You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
用户评测:
最新:
特别好评 (5,798 篇评测) - 过去 30 天内的 5,798 篇用户评测中有 89% 为好评。
总体:
特别好评 (224,377 篇评测) - 224,377 篇用户的游戏评测中有 92% 为好评。
发行日期: 2014年7月7日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

这款游戏的抢先体验状态大约持续多久?

“Most likely for several months, but it will depend on what the community thinks.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

抢先体验版本的现状如何?

“The game is completely playable with hours and hours of content to explore.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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玩 Unturned

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最近更新 查看所有(220)

9月23日

NPCs Progress Report

This week I've been working on the backend/functionality for NPCs and I'm quite happy about the amount of progress so far!

Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!

You then create a Dialogue which will be opened when the character is spoken to. The dialogue contains a list of potential messages for the NPC to say, and a list of clickable responses which chain together more dialogues. The text is animated and can have pauses inserted for emotional moments, although it can be skipped with F or disabled entirely in the options menu:



Now here's where it gets interesting: Every message and response is optionally given a list of Conditions and Rewards. Conditions limit when something can happen for example the player has to have the Police skillset, or their reputation has to be less than -20, or they need a special access pass item they were given from a quest.

To give you a lot of options with this there's a Flags system which is stored per-player and can track information for you like the player's karma with a group, whether they said something to someone or how many times they performed an action. Most NPCs will use this in one way or another, but the biggest I have planned is to allow you to rank up through the Coalition as you do more quests to help out.

Rewards then allow you to give the player items/experience/reputation and/or set these flags which can then be checked by conditions.

The Quests system is built on top of these Conditions/Rewards, and can be given to the player as a reward. There is a new list in the information tab which shows all of your quests and lets you inspect them to check your progress:



NPCs can also run stores which buy/sell specific items for XP points:

Note: This menu especially still needs a bit of work



Another main thing I did this week was bring back the reputation system. It's now determined by who the aggressor was: if you attacked first your rep will decrease and vice versa. You can also boost your rep by healing other players. Reputation is shown in the chat, playerlist and when looking directly at someone, and is titled/color coded as their score gets larger. Unfortunately it's tricky to determine whether a kill was offensive/defensive, so if this doesn't work out very well it can easily be adjusted more similarly to 2.0.

The rest of today and probably a bit on the weekend I'll still be polishing up these features, for example adding item icons to the quest details, fixing bugs, improving the UI and more options for conditions/rewards. My goal/plan for next week is to start on the actual content with an NPC base in the waters of Southern Russia for 3.17.0.0 next Friday!

913 条留言 了解更多

9月16日

3.16.4.0 Update Notes

Update Notes:

Additions:
  • Added Soulcrystal achievement/puzzle/easter egg.
  • Added ability to place buildables in the level editor.
  • Added precision in-game building for camera mode. [Default F6]
  • Added Ramp Walls. [IDs 1414-1418]
  • Added config options for hint and full server descriptions.
  • Accepted several new curated workshop items.
Improvements:
  • Improved stairs/ramps not to have top edges so they are more useful.
Tweaks:
  • Tweaked server description to use sign formatting and "<br>" for newlines.
Fixes:
  • Fixed firstperson gun/melee to create matching world lights.
  • Fixed chandeliers and ornate street lights using light halos.
  • Fixed hyper zombies to use emissive textures for eyes.
  • Fixed exposed holes in undersides of several bridges on Russia.
  • Fixed paintballgun barrel spawning instead of Russian beret.
  • Fixed refreshing players in server info screen.
  • Fixed to force dequip discarded items when resizing inventory.
  • Fixed syncing saved shipping containers open state when connecting.
  • Fixed holstered weapons when dragging directly from nearby items.
  • Fixed duping items with item display storage.
  • Fixed mannequin obstruction bounding box.
  • Fixed decaying buildables that were placed in the future.
Buildables:

To help make the world feel more alive you can now place buildables from the level editor! This opens up several options such as fortifying a location for part of a map's story, while still keeping it available to destroy and build a custom base. While building in-game if you have the camera tools available you can now use the editor tools [F6] to get precise snapping and alignment just right, and work on creations that would usually be blocked. Pro tip: use Ctrl+B and Ctrl+N to copy paste positions/rotations to perfectly line up items like kitchen counters.

NPCs:

Yesterday I finally got started with NPCs! Right now the plan is to have a safezone out of the way on some maps where you can choose to visit and interact with the them - i.e. it's completely optional and you won't be running into AI bandits in the wild. I think it might also be a good reason to bring back the reputation system, where keeping a good rep is required for getting quests/trading (not offloading junk, more like the gunsmith is looking for high tier attachments/weapons) with most NPCs, and others a bad rep. Rewards for quests I'm thinking would include things like specially boosted weapons, otherwise unobtainable items and blueprints to craft modified items. Definitely this is very different for the genre, so I'll be keeping an extra close eye out for your suggestions/feedback. Personally I'm hopeful it will provide a lot more singleplayer and PvE content.

708 条留言 了解更多
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在讨论版中为这款游戏汇报 BUG,并留下反馈

关于这款游戏

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Roomscale VR Support:


Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 32-bit
    • 处理器: 2 GHz
    • 内存: 4 GB RAM
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Windows 10 64-bit
    • 处理器: 3 GHz
    • 内存: 8 GB RAM
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 4 GB 可用空间
    最低配置:
    • 操作系统: Leopard 32-bit
    • 处理器: 2 GHz
    • 内存: 4 GB RAM
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Yosemite 64-bit
    • 处理器: 3 GHz
    • 内存: 8 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 4 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 32-bit
    • 处理器: 2 GHz
    • 内存: 4 GB RAM
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Ubuntu 64-bit
    • 处理器: 3 GHz
    • 内存: 8 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 4 GB 可用空间
消费者评测
Customer Review system updated Sept. 2016! Learn more
最新:
特别好评 (5,798 篇评测)
总体:
特别好评 (224,377 篇评测)
评测结果


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显示:


(what is this?)
7,516 篇评测符合上述筛选条件 ( 好评如潮)
最有价值的评测  在过去的 30 天内
67 人中有 62 人(93%)觉得这篇评测有价值
有 32 人觉得这篇评测很欢乐
推荐
79.4 小时(记录在案的)
抢先体验版本评测
发布于:9月3日
你问我资不资磁,我当然是支持啦
可是这作者小小年纪就搞了这么个大新闻
这更新速度比香港记者还快啊(提腰裤带)
这篇评测是否有价值? 欢乐
26 人中有 26 人(100%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
推荐
93.2 小时(记录在案的)
抢先体验版本评测
发布于:8月31日
这是我玩过的最好玩的免费游戏,无论是一个人玩还是和好友开黑玩,都有各自的乐趣。顺带说一句:这游戏会上瘾!根本停不下来啊有木有!
这篇评测是否有价值? 欢乐
9 人中有 8 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
213.5 小时(记录在案的)
抢先体验版本评测
发布于:9月15日
这是一款很好的沙盒游戏,对于我这种喜欢沙盒游戏的人来说,这是一个不错的选择。
这篇评测是否有价值? 欢乐
7 人中有 6 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
203.3 小时(记录在案的)
抢先体验版本评测
发布于:9月1日
可以,这很未转变者!
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
383.5 小时(记录在案的)
抢先体验版本评测
发布于:9月1日
简直好玩到爆了
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
36.7 小时(记录在案的)
抢先体验版本评测
发布于:9月11日
很好玩的一款开放性的末日生存游戏,可玩性和耐玩性都在游戏中数一数二的。你问我为什么画质这么渣,因为如果画质好了我们的电脑都得爆炸!XD
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
626.1 小时(记录在案的)
抢先体验版本评测
发布于:9月19日
我觉得这游戏以后会变越来越好玩
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
推荐
128.4 小时(记录在案的)
抢先体验版本评测
发布于:9月2日
作为免费游戏已经很良心了
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
304.4 小时(记录在案的)
抢先体验版本评测
发布于:9月18日
这游戏 非常的好就是 外挂有点多 还望尼尔森加强一下安全
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
14.6 小时(记录在案的)
抢先体验版本评测
发布于:9月12日
这个游戏很不错,很早就开始玩了,和朋友一起玩,很不错的
这篇评测是否有价值? 欢乐
最近发布
masterchan
169.8 hrs
抢先体验版本评测
发布于:9月29日
游戏技巧及物品制作不明确
是否有价值? 欢乐
lalala
175.9 hrs
抢先体验版本评测
发布于:9月29日

游戏十分适合多人游玩,本人和朋友游玩的十分开心,顶
是否有价值? 欢乐
Box_Tank
396.3 hrs
抢先体验版本评测
发布于:9月29日
别说话,看我的游戏时间
是否有价值? 欢乐
a1366935532
105.2 hrs
抢先体验版本评测
发布于:9月28日
好玩是一方面,免费更加为这个游戏加分!
是否有价值? 欢乐
逥忆之秋千
11.8 hrs
抢先体验版本评测
发布于:9月28日
初玩感觉还不错,但玩了几次后发现。地图中无论是树木还是地上的物品在再次进入游戏时就会刷新。所以,无论是缺什么东西都可以用这种方法来得到,就算不刻意如此,也还是在无形中降低了难度,在我看来生存类游戏中物资的合理利用和节约非常重要。而在这里却忽视了这点。所以我觉得这游戏还有待改进。
是否有价值? 欢乐
【酒店经理】QAQ
516.3 hrs
抢先体验版本评测
发布于:9月28日
太好玩了
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永远是你的
435.0 hrs
抢先体验版本评测
发布于:9月28日
我认为这个游戏做得很好,尼尔森也很棒,下一步就添加剧情吧QAQ
是否有价值? 欢乐
黑狗
786.7 hrs
抢先体验版本评测
发布于:9月27日
不过我为什么进不来服务器了 他说反作弊未响应 可是我没开啊 我装了个汉化包而已 看时间就知道了
是否有价值? 欢乐
CoO
1,059.9 hrs
抢先体验版本评测
发布于:9月27日
<3
是否有价值? 欢乐
比利海灵顿
178.7 hrs
抢先体验版本评测
发布于:9月27日
很好的游戏
是否有价值? 欢乐