• Huge world with global real-time simulation of the environment, physics, water cycle and ligthing.
Electricity: build solar panels or functional hydroelectric generators to power your base’s most advanced items!
Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation.
Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.

Crafting and Building:

Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don’t waste all your time on grinding or wikis and can concentrate on setting up better defenses.
Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. Remember the Starship Troopers or Aliens movies atmosphere!

Systemkrav

    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Intel 2.4 GHz, Amd FX-8350 or better
    • Minne: 1 GB RAM
    • Graphics: 256MB video memory, capable of shader model 2.0
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Additional Notes: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you
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