You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
用户评测: 特别好评 (109,154 篇评测)
发行日期: 2014年7月7日

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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

这款游戏的抢先体验状态大约持续多久?

“Most likely for several months, but it will depend on what the community thinks.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

抢先体验版本的现状如何?

“The game is completely playable with hours and hours of content to explore.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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由鉴赏家推荐

"Haven't tried this out properly yet, but heard good things from other people!"

最近更新 查看所有(91)

1月31日

3.6.1.0 Update Notes

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:

  • Added new item and zombie spawning system to garuntee that they always spawn a consistent amount. On multiplayer this also makes sure that items respawn priority is based on which areas are most heavily looted.
  • Added grocer clothing (IDs 314-315) and applied to the grocer zombies.
  • Added ability to look up while climbing.
  • Added ladder to oil sands radio tower and radio tower near Saskatchewan.
  • Added docks to the two islands.
  • Added foreclosure command to remove old player savedata from servers.
Improvements:
  • Guns swap to sprint state when in safety mode.
  • Improved shadowstalker audio.
Tweaks:
  • Guns no longer spawn with the safety on.
  • Decreased zoom on shadowstalker scope and increased damage versus all targets.
  • Increased loot density.
  • Increased contrast of midday lighting due to popular request. (Is this better? Let me know.)
Fixes:
  • Fixed air traffic control tower missing navigation data.
  • Fixed default map Devtest set to Canada.
  • Fixed naked militia zombies.
  • Fixed swapping firemodes while aiming.
  • Fixed snow at top of lighthouse.
  • Fixed asset refresh delegate getting assigned multiple times.
  • Fixed some very misaligned roads.
  • Fixed climbing RCMP towers.
  • Fixed structure wall detect radius.
  • Fixed some underground player spawns.
  • Fixed bridges higher than roads.
  • Fixed selected level index changing without updating the text.
  • Fixed road height in Ontario.
  • Fixed punching animations not cancelling other gestures.
  • Fixed floating roads.
  • Fixed hockey tree in the Yukon.
  • Fixed broken editor map selection.
Really happy to see that for the most part feedback on the Canada map is positive aside from that the buildings need furnishing and more loot! :)

Thanks for reading!

243 条评论 了解更多

1月30日

February Roadmap

Hello!

February Roadmap:

February is going to be a polishing month for 3.0 in that a lot of the features are now there, and it's just a matter of building on them to create a bit more new content. This is going to be a bit less strict of a month in that there are less specific goals other than to improve the game by doing things such as:
  • Expand selection of buildables such as stairs, ladders, farms, chests and traps.
  • Fill in the map with more detail, furniture and locations.
  • Implement character specialties and skill trees.
  • Improve the user interface.
  • Boost performance.
  • Better item spawning in multiplayer.
Due to the flexibility of this month feedback is going to be even easier to integrate into the game, so be sure to voice your opinions!

3.6.0.0 Update Notes:

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added ability to use backspace instead of delete.
  • Added ability to ctrl-delete to remove an entire road.
Improvements:
  • Gold member clothing no longer provides any warmth.
  • Hunger is food, thirst is water and sickness is immunity to be more understandable.
Tweaks:
  • Swapped ghillie hood to hat slot so it provides heat.
  • Reduced delay between zombie inside range and attack.
  • Decreased sample counts of postprocessing. (ambient occlusion, light shafts, etc)
  • Disabled specular shaders, so let me know if you find any besides on the ice.
  • Black and white heightmaps are no longer halved since the vast majority of people have updated.
  • Visions have a 12.5% chance of altering each color channel at the same time.
Fixes:
  • Fixed pants being uncraftable.
  • Fixed node and path tools selecting the opposite and crashing.
  • Fixed pebble texture bleeding.
  • Fixed a few cases of objects misconfigured.
  • Fixed creating levels with the same name.
  • Fixed duplicating items when holding it and taking the container off.
  • Fixed navigation near water.
  • Fixed visually small objects not showing up on map.
  • Fixed water refraction/reflection draw layer distance.
  • Fixed resources generating near edge of material.
  • Fixed zombies cancelling searching when hit repeatedly quickly.
  • Fixed ragdolls to be disabled with physics disabled.
  • Fixed a crash when smoothing terrain.
  • Fixed equipment input missing a patch applied months ago.
  • Fixed map image resolution.
  • Fixed a dumb performance bug with lots of objects. (although obviously large numbers of objects still drain performance)
Keep in mind that a lot of buildings still need furniture, there will probably be quite a few performance issues that need fixing and the item spawns are poorly balanced, but the Canada map is now available to begin testing along with hundreds of new models and a few items. Do not set your expectations too high for now!

Several more locations may be added in the future as well such as a race track, golf course and mine. In the mean time be sure to let me know what you think!

Thanks for reading!

249 条评论 了解更多
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在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“I think what is there looks pretty promising, to be honest.”
-rocket2guns (DayZ Creator)

Steam 青睐之光

关于这款游戏

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

Survival:
It is entirely possible to live off the wilderness by harvesting trees and rocks, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Early Access:
This is the first public release of the game, but new features and content are constantly getting added as a result of community feedback. You can see how far the game has come with the help of the community since the original testing prototype:

系统需求

Windows
Mac OS X
    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Leopard
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Hard Drive: 256 MB available space
有价值的用户评测
10 人中有 10 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.2 小时(记录在案的)
发布于:1月6日
抢先体验时期的评测
好就没有玩了,之前玩的时候地图有点小吧....不知道现在加大了没→_→ 总的来说还是不错的游戏
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
517.2 小时(记录在案的)
发布于:1月14日
抢先体验时期的评测
绝对是一款神作。耐玩,和朋友开黑和愉快。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:1月16日
抢先体验时期的评测
Minecraft+求生之路。
作为一款Steam上免费的游戏,已经算是良心了。
网上有地图解说的视频,最好先看了再开始玩。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
3.0 小时(记录在案的)
发布于:1月13日
抢先体验时期的评测
特别不错的一款游戏,开放性很高。上手不算难,但是想玩好就要点功夫了
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
18.0 小时(记录在案的)
发布于:1月17日
抢先体验时期的评测
很喜欢这款游戏,可以和好基友一起联机,很有趣
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
136.8 小时(记录在案的)
发布于:1月17日
抢先体验时期的评测
希望作者加快制作!
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
107.8 小时(记录在案的)
发布于:1月21日
抢先体验时期的评测
一个很简单的游戏,很像dayz如果觉得玩dayz进城带不动就玩玩这个游戏吧.
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
48.0 小时(记录在案的)
发布于:1月29日
抢先体验时期的评测
还可以
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
80.0 小时(记录在案的)
发布于:1月25日
抢先体验时期的评测
作为一款免费游戏,十分的好玩,DLC也不贵。
用hamachi轻松联机。
就是怪物智商有点无脑
评分:五星
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
79.9 小时(记录在案的)
发布于:1月29日
抢先体验时期的评测
游戏很不错,特别是联机模式很好玩
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
15.2 小时(记录在案的)
发布于:1月28日
抢先体验时期的评测
不知为何我无法联机,不过还是很有趣,推荐。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
7.6 小时(记录在案的)
发布于:1月31日
抢先体验时期的评测
首先这款游戏做的还是不错的,因为从很多方面都有近似与真实世界的体现,画质也很感人,毕竟是mincraft的。
其次,这款游戏给我一种真人快打的感觉。。。僵尸的AI还是有限的。
然而在很多中体验后,我发现,steam上联机是比较蛋疼的,尽管是叫做正版。
但还是要借助外力才能联机,游侠对战平台我试过,确实可以顺利联机,而Hamachi的话早已不能使用了,除非你翻墙。
玩之前,建议看看视频,因为毕竟是英文版,很多合成是不清不楚的。
OK!That's all~
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:1月17日
抢先体验时期的评测
....除了打僵尸就是搜刮物品,玩久了真心觉得无聊
这篇评测是否有价值? 有趣
411 人中有 367 人(89%)觉得这篇评测有价值
有 50 人觉得这篇评测很有趣
37.0 小时(记录在案的)
发布于:1月5日
抢先体验时期的评测
i praise the 16 year old kid who created this game in his basement. very well done for his age.
这篇评测是否有价值? 有趣
254 人中有 225 人(89%)觉得这篇评测有价值
有 16 人觉得这篇评测很有趣
14.5 小时(记录在案的)
发布于:1月11日
抢先体验时期的评测
Considering that a 16 year old made a game that became huge. You have to give this a thumbs up
这篇评测是否有价值? 有趣
180 人中有 150 人(83%)觉得这篇评测有价值
有 14 人觉得这篇评测很有趣
2.9 小时(记录在案的)
发布于:1月4日
抢先体验时期的评测
Dayz + Minecraft = Unturned.

Pretty good game but need's a Cheat Protection.
这篇评测是否有价值? 有趣
205 人中有 161 人(79%)觉得这篇评测有价值
有 121 人觉得这篇评测很有趣
149.1 小时(记录在案的)
发布于:1月14日
抢先体验时期的评测
Started as a naked person in a zombie apocalypse. Gets clothes from laundry shops that fits exactly your size.
Kill other people to get them naked.
"Suicide" to be naked and drop your items on the floor.
Everything is naked.
Players are naked.
I am naked.
Nelson is naked.

12/10 wud naked again.
这篇评测是否有价值? 有趣
147 人中有 118 人(80%)觉得这篇评测有价值
有 76 人觉得这篇评测很有趣
5.1 小时(记录在案的)
发布于:1月12日
抢先体验时期的评测
Ate a random berry in the middle of the woods. Gets tripped out.
10/10 would be tripping again and again
这篇评测是否有价值? 有趣
41 人中有 40 人(98%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
65.6 小时(记录在案的)
发布于:1月22日
抢先体验时期的评测
The term 'Free-to-Play' is slapped onto the side of a lot of games nowadays and it rarely lives up to expectations, with many of them carrying the undertone of 'Pay-to-Win'. With Unturned this isn't the case.

The game is a completely free to play zombie survival game, there is an option to pay to upgrade this to a Gold membership however this is purely for aesthetic purposes - Newer/slick UI, extra character model customisations, Gold username displays on the in-game chat, you can also gain access to gold-member-only servers with a few % bonuses like exp and loot but this is a level playing field as you can only play with other Gold members with these bonuses.

I don't wish to give much away about the gameplay but the game is awesome to play with friends and you can set up your own private servers fairly easily.

There are a few bits and pieces that I feel could and most-likely will be improved in the near future:
(There is currently a huge overhaul in development to the game so these points may/may not be valid once the update is live)

  • The crafting system has pretty much zero guidance, and the recipes aren't exactly obvious. I don't like being spoon-fed but Stick + Bolts = Torch didn't occur naturally to me. The wiki contains everything you need to know about crafting.
  • (Only in Player vs Environment) Once you have fortified, armed/equipped yourself, and have a steady income of growing crops the game becomes a lot less challenging - although I still manage to die in the simplest of situations... I would love to see roaming hordes on this game.
  • At present the game only has one map, although the developer (The one developer working on this title) is in the process of creating a new Canada map.
  • Hackers are a bit of a nuisance in online PvP servers.

The above notes are just from my own personal take and experience of the game so far.

These aside, I love the simple, blocky graphics, the open world feel, the insatiable appetite of your character - same goes for the zombies, the weapons and attachments, the survival mechanics, the trust issues, the uneasy silences, the countless naked respawns etc etc.

I would really recommend this game to anyone who enjoys surviving with friends.
这篇评测是否有价值? 有趣
109 人中有 80 人(73%)觉得这篇评测有价值
有 54 人觉得这篇评测很有趣
5.1 小时(记录在案的)
发布于:1月14日
抢先体验时期的评测
Some things are better left....Unturned.
这篇评测是否有价值? 有趣